Implement scrollbar interactions! 🎉
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parent
9dabbf7885
commit
29588f604a
3 changed files with 155 additions and 17 deletions
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@ -1,4 +1,4 @@
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use crate::{Align, Column, Length, Rectangle};
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use crate::{Align, Column, Length, Point, Rectangle};
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#[derive(Debug)]
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pub struct Scrollable<'a, Element> {
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@ -103,6 +103,7 @@ impl<'a, Element> Scrollable<'a, Element> {
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#[derive(Debug, Clone, Copy, Default)]
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pub struct State {
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pub scrollbar_grabbed_at: Option<Point>,
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offset: u32,
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}
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@ -121,17 +122,30 @@ impl State {
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return;
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}
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// TODO: Configurable speed (?)
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self.offset = (self.offset as i32 - delta_y.round() as i32 * 15)
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self.offset = (self.offset as i32 - delta_y.round() as i32)
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.max(0)
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.min((content_bounds.height - bounds.height) as i32)
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as u32;
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}
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pub fn scroll_to(
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&mut self,
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percentage: f32,
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bounds: Rectangle,
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content_bounds: Rectangle,
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) {
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self.offset = ((content_bounds.height - bounds.height) * percentage)
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.max(0.0) as u32;
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}
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pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
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let hidden_content =
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(content_bounds.height - bounds.height).round() as u32;
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self.offset.min(hidden_content).max(0)
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}
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pub fn is_scrollbar_grabbed(&self) -> bool {
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self.scrollbar_grabbed_at.is_some()
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}
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}
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