Move image/svg handling into iced_graphics
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.
This commit is contained in:
parent
7b12991728
commit
2c7c42ee93
10 changed files with 281 additions and 191 deletions
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@ -8,19 +8,20 @@ license = "MIT AND OFL-1.1"
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repository = "https://github.com/iced-rs/iced"
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[features]
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svg = ["resvg", "usvg", "tiny-skia"]
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image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
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png = ["image_rs/png"]
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jpeg = ["image_rs/jpeg"]
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jpeg_rayon = ["image_rs/jpeg_rayon"]
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gif = ["image_rs/gif"]
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webp = ["image_rs/webp"]
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pnm = ["image_rs/pnm"]
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ico = ["image_rs/ico"]
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bmp = ["image_rs/bmp"]
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hdr = ["image_rs/hdr"]
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dds = ["image_rs/dds"]
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farbfeld = ["image_rs/farbfeld"]
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svg = ["iced_graphics/svg"]
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image = ["image_rs", "iced_graphics/image", "png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
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image_rs = ["iced_graphics/image_rs"]
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png = ["iced_graphics/png"]
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jpeg = ["iced_graphics/jpeg"]
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jpeg_rayon = ["iced_graphics/jpeg_rayon"]
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gif = ["iced_graphics/gif"]
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webp = ["iced_graphics/webp"]
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pnm = ["iced_graphics/pnm"]
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ico = ["iced_graphics/ico"]
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bmp = ["iced_graphics/bmp"]
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hdr = ["iced_graphics/hdr"]
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dds = ["iced_graphics/dds"]
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farbfeld = ["iced_graphics/farbfeld"]
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canvas = ["iced_graphics/canvas"]
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qr_code = ["iced_graphics/qr_code"]
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default_system_font = ["iced_graphics/font-source"]
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@ -35,7 +36,6 @@ raw-window-handle = "0.5"
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log = "0.4"
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guillotiere = "0.6"
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futures = "0.3"
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kamadak-exif = "0.5"
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bitflags = "1.2"
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[dependencies.bytemuck]
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@ -51,24 +51,6 @@ version = "0.3"
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path = "../graphics"
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features = ["font-fallback", "font-icons"]
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[dependencies.image_rs]
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version = "0.23"
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package = "image"
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default-features = false
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optional = true
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[dependencies.resvg]
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version = "0.18"
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optional = true
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[dependencies.usvg]
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version = "0.18"
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optional = true
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[dependencies.tiny-skia]
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version = "0.6"
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optional = true
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[dependencies.encase]
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version = "0.3.0"
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features = ["glam"]
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@ -99,7 +99,7 @@ impl Backend {
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}
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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self.image_pipeline.trim_cache();
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self.image_pipeline.trim_cache(device, encoder);
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}
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fn flush(
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@ -1,10 +1,10 @@
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mod atlas;
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#[cfg(feature = "image_rs")]
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mod raster;
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use iced_graphics::image::raster;
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#[cfg(feature = "svg")]
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mod vector;
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use iced_graphics::image::vector;
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use crate::Transformation;
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use atlas::Atlas;
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@ -25,9 +25,9 @@ use iced_native::svg;
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell<raster::Cache>,
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raster_cache: RefCell<raster::Cache<Atlas>>,
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#[cfg(feature = "svg")]
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vector_cache: RefCell<vector::Cache>,
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vector_cache: RefCell<vector::Cache<Atlas>>,
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pipeline: wgpu::RenderPipeline,
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uniforms: wgpu::Buffer,
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@ -243,10 +243,10 @@ impl Pipeline {
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Pipeline {
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell::new(raster::Cache::new()),
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raster_cache: RefCell::new(raster::Cache::default()),
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#[cfg(feature = "svg")]
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vector_cache: RefCell::new(vector::Cache::new()),
