Readjusted namespaces, removed Geometry example as it's no longer relevant.
This commit is contained in:
parent
6e7b3ced0b
commit
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27 changed files with 394 additions and 625 deletions
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@ -69,7 +69,6 @@ members = [
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"examples/events",
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"examples/exit",
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"examples/game_of_life",
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"examples/geometry",
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"examples/integration_opengl",
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"examples/integration_wgpu",
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"examples/modern_art",
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@ -2,7 +2,7 @@ use std::{f32::consts::PI, time::Instant};
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use iced::executor;
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use iced::widget::canvas::{
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self, Cache, Canvas, Cursor, Geometry, Path, Stroke, Style,
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self, stroke, Cache, Canvas, Cursor, Geometry, Path, Stroke,
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};
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use iced::{
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Application, Command, Element, Length, Point, Rectangle, Settings,
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@ -114,7 +114,7 @@ impl<Message> canvas::Program<Message> for Arc {
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frame.stroke(
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&path,
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Stroke {
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style: Style::Solid(palette.text),
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style: stroke::Style::Solid(palette.text),
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width: 10.0,
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..Stroke::default()
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},
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@ -1,11 +0,0 @@
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[package]
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name = "geometry"
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version = "0.1.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../.." }
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iced_native = { path = "../../native" }
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iced_graphics = { path = "../../graphics" }
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@ -1,18 +0,0 @@
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## Geometry
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A custom widget showcasing how to draw geometry with the `Mesh2D` primitive in [`iced_wgpu`](../../wgpu).
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The __[`main`]__ file contains all the code of the example.
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<div align="center">
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<a href="https://gfycat.com/activeunfitkangaroo">
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<img src="https://thumbs.gfycat.com/ActiveUnfitKangaroo-small.gif">
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</a>
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</div>
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You can run it with `cargo run`:
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```
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cargo run --package geometry
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```
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[`main`]: src/main.rs
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@ -1,222 +0,0 @@
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//! This example showcases a simple native custom widget that renders using
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//! arbitrary low-level geometry.
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//!
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//TODO need to update this now that vertex data doesn't contain color data
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mod rainbow {
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use iced::Color;
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// For now, to implement a custom native widget you will need to add
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// `iced_native` and `iced_wgpu` to your dependencies.
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//
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// Then, you simply need to define your widget type and implement the
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// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
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//
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// Of course, you can choose to make the implementation renderer-agnostic,
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// if you wish to, by creating your own `Renderer` trait, which could be
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// implemented by `iced_wgpu` and other renderers.
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use iced_graphics::renderer::{self, Renderer};
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use iced_graphics::{Backend, Primitive};
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use iced_graphics::shader::Shader;
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use iced_native::widget::{self, Widget};
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use iced_native::{
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layout, Element, Layout, Length, Point, Rectangle, Size, Vector,
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};
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#[derive(Default)]
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pub struct Rainbow;
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impl Rainbow {
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pub fn new() -> Self {
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Self
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}
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}
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pub fn rainbow() -> Rainbow {
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Rainbow
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}
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impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
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where
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B: Backend,
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{
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fn width(&self) -> Length {
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Length::Fill
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}
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fn height(&self) -> Length {
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Length::Shrink
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}
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fn layout(
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&self,
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_renderer: &Renderer<B, T>,
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limits: &layout::Limits,
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) -> layout::Node {
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let size = limits.width(Length::Fill).resolve(Size::ZERO);
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layout::Node::new(Size::new(size.width, size.width))
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}
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fn draw(
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&self,
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_tree: &widget::Tree,
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renderer: &mut Renderer<B, T>,
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_theme: &T,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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use iced_graphics::triangle::{Mesh2D, Shader, Vertex2D};
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use iced_native::Renderer as _;
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let b = layout.bounds();
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// R O Y G B I V
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// let color_r = [1.0, 0.0, 0.0, 1.0];
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// let color_o = [1.0, 0.5, 0.0, 1.0];
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// let color_y = [1.0, 1.0, 0.0, 1.0];
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// let color_g = [0.0, 1.0, 0.0, 1.0];
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// let color_gb = [0.0, 1.0, 0.5, 1.0];
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// let color_b = [0.0, 0.2, 1.0, 1.0];
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// let color_i = [0.5, 0.0, 1.0, 1.0];
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// let color_v = [0.75, 0.0, 0.5, 1.0];
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let posn_center = {
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if b.contains(cursor_position) {
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[cursor_position.x - b.x, cursor_position.y - b.y]
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} else {
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[b.width / 2.0, b.height / 2.0]
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}
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};
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let posn_tl = [0.0, 0.0];
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let posn_t = [b.width / 2.0, 0.0];
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let posn_tr = [b.width, 0.0];
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let posn_r = [b.width, b.height / 2.0];
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let posn_br = [b.width, b.height];
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let posn_b = [(b.width / 2.0), b.height];
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let posn_bl = [0.0, b.height];
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let posn_l = [0.0, b.height / 2.0];
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let mesh = Primitive::Mesh2D {
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size: b.size(),
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buffers: Mesh2D {
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vertices: vec![
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Vertex2D {
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position: posn_center,
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// color: [1.0, 1.0, 1.0, 1.0],
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},
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Vertex2D {
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position: posn_tl,
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// color: color_r,
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},
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Vertex2D {
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position: posn_t,
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// color: color_o,
