Move image/svg handling into iced_graphics
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.
This commit is contained in:
parent
7b12991728
commit
2c7c42ee93
10 changed files with 281 additions and 191 deletions
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@ -11,17 +11,33 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
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categories = ["gui"]
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[features]
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svg = ["resvg", "usvg", "tiny-skia"]
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image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
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png = ["image_rs/png"]
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jpeg = ["image_rs/jpeg"]
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jpeg_rayon = ["image_rs/jpeg_rayon"]
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gif = ["image_rs/gif"]
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webp = ["image_rs/webp"]
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pnm = ["image_rs/pnm"]
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ico = ["image_rs/ico"]
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bmp = ["image_rs/bmp"]
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hdr = ["image_rs/hdr"]
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dds = ["image_rs/dds"]
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farbfeld = ["image_rs/farbfeld"]
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canvas = ["lyon"]
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qr_code = ["qrcode", "canvas"]
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font-source = ["font-kit"]
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font-fallback = []
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font-icons = []
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opengl = []
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image_rs = ["kamadak-exif"]
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[dependencies]
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glam = "0.21.3"
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log = "0.4"
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raw-window-handle = "0.5"
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thiserror = "1.0"
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bitflags = "1.2"
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[dependencies.bytemuck]
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version = "1.4"
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@ -48,6 +64,28 @@ default-features = false
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version = "0.10"
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optional = true
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[dependencies.image_rs]
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version = "0.23"
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package = "image"
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default-features = false
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optional = true
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[dependencies.resvg]
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version = "0.18"
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optional = true
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[dependencies.usvg]
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version = "0.18"
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optional = true
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[dependencies.tiny-skia]
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version = "0.6"
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optional = true
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[dependencies.kamadak-exif]
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version = "0.5"
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optional = true
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[package.metadata.docs.rs]
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rustdoc-args = ["--cfg", "docsrs"]
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all-features = true
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34
graphics/src/image.rs
Normal file
34
graphics/src/image.rs
Normal file
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@ -0,0 +1,34 @@
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//! Image loading and caching
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use std::fmt::Debug;
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#[cfg(feature = "image_rs")]
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pub mod raster;
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#[cfg(feature = "svg")]
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pub mod vector;
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/// Entry in the texture store
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pub trait TextureStoreEntry: Debug {
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/// Width and height of the entry
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fn size(&self) -> (u32, u32);
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}
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/// Stores cached image data for use in rendering
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pub trait TextureStore {
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/// Entry in the texture store
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type Entry: TextureStoreEntry;
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/// State passed to upload/remove
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type State<'a>;
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/// Upload image data
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fn upload(
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&mut self,
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width: u32,
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height: u32,
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data: &[u8],
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state: &mut Self::State<'_>,
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) -> Option<Self::Entry>;
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/// Remome image from store
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fn remove(&mut self, entry: &Self::Entry, state: &mut Self::State<'_>);
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}
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@ -1,18 +1,27 @@
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use crate::image::atlas::{self, Atlas};
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//! Raster image loading and caching
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use iced_native::image;
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use std::collections::{HashMap, HashSet};
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use bitflags::bitflags;
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use super::{TextureStore, TextureStoreEntry};
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/// Entry in cache corresponding to an image handle
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#[derive(Debug)]
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pub enum Memory {
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Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>),
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Device(atlas::Entry),
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pub enum Memory<T: TextureStore> {
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/// Image data on host
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Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>),
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/// Texture store entry
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Device(T::Entry),
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/// Image not found
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NotFound,
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/// Invalid image data
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Invalid,
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}
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impl Memory {
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impl<T: TextureStore> Memory<T> {
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/// Width and height of image
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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@ -23,21 +32,16 @@ impl Memory {
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}
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}
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/// Caches image raster data
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#[derive(Debug)]
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pub struct Cache {
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map: HashMap<u64, Memory>,
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pub struct Cache<T: TextureStore> {
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map: HashMap<u64, Memory<T>>,
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hits: HashSet<u64>,
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}
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impl Cache {
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pub fn new() -> Self {
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Self {
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map: HashMap::new(),
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hits: HashSet::new(),
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}
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}
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pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
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impl<T: TextureStore> Cache<T> {
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/// Load image
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pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> {
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if self.contains(handle) {
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return self.get(handle).unwrap();
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}
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@ -53,7 +57,7 @@ impl Cache {
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})
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.unwrap_or_else(Operation::empty);
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Memory::Host(operation.perform(image.to_bgra8()))
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Memory::Host(operation.perform(image.to_rgba8()))
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} else {
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Memory::NotFound
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}
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@ -65,7 +69,7 @@ impl Cache {
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.ok()
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.unwrap_or_else(Operation::empty);
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Memory::Host(operation.perform(image.to_bgra8()))
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Memory::Host(operation.perform(image.to_rgba8()))
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} else {
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Memory::Invalid
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}
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@ -91,19 +95,19 @@ impl Cache {
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self.get(handle).unwrap()
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}
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/// Load image and upload raster data
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pub fn upload(
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&mut self,
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handle: &image::Handle,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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atlas: &mut Atlas,
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) -> Option<&atlas::Entry> {
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state: &mut T::State<'_>,
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store: &mut T,
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) -> Option<&T::Entry> {
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let memory = self.load(handle);
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if let Memory::Host(image) = memory {
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let (width, height) = image.dimensions();
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let entry = atlas.upload(width, height, image, device, encoder)?;
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let entry = store.upload(width, height, image, state)?;
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*memory = Memory::Device(entry);
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}
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@ -115,7 +119,8 @@ impl Cache {
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}
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}
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pub fn trim(&mut self, atlas: &mut Atlas) {
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/// Trim cache misses from cache
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pub fn trim(&mut self, store: &mut T, state: &mut T::State<'_>) {
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let hits = &self.hits;
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self.map.retain(|k, memory| {
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@ -123,7 +128,7 @@ impl Cache {
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if !retain {
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if let Memory::Device(entry) = memory {
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atlas.remove(entry);
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store.remove(entry, state);
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}
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}
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@ -133,13 +138,13 @@ impl Cache {
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self.hits.clear();
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}
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fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
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fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> {
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let _ = self.hits.insert(handle.id());
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self.map.get_mut(&handle.id())
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}
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fn insert(&mut self, handle: &image::Handle, memory: Memory) {
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fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) {
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let _ = self.map.insert(handle.id(), memory);
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}
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@ -148,6 +153,15 @@ impl Cache {
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}
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}
