Write documentation for iced_graphics

This commit is contained in:
Héctor Ramón Jiménez 2020-05-28 01:37:59 +02:00
parent 45511a442f
commit 2ca7e3c4b0
19 changed files with 271 additions and 19 deletions

View file

@ -3,19 +3,60 @@ use iced_native::mouse;
use core::ffi::c_void;
/// A basic OpenGL compositor.
///
/// A compositor is responsible for initializing a renderer and managing window
/// surfaces.
///
/// For now, this compositor only deals with a single global surface
/// for drawing. However, the trait will most likely change in the near future
/// to handle multiple surfaces at once.
///
/// If you implement an OpenGL renderer, you can implement this trait to ease
/// integration with existing windowing shells, like `iced_glutin`.
pub trait GLCompositor: Sized {
/// The renderer of the [`Compositor`].
///
/// This should point to your renderer type, which could be a type alias
/// of the [`Renderer`] provided in this crate with with a specific
/// [`Backend`].
///
/// [`Compositor`]: trait.Compositor.html
/// [`Renderer`]: ../struct.Renderer.html
/// [`Backend`]: ../backend/trait.Backend.html
type Renderer: iced_native::Renderer;
/// The settings of the [`Compositor`].
///
/// It's up to you to decide the configuration supported by your renderer!
type Settings: Default;
/// Creates a new [`Compositor`] and [`Renderer`] with the given
/// [`Settings`] and an OpenGL address loader function.
///
/// [`Compositor`]: trait.Compositor.html
/// [`Renderer`]: #associatedtype.Renderer
/// [`Backend`]: ../backend/trait.Backend.html
#[allow(unsafe_code)]
unsafe fn new(
settings: Self::Settings,
loader_function: impl FnMut(&str) -> *const c_void,
) -> (Self, Self::Renderer);
/// Returns the amount of samples that should be used when configuring
/// an OpenGL context for this [`Compositor`].
///
/// [`Compositor`]: trait.Compositor.html
fn sample_count(settings: &Self::Settings) -> u32;
/// Resizes the viewport of the [`Compositor`].
///
/// [`Compositor`]: trait.Compositor.html
fn resize_viewport(&mut self, physical_size: Size<u32>);
/// Draws the provided output with the given [`Renderer`].
///
/// [`Compositor`]: trait.Compositor.html
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,