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},
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Vertex2D {
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position: posn_tr,
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// color: color_y,
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},
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Vertex2D {
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position: posn_r,
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// color: color_g,
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},
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Vertex2D {
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position: posn_br,
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// color: color_gb,
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},
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Vertex2D {
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position: posn_b,
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// color: color_b,
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},
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Vertex2D {
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position: posn_bl,
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// color: color_i,
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},
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Vertex2D {
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position: posn_l,
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// color: color_v,
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},
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],
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indices: vec![
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0, 1, 2, // TL
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0, 2, 3, // T
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0, 3, 4, // TR
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0, 4, 5, // R
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0, 5, 6, // BR
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0, 6, 7, // B
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0, 7, 8, // BL
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0, 8, 1, // L
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],
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},
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shader: Shader::Solid(Color::BLACK),
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};
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renderer.with_translation(Vector::new(b.x, b.y), |renderer| {
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renderer.draw_primitive(mesh);
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});
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}
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}
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impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
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where
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B: Backend,
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{
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fn from(rainbow: Rainbow) -> Self {
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Self::new(rainbow)
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}
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}
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}
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use iced::widget::{column, container, scrollable};
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use iced::{Alignment, Element, Length, Sandbox, Settings};
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use rainbow::rainbow;
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pub fn main() -> iced::Result {
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Example::run(Settings::default())
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}
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struct Example;
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impl Sandbox for Example {
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type Message = ();
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fn new() -> Self {
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Example
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}
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fn title(&self) -> String {
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String::from("Custom 2D geometry - Iced")
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}
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fn update(&mut self, _: ()) {}
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fn view(&self) -> Element<()> {
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let content = column![
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rainbow(),
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"In this example we draw a custom widget Rainbow, using \
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the Mesh2D primitive. This primitive supplies a list of \
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triangles, expressed as vertices and indices.",
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"Move your cursor over it, and see the center vertex \
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follow you!",
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"Every Vertex2D defines its own color. You could use the \
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Mesh2D primitive to render virtually any two-dimensional \
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geometry for your widget.",
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]
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.padding(20)
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.spacing(20)
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.max_width(500)
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.align_items(Alignment::Start);
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let scrollable =
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scrollable(container(content).width(Length::Fill).center_x());
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container(scrollable)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_y()
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.into()
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}
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}
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@ -1,14 +1,13 @@
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use rand::{Rng, thread_rng};
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use crate::canvas::{Cursor, Geometry};
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use iced::widget::canvas::{Cache, Fill, Frame};
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use iced::widget::canvas::{Cache, Fill, Frame, Gradient};
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use iced::widget::{canvas, Canvas};
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use iced::Settings;
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use iced::{
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executor, Application, Color, Command, Element, Length, Point, Rectangle,
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Renderer, Size, Theme,
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};
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use iced_graphics::gradient::Gradient;
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use iced_graphics::widget::canvas::Style;
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use iced_graphics::widget::canvas::fill;
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fn main() -> iced::Result {
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ModernArt::run(Settings {
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@ -121,7 +120,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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top_left,
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size,
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Fill {
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style: Style::Solid(random_color()),
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style: fill::Style::Solid(random_color()),
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.. Default::default()
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}
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);
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@ -130,7 +129,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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top_left,
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size,
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Fill {
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style: Style::Gradient(&gradient(
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style: fill::Style::Gradient(&gradient(
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top_left,
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Point::new(top_left.x + size.width, top_left.y + size.height)
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)),
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@ -5,13 +5,13 @@ mod solid;
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use crate::{program, Transformation};
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use glow::HasContext;
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use iced_graphics::layer::{attribute_count_of, Mesh};
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use iced_graphics::shader;
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use std::marker::PhantomData;
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use iced_graphics::layer;
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use crate::triangle::gradient::GradientProgram;
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use crate::triangle::solid::SolidProgram;
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pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
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use shader::Shader;
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use layer::mesh;
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#[derive(Debug)]
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pub(crate) struct Pipeline {
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@ -139,11 +139,11 @@ impl Pipeline {
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clip_bounds.height as i32,
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);
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match mesh.shader {
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Shader::Solid(color) => {
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match mesh.style {
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mesh::Style::Solid(color) => {
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self.programs.solid.use_program(gl, &color, &transform);
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}
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Shader::Gradient(gradient) => {
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mesh::Style::Gradient(gradient) => {
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self.programs.gradient.use_program(gl, &gradient, &transform);
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}
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}
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@ -1,4 +1,6 @@
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//! For creating a Gradient.
