Readjusted namespaces, removed Geometry example as it's no longer relevant.
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27 changed files with 394 additions and 625 deletions
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@ -1,13 +1,17 @@
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//! Organize rendering primitives into a flattened list of layers.
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pub mod mesh;
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mod quad;
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mod text;
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mod image;
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use crate::alignment;
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use crate::triangle;
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use crate::{
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Background, Font, Point, Primitive, Rectangle, Size, Vector, Viewport,
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};
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use iced_native::image;
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use iced_native::svg;
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use crate::shader::Shader;
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pub use crate::layer::image::Image;
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pub use crate::layer::mesh::Mesh;
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pub use crate::layer::quad::Quad;
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pub use crate::layer::text::Text;
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/// A group of primitives that should be clipped together.
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#[derive(Debug)]
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@ -163,7 +167,7 @@ impl<'a> Layer<'a> {
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Primitive::Mesh2D {
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buffers,
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size,
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shader,
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style,
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} => {
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let layer = &mut layers[current_layer];
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@ -179,7 +183,7 @@ impl<'a> Layer<'a> {
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origin: Point::new(translation.x, translation.y),
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buffers,
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clip_bounds,
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shader,
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style,
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}
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);
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}
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@ -242,99 +246,6 @@ impl<'a> Layer<'a> {
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}
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}
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/// A colored rectangle with a border.
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///
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/// This type can be directly uploaded to GPU memory.
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#[derive(Debug, Clone, Copy)]
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#[repr(C)]
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pub struct Quad {
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/// The position of the [`Quad`].
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pub position: [f32; 2],
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/// The size of the [`Quad`].
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pub size: [f32; 2],
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/// The color of the [`Quad`], in __linear RGB__.
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pub color: [f32; 4],
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/// The border color of the [`Quad`], in __linear RGB__.
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pub border_color: [f32; 4],
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/// The border radius of the [`Quad`].
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pub border_radius: f32,
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/// The border width of the [`Quad`].
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pub border_width: f32,
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}
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/// A mesh of triangles.
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#[derive(Debug, Clone, Copy)]
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pub struct Mesh<'a> {
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/// The origin of the vertices of the [`Mesh`].
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pub origin: Point,
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/// The vertex and index buffers of the [`Mesh`].
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pub buffers: &'a triangle::Mesh2D,
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/// The clipping bounds of the [`Mesh`].
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pub clip_bounds: Rectangle<f32>,
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/// The shader of the [`Mesh`].
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pub shader: &'a Shader,
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}
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/// A paragraph of text.
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#[derive(Debug, Clone, Copy)]
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pub struct Text<'a> {
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/// The content of the [`Text`].
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pub content: &'a str,
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/// The layout bounds of the [`Text`].
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pub bounds: Rectangle,
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/// The color of the [`Text`], in __linear RGB_.
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pub color: [f32; 4],
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/// The size of the [`Text`].
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pub size: f32,
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/// The font of the [`Text`].
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pub font: Font,
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/// The horizontal alignment of the [`Text`].
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pub horizontal_alignment: alignment::Horizontal,
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/// The vertical alignment of the [`Text`].
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pub vertical_alignment: alignment::Vertical,
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}
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/// A raster or vector image.
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#[derive(Debug, Clone)]
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pub enum Image {
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/// A raster image.
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Raster {
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/// The handle of a raster image.
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handle: image::Handle,
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/// The bounds of the image.
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bounds: Rectangle,
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},
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/// A vector image.
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Vector {
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/// The handle