Share msaa::Blit texture between multiple windows

This commit is contained in:
Héctor Ramón Jiménez 2024-04-07 18:45:30 +02:00
parent 13289dbd19
commit 288f62bfb6
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GPG key ID: 7CC46565708259A7
4 changed files with 112 additions and 69 deletions

View file

@ -117,7 +117,7 @@ impl Renderer {
) {
self.draw_overlay(overlay, viewport);
self.prepare(engine, device, queue, format, encoder, viewport);
self.render(engine, device, encoder, frame, clear_color, viewport);
self.render(engine, encoder, frame, clear_color, viewport);
self.triangle_storage.trim();
self.text_storage.trim();
@ -153,7 +153,8 @@ impl Renderer {
&mut engine.staging_belt,
&mut self.triangle_storage,
&layer.triangles,
viewport.projection() * Transformation::scale(scale_factor),
Transformation::scale(scale_factor),
viewport.physical_size(),
);
}
@ -187,7 +188,6 @@ impl Renderer {
fn render(
&mut self,
engine: &mut Engine,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView,
clear_color: Option<Color>,
@ -264,13 +264,11 @@ impl Renderer {
let _ = ManuallyDrop::into_inner(render_pass);
mesh_layer += engine.triangle_pipeline.render(
device,
encoder,
frame,
&self.triangle_storage,
mesh_layer,
&layer.triangles,
viewport.physical_size(),
physical_bounds,
scale,
);

View file

@ -1,22 +1,14 @@
var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(-1.0, 1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>(1.0, -1.0),
vec2<f32>(-1.0, 1.0),
vec2<f32>(1.0, 1.0),
vec2<f32>(1.0, -1.0)
);
var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(0.0, 0.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 0.0),
vec2<f32>(1.0, 1.0),
vec2<f32>(0.0, 0.0),
vec2<f32>(1.0, 0.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 1.0)
);
@group(0) @binding(0) var u_sampler: sampler;
@group(0) @binding(1) var<uniform> u_ratio: vec2<f32>;
@group(1) @binding(0) var u_texture: texture_2d<f32>;
struct VertexInput {
@ -30,9 +22,11 @@ struct VertexOutput {
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
let uv = uvs[input.vertex_index];
var out: VertexOutput;
out.uv = uvs[input.vertex_index];
out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0);
out.uv = uv * u_ratio;
out.position = vec4<f32>(uv * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
return out;
}

View file

@ -184,8 +184,16 @@ impl Pipeline {
belt: &mut wgpu::util::StagingBelt,
storage: &mut Storage,
items: &[Item],
projection: Transformation,
scale: Transformation,
target_size: Size<u32>,
) {
let projection = if let Some(blit) = &mut self.blit {
blit.prepare(device, encoder, belt, target_size) * scale
} else {
Transformation::orthographic(target_size.width, target_size.height)
* scale
};
for item in items {
match item {
Item::Group {
@ -233,13 +241,11 @@ impl Pipeline {
pub fn render(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
storage: &Storage,
start: usize,
batch: &Batch,
target_size: Size<u32>,
bounds: Rectangle,
screen_transformation: Transformation,
) -> usize {
@ -274,13 +280,11 @@ impl Pipeline {
});
render(
device,
encoder,
target,
self.blit.as_mut(),
&self.solid,
&self.gradient,
target_size,
bounds,
items,
);
@ -294,20 +298,17 @@ impl Pipeline {
}
fn render<'a>(
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
mut blit: Option<&mut msaa::Blit>,
solid: &solid::Pipeline,
gradient: &gradient::Pipeline,
target_size: Size<u32>,
bounds: Rectangle,
group: impl Iterator<Item = (&'a Layer, &'a [Mesh], Transformation)>,
) {
{
let (attachment, resolve_target, load) = if let Some(blit) = &mut blit {
let (attachment, resolve_target) =
blit.targets(device, target_size.width, target_size.height);
let (attachment, resolve_target) = blit.targets();
(
attachment,