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mod linear;
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use iced_native::Color;
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pub use crate::gradient::linear::Linear;
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use crate::Point;
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@ -28,76 +30,3 @@ impl Gradient {
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}
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}
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/// Linear gradient builder & definition.
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pub mod linear {
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use crate::gradient::{ColorStop, Gradient};
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use crate::{Color, Point};
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/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<(f32, Color)>,
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valid: bool,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(start: Point, end: Point) -> Self {
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Self {
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start,
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end,
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stops: vec![],
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valid: true,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0`.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if !(0.0..=1.0).contains(&offset) {
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self.valid = false;
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}
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self.stops.push((offset, color));
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `None` if no stops were added to the builder or
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/// if stops not between 0.0 and 1.0 were added.
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pub fn build(self) -> Option<Gradient> {
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if self.stops.is_empty() || !self.valid {
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return None;
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}
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let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
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offset: f.0,
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color: f.1
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}).collect();
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stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
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Some(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: stops
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}))
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}
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}
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}
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|
|
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71
graphics/src/gradient/linear.rs
Normal file
71
graphics/src/gradient/linear.rs
Normal file
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@ -0,0 +1,71 @@
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//! Linear gradient builder & definition.
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use crate::gradient::{ColorStop, Gradient};
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use crate::{Color, Point};
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/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<(f32, Color)>,
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valid: bool,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(start: Point, end: Point) -> Self {
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Self {
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start,
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end,
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stops: vec![],
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valid: true,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0`.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if !(0.0..=1.0).contains(&offset) {
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self.valid = false;
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}
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self.stops.push((offset, color));
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `None` if no stops were added to the builder or
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/// if stops not between 0.0 and 1.0 were added.
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pub fn build(self) -> Option<Gradient> {
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if self.stops.is_empty() || !self.valid {
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return None;
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}
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let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
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offset: f.0,
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color: f.1
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}).collect();
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||||
stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
|
||||
|
||||
Some(Gradient::Linear(Linear {
|
||||
start: self.start,
|
||||
end: self.end,
|
||||
color_stops: stops
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
|
@ -1,13 +1,17 @@
|
|||
//! Organize rendering primitives into a flattened list of layers.
|
||||
pub mod mesh;
|
||||
mod quad;
|
||||
mod text;
|
||||
mod image;
|
||||
|
||||
use crate::alignment;
|
||||
use crate::triangle;
|
||||
use crate::{
|
||||
Background, Font, Point, Primitive, Rectangle, Size, Vector, Viewport,
|
||||
};
|
||||
|
||||
use iced_native::image;
|
||||
use iced_native::svg;
|
||||
use crate::shader::Shader;
|
||||
pub use crate::layer::image::Image;
|
||||
pub use crate::layer::mesh::Mesh;
|
||||
pub use crate::layer::quad::Quad;
|
||||
pub use crate::layer::text::Text;
|
||||
|
||||
/// A group of primitives that should be clipped together.
|
||||
#[derive(Debug)]
|
||||
|
|
@ -163,7 +167,7 @@ impl<'a> Layer<'a> {
|
|||
Primitive::Mesh2D {
|
||||
buffers,
|
||||
size,
|
||||
shader,
|
||||
style,
|
||||
} => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
|
|
@ -179,7 +183,7 @@ impl<'a> Layer<'a> {
|
|||
origin: Point::new(translation.x, translation.y),
|
||||
buffers,
|
||||
clip_bounds,
|
||||
shader,
|
||||
style,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
|
@ -242,99 +246,6 @@ impl<'a> Layer<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
/// A colored rectangle with a border.
|
||||
///
|
||||
/// This type can be directly uploaded to GPU memory.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[repr(C)]
|
||||
pub struct Quad {
|
||||
/// The position of the [`Quad`].
|
||||
pub position: [f32; 2],
|
||||
|
||||
/// The size of the [`Quad`].
|
||||
pub size: [f32; 2],
|
||||
|
||||
/// The color of the [`Quad`], in __linear RGB__.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The border color of the [`Quad`], in __linear RGB__.
|
||||
pub border_color: [f32; 4],
|
||||
|
||||
/// The border radius of the [`Quad`].
|
||||
pub border_radius: f32,
|
||||
|
||||
/// The border width of the [`Quad`].
|
||||
pub border_width: f32,
|
||||
}
|
||||
|
||||
/// A mesh of triangles.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Mesh<'a> {
|
||||
/// The origin of the vertices of the [`Mesh`].
|
||||
pub origin: Point,
|
||||
|
||||
/// The vertex and index buffers of the [`Mesh`].
|
||||
pub buffers: &'a triangle::Mesh2D,
|
||||
|
||||
/// The clipping bounds of the [`Mesh`].
|
||||
pub clip_bounds: Rectangle<f32>,
|
||||
|
||||
/// The shader of the [`Mesh`].
|
||||
pub shader: &'a Shader,
|
||||
}
|
||||
|
||||
/// A paragraph of text.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Text<'a> {
|
||||
/// The content of the [`Text`].
|
||||
pub content: &'a str,
|
||||
|
||||
/// The layout bounds of the [`Text`].
