Make arguments of Renderer::new explicit in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2024-04-08 15:35:54 +02:00
parent f88488543f
commit 2c6fd9ac14
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GPG key ID: 7CC46565708259A7
4 changed files with 17 additions and 17 deletions

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@ -5,12 +5,12 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::graphics::Viewport;
use iced_wgpu::{wgpu, Engine, Renderer, Settings};
use iced_wgpu::{wgpu, Engine, Renderer};
use iced_winit::conversion;
use iced_winit::core::mouse;
use iced_winit::core::renderer;
use iced_winit::core::window;
use iced_winit::core::{Color, Size, Theme};
use iced_winit::core::{Color, Font, Pixels, Size, Theme};
use iced_winit::futures;
use iced_winit::runtime::program;
use iced_winit::runtime::Debug;
@ -156,7 +156,8 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize iced
let mut debug = Debug::new();
let mut engine = Engine::new(&adapter, &device, &queue, format, None);
let mut renderer = Renderer::new(Settings::default(), &engine);
let mut renderer =
Renderer::new(&engine, Font::default(), Pixels::from(16));
let mut state = program::State::new(
controls,