View file

@ -1,13 +1,18 @@
use crate::core::{Size, Transformation};
use crate::graphics;
use std::num::NonZeroU64;
#[derive(Debug)]
pub struct Blit {
format: wgpu::TextureFormat,
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
ratio: wgpu::Buffer,
texture_layout: wgpu::BindGroupLayout,
sample_count: u32,
targets: Option<Targets>,
last_region: Option<Size<u32>>,
}
impl Blit {
@ -19,27 +24,52 @@ impl Blit {
let sampler =
device.create_sampler(&wgpu::SamplerDescriptor::default());
let ratio = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced-wgpu::triangle::msaa ratio"),
size: std::mem::size_of::<Ratio>() as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::UNIFORM,
mapped_at_creation: false,
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu::triangle:msaa uniforms layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(
wgpu::SamplerBindingType::NonFiltering,
),
count: None,
}],
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(
wgpu::SamplerBindingType::NonFiltering,
),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::triangle::msaa uniforms bind group"),
layout: &constant_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
}],
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 1,
resource: ratio.as_entire_binding(),
},
],
});
let texture_layout =
@ -88,9 +118,7 @@ impl Blit {
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(
wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING,
),
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
@ -112,43 +140,61 @@ impl Blit {
format,
pipeline,
constants: constant_bind_group,
ratio,
texture_layout,
sample_count: antialiasing.sample_count(),
targets: None,
last_region: None,
}
}
pub fn targets(
pub fn prepare(
&mut self,
device: &wgpu::Device,
width: u32,
height: u32,
) -> (&wgpu::TextureView, &wgpu::TextureView) {
encoder: &mut wgpu::CommandEncoder,
belt: &mut wgpu::util::StagingBelt,
region_size: Size<u32>,
) -> Transformation {
match &mut self.targets {
None => {
Some(targets)
if region_size.width <= targets.size.width
&& region_size.height <= targets.size.height => {}
_ => {
self.targets = Some(Targets::new(
device,
self.format,
&self.texture_layout,
self.sample_count,
width,
height,
region_size,
));
}
Some(targets) => {
if targets.width != width || targets.height != height {
self.targets = Some(Targets::new(
device,
self.format,
&self.texture_layout,
self.sample_count,
width,
height,
));
}
}
}
let targets = self.targets.as_mut().unwrap();
if Some(region_size) != self.last_region {
let ratio = Ratio {
u: region_size.width as f32 / targets.size.width as f32,
v: region_size.height as f32 / targets.size.height as f32,
};
belt.write_buffer(
encoder,
&self.ratio,
0,
NonZeroU64::new(std::mem::size_of::<Ratio>() as u64)
.expect("non-empty ratio"),
device,
)
.copy_from_slice(bytemuck::bytes_of(&ratio));
self.last_region = Some(region_size);
}
Transformation::orthographic(targets.size.width, targets.size.height)
}
pub fn targets(&self) -> (&wgpu::TextureView, &wgpu::TextureView) {
let targets = self.targets.as_ref().unwrap();
(&targets.attachment, &targets.resolve)
@ -191,8 +237,7 @@ struct Targets {
attachment: wgpu::TextureView,
resolve: wgpu::TextureView,
bind_group: wgpu::BindGroup,
width: u32,
height: u32,
size: Size<u32>,
}
impl Targets {
@ -201,12 +246,11 @@ impl Targets {
format: wgpu::TextureFormat,
texture_layout: &wgpu::BindGroupLayout,
sample_count: u32,
width: u32,
height: u32,
size: Size<u32>,
) -> Targets {
let extent = wgpu::Extent3d {
width,
height,
width: size.width,
height: size.height,
depth_or_array_layers: 1,
};
@ -252,8 +296,14 @@ impl Targets {
attachment,
resolve,
bind_group,
width,
height,
size,
}
}
}
#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
struct Ratio {
u: f32,
v: f32,
}