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The color of the [`Text`], in __linear RGB_.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The size of the [`Text`].
|
||||
pub size: f32,
|
||||
|
||||
/// The font of the [`Text`].
|
||||
pub font: Font,
|
||||
|
||||
/// The horizontal alignment of the [`Text`].
|
||||
pub horizontal_alignment: alignment::Horizontal,
|
||||
|
||||
/// The vertical alignment of the [`Text`].
|
||||
pub vertical_alignment: alignment::Vertical,
|
||||
}
|
||||
|
||||
/// A raster or vector image.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Image {
|
||||
/// A raster image.
|
||||
Raster {
|
||||
/// The handle of a raster image.
|
||||
handle: image::Handle,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// A vector image.
|
||||
Vector {
|
||||
/// The handle of a vector image.
|
||||
handle: svg::Handle,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Zeroable for Quad {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Pod for Quad {}
|
||||
|
||||
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
|
||||
pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
|
||||
meshes
|
||||
|
|
|
|||
23
graphics/src/layer/image.rs
Normal file
23
graphics/src/layer/image.rs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
use iced_native::{image, svg};
|
||||
use crate::Rectangle;
|
||||
|
||||
/// A raster or vector image.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Image {
|
||||
/// A raster image.
|
||||
Raster {
|
||||
/// The handle of a raster image.
|
||||
handle: image::Handle,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// A vector image.
|
||||
Vector {
|
||||
/// The handle of a vector image.
|
||||
handle: svg::Handle,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
}
|
||||
39
graphics/src/layer/mesh.rs
Normal file
39
graphics/src/layer/mesh.rs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
//! A collection of triangle primitives.
|
||||
|
||||
use crate::{Color, Point, Rectangle, triangle};
|
||||
use crate::gradient::Gradient;
|
||||
|
||||
/// A mesh of triangles.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Mesh<'a> {
|
||||
/// The origin of the vertices of the [`Mesh`].
|
||||
pub origin: Point,
|
||||
|
||||
/// The vertex and index buffers of the [`Mesh`].
|
||||
pub buffers: &'a triangle::Mesh2D,
|
||||
|
||||
/// The clipping bounds of the [`Mesh`].
|
||||
pub clip_bounds: Rectangle<f32>,
|
||||
|
||||
/// The shader of the [`Mesh`].
|
||||
pub style: &'a Style,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
/// Supported shaders for primitives.
|
||||
pub enum Style {
|
||||
/// Fill a primitive with a solid color.
|
||||
Solid(Color),
|
||||
/// Fill a primitive with an interpolated color.
|
||||
Gradient(Gradient)
|
||||
}
|
||||
|
||||
impl <'a> Into<Style> for Gradient {
|
||||
fn into(self) -> Style {
|
||||
match self {
|
||||
Gradient::Linear(linear) => {
|
||||
Style::Gradient(Gradient::Linear(linear))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
graphics/src/layer/quad.rs
Normal file
30
graphics/src/layer/quad.rs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
/// A colored rectangle with a border.
|
||||
///
|
||||
/// This type can be directly uploaded to GPU memory.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[repr(C)]
|
||||
pub struct Quad {
|
||||
/// The position of the [`Quad`].
|
||||
pub position: [f32; 2],
|
||||
|
||||
/// The size of the [`Quad`].
|
||||
pub size: [f32; 2],
|
||||
|
||||
/// The color of the [`Quad`], in __linear RGB__.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The border color of the [`Quad`], in __linear RGB__.
|
||||
pub border_color: [f32; 4],
|
||||
|
||||
/// The border radius of the [`Quad`].
|
||||
pub border_radius: f32,
|
||||
|
||||
/// The border width of the [`Quad`].
|
||||
pub border_width: f32,
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Zeroable for Quad {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Pod for Quad {}
|
||||
26
graphics/src/layer/text.rs
Normal file
26
graphics/src/layer/text.rs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
use crate::{alignment, Font, Rectangle};
|
||||
|
||||
/// A paragraph of text.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Text<'a> {
|
||||
/// The content of the [`Text`].
|
||||
pub content: &'a str,
|
||||
|
||||
/// The layout bounds of the [`Text`].
