Avoid returning on mouse enter in MouseListener
The event that triggers a mouse enter could be a mouse button press/release.
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f247528725
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29971c9d71
1 changed files with 10 additions and 14 deletions
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@ -86,7 +86,7 @@ impl<'a, Message, Renderer> MouseListener<'a, Message, Renderer> {
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/// Local state of the [`MouseListener`].
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#[derive(Default)]
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struct State {
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hovered: bool,
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is_hovered: bool,
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}
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impl<'a, Message, Renderer> MouseListener<'a, Message, Renderer> {
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@ -266,27 +266,23 @@ fn update<Message: Clone, Renderer>(
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shell: &mut Shell<'_, Message>,
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state: &mut State,
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) -> event::Status {
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let hovered = state.hovered;
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let was_hovered = state.is_hovered;
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if !layout.bounds().contains(cursor_position) {
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if hovered {
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state.hovered = false;
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state.is_hovered = layout.bounds().contains(cursor_position);
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if let Some(message) = widget.on_mouse_exit.clone() {
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shell.publish(message);
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if !state.is_hovered {
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if was_hovered {
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if let Some(message) = widget.on_mouse_exit.as_ref() {
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shell.publish(message.clone());
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}
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}
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return event::Status::Ignored;
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}
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state.hovered = true;
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if !hovered {
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if let Some(message) = widget.on_mouse_enter.clone() {
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shell.publish(message);
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return event::Status::Ignored;
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if !was_hovered {
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if let Some(message) = widget.on_mouse_enter.as_ref() {
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shell.publish(message.clone());
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}
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}
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