Constrain padding to inner & outer sizes
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82217947aa
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4 changed files with 53 additions and 7 deletions
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@ -1,3 +1,5 @@
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use crate::Size;
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/// An amount of space to pad for each side of a box
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///
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/// You can leverage the `From` trait to build [`Padding`] conveniently:
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@ -71,6 +73,18 @@ impl Padding {
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pub fn horizontal(self) -> u16 {
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self.left + self.right
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}
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/// Constrains the padding to fit between the inner & outer [`Size`]
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pub fn constrain(self, inner: Size, outer: Size) -> Self {
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let available = (outer - inner).max(Size::ZERO);
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Padding {
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top: self.top.min((available.height / 2.0) as u16),
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right: self.right.min((available.width / 2.0) as u16),
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bottom: self.bottom.min((available.height / 2.0) as u16),
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left: self.left.min((available.width / 2.0) as u16),
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}
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}
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}
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impl std::convert::From<u16> for Padding {
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@ -34,6 +34,22 @@ impl Size {
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height: self.height + padding.vertical() as f32,
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}
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}
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/// Returns the minimum of each component of this size and another
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pub fn min(self, other: Self) -> Self {
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Size {
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width: self.width.min(other.width),
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height: self.height.min(other.height),
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}
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}
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/// Returns the maximum of each component of this size and another
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pub fn max(self, other: Self) -> Self {
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Size {
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width: self.width.max(other.width),
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height: self.height.max(other.height),
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}
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}
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}
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impl From<[f32; 2]> for Size {
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@ -68,3 +84,14 @@ impl From<Size> for Vector<f32> {
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Vector::new(size.width, size.height)
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}
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}
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impl std::ops::Sub for Size {
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type Output = Size;
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fn sub(self, rhs: Self) -> Self::Output {
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Size {
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width: self.width - rhs.width,
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height: self.height - rhs.height,
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}
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}
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}
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@ -426,12 +426,15 @@ pub fn layout<Renderer>(
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padding: Padding,
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layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
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) -> layout::Node {
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let limits = limits.width(width).height(height).pad(padding);
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let limits = limits.width(width).height(height);
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let mut content = layout_content(renderer, &limits.pad(padding));
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let padding = padding.constrain(content.size(), limits.max());
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let mut content = layout_content(renderer, &limits);
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content.move_to(Point::new(padding.left.into(), padding.top.into()));
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let size = limits.resolve(content.size()).pad(padding);
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let size = limits.pad(padding).resolve(content.size()).pad(padding);
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layout::Node::with_children(size, vec![content])
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}
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@ -293,11 +293,13 @@ pub fn layout<Renderer>(
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.max_width(max_width)
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.max_height(max_height)
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.width(width)
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.height(height)
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.pad(padding);
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.height(height);
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let mut content = layout_content(renderer, &limits.loose());
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let size = limits.resolve(content.size());
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let mut content = layout_content(renderer, &limits.pad(padding).loose());
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let padding = padding.constrain(content.size(), limits.max());
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let size = limits.pad(padding).resolve(content.size());
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content.move_to(Point::new(padding.left.into(), padding.top.into()));
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content.align(
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