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The color of the [`Text`], in __linear RGB_.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The size of the [`Text`].
|
||||
pub size: f32,
|
||||
|
||||
/// The font of the [`Text`].
|
||||
pub font: Font,
|
||||
|
||||
/// The horizontal alignment of the [`Text`].
|
||||
pub horizontal_alignment: alignment::Horizontal,
|
||||
|
||||
/// The vertical alignment of the [`Text`].
|
||||
pub vertical_alignment: alignment::Vertical,
|
||||
}
|
||||
|
|
@ -35,7 +35,6 @@ pub mod renderer;
|
|||
pub mod triangle;
|
||||
pub mod widget;
|
||||
pub mod window;
|
||||
pub mod shader;
|
||||
pub mod gradient;
|
||||
|
||||
pub use antialiasing::Antialiasing;
|
||||
|
|
|
|||
|
|
@ -2,10 +2,11 @@ use iced_native::image;
|
|||
use iced_native::svg;
|
||||
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
|
||||
|
||||
use crate::{alignment, shader};
|
||||
use crate::{alignment, layer};
|
||||
use crate::triangle;
|
||||
|
||||
use std::sync::Arc;
|
||||
use layer::mesh;
|
||||
|
||||
/// A rendering primitive.
|
||||
#[derive(Debug, Clone)]
|
||||
|
|
@ -90,7 +91,7 @@ pub enum Primitive {
|
|||
size: Size,
|
||||
|
||||
/// The shader of the mesh
|
||||
shader: shader::Shader,
|
||||
style: mesh::Style,
|
||||
},
|
||||
/// A cached primitive.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,23 +0,0 @@
|
|||
//! Supported shaders;
|
||||
|
||||
use crate::Color;
|
||||
use crate::gradient::Gradient;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
/// Supported shaders for primitives.
|
||||
pub enum Shader {
|
||||
/// Fill a primitive with a solid color.
|
||||
Solid(Color),
|
||||
/// Fill a primitive with an interpolated color.
|
||||
Gradient(Gradient)
|
||||
}
|
||||
|
||||
impl <'a> Into<Shader> for Gradient {
|
||||
fn into(self) -> Shader {
|
||||
match self {
|
||||
Gradient::Linear(linear) => {
|
||||
Shader::Gradient(Gradient::Linear(linear))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -9,17 +9,17 @@ pub mod path;
|
|||
|
||||
mod cache;
|
||||
mod cursor;
|
||||
mod fill;
|
||||
mod frame;
|
||||
mod geometry;
|
||||
mod program;
|
||||
mod stroke;
|
||||
mod text;
|
||||
pub mod fill;
|
||||
pub mod stroke;
|
||||
|
||||
pub use cache::Cache;
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use fill::{Fill, FillRule, Style};
|
||||
pub use fill::{Fill, FillRule};
|
||||
pub use frame::Frame;
|
||||
pub use geometry::Geometry;
|
||||
pub use path::Path;
|
||||
|
|
@ -37,6 +37,8 @@ use iced_native::{
|
|||
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
|
||||
};
|
||||
|
||||
pub use crate::gradient::Gradient;
|
||||
|
||||
use std::marker::PhantomData;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
use iced_native::Color;
|
||||
//! Fill [crate::widget::canvas::Geometry] with a certain style.
|
||||
|
||||
use crate::gradient::Gradient;
|
||||
use crate::shader::Shader;
|
||||
use crate::layer::mesh;
|
||||
use iced_native::Color;
|
||||
|
||||
/// The style used to fill geometry.
|
||||
#[derive(Debug, Clone)]
|
||||
|
|
@ -21,7 +23,7 @@ pub struct Fill<'a> {
|
|||
pub rule: FillRule,
|
||||
}
|
||||
|
||||
impl <'a> Default for Fill<'a> {
|
||||
impl<'a> Default for Fill<'a> {
|
||||
fn default() -> Fill<'a> {
|
||||
Fill {
|
||||
style: Style::Solid(Color::BLACK),
|
||||
|
|
@ -48,11 +50,11 @@ pub enum Style<'a> {
|
|||
Gradient(&'a Gradient),
|
||||
}
|
||||
|
||||
impl <'a> Into<Shader> for Style<'a> {
|
||||
fn into(self) -> Shader {
|
||||
impl<'a> Into<mesh::Style> for Style<'a> {
|
||||
fn into(self) -> mesh::Style {
|
||||
match self {
|
||||
Style::Solid(color) => Shader::Solid(color),
|
||||
Style::Gradient(gradient) => gradient.clone().into()
|
||||
Style::Solid(color) => mesh::Style::Solid(color),
|
||||
Style::Gradient(gradient) => gradient.clone().into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ use crate::triangle;
|
|||
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
|
||||
use crate::Primitive;
|
||||
|
||||
use crate::shader::Shader;
|
||||
use crate::layer::mesh;
|
||||
use crate::triangle::Vertex2D;
|
||||
use lyon::tessellation;
|
||||
use lyon::tessellation::geometry_builder::Positions;
|
||||
|
|
@ -17,7 +17,10 @@ use lyon::tessellation::geometry_builder::Positions;
|
|||
