Fix handle position of sliders

This commit is contained in:
Héctor Ramón Jiménez 2023-04-13 06:02:30 +02:00
parent 52c84c4975
commit 2be79d7b6b
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
2 changed files with 8 additions and 8 deletions

View file

@ -391,7 +391,7 @@ pub fn draw<T, R>(
let offset = if range_start >= range_end {
0.0
} else {
(bounds.width - handle_width) * (value - range_start)
(bounds.width - handle_width / 2.0) * (value - range_start)
/ (range_end - range_start)
};
@ -402,7 +402,7 @@ pub fn draw<T, R>(
bounds: Rectangle {
x: bounds.x,
y: rail_y - style.rail.width / 2.0,
width: offset,
width: offset + handle_width / 2.0,
height: style.rail.width,
},
border_radius: Default::default(),
@ -415,7 +415,7 @@ pub fn draw<T, R>(
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + offset,
x: bounds.x + offset + handle_width / 2.0,
y: rail_y - style.rail.width / 2.0,
width: bounds.width - offset,
height: style.rail.width,
@ -430,7 +430,7 @@ pub fn draw<T, R>(
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + offset.round(),
x: bounds.x + offset,
y: rail_y - handle_height / 2.0,
width: handle_width,
height: handle_height,

View file

@ -384,7 +384,7 @@ pub fn draw<T, R>(
let offset = if range_start >= range_end {
0.0
} else {
(bounds.height - handle_width) * (value - range_end)
(bounds.height - handle_width / 2.0) * (value - range_end)
/ (range_start - range_end)
};
@ -396,7 +396,7 @@ pub fn draw<T, R>(
x: rail_x - style.rail.width / 2.0,
y: bounds.y,
width: style.rail.width,
height: offset,
height: offset + handle_width / 2.0,
},
border_radius: Default::default(),
border_width: 0.0,
@ -409,7 +409,7 @@ pub fn draw<T, R>(
renderer::Quad {
bounds: Rectangle {
x: rail_x - style.rail.width / 2.0,
y: bounds.y + offset,
y: bounds.y + offset + handle_width / 2.0,
width: style.rail.width,
height: bounds.height - offset,
},
@ -424,7 +424,7 @@ pub fn draw<T, R>(
renderer::Quad {
bounds: Rectangle {
x: rail_x - handle_height / 2.0,
y: bounds.y + offset.round(),
y: bounds.y + offset,
width: handle_height,
height: handle_width,
},