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vector_cache: RefCell::new(vector::Cache::default()),
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pipeline,
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uniforms: uniforms_buffer,
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@ -302,8 +302,7 @@ impl Pipeline {
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layer::Image::Raster { handle, bounds } => {
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if let Some(atlas_entry) = raster_cache.upload(
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handle,
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device,
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encoder,
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&mut (device, encoder),
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&mut self.texture_atlas,
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) {
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add_instances(
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@ -325,8 +324,7 @@ impl Pipeline {
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handle,
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size,
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_scale,
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device,
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encoder,
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&mut (device, encoder),
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&mut self.texture_atlas,
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) {
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add_instances(
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@ -446,12 +444,20 @@ impl Pipeline {
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}
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}
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pub fn trim_cache(&mut self) {
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pub fn trim_cache(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) {
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#[cfg(feature = "image_rs")]
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self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
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self.raster_cache
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.borrow_mut()
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.trim(&mut self.texture_atlas, &mut (device, encoder));
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
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self.vector_cache
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.borrow_mut()
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.trim(&mut self.texture_atlas, &mut (device, encoder));
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}
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}
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@ -4,6 +4,7 @@ mod allocation;
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mod allocator;
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mod layer;
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use iced_graphics::image::TextureStore;
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use std::num::NonZeroU32;
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pub use allocation::Allocation;
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@ -61,99 +62,6 @@ impl Atlas {
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self.layers.len()
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}
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pub fn upload(
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&mut self,
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width: u32,
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height: u32,
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data: &[u8],
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) -> Option<Entry> {
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use wgpu::util::DeviceExt;
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let entry = {
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let current_size = self.layers.len();
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let entry = self.allocate(width, height)?;
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// We grow the internal texture after allocating if necessary
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let new_layers = self.layers.len() - current_size;
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self.grow(new_layers, device, encoder);
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entry
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};
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log::info!("Allocated atlas entry: {:?}", entry);
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// It is a webgpu requirement that:
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// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
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// So we calculate padded_width by rounding width up to the next
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// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
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let padding = (align - (4 * width) % align) % align;
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let padded_width = (4 * width + padding) as usize;
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let padded_data_size = padded_width * height as usize;
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let mut padded_data = vec![0; padded_data_size];
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for row in 0..height as usize {
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let offset = row * padded_width;
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padded_data[offset..offset + 4 * width as usize].copy_from_slice(
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&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
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)
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}
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let buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::image staging buffer"),
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contents: &padded_data,
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usage: wgpu::BufferUsages::COPY_SRC,
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});
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match &entry {
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Entry::Contiguous(allocation) => {
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self.upload_allocation(
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&buffer, width, height, padding, 0, allocation, encoder,
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);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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let (x, y) = fragment.position;
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let offset = (y * padded_width as u32 + 4 * x) as usize;
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self.upload_allocation(
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&buffer,
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width,
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height,