#[allow(missing_debug_implementations)]
|
||||
pub struct Frame {
|
||||
size: Size,
|
||||
buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>,
|
||||
buffers: Vec<(
|
||||
tessellation::VertexBuffers<lyon::math::Point, u32>,
|
||||
mesh::Style,
|
||||
)>,
|
||||
primitives: Vec<Primitive>,
|
||||
transforms: Transforms,
|
||||
fill_tessellator: tessellation::FillTessellator,
|
||||
|
|
@ -109,7 +112,8 @@ impl Frame {
|
|||
&options,
|
||||
&mut buffers,
|
||||
)
|
||||
}.expect("Tessellate path.");
|
||||
}
|
||||
.expect("Tessellate path.");
|
||||
|
||||
self.buffers.push((buf, style.into()))
|
||||
}
|
||||
|
|
@ -126,7 +130,8 @@ impl Frame {
|
|||
|
||||
let mut buf = tessellation::VertexBuffers::new();
|
||||
|
||||
let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
|
||||
let mut buffers =
|
||||
tessellation::BuffersBuilder::new(&mut buf, Positions);
|
||||
|
||||
let top_left =
|
||||
self.transforms.current.raw.transform_point(
|
||||
|
|
@ -159,7 +164,8 @@ impl Frame {
|
|||
|
||||
let mut buf = tessellation::VertexBuffers::new();
|
||||
|
||||
let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
|
||||
let mut buffers =
|
||||
tessellation::BuffersBuilder::new(&mut buf, Positions);
|
||||
|
||||
let mut options = tessellation::StrokeOptions::default();
|
||||
options.line_width = stroke.width;
|
||||
|
|
@ -187,7 +193,8 @@ impl Frame {
|
|||
&options,
|
||||
&mut buffers,
|
||||
)
|
||||
}.expect("Stroke path");
|
||||
}
|
||||
.expect("Stroke path");
|
||||
|
||||
self.buffers.push((buf, stroke.style.into()))
|
||||
}
|
||||
|
|
@ -331,7 +338,7 @@ impl Frame {
|
|||
}
|
||||
|
||||
fn into_primitives(mut self) -> Vec<Primitive> {
|
||||
for (buffer, shader) in self.buffers {
|
||||
for (buffer, style) in self.buffers {
|
||||
if !buffer.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Mesh2D {
|
||||
buffers: triangle::Mesh2D {
|
||||
|
|
@ -339,7 +346,7 @@ impl Frame {
|
|||
indices: buffer.indices,
|
||||
},
|
||||
size: self.size,
|
||||
shader,
|
||||
style,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
@ -350,5 +357,10 @@ impl Frame {
|
|||
|
||||
/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
|
||||
fn vertices_from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
|
||||
points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
|
||||
}
|
||||
points
|
||||
.iter()
|
||||
.map(|p| Vertex2D {
|
||||
position: [p.x, p.y],
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
//! Create lines from a [crate::widget::canvas::Path] and render with various attributes/styles.
|
||||
|
||||
use iced_native::Color;
|
||||
use crate::gradient::Gradient;
|
||||
use crate::shader::Shader;
|
||||
use crate::layer::mesh;
|
||||
|
||||
/// The style of a stroke.
|
||||
#[derive(Debug, Clone)]
|
||||
|
|
@ -66,10 +68,10 @@ pub enum Style<'a> {
|
|||
Gradient(&'a Gradient),
|
||||
}
|
||||
|
||||
impl <'a> Into<Shader> for Style<'a> {
|
||||
fn into(self) -> Shader {
|
||||
impl <'a> Into<mesh::Style> for Style<'a> {
|
||||
fn into(self) -> mesh::Style {
|
||||
match self {
|
||||
Style::Solid(color) => Shader::Solid(color),
|
||||
Style::Solid(color) => mesh::Style::Solid(color),
|
||||
Style::Gradient(gradient) => gradient.clone().into()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,123 @@
|
|||
//! Utilities for buffer operations.
|
||||
pub mod buffer;
|
||||
pub mod dynamic_buffers;
|
||||
pub mod dynamic;
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::marker::PhantomData;
|
||||
use std::mem;
|
||||
|
||||
//128 triangles/indices
|
||||
const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
|
||||
|
||||
/// A generic buffer struct useful for items which have no alignment requirements
|
||||
/// (e.g. Vertex, Index buffers) and are set once and never changed until destroyed.
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct StaticBuffer<T> {
|
||||
//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
|
||||
offsets: Vec<wgpu::BufferAddress>,
|
||||
label: &'static str,
|
||||
usages: wgpu::BufferUsages,
|
||||
gpu: wgpu::Buffer,
|
||||
//the static size of the buffer
|
||||
size: wgpu::BufferAddress,
|
||||
_data: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: Pod + Zeroable> StaticBuffer<T> {
|
||||
/// Initialize a new static buffer.
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
usages: wgpu::BufferUsages,
|
||||
) -> Self {
|
||||
let size = (mem::size_of::<T>() as u64) * DEFAULT_STATIC_BUFFER_COUNT;
|
||||
|
||||
Self {
|
||||
offsets: Vec::new(),
|
||||
label,
|
||||
usages,
|
||||
gpu: Self::gpu_buffer(device, label, size, usages),
|
||||
size,
|
||||
_data: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn gpu_buffer(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
size: wgpu::BufferAddress,
|
||||
usage: wgpu::BufferUsages,
|
||||
) -> wgpu::Buffer {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(label),
|
||||
size,
|
||||
usage,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data
|
||||
/// changes & a redraw is requested.
|
||||
pub fn recreate_if_needed(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
new_count: usize,
|
||||
) -> bool {
|
||||
let size =
|
||||
wgpu::BufferAddress::from((mem::size_of::<T>() * new_count) as u64);
|
||||
|
||||
if self.size <= size {
|
||||
self.offsets.clear();
|
||||
self.size = size;
|
||||
self.gpu = Self::gpu_buffer(device, self.label, size, self.usages);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Writes the current vertex data to the gpu buffer if it is currently writable with a memcpy &
|
||||
/// stores its offset.
|
||||
///
|
||||
/// This will return either the offset of the written bytes, or `None` if the GPU buffer is not
|
||||
/// currently writable.
|
||||
pub fn write(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
offset: u64,
|
||||
content: &[T],
|
||||
) -> u64 {
|
||||
let bytes = bytemuck::cast_slice(content);
|
||||
let bytes_size = bytes.len() as u64;
|
||||
|
||||
if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size as u64) {
|
||||
let mut buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.gpu,
|
||||
offset,
|
||||
buffer_size,
|
||||
device,
|
||||
);
|
||||
|
||||
buffer.copy_from_slice(bytes);
|
||||
|
||||
self.offsets.push(offset);
|
||||
}
|
||||
|
||||
bytes_size
|
||||
}
|
||||
|
||||
fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
|
||||
self.offsets
|
||||
.get(index)
|
||||
.expect("Offset at index does not exist.")
|
||||
}
|
||||
|
||||
/// Returns the slice calculated from the offset stored at the given index.
|
||||
/// e.g. to calculate the slice for the 2nd mesh in the layer, this would be the offset at index
|
||||
/// 1 that we stored earlier when writing.
|
||||
pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> {
|
||||
self.gpu.slice(self.offset_at(index)..)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,124 +0,0 @@
|
|||
//! Utilities for static buffer operations.
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::marker::PhantomData;
|
||||
use std::mem;
|
||||
|
||||
//128 triangles/indices
|
||||
const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
|
||||
|
||||
/// A generic buffer struct useful for items which have no alignment requirements
|
||||
/// (e.g. Vertex, Index buffers) and are set once and never changed until destroyed.
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct StaticBuffer<T> {
|
||||
//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
|
||||
offsets: Vec<wgpu::BufferAddress>,
|
||||
label: &'static str,
|
||||
usages: wgpu::BufferUsages,
|
||||
gpu: wgpu::Buffer,
|
||||
//the static size of the buffer
|
||||
size: wgpu::BufferAddress,
|
||||
_data: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: Pod + Zeroable> StaticBuffer<T> {
|
||||
/// Initialize a new static buffer.
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
usages: wgpu::BufferUsages,
|
||||
) -> Self {
|
||||
let size = (mem::size_of::<T>() as u64) * DEFAULT_STATIC_BUFFER_COUNT;
|
||||
|
||||
Self {
|
||||
offsets: Vec::new(),
|
||||
label,
|
||||
usages,
|
||||
gpu: Self::gpu_buffer(device, label, size, usages),
|
||||
size,
|
||||
_data: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn gpu_buffer(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
size: wgpu::BufferAddress,
|
||||
usage: wgpu::BufferUsages,
|
||||
) -> wgpu::Buffer {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(label),
|
||||
size,
|
||||
usage,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data
|
||||
/// changes & a redraw is requested.
|
||||
pub fn recreate_if_needed(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
new_count: usize,
|
||||
) -> bool {
|
||||
let size =
|
||||
wgpu::BufferAddress::from((mem::size_of::<T>() * new_count) as u64);
|
||||
|
||||
if self.size <= size {
|
||||
self.offsets.clear();
|
||||
self.size = size;
|
||||
self.gpu = Self::gpu_buffer(device, self.label, size, self.usages);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Writes the current vertex data to the gpu buffer if it is currently writable with a memcpy &
|
||||
/// stores its offset.
