Fix sliders drawing out of their bounds
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parent
4b05f42fd6
commit
2e9129582a
2 changed files with 4 additions and 4 deletions
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@ -391,7 +391,7 @@ pub fn draw<T, R>(
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let offset = if range_start >= range_end {
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let offset = if range_start >= range_end {
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0.0
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0.0
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} else {
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} else {
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(bounds.width - handle_width / 2.0) * (value - range_start)
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(bounds.width - handle_width) * (value - range_start)
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/ (range_end - range_start)
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/ (range_end - range_start)
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};
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};
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@ -417,7 +417,7 @@ pub fn draw<T, R>(
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bounds: Rectangle {
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bounds: Rectangle {
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x: bounds.x + offset + handle_width / 2.0,
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x: bounds.x + offset + handle_width / 2.0,
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y: rail_y - style.rail.width / 2.0,
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y: rail_y - style.rail.width / 2.0,
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width: bounds.width - offset,
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width: bounds.width - offset - handle_width / 2.0,
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height: style.rail.width,
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height: style.rail.width,
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},
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},
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border_radius: Default::default(),
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border_radius: Default::default(),
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@ -384,7 +384,7 @@ pub fn draw<T, R>(
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let offset = if range_start >= range_end {
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let offset = if range_start >= range_end {
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0.0
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0.0
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} else {
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} else {
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(bounds.height - handle_width / 2.0) * (value - range_end)
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(bounds.height - handle_width) * (value - range_end)
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/ (range_start - range_end)
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/ (range_start - range_end)
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};
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};
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@ -411,7 +411,7 @@ pub fn draw<T, R>(
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x: rail_x - style.rail.width / 2.0,
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x: rail_x - style.rail.width / 2.0,
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y: bounds.y + offset + handle_width / 2.0,
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y: bounds.y + offset + handle_width / 2.0,
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width: style.rail.width,
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width: style.rail.width,
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height: bounds.height - offset,
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height: bounds.height - offset - handle_width / 2.0,
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},
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},
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border_radius: Default::default(),
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border_radius: Default::default(),
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border_width: 0.0,
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border_width: 0.0,
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