Write documentation for iced_graphics

This commit is contained in:
Héctor Ramón Jiménez 2020-05-28 01:37:59 +02:00
parent 45511a442f
commit 2ca7e3c4b0
19 changed files with 271 additions and 19 deletions

View file

@ -1,3 +1,4 @@
//! Organize rendering primitives into a flattened list of layers.
use crate::image;
use crate::svg;
use crate::triangle;
@ -6,16 +7,39 @@ use crate::{
Vector, VerticalAlignment, Viewport,
};
/// A group of primitives that should be clipped together.
#[derive(Debug, Clone)]
pub struct Layer<'a> {
/// The clipping bounds of the [`Layer`].
///
/// [`Layer`]: struct.Layer.html
pub bounds: Rectangle,
/// The quads of the [`Layer`].
///
/// [`Layer`]: struct.Layer.html
pub quads: Vec<Quad>,
/// The triangle meshes of the [`Layer`].
///
/// [`Layer`]: struct.Layer.html
pub meshes: Vec<Mesh<'a>>,
/// The text of the [`Layer`].
///
/// [`Layer`]: struct.Layer.html
pub text: Vec<Text<'a>>,
/// The images of the [`Layer`].
///
/// [`Layer`]: struct.Layer.html
pub images: Vec<Image>,
}
impl<'a> Layer<'a> {
/// Creates a new [`Layer`] with the given clipping bounds.
///
/// [`Layer`]: struct.Layer.html
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
@ -26,6 +50,11 @@ impl<'a> Layer<'a> {
}
}
/// Creates a new [`Layer`] for the provided overlay text.
///
/// This can be useful for displaying debug information.
///
/// [`Layer`]: struct.Layer.html
pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
let mut overlay =
Layer::new(Rectangle::with_size(viewport.logical_size()));
@ -56,6 +85,10 @@ impl<'a> Layer<'a> {
overlay
}
/// Distributes the given [`Primitive`] and generates a list of layers based
/// on its contents.
///
/// [`Primitive`]: ../enum.Primitive.html
pub fn generate(
primitive: &'a Primitive,
viewport: &Viewport,
@ -119,7 +152,7 @@ impl<'a> Layer<'a> {
bounds.x + translation.x,
bounds.y + translation.y,
],
scale: [bounds.width, bounds.height],
size: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
},
@ -203,46 +236,124 @@ impl<'a> Layer<'a> {
}
}
/// A colored rectangle with a border.
///
/// This type can be directly uploaded to GPU memory.
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct Quad {
/// The position of the [`Quad`].
///
/// [`Quad`]: struct.Quad.html
pub position: [f32; 2],
pub scale: [f32; 2],
/// The size of the [`Quad`].
///
/// [`Quad`]: struct.Quad.html
pub size: [f32; 2],
/// The color of the [`Quad`], in __linear RGB__.
///
/// [`Quad`]: struct.Quad.html
pub color: [f32; 4],
/// The border color of the [`Quad`], in __linear RGB__.
///
/// [`Quad`]: struct.Quad.html
pub border_color: [f32; 4],
/// The border radius of the [`Quad`].
///
/// [`Quad`]: struct.Quad.html
pub border_radius: f32,
/// The border width of the [`Quad`].
///
/// [`Quad`]: struct.Quad.html
pub border_width: f32,
}
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
pub struct Mesh<'a> {
/// The origin of the vertices of the [`Mesh`].
///
/// [`Mesh`]: struct.Mesh.html
pub origin: Point,
/// The vertex and index buffers of the [`Mesh`].
///
/// [`Mesh`]: struct.Mesh.html
pub buffers: &'a triangle::Mesh2D,
/// The clipping bounds of the [`Mesh`].
///
/// [`Mesh`]: struct.Mesh.html
pub clip_bounds: Rectangle<f32>,
}
/// A paragraph of text.
#[derive(Debug, Clone, Copy)]
pub struct Text<'a> {
/// The content of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub content: &'a str,
/// The layout bounds of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub bounds: Rectangle,
/// The color of the [`Text`], in __linear RGB_.
///
/// [`Text`]: struct.Text.html
pub color: [f32; 4],
/// The size of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub size: f32,
/// The font of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub font: Font,
/// The horizontal alignment of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub horizontal_alignment: HorizontalAlignment,
/// The vertical alignment of the [`Text`].
///
/// [`Text`]: struct.Text.html
pub vertical_alignment: VerticalAlignment,
}
/// A raster or vector image.
#[derive(Debug, Clone)]
pub enum Image {
/// A raster image.
Raster {
/// The handle of a raster image.
handle: image::Handle,
/// The bounds of the image.
bounds: Rectangle,
},
/// A vector image.
Vector {
/// The handle of a vector image.
handle: svg::Handle,
/// The bounds of the image.
bounds: Rectangle,
},
}
#[allow(unsafe_code)]
unsafe impl bytemuck::Zeroable for Quad {}
#[allow(unsafe_code)]
unsafe impl bytemuck::Pod for Quad {}