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padding,
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offset,
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&fragment.allocation,
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encoder,
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);
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}
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}
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}
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log::info!("Current atlas: {:?}", self);
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Some(entry)
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}
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pub fn remove(&mut self, entry: &Entry) {
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log::info!("Removing atlas entry: {:?}", entry);
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match entry {
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Entry::Contiguous(allocation) => {
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self.deallocate(allocation);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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self.deallocate(&fragment.allocation);
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}
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}
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}
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}
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fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
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// Allocate one layer if texture fits perfectly
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if width == SIZE && height == SIZE {
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@ -388,3 +296,100 @@ impl Atlas {
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});
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}
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}
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impl TextureStore for Atlas {
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type Entry = Entry;
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type State<'a> = (&'a wgpu::Device, &'a mut wgpu::CommandEncoder);
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fn upload(
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&mut self,
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width: u32,
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height: u32,
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data: &[u8],
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(device, encoder): &mut Self::State<'_>,
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) -> Option<Self::Entry> {
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use wgpu::util::DeviceExt;
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let entry = {
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let current_size = self.layers.len();
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let entry = self.allocate(width, height)?;
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// We grow the internal texture after allocating if necessary
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let new_layers = self.layers.len() - current_size;
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self.grow(new_layers, device, encoder);
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entry
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};
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log::info!("Allocated atlas entry: {:?}", entry);
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// It is a webgpu requirement that:
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// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
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// So we calculate padded_width by rounding width up to the next
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// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
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let padding = (align - (4 * width) % align) % align;
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let padded_width = (4 * width + padding) as usize;
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let padded_data_size = padded_width * height as usize;
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let mut padded_data = vec![0; padded_data_size];
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for row in 0..height as usize {
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let offset = row * padded_width;
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padded_data[offset..offset + 4 * width as usize].copy_from_slice(
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&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
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)
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}
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let buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::image staging buffer"),
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contents: &padded_data,
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usage: wgpu::BufferUsages::COPY_SRC,
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});
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match &entry {
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Entry::Contiguous(allocation) => {
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self.upload_allocation(
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&buffer, width, height, padding, 0, allocation, encoder,
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);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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let (x, y) = fragment.position;
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let offset = (y * padded_width as u32 + 4 * x) as usize;
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self.upload_allocation(
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&buffer,
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width,
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height,
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padding,
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offset,
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&fragment.allocation,
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encoder,
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);
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}
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}
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}
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log::info!("Current atlas: {:?}", self);
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Some(entry)
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}
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fn remove(&mut self, entry: &Entry, _: &mut Self::State<'_>) {
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log::info!("Removing atlas entry: {:?}", entry);
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match entry {
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Entry::Contiguous(allocation) => {
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self.deallocate(allocation);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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self.deallocate(&fragment.allocation);
