Decouple iced from coffee
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33 changed files with 2907 additions and 8 deletions
219
src/widget/radio.rs
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219
src/widget/radio.rs
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//! Create choices using radio buttons.
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use crate::input::{mouse, ButtonState};
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use crate::widget::{text, Column, Row, Text};
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use crate::{
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Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
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Widget,
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};
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use std::hash::Hash;
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/// A circular button representing a choice.
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///
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/// It implements [`Widget`] when the [`core::Renderer`] implements the
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/// [`radio::Renderer`] trait.
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///
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/// [`Widget`]: ../../core/trait.Widget.html
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/// [`core::Renderer`]: ../../core/trait.Renderer.html
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/// [`radio::Renderer`]: trait.Renderer.html
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///
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/// # Example
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/// ```
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/// use iced::{Column, Radio};
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///
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/// #[derive(Debug, Clone, Copy)]
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/// pub enum Color {
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/// Black,
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/// }
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///
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/// impl Default for Color {
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/// fn default() -> Color {
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/// Color::Black
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/// }
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/// }
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///
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/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
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/// pub enum Choice {
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/// A,
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/// B,
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/// }
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///
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/// #[derive(Debug, Clone, Copy)]
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/// pub enum Message {
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/// RadioSelected(Choice),
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/// }
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///
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/// let selected_choice = Some(Choice::A);
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///
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/// Radio::<Color, Message>::new(Choice::A, "This is A", selected_choice, Message::RadioSelected)
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/// .label_color(Color::Black);
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/// ```
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///
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/// 
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pub struct Radio<Color, Message> {
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is_selected: bool,
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on_click: Message,
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label: String,
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label_color: Color,
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}
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impl<Color, Message> std::fmt::Debug for Radio<Color, Message>
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where
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Color: std::fmt::Debug,
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Message: std::fmt::Debug,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Radio")
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.field("is_selected", &self.is_selected)
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.field("on_click", &self.on_click)
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.field("label", &self.label)
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.field("label_color", &self.label_color)
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.finish()
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}
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}
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impl<Color, Message> Radio<Color, Message>
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where
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Color: Default,
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{
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/// Creates a new [`Radio`] button.
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///
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/// It expects:
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/// * the value related to the [`Radio`] button
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/// * the label of the [`Radio`] button
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/// * the current selected value
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/// * a function that will be called when the [`Radio`] is selected. It
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/// receives the value of the radio and must produce a `Message`.
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///
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/// [`Radio`]: struct.Radio.html
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pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
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where
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V: Eq + Copy,
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F: 'static + Fn(V) -> Message,
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{
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Radio {
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is_selected: Some(value) == selected,
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on_click: f(value),
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label: String::from(label),
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label_color: Color::default(),
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}
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}
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/// Sets the [`Color`] of the label of the [`Radio`].
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///
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/// [`Color`]: ../../../../graphics/struct.Color.html
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/// [`Radio`]: struct.Radio.html
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pub fn label_color(mut self, color: Color) -> Self {
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self.label_color = color;
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self
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}
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}
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impl<Color, Message, Renderer> Widget<Message, Renderer>
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for Radio<Color, Message>
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where
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Color: 'static + Copy + Default + std::fmt::Debug,
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Renderer: self::Renderer + text::Renderer<Color>,
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Message: Copy + std::fmt::Debug,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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Row::<(), Renderer>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(Column::new().width(28).height(28))
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.push(Text::new(&self.label))
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.node(renderer)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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) {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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}) => {
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if layout.bounds().contains(cursor_position) {
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messages.push(self.on_click);
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}
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}
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_ => {}
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}
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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let children: Vec<_> = layout.children().collect();
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let mut text_bounds = children[1].bounds();
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text_bounds.y -= 2.0;
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text::Renderer::draw(
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renderer,
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text_bounds,
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&self.label,
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20.0,
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self.label_color,
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text::HorizontalAlignment::Left,
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text::VerticalAlignment::Top,
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);
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self::Renderer::draw(
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renderer,
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cursor_position,
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children[0].bounds(),
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layout.bounds(),
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self.is_selected,
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)
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}
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fn hash(&self, state: &mut Hasher) {
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self.label.hash(state);
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}
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}
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/// The renderer of a [`Radio`] button.
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///
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/// Your [`core::Renderer`] will need to implement this trait before being
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/// able to use a [`Radio`] button in your user interface.
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///
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/// [`Radio`]: struct.Radio.html
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/// [`core::Renderer`]: ../../core/trait.Renderer.html
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pub trait Renderer {
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/// Draws a [`Radio`] button.
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///
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/// It receives:
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/// * the current cursor position
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/// * the bounds of the [`Radio`]
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/// * the bounds of the label of the [`Radio`]
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/// * whether the [`Radio`] is selected or not
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///
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/// [`Radio`]: struct.Radio.html
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fn draw(
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&mut self,
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cursor_position: Point,
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bounds: Rectangle<f32>,
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label_bounds: Rectangle<f32>,
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is_selected: bool,
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) -> MouseCursor;
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}
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impl<'a, Color, Message, Renderer> From<Radio<Color, Message>>
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for Element<'a, Message, Renderer>
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where
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Color: 'static + Copy + Default + std::fmt::Debug,
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Renderer: self::Renderer + text::Renderer<Color>,
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Message: 'static + Copy + std::fmt::Debug,
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{
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fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> {
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Element::new(checkbox)
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}
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}
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