Merge pull request #1000 from PolyMeilex/wgpu-0.10

wgpu: Update to 0.10
This commit is contained in:
Héctor Ramón 2021-08-25 16:19:00 +07:00 committed by GitHub
commit 2d65621a3b
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 123 additions and 120 deletions

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@ -10,6 +10,7 @@ documentation = "https://docs.rs/iced"
readme = "README.md"
keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
resolver = "2"
[features]
default = ["wgpu", "default_system_font"]

View file

@ -7,5 +7,5 @@ publish = false
[dependencies]
iced_winit = { path = "../../winit" }
iced_wgpu = { path = "../../wgpu" }
iced_wgpu = { path = "../../wgpu", features = ["spirv"] }
env_logger = "0.8"

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@ -31,7 +31,7 @@ pub fn main() {
let mut clipboard = Clipboard::connect(&window);
// Initialize wgpu
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
let surface = unsafe { instance.create_surface(&window) };
let (format, (mut device, queue)) = futures::executor::block_on(async {
@ -44,8 +44,8 @@ pub fn main() {
.expect("Request adapter");
(
adapter
.get_swap_chain_preferred_format(&surface)
surface
.get_preferred_format(&adapter)
.expect("Get preferred format"),
adapter
.request_device(
@ -61,13 +61,13 @@ pub fn main() {
)
});
let mut swap_chain = {
{
let size = window.inner_size();
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width: size.width,
height: size.height,
@ -158,10 +158,10 @@ pub fn main() {
if resized {
let size = window.inner_size();
swap_chain = device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: format,
width: size.width,
height: size.height,
@ -172,7 +172,7 @@ pub fn main() {
resized = false;
}
match swap_chain.get_current_frame() {
match surface.get_current_frame() {
Ok(frame) => {
let mut encoder = device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@ -180,10 +180,12 @@ pub fn main() {
let program = state.program();
let view = frame.output.texture.create_view(&wgpu::TextureViewDescriptor::default());
{
// We clear the frame
let mut render_pass = scene.clear(
&frame.output.view,
&view,
&mut encoder,
program.background_color(),
);
@ -197,7 +199,7 @@ pub fn main() {
&mut device,
&mut staging_belt,
&mut encoder,
&frame.output.view,
&view,
&viewport,
state.primitive(),
&debug.overlay(),
@ -223,7 +225,7 @@ pub fn main() {
local_pool.run_until_stalled();
}
Err(error) => match error {
wgpu::SwapChainError::OutOfMemory => {
wgpu::SurfaceError::OutOfMemory => {
panic!("Swapchain error: {}. Rendering cannot continue.", error)
}
_ => {

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@ -79,7 +79,7 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE,
}),
write_mask: wgpu::ColorWrite::ALL,
write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {

View file

@ -4,7 +4,7 @@ mod compositor;
#[cfg(feature = "opengl")]
mod gl_compositor;
pub use compositor::{Compositor, SwapChainError};
pub use compositor::{Compositor, SurfaceError};
#[cfg(feature = "opengl")]
pub use gl_compositor::GLCompositor;

View file

@ -16,9 +16,6 @@ pub trait Compositor: Sized {
/// The surface of the backend.
type Surface;
/// The swap chain of the backend.
type SwapChain;
/// Creates a new [`Compositor`].
fn new<W: HasRawWindowHandle>(
settings: Self::Settings,
@ -37,12 +34,12 @@ pub trait Compositor: Sized {
///
/// [`SwapChain`]: Self::SwapChain
/// [`Surface`]: Self::Surface
fn create_swap_chain(
fn configure_surface(
&mut self,
surface: &Self::Surface,
surface: &mut Self::Surface,
width: u32,
height: u32,
) -> Self::SwapChain;
);
/// Draws the output primitives to the next frame of the given [`SwapChain`].
///
@ -50,17 +47,17 @@ pub trait Compositor: Sized {
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> Result<mouse::Interaction, SwapChainError>;
) -> Result<mouse::Interaction, SurfaceError>;
}
/// Result of an unsuccessful call to [`Compositor::draw`].
#[derive(Clone, PartialEq, Eq, Debug, Error)]
pub enum SwapChainError {
pub enum SurfaceError {
/// A timeout was encountered while trying to acquire the next frame.
#[error(
"A timeout was encountered while trying to acquire the next frame"

View file

@ -24,10 +24,11 @@ farbfeld = ["image_rs/farbfeld"]
canvas = ["iced_graphics/canvas"]
qr_code = ["iced_graphics/qr_code"]
default_system_font = ["iced_graphics/font-source"]
spirv = ["wgpu/spirv"]
[dependencies]
wgpu = "0.9"
wgpu_glyph = "0.13"
wgpu = "0.10"
wgpu_glyph = "0.14"
glyph_brush = "0.7"
raw-window-handle = "0.3"
log = "0.4"

View file

@ -61,7 +61,7 @@ impl Pipeline {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
@ -73,7 +73,7 @@ impl Pipeline {
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler {
comparison: false,
filtering: true,
@ -86,7 +86,7 @@ impl Pipeline {
let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image uniforms buffer"),
size: mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
@ -117,7 +117,7 @@ impl Pipeline {
label: Some("iced_wgpu::image texture atlas layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: true,
@ -142,7 +142,6 @@ impl Pipeline {
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/image.wgsl"),
)),
flags: wgpu::ShaderFlags::all(),
});
let pipeline =
@ -155,7 +154,7 @@ impl Pipeline {
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
@ -164,7 +163,7 @@ impl Pipeline {
},
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
1 => Float32x2,
2 => Float32x2,
@ -192,7 +191,7 @@ impl Pipeline {
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrite::ALL,
write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
@ -212,20 +211,20 @@ impl Pipeline {
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image vertex buffer"),
contents: bytemuck::cast_slice(&QUAD_VERTS),
usage: wgpu::BufferUsage::VERTEX,
usage: wgpu::BufferUsages::VERTEX,
});
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image index buffer"),
contents: bytemuck::cast_slice(&QUAD_INDICES),
usage: wgpu::BufferUsage::INDEX,
usage: wgpu::BufferUsages::INDEX,
});
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image instance buffer"),
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});

View file

@ -36,9 +36,9 @@ impl Atlas {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
@ -107,7 +107,7 @@ impl Atlas {
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image staging buffer"),
contents: &padded_data,
usage: wgpu::BufferUsage::COPY_SRC,
usage: wgpu::BufferUsages::COPY_SRC,
});
match &entry {
@ -316,6 +316,7 @@ impl Atlas {
y,
z: layer as u32,
},
aspect: wgpu::TextureAspect::default(),
},
extent,
);
@ -342,9 +343,9 @@ impl Atlas {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
usage: wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
});
let amount_to_copy = self.layers.len() - amount;
@ -365,6 +366,7 @@ impl Atlas {
y: 0,
z: i as u32,
},
aspect: wgpu::TextureAspect::default(),
},
wgpu::ImageCopyTexture {
texture: &new_texture,
@ -374,6 +376,7 @@ impl Atlas {
y: 0,
z: i as u32,
},
aspect: wgpu::TextureAspect::default(),
},
wgpu::Extent3d {
width: SIZE,

View file

@ -23,7 +23,7 @@ impl Pipeline {
label: Some("iced_wgpu::quad uniforms layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
@ -38,7 +38,7 @@ impl Pipeline {
let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::quad uniforms buffer"),
size: mem::size_of::<Uniforms>() as wgpu::BufferAddress,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
@ -64,7 +64,6 @@ impl Pipeline {
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/quad.wgsl"),
)),
flags: wgpu::ShaderFlags::all(),
});
let pipeline =
@ -77,7 +76,7 @@ impl Pipeline {
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
@ -86,7 +85,7 @@ impl Pipeline {
},
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
1 => Float32x2,
2 => Float32x2,
@ -115,7 +114,7 @@ impl Pipeline {
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrite::ALL,
write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
@ -135,20 +134,20 @@ impl Pipeline {
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::quad vertex buffer"),
contents: bytemuck::cast_slice(&QUAD_VERTS),
usage: wgpu::BufferUsage::VERTEX,
usage: wgpu::BufferUsages::VERTEX,
});
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::quad index buffer"),
contents: bytemuck::cast_slice(&QUAD_INDICES),
usage: wgpu::BufferUsage::INDEX,
usage: wgpu::BufferUsages::INDEX,
});
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::quad instance buffer"),
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});

View file

@ -12,7 +12,7 @@ pub struct Settings {
pub present_mode: wgpu::PresentMode,
/// The internal graphics backend to use.
pub internal_backend: wgpu::BackendBit,
pub internal_backend: wgpu::Backends,
/// The bytes of the font that will be used by default.
///
@ -54,7 +54,7 @@ impl Settings {
pub fn from_env() -> Self {
Settings {
internal_backend: backend_from_env()
.unwrap_or(wgpu::BackendBit::PRIMARY),
.unwrap_or(wgpu::Backends::all()),
..Self::default()
}
}
@ -64,7 +64,7 @@ impl Default for Settings {
fn default() -> Settings {
Settings {
present_mode: wgpu::PresentMode::Mailbox,
internal_backend: wgpu::BackendBit::PRIMARY,
internal_backend: wgpu::Backends::all(),
default_font: None,
default_text_size: 20,
text_multithreading: false,
@ -73,16 +73,16 @@ impl Default for Settings {
}
}
fn backend_from_env() -> Option<wgpu::BackendBit> {
fn backend_from_env() -> Option<wgpu::Backends> {
std::env::var("WGPU_BACKEND").ok().map(|backend| {
match backend.to_lowercase().as_str() {
"vulkan" => wgpu::BackendBit::VULKAN,
"metal" => wgpu::BackendBit::METAL,
"dx12" => wgpu::BackendBit::DX12,
"dx11" => wgpu::BackendBit::DX11,
"gl" => wgpu::BackendBit::GL,
"webgpu" => wgpu::BackendBit::BROWSER_WEBGPU,
"primary" => wgpu::BackendBit::PRIMARY,
"vulkan" => wgpu::Backends::VULKAN,
"metal" => wgpu::Backends::METAL,
"dx12" => wgpu::Backends::DX12,
"dx11" => wgpu::Backends::DX11,
"gl" => wgpu::Backends::GL,
"webgpu" => wgpu::Backends::BROWSER_WEBGPU,
"primary" => wgpu::Backends::PRIMARY,
other => panic!("Unknown backend: {}", other),
}
})

View file

@ -29,7 +29,7 @@ struct Buffer<T> {
label: &'static str,
raw: wgpu::Buffer,
size: usize,
usage: wgpu::BufferUsage,
usage: wgpu::BufferUsages,
_type: std::marker::PhantomData<T>,
}
@ -38,7 +38,7 @@ impl<T> Buffer<T> {
label: &'static str,
device: &wgpu::Device,
size: usize,
usage: wgpu::BufferUsage,
usage: wgpu::BufferUsages,
) -> Self {
let raw = device.create_buffer(&wgpu::BufferDescriptor {
label: Some(label),
@ -85,7 +85,7 @@ impl Pipeline {
label: Some("iced_wgpu::triangle uniforms layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: true,
@ -101,7 +101,7 @@ impl Pipeline {
"iced_wgpu::triangle uniforms buffer",
device,
UNIFORM_BUFFER_SIZE,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
);
let constant_bind_group =
@ -137,7 +137,6 @@ impl Pipeline {
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/triangle.wgsl"),
)),
flags: wgpu::ShaderFlags::all(),
});
let pipeline =
@ -149,7 +148,7 @@ impl Pipeline {
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
@ -175,7 +174,7 @@ impl Pipeline {
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrite::ALL,
write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
@ -203,13 +202,13 @@ impl Pipeline {
"iced_wgpu::triangle vertex buffer",
device,
VERTEX_BUFFER_SIZE,
wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
),
index_buffer: Buffer::new(
"iced_wgpu::triangle index buffer",
device,
INDEX_BUFFER_SIZE,
wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
),
}
}

View file

@ -31,7 +31,7 @@ impl Blit {
label: Some("iced_wgpu::triangle:msaa uniforms layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler {
comparison: false,
filtering: false,
@ -55,7 +55,7 @@ impl Blit {
label: Some("iced_wgpu::triangle::msaa texture layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: false,
@ -80,7 +80,6 @@ impl Blit {
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("../shader/blit.wgsl"),
)),
flags: wgpu::ShaderFlags::all(),
});
let pipeline =
@ -109,7 +108,7 @@ impl Blit {
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrite::ALL,
write_mask: wgpu::ColorWrites::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
@ -232,7 +231,7 @@ impl Targets {
sample_count,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
});
let resolve = device.create_texture(&wgpu::TextureDescriptor {
@ -242,8 +241,8 @@ impl Targets {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsage::RENDER_ATTACHMENT
| wgpu::TextureUsage::SAMPLED,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING,
});
let attachment =

View file

@ -45,7 +45,7 @@ impl Compositor {
let format = compatible_surface
.as_ref()
.and_then(|surf| adapter.get_swap_chain_preferred_format(surf))?;
.and_then(|surface| surface.get_preferred_format(&adapter))?;
let (device, queue) = adapter
.request_device(
@ -88,7 +88,6 @@ impl iced_graphics::window::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = wgpu::Surface;
type SwapChain = wgpu::SwapChain;
fn new<W: HasRawWindowHandle>(
settings: Self::Settings,
@ -115,34 +114,34 @@ impl iced_graphics::window::Compositor for Compositor {
}
}
fn create_swap_chain(
fn configure_surface(
&mut self,
surface: &Self::Surface,
surface: &mut Self::Surface,
width: u32,
height: u32,
) -> Self::SwapChain {
self.device.create_swap_chain(
surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
) {
surface.configure(
&self.device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: self.format,
present_mode: self.settings.present_mode,
width,
height,
},
)
);
}
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> Result<mouse::Interaction, iced_graphics::window::SwapChainError> {
match swap_chain.get_current_frame() {
) -> Result<mouse::Interaction, iced_graphics::window::SurfaceError> {
match surface.get_current_frame() {
Ok(frame) => {
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor {
@ -150,13 +149,18 @@ impl iced_graphics::window::Compositor for Compositor {
},
);
let view = &frame
.output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let _ =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some(
"iced_wgpu::window::Compositor render pass",
),
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &frame.output.view,
view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear({
@ -180,7 +184,7 @@ impl iced_graphics::window::Compositor for Compositor {
&mut self.device,
&mut self.staging_belt,
&mut encoder,
&frame.output.view,
view,
viewport,
output,
overlay,
@ -201,17 +205,17 @@ impl iced_graphics::window::Compositor for Compositor {
Ok(mouse_interaction)
}
Err(error) => match error {
wgpu::SwapChainError::Timeout => {
Err(iced_graphics::window::SwapChainError::Timeout)
wgpu::SurfaceError::Timeout => {
Err(iced_graphics::window::SurfaceError::Timeout)
}
wgpu::SwapChainError::Outdated => {
Err(iced_graphics::window::SwapChainError::Outdated)
wgpu::SurfaceError::Outdated => {
Err(iced_graphics::window::SurfaceError::Outdated)
}
wgpu::SwapChainError::Lost => {
Err(iced_graphics::window::SwapChainError::Lost)
wgpu::SurfaceError::Lost => {
Err(iced_graphics::window::SurfaceError::Lost)
}
wgpu::SwapChainError::OutOfMemory => {
Err(iced_graphics::window::SwapChainError::OutOfMemory)
wgpu::SurfaceError::OutOfMemory => {
Err(iced_graphics::window::SurfaceError::OutOfMemory)
}
},
}

View file

@ -227,20 +227,19 @@ async fn run_instance<A, E, C>(
use iced_futures::futures::stream::StreamExt;
use winit::event;
let surface = compositor.create_surface(&window);
let mut surface = compositor.create_surface(&window);
let mut clipboard = Clipboard::connect(&window);
let mut state = State::new(&application, &window);
let mut viewport_version = state.viewport_version();
let mut swap_chain = {
let physical_size = state.physical_size();
compositor.create_swap_chain(
&surface,
physical_size.width,
physical_size.height,
)
};
let physical_size = state.physical_size();
compositor.configure_surface(
&mut surface,
physical_size.width,
physical_size.height,
);
let mut user_interface = ManuallyDrop::new(build_user_interface(
&mut application,
@ -358,8 +357,8 @@ async fn run_instance<A, E, C>(
.draw(&mut renderer, state.cursor_position());
debug.draw_finished();
swap_chain = compositor.create_swap_chain(
&surface,
compositor.configure_surface(
&mut surface,
physical_size.width,
physical_size.height,
);
@ -369,7 +368,7 @@ async fn run_instance<A, E, C>(
match compositor.draw(
&mut renderer,
&mut swap_chain,
&mut surface,
state.viewport(),
state.background_color(),
&primitive,
@ -393,7 +392,7 @@ async fn run_instance<A, E, C>(
}
Err(error) => match error {
// This is an unrecoverable error.
window::SwapChainError::OutOfMemory => {
window::SurfaceError::OutOfMemory => {
panic!("{}", error);
}
_ => {