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}
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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use crate::image::atlas;
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use iced_graphics::image::TextureStoreEntry;
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#[derive(Debug)]
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pub enum Entry {
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@ -9,9 +10,8 @@ pub enum Entry {
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},
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}
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impl Entry {
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#[cfg(feature = "image_rs")]
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pub fn size(&self) -> (u32, u32) {
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impl TextureStoreEntry for Entry {
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fn size(&self) -> (u32, u32) {
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match self {
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Entry::Contiguous(allocation) => allocation.size(),
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Entry::Fragmented { size, .. } => *size,
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@ -1,222 +0,0 @@
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use crate::image::atlas::{self, Atlas};
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use iced_native::image;
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use std::collections::{HashMap, HashSet};
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use bitflags::bitflags;
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#[derive(Debug)]
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pub enum Memory {
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Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>),
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Device(atlas::Entry),
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NotFound,
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Invalid,
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}
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impl Memory {
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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Memory::Device(entry) => entry.size(),
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Memory::NotFound => (1, 1),
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Memory::Invalid => (1, 1),
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}
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}
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}
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#[derive(Debug)]
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pub struct Cache {
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map: HashMap<u64, Memory>,
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hits: HashSet<u64>,
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}
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impl Cache {
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pub fn new() -> Self {
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Self {
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map: HashMap::new(),
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hits: HashSet::new(),
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}
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}
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pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
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if self.contains(handle) {
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return self.get(handle).unwrap();
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}
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let memory = match handle.data() {
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image::Data::Path(path) => {
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if let Ok(image) = image_rs::open(path) {
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let operation = std::fs::File::open(path)
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.ok()
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.map(std::io::BufReader::new)
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.and_then(|mut reader| {
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Operation::from_exif(&mut reader).ok()
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})
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.unwrap_or_else(Operation::empty);
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Memory::Host(operation.perform(image.to_bgra8()))
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} else {
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Memory::NotFound
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}
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}
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image::Data::Bytes(bytes) => {
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if let Ok(image) = image_rs::load_from_memory(bytes) {
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let operation =
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Operation::from_exif(&mut std::io::Cursor::new(bytes))
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.ok()
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.unwrap_or_else(Operation::empty);
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Memory::Host(operation.perform(image.to_bgra8()))
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} else {
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Memory::Invalid
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}
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}
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image::Data::Pixels {
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width,
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height,
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pixels,
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} => {
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if let Some(image) = image_rs::ImageBuffer::from_vec(
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*width,
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*height,
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pixels.to_vec(),
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) {
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Memory::Host(image)
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} else {
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Memory::Invalid
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}
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}
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};
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self.insert(handle, memory);
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self.get(handle).unwrap()
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}
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pub fn upload(
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&mut self,
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handle: &image::Handle,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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atlas: &mut Atlas,