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impl<T: TextureStore> Default for Cache<T> {
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fn default() -> Self {
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Self {
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map: HashMap::new(),
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hits: HashSet::new(),
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}
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}
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}
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bitflags! {
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struct Operation: u8 {
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const FLIP_HORIZONTALLY = 0b001;
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@ -1,16 +1,22 @@
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use crate::image::atlas::{self, Atlas};
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//! Vector image loading and caching
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use iced_native::svg;
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use std::collections::{HashMap, HashSet};
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use std::fs;
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use super::TextureStore;
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/// Entry in cache corresponding to an svg handle
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pub enum Svg {
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/// Parsed svg
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Loaded(usvg::Tree),
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/// Svg not found or failed to parse
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NotFound,
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}
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impl Svg {
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/// Viewport width and height
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pub fn viewport_dimensions(&self) -> (u32, u32) {
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match self {
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Svg::Loaded(tree) => {
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@ -23,24 +29,17 @@ impl Svg {
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}
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}
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/// Caches svg vector and raster data
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#[derive(Debug)]
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pub struct Cache {
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pub struct Cache<T: TextureStore> {
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svgs: HashMap<u64, Svg>,
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rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
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rasterized: HashMap<(u64, u32, u32), T::Entry>,
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svg_hits: HashSet<u64>,
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rasterized_hits: HashSet<(u64, u32, u32)>,
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}
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impl Cache {
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pub fn new() -> Self {
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Self {
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svgs: HashMap::new(),
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rasterized: HashMap::new(),
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svg_hits: HashSet::new(),
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rasterized_hits: HashSet::new(),
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}
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}
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impl<T: TextureStore> Cache<T> {
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/// Load svg
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pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
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if self.svgs.contains_key(&handle.id()) {
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return self.svgs.get(&handle.id()).unwrap();
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self.svgs.get(&handle.id()).unwrap()
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}
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/// Load svg and upload raster data
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pub fn upload(
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&mut self,
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handle: &svg::Handle,
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[width, height]: [f32; 2],
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scale: f32,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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texture_atlas: &mut Atlas,
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) -> Option<&atlas::Entry> {
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state: &mut T::State<'_>,
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texture_store: &mut T,
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) -> Option<&T::Entry> {
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let id = handle.id();
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let (width, height) = (
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@ -125,12 +124,11 @@ impl Cache {
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let mut rgba = img.take();
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rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
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let allocation = texture_atlas.upload(
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let allocation = texture_store.upload(
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width,
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height,
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bytemuck::cast_slice(rgba.as_slice()),
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device,
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encoder,
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state,
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)?;
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log::debug!("allocating {} {}x{}", id, width, height);
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@ -144,7 +142,8 @@ impl Cache {
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}
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}
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pub fn trim(&mut self, atlas: &mut Atlas) {
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/// Load svg and upload raster data
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pub fn trim(&mut self, texture_store: &mut T, state: &mut T::State<'_>) {
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let svg_hits = &self.svg_hits;
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let rasterized_hits = &self.rasterized_hits;
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@ -153,7 +152,7 @@ impl Cache {
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let retain = rasterized_hits.contains(k);
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if !retain {
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atlas.remove(entry);
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texture_store.remove(entry, state);
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}
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retain
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@ -163,6 +162,17 @@ impl Cache {
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}
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}
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impl<T: TextureStore> Default for Cache<T> {
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fn default() -> Self {
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Self {
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svgs: HashMap::new(),
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rasterized: HashMap::new(),
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svg_hits: HashSet::new(),
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rasterized_hits: HashSet::new(),
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}
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}
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}
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impl std::fmt::Debug for Svg {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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@ -30,6 +30,7 @@ mod viewport;
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pub mod backend;
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pub mod font;
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pub mod gradient;
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pub mod image;
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pub mod layer;
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pub mod overlay;
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pub mod renderer;
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@ -8,19 +8,20 @@ license = "MIT AND OFL-1.1"
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repository = "https://github.com/iced-rs/iced"
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[features]
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svg = ["resvg", "usvg", "tiny-skia"]
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image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
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png = ["image_rs/png"]
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jpeg = ["image_rs/jpeg"]
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jpeg_rayon = ["image_rs/jpeg_rayon"]
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gif = ["image_rs/gif"]
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webp = ["image_rs/webp"]
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pnm = ["image_rs/pnm"]
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ico = ["image_rs/ico"]
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bmp = ["image_rs/bmp"]
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hdr = ["image_rs/hdr"]
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dds = ["image_rs/dds"]
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farbfeld = ["image_rs/farbfeld"]
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svg = ["iced_graphics/svg"]
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image = ["image_rs", "iced_graphics/image", "png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
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image_rs = ["iced_graphics/image_rs"]
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png = ["iced_graphics/png"]
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jpeg = ["iced_graphics/jpeg"]
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jpeg_rayon = ["iced_graphics/jpeg_rayon"]
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gif = ["iced_graphics/gif"]
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webp = ["iced_graphics/webp"]
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pnm = ["iced_graphics/pnm"]
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ico = ["iced_graphics/ico"]
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bmp = ["iced_graphics/bmp"]
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hdr = ["iced_graphics/hdr"]
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dds = ["iced_graphics/dds"]
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farbfeld = ["iced_graphics/farbfeld"]
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canvas = ["iced_graphics/canvas"]
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qr_code = ["iced_graphics/qr_code"]
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default_system_font = ["iced_graphics/font-source"]
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@ -35,7 +36,6 @@ raw-window-handle = "0.5"
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log = "0.4"
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guillotiere = "0.6"
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futures = "0.3"
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kamadak-exif = "0.5"
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bitflags = "1.2"
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[dependencies.bytemuck]
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@ -51,24 +51,6 @@ version = "0.3"
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path = "../graphics"
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features = ["font-fallback", "font-icons"]
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[dependencies.image_rs]
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version = "0.23"
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package = "image"
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default-features = false
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optional = true
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[dependencies.resvg]
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version = "0.18"
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optional = true
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[dependencies.usvg]
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version = "0.18"
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optional = true
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[dependencies.tiny-skia]
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version = "0.6"
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optional = true
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[dependencies.encase]
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version = "0.3.0"
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features = ["glam"]
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|
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@ -99,7 +99,7 @@ impl Backend {
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}
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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self.image_pipeline.trim_cache();
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self.image_pipeline.trim_cache(device, encoder);
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}
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fn flush(
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|
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@ -1,10 +1,10 @@
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mod atlas;
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#[cfg(feature = "image_rs")]
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mod raster;
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use iced_graphics::image::raster;
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#[cfg(feature = "svg")]
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mod vector;
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use iced_graphics::image::vector;
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use crate::Transformation;
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use atlas::Atlas;
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@ -25,9 +25,9 @@ use iced_native::svg;
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell<raster::Cache>,
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raster_cache: RefCell<raster::Cache<Atlas>>,
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#[cfg(feature = "svg")]
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vector_cache: RefCell<vector::Cache>,
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vector_cache: RefCell<vector::Cache<Atlas>>,
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|
||||
pipeline: wgpu::RenderPipeline,
|
||||
uniforms: wgpu::Buffer,
|
||||
|
|
@ -243,10 +243,10 @@ impl Pipeline {
|
|||
|
||||
Pipeline {
|
||||
#[cfg(feature = "image_rs")]
|
||||
raster_cache: RefCell::new(raster::Cache::new()),
|
||||
raster_cache: RefCell::new(raster::Cache::default()),
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
vector_cache: RefCell::new(vector::Cache::new()),
|
||||
vector_cache: RefCell::new(vector::Cache::default()),
|
||||
|
||||
pipeline,
|
||||
uniforms: uniforms_buffer,
|
||||
|
|
@ -302,8 +302,7 @@ impl Pipeline {
|
|||
layer::Image::Raster { handle, bounds } => {
|
||||
if let Some(atlas_entry) = raster_cache.upload(
|
||||
handle,
|
||||
device,
|
||||
encoder,
|
||||
&mut (device, encoder),
|
||||
&mut self.texture_atlas,
|
||||
) {
|
||||
add_instances(
|
||||
|
|
@ -325,8 +324,7 @@ impl Pipeline {
|
|||
handle,
|
||||
size,
|
||||
_scale,
|
||||
device,
|
||||
encoder,
|
||||
&mut (device, encoder),
|
||||
&mut self.texture_atlas,
|
||||
) {
|
||||
add_instances(
|
||||
|
|
@ -446,12 +444,20 @@ impl Pipeline {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn trim_cache(&mut self) {
|
||||
pub fn trim_cache(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
#[cfg(feature = "image_rs")]
|
||||
self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
|
||||
self.raster_cache
|
||||
.borrow_mut()
|
||||
.trim(&mut self.texture_atlas, &mut (device, encoder));
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
|
||||
self.vector_cache
|
||||
.borrow_mut()
|
||||
.trim(&mut self.texture_atlas, &mut (device, encoder));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ mod allocation;
|
|||
mod allocator;
|
||||
mod layer;
|
||||
|
||||
use iced_graphics::image::TextureStore;
|
||||
use std::num::NonZeroU32;
|
||||
|
||||
pub use allocation::Allocation;
|
||||
|
|
@ -61,99 +62,6 @@ impl Atlas {
|
|||
self.layers.len()
|
||||
}
|
||||
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
width: u32,
|
||||
height: u32,
|
||||
data: &[u8],
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> Option<Entry> {
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
let entry = {
|
||||
let current_size = self.layers.len();
|
||||
let entry = self.allocate(width, height)?;
|
||||
|
||||
// We grow the internal texture after allocating if necessary
|
||||
let new_layers = self.layers.len() - current_size;
|
||||
self.grow(new_layers, device, encoder);
|
||||
|
||||
entry
|
||||
};
|
||||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
// It is a webgpu requirement that:
|
||||
// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
|
||||
// So we calculate padded_width by rounding width up to the next
|
||||
// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
|
||||
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
|
||||
let padding = (align - (4 * width) % align) % align;
|
||||
let padded_width = (4 * width + padding) as usize;
|
||||
let padded_data_size = padded_width * height as usize;
|
||||
|
||||
let mut padded_data = vec![0; padded_data_size];
|
||||
|
||||
for row in 0..height as usize {
|
||||
let offset = row * padded_width;
|
||||
|
||||
padded_data[offset..offset + 4 * width as usize].copy_from_slice(
|
||||
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
|
||||
)
|
||||
}
|
||||
|
||||
let buffer =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image staging buffer"),
|
||||
contents: &padded_data,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
});
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.upload_allocation(
|
||||
&buffer, width, height, padding, 0, allocation, encoder,
|
||||
);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * padded_width as u32 + 4 * x) as usize;
|
||||
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
padding,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
log::info!("Current atlas: {:?}", self);
|
||||
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, entry: &Entry) {
|
||||
log::info!("Removing atlas entry: {:?}", entry);
|
||||
|
||||
match entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.deallocate(allocation);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
self.deallocate(&fragment.allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
|
||||
// Allocate one layer if texture fits perfectly
|
||||
if width == SIZE && height == SIZE {
|
||||
|
|
@ -388,3 +296,100 @@ impl Atlas {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureStore for Atlas {
|
||||
type Entry = Entry;
|
||||
type State<'a> = (&'a wgpu::Device, &'a mut wgpu::CommandEncoder);
|
||||
|
||||
fn upload(
|
||||
&mut self,
|
||||
width: u32,
|
||||
height: u32,
|
||||
data: &[u8],
|
||||
(device, encoder): &mut Self::State<'_>,
|
||||
) -> Option<Self::Entry> {
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
let entry = {
|
||||
let current_size = self.layers.len();
|
||||
let entry = self.allocate(width, height)?;
|
||||
|
||||
// We grow the internal texture after allocating if necessary
|
||||
let new_layers = self.layers.len() - current_size;
|
||||
self.grow(new_layers, device, encoder);
|
||||
|
||||
entry
|
||||
};
|
||||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
// It is a webgpu requirement that:
|
||||
// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
|
||||
// So we calculate padded_width by rounding width up to the next
|
||||
// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
|
||||
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
|
||||
let padding = (align - (4 * width) % align) % align;
|
||||
let padded_width = (4 * width + padding) as usize;
|
||||
let padded_data_size = padded_width * height as usize;
|
||||
|
||||
let mut padded_data = vec![0; padded_data_size];
|
||||
|
||||
for row in 0..height as usize {
|
||||
let offset = row * padded_width;
|
||||
|
||||
padded_data[offset..offset + 4 * width as usize].copy_from_slice(
|
||||
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
|
||||
)
|
||||
}
|
||||
|
||||
let buffer =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image staging buffer"),
|
||||
contents: &padded_data,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
});
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.upload_allocation(
|
||||
&buffer, width, height, padding, 0, allocation, encoder,
|
||||
);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * padded_width as u32 + 4 * x) as usize;
|
||||
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
padding,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
log::info!("Current atlas: {:?}", self);
|
||||
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
fn remove(&mut self, entry: &Entry, _: &mut Self::State<'_>) {
|
||||
log::info!("Removing atlas entry: {:?}", entry);
|
||||
|
||||
match entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.deallocate(allocation);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
self.deallocate(&fragment.allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use crate::image::atlas;
|
||||
use iced_graphics::image::TextureStoreEntry;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Entry {
|
||||
|
|
@ -9,9 +10,8 @@ pub enum Entry {
|
|||
},
|
||||
}
|
||||
|
||||
impl Entry {
|
||||
#[cfg(feature = "image_rs")]
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
impl TextureStoreEntry for Entry {
|
||||
fn size(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Entry::Contiguous(allocation) => allocation.size(),
|
||||
Entry::Fragmented { size, .. } => *size,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue