Move image/svg handling into iced_graphics
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.
This commit is contained in:
parent
7b12991728
commit
2c7c42ee93
10 changed files with 281 additions and 191 deletions
34
graphics/src/image.rs
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34
graphics/src/image.rs
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@ -0,0 +1,34 @@
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//! Image loading and caching
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use std::fmt::Debug;
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#[cfg(feature = "image_rs")]
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pub mod raster;
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#[cfg(feature = "svg")]
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pub mod vector;
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/// Entry in the texture store
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pub trait TextureStoreEntry: Debug {
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/// Width and height of the entry
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fn size(&self) -> (u32, u32);
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}
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/// Stores cached image data for use in rendering
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pub trait TextureStore {
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/// Entry in the texture store
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type Entry: TextureStoreEntry;
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/// State passed to upload/remove
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type State<'a>;
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/// Upload image data
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fn upload(
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&mut self,
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width: u32,
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height: u32,
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data: &[u8],
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state: &mut Self::State<'_>,
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) -> Option<Self::Entry>;
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/// Remome image from store
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fn remove(&mut self, entry: &Self::Entry, state: &mut Self::State<'_>);
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}
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236
graphics/src/image/raster.rs
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236
graphics/src/image/raster.rs
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@ -0,0 +1,236 @@
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//! Raster image loading and caching
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use iced_native::image;
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use std::collections::{HashMap, HashSet};
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use bitflags::bitflags;
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use super::{TextureStore, TextureStoreEntry};
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/// Entry in cache corresponding to an image handle
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#[derive(Debug)]
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pub enum Memory<T: TextureStore> {
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/// Image data on host
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Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>),
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/// Texture store entry
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Device(T::Entry),
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/// Image not found
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NotFound,
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/// Invalid image data
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Invalid,
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}
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impl<T: TextureStore> Memory<T> {
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/// Width and height of image
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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Memory::Device(entry) => entry.size(),
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Memory::NotFound => (1, 1),
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Memory::Invalid => (1, 1),
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}
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}
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}
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/// Caches image raster data
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#[derive(Debug)]
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pub struct Cache<T: TextureStore> {
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map: HashMap<u64, Memory<T>>,
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hits: HashSet<u64>,
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}
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impl<T: TextureStore> Cache<T> {
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/// Load image
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pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> {
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if self.contains(handle) {
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return self.get(handle).unwrap();
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}
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let memory = match handle.data() {
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image::Data::Path(path) => {
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if let Ok(image) = image_rs::open(path) {
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let operation = std::fs::File::open(path)
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.ok()
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.map(std::io::BufReader::new)
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.and_then(|mut reader| {
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Operation::from_exif(&mut reader).ok()
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})
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.unwrap_or_else(Operation::empty);
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Memory::Host(operation.perform(image.to_rgba8()))
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} else {
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Memory::NotFound
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}
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}
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image::Data::Bytes(bytes) => {
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if let Ok(image) = image_rs::load_from_memory(bytes) {
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let operation =
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Operation::from_exif(&mut std::io::Cursor::new(bytes))
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.ok()
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.unwrap_or_else(Operation::empty);
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Memory::Host(operation.perform(image.to_rgba8()))
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} else {
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Memory::Invalid
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}
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}
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image::Data::Pixels {
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width,
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height,
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pixels,
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} => {
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if let Some(image) = image_rs::ImageBuffer::from_vec(
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*width,
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*height,
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pixels.to_vec(),
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) {
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Memory::Host(image)
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} else {
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Memory::Invalid
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}
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}
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};
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self.insert(handle, memory);
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self.get(handle).unwrap()
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}
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/// Load image and upload raster data
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pub fn upload(
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&mut self,
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handle: &image::Handle,
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state: &mut T::State<'_>,
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store: &mut T,
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) -> Option<&T::Entry> {
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let memory = self.load(handle);
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if let Memory::Host(image) = memory {
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let (width, height) = image.dimensions();
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let entry = store.upload(width, height, image, state)?;
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*memory = Memory::Device(entry);
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}
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if let Memory::Device(allocation) = memory {
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Some(allocation)
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} else {
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None
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}
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}
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/// Trim cache misses from cache
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pub fn trim(&mut self, store: &mut T, state: &mut T::State<'_>) {
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let hits = &self.hits;
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self.map.retain(|k, memory| {
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let retain = hits.contains(k);
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if !retain {
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if let Memory::Device(entry) = memory {
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store.remove(entry, state);
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}
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}
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retain
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});
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self.hits.clear();
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}
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fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> {
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let _ = self.hits.insert(handle.id());
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self.map.get_mut(&handle.id())
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}
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fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) {
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let _ = self.map.insert(handle.id(), memory);
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}
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fn contains(&self, handle: &image::Handle) -> bool {
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self.map.contains_key(&handle.id())
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}
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}
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impl<T: TextureStore> Default for Cache<T> {
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fn default() -> Self {
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Self {
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map: HashMap::new(),
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hits: HashSet::new(),
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}
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}
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}
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bitflags! {
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struct Operation: u8 {
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const FLIP_HORIZONTALLY = 0b001;
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const ROTATE_180 = 0b010;
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const FLIP_DIAGONALLY = 0b100;
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}
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}
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impl Operation {
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// Meaning of the returned value is described e.g. at:
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// https://magnushoff.com/articles/jpeg-orientation/
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fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error>
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where
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R: std::io::BufRead + std::io::Seek,
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{
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let exif = exif::Reader::new().read_from_container(reader)?;
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Ok(exif
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.get_field(exif::Tag::Orientation, exif::In::PRIMARY)
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.and_then(|field| field.value.get_uint(0))
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.and_then(|value| u8::try_from(value).ok())
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.and_then(|value| Self::from_bits(value.saturating_sub(1)))
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.unwrap_or_else(Self::empty))
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}
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fn perform<P>(
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self,
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image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>,
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) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>>
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where
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P: image_rs::Pixel + 'static,
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{
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use image_rs::imageops;
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let mut image = if self.contains(Self::FLIP_DIAGONALLY) {
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flip_diagonally(image)
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} else {
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image
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};
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if self.contains(Self::ROTATE_180) {
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imageops::rotate180_in_place(&mut image);
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}
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if self.contains(Self::FLIP_HORIZONTALLY) {
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imageops::flip_horizontal_in_place(&mut image);
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}
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image
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}
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}
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fn flip_diagonally<I>(
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image: I,
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) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>>
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where
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I: image_rs::GenericImage,
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I::Pixel: 'static,
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{
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let (width, height) = image.dimensions();
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let mut out = image_rs::ImageBuffer::new(height, width);
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for x in 0..width {
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for y in 0..height {
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let p = image.get_pixel(x, y);
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out.put_pixel(y, x, p);
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}
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}
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out
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}
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183
graphics/src/image/vector.rs
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183
graphics/src/image/vector.rs
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//! Vector image loading and caching
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use iced_native::svg;
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use std::collections::{HashMap, HashSet};
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use std::fs;
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use super::TextureStore;
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/// Entry in cache corresponding to an svg handle
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pub enum Svg {
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/// Parsed svg
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Loaded(usvg::Tree),
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/// Svg not found or failed to parse
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NotFound,
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}
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impl Svg {
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/// Viewport width and height
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pub fn viewport_dimensions(&self) -> (u32, u32) {
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match self {
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Svg::Loaded(tree) => {
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let size = tree.svg_node().size;
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(size.width() as u32, size.height() as u32)
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}
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Svg::NotFound => (1, 1),
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}
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}
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}
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/// Caches svg vector and raster data
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#[derive(Debug)]
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pub struct Cache<T: TextureStore> {
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svgs: HashMap<u64, Svg>,
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rasterized: HashMap<(u64, u32, u32), T::Entry>,
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svg_hits: HashSet<u64>,
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rasterized_hits: HashSet<(u64, u32, u32)>,
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}
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impl<T: TextureStore> Cache<T> {
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/// Load svg
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pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
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if self.svgs.contains_key(&handle.id()) {
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return self.svgs.get(&handle.id()).unwrap();
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}
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let svg = match handle.data() {
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svg::Data::Path(path) => {
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let tree = fs::read_to_string(path).ok().and_then(|contents| {
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usvg::Tree::from_str(
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&contents,
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&usvg::Options::default().to_ref(),
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)
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.ok()
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});
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tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
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}
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svg::Data::Bytes(bytes) => {
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match usvg::Tree::from_data(
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bytes,
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&usvg::Options::default().to_ref(),
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) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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}
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};
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let _ = self.svgs.insert(handle.id(), svg);
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self.svgs.get(&handle.id()).unwrap()
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}
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/// Load svg and upload raster data
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pub fn upload(
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&mut self,
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handle: &svg::Handle,
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[width, height]: [f32; 2],
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scale: f32,
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state: &mut T::State<'_>,
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texture_store: &mut T,
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) -> Option<&T::Entry> {
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let id = handle.id();
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let (width, height) = (
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(scale * width).ceil() as u32,
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(scale * height).ceil() as u32,
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);
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// TODO: Optimize!
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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if self.rasterized.contains_key(&(id, width, height)) {
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert((id, width, height));
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return self.rasterized.get(&(id, width, height));
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}
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match self.load(handle) {
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Svg::Loaded(tree) => {
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if width == 0 || height == 0 {
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return None;
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}
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// TODO: Optimize!
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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let mut img = tiny_skia::Pixmap::new(width, height)?;
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resvg::render(
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tree,
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if width > height {
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usvg::FitTo::Width(width)
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} else {
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usvg::FitTo::Height(height)
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},
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img.as_mut(),
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)?;
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let mut rgba = img.take();
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rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
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let allocation = texture_store.upload(
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width,
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height,
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bytemuck::cast_slice(rgba.as_slice()),
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state,
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)?;
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log::debug!("allocating {} {}x{}", id, width, height);
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert((id, width, height));
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let _ = self.rasterized.insert((id, width, height), allocation);
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self.rasterized.get(&(id, width, height))
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}
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Svg::NotFound => None,
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}
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}
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/// Load svg and upload raster data
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pub fn trim(&mut self, texture_store: &mut T, state: &mut T::State<'_>) {
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let svg_hits = &self.svg_hits;
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let rasterized_hits = &self.rasterized_hits;
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self.svgs.retain(|k, _| svg_hits.contains(k));
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self.rasterized.retain(|k, entry| {
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let retain = rasterized_hits.contains(k);
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if !retain {
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texture_store.remove(entry, state);
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}
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retain
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});
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self.svg_hits.clear();
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self.rasterized_hits.clear();
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}
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}
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impl<T: TextureStore> Default for Cache<T> {
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fn default() -> Self {
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Self {
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svgs: HashMap::new(),
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rasterized: HashMap::new(),
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svg_hits: HashSet::new(),
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rasterized_hits: HashSet::new(),
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}
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}
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}
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impl std::fmt::Debug for Svg {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Svg::Loaded(_) => write!(f, "Svg::Loaded"),
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Svg::NotFound => write!(f, "Svg::NotFound"),
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}
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}
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}
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@ -30,6 +30,7 @@ mod viewport;
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pub mod backend;
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pub mod font;
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pub mod gradient;
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pub mod image;
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pub mod layer;
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pub mod overlay;
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pub mod renderer;
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