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) -> Option<&atlas::Entry> {
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let memory = self.load(handle);
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if let Memory::Host(image) = memory {
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let (width, height) = image.dimensions();
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let entry = atlas.upload(width, height, image, device, encoder)?;
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*memory = Memory::Device(entry);
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}
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if let Memory::Device(allocation) = memory {
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||||
Some(allocation)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let hits = &self.hits;
|
||||
|
||||
self.map.retain(|k, memory| {
|
||||
let retain = hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
if let Memory::Device(entry) = memory {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
|
||||
self.hits.clear();
|
||||
}
|
||||
|
||||
fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
|
||||
let _ = self.hits.insert(handle.id());
|
||||
|
||||
self.map.get_mut(&handle.id())
|
||||
}
|
||||
|
||||
fn insert(&mut self, handle: &image::Handle, memory: Memory) {
|
||||
let _ = self.map.insert(handle.id(), memory);
|
||||
}
|
||||
|
||||
fn contains(&self, handle: &image::Handle) -> bool {
|
||||
self.map.contains_key(&handle.id())
|
||||
}
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
struct Operation: u8 {
|
||||
const FLIP_HORIZONTALLY = 0b001;
|
||||
const ROTATE_180 = 0b010;
|
||||
const FLIP_DIAGONALLY = 0b100;
|
||||
}
|
||||
}
|
||||
|
||||
impl Operation {
|
||||
// Meaning of the returned value is described e.g. at:
|
||||
// https://magnushoff.com/articles/jpeg-orientation/
|
||||
fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error>
|
||||
where
|
||||
R: std::io::BufRead + std::io::Seek,
|
||||
{
|
||||
let exif = exif::Reader::new().read_from_container(reader)?;
|
||||
|
||||
Ok(exif
|
||||
.get_field(exif::Tag::Orientation, exif::In::PRIMARY)
|
||||
.and_then(|field| field.value.get_uint(0))
|
||||
.and_then(|value| u8::try_from(value).ok())
|
||||
.and_then(|value| Self::from_bits(value.saturating_sub(1)))
|
||||
.unwrap_or_else(Self::empty))
|
||||
}
|
||||
|
||||
fn perform<P>(
|
||||
self,
|
||||
image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>,
|
||||
) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>>
|
||||
where
|
||||
P: image_rs::Pixel + 'static,
|
||||
{
|
||||
use image_rs::imageops;
|
||||
|
||||
let mut image = if self.contains(Self::FLIP_DIAGONALLY) {
|
||||
flip_diagonally(image)
|
||||
} else {
|
||||
image
|
||||
};
|
||||
|
||||
if self.contains(Self::ROTATE_180) {
|
||||
imageops::rotate180_in_place(&mut image);
|
||||
}
|
||||
|
||||
if self.contains(Self::FLIP_HORIZONTALLY) {
|
||||
imageops::flip_horizontal_in_place(&mut image);
|
||||
}
|
||||
|
||||
image
|
||||
}
|
||||
}
|
||||
|
||||
fn flip_diagonally<I>(
|
||||
image: I,
|
||||
) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>>
|
||||
where
|
||||
I: image_rs::GenericImage,
|
||||
I::Pixel: 'static,
|
||||
{
|
||||
let (width, height) = image.dimensions();
|
||||
let mut out = image_rs::ImageBuffer::new(height, width);
|
||||
|
||||
for x in 0..width {
|
||||
for y in 0..height {
|
||||
let p = image.get_pixel(x, y);
|
||||
|
||||
out.put_pixel(y, x, p);
|
||||
}
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
|
|
@ -1,173 +0,0 @@
|
|||
use crate::image::atlas::{self, Atlas};
|
||||
|
||||
use iced_native::svg;
|
||||
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use std::fs;
|
||||
|
||||
pub enum Svg {
|
||||
Loaded(usvg::Tree),
|
||||
NotFound,
|
||||
}
|
||||
|
||||
impl Svg {
|
||||
pub fn viewport_dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Svg::Loaded(tree) => {
|
||||
let size = tree.svg_node().size;
|
||||
|
||||
(size.width() as u32, size.height() as u32)
|
||||
}
|
||||
Svg::NotFound => (1, 1),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Cache {
|
||||
svgs: HashMap<u64, Svg>,
|
||||
rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
|
||||
svg_hits: HashSet<u64>,
|
||||
rasterized_hits: HashSet<(u64, u32, u32)>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
svgs: HashMap::new(),
|
||||
rasterized: HashMap::new(),
|
||||
svg_hits: HashSet::new(),
|
||||
rasterized_hits: HashSet::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
|
||||
if self.svgs.contains_key(&handle.id()) {
|
||||
return self.svgs.get(&handle.id()).unwrap();
|
||||
}
|
||||
|
||||
let svg = match handle.data() {
|
||||
svg::Data::Path(path) => {
|
||||
let tree = fs::read_to_string(path).ok().and_then(|contents| {
|
||||
usvg::Tree::from_str(
|
||||
&contents,
|
||||
&usvg::Options::default().to_ref(),
|
||||
)
|
||||
.ok()
|
||||
});
|
||||
|
||||
tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
|
||||
}
|
||||
svg::Data::Bytes(bytes) => {
|
||||
match usvg::Tree::from_data(
|
||||
bytes,
|
||||
&usvg::Options::default().to_ref(),
|
||||
) {
|
||||
Ok(tree) => Svg::Loaded(tree),
|
||||
Err(_) => Svg::NotFound,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let _ = self.svgs.insert(handle.id(), svg);
|
||||
self.svgs.get(&handle.id()).unwrap()
|
||||
}
|
||||
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
handle: &svg::Handle,
|
||||
[width, height]: [f32; 2],
|
||||
scale: f32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_atlas: &mut Atlas,
|
||||
) -> Option<&atlas::Entry> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
(scale * width).ceil() as u32,
|
||||
(scale * height).ceil() as u32,
|
||||
);
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
if self.rasterized.contains_key(&(id, width, height)) {
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
|
||||
return self.rasterized.get(&(id, width, height));
|
||||
}
|
||||
|
||||
match self.load(handle) {
|
||||
Svg::Loaded(tree) => {
|
||||
if width == 0 || height == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let mut img = tiny_skia::Pixmap::new(width, height)?;
|
||||
|
||||
resvg::render(
|
||||
tree,
|
||||
if width > height {
|
||||
usvg::FitTo::Width(width)
|
||||
} else {
|
||||
usvg::FitTo::Height(height)
|
||||
},
|
||||
img.as_mut(),
|
||||
)?;
|
||||
|
||||
let mut rgba = img.take();
|
||||
rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
|
||||
|
||||
let allocation = texture_atlas.upload(
|
||||
width,
|
||||
height,
|
||||
bytemuck::cast_slice(rgba.as_slice()),
|
||||
device,
|
||||
encoder,
|
||||
)?;
|
||||
log::debug!("allocating {} {}x{}", id, width, height);
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
let _ = self.rasterized.insert((id, width, height), allocation);
|
||||
|
||||
self.rasterized.get(&(id, width, height))
|
||||
}
|
||||
Svg::NotFound => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
self.svgs.retain(|k, _| svg_hits.contains(k));
|
||||
self.rasterized.retain(|k, entry| {
|
||||
let retain = rasterized_hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
self.svg_hits.clear();
|
||||
self.rasterized_hits.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Svg::Loaded(_) => write!(f, "Svg::Loaded"),
|
||||
Svg::NotFound => write!(f, "Svg::NotFound"),
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue