Share msaa::Blit texture between multiple windows
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13289dbd19
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288f62bfb6
4 changed files with 112 additions and 69 deletions
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@ -1,22 +1,14 @@
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var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, -1.0),
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vec2<f32>(1.0, -1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(1.0, -1.0)
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);
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var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(0.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 0.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(0.0, 0.0),
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vec2<f32>(1.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 1.0)
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);
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@group(0) @binding(0) var u_sampler: sampler;
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@group(0) @binding(1) var<uniform> u_ratio: vec2<f32>;
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@group(1) @binding(0) var u_texture: texture_2d<f32>;
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struct VertexInput {
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@ -30,9 +22,11 @@ struct VertexOutput {
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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let uv = uvs[input.vertex_index];
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var out: VertexOutput;
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out.uv = uvs[input.vertex_index];
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out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0);
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out.uv = uv * u_ratio;
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out.position = vec4<f32>(uv * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
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return out;
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}
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