|
||||
///
|
||||
/// This will return either the offset of the written bytes, or `None` if the GPU buffer is not
|
||||
/// currently writable.
|
||||
pub fn write(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
offset: u64,
|
||||
content: &[T],
|
||||
) -> u64 {
|
||||
let bytes = bytemuck::cast_slice(content);
|
||||
let bytes_size = bytes.len() as u64;
|
||||
|
||||
if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size as u64) {
|
||||
//offset has to be divisible by 8 for alignment reasons
|
||||
let actual_offset = if offset % 8 != 0 { offset + 4 } else { offset };
|
||||
|
||||
let mut buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.gpu,
|
||||
actual_offset,
|
||||
buffer_size,
|
||||
device,
|
||||
);
|
||||
|
||||
buffer.copy_from_slice(bytes);
|
||||
|
||||
self.offsets.push(actual_offset);
|
||||
}
|
||||
|
||||
bytes_size
|
||||
}
|
||||
|
||||
fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
|
||||
self.offsets
|
||||
.get(index)
|
||||
.expect("Offset at index does not exist.")
|
||||
}
|
||||
|
||||
/// Returns the slice calculated from the offset stored at the given index.
|
||||
/// e.g. to calculate the slice for the 2nd mesh in the layer, this would be the offset at index
|
||||
/// 1 that we stored earlier when writing.
|
||||
pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> {
|
||||
self.gpu.slice(self.offset_at(index)..)
|
||||
}
|
||||
}
|
||||
|
|
@ -4,13 +4,13 @@ use core::fmt;
|
|||
use std::fmt::Formatter;
|
||||
|
||||
use iced_graphics::layer::{attribute_count_of, Mesh};
|
||||
use iced_graphics::shader::Shader;
|
||||
use iced_graphics::Size;
|
||||
use iced_graphics::{layer, Size};
|
||||
|
||||
use crate::buffers::buffer::StaticBuffer;
|
||||
use crate::buffers::StaticBuffer;
|
||||
use crate::triangle::gradient::GradientPipeline;
|
||||
use crate::triangle::solid::SolidPipeline;
|
||||
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
|
||||
use layer::mesh;
|
||||
|
||||
mod gradient;
|
||||
mod msaa;
|
||||
|
|
@ -107,7 +107,9 @@ impl Pipeline {
|
|||
//We are not currently using the return value of these functions as we have no system in
|
||||
//place to calculate mesh diff, or to know whether or not that would be more performant for
|
||||
//the majority of use cases. Therefore we will write GPU data every frame (for now).
|
||||
let _ = self.vertex_buffer.recreate_if_needed(device, total_vertices);
|
||||
let _ = self
|
||||
.vertex_buffer
|
||||
.recreate_if_needed(device, total_vertices);
|
||||
let _ = self.index_buffer.recreate_if_needed(device, total_indices);
|
||||
|
||||
//prepare dynamic buffers & data store for writing
|
||||
|
|
@ -144,11 +146,11 @@ impl Pipeline {
|
|||
self.index_strides.push(mesh.buffers.indices.len() as u32);
|
||||
|
||||
//push uniform data to CPU buffers
|
||||
match mesh.shader {
|
||||
Shader::Solid(color) => {
|
||||
match mesh.style {
|
||||
mesh::Style::Solid(color) => {
|
||||
self.pipelines.solid.push(transform, color);
|
||||
}
|
||||
Shader::Gradient(gradient) => {
|
||||
mesh::Style::Gradient(gradient) => {
|
||||
self.pipelines.gradient.push(transform, gradient);
|
||||
}
|
||||
}
|
||||
|
|
@ -204,15 +206,15 @@ impl Pipeline {
|
|||
clip_bounds.height,
|
||||
);
|
||||
|
||||
match mesh.shader {
|
||||
Shader::Solid(_) => {
|
||||
match mesh.style {
|
||||
mesh::Style::Solid(_) => {
|
||||
self.pipelines.solid.configure_render_pass(
|
||||
&mut render_pass,
|
||||
num_solids,
|
||||
);
|
||||
num_solids += 1;
|
||||
}
|
||||
Shader::Gradient(_) => {
|
||||
mesh::Style::Gradient(_) => {
|
||||
self.pipelines.gradient.configure_render_pass(
|
||||
&mut render_pass,
|
||||
num_gradients,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use crate::buffers::dynamic_buffers::DynamicBuffer;
|
||||
use crate::buffers::dynamic::DynamicBuffer;
|
||||
use crate::settings;
|
||||
use crate::triangle::{
|
||||
default_fragment_target, default_multisample_state,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use crate::buffers::dynamic_buffers::DynamicBuffer;
|
||||
use crate::buffers::dynamic::DynamicBuffer;
|
||||
use crate::triangle::{
|
||||
default_fragment_target, default_multisample_state,
|
||||
default_triangle_primitive_state, vertex_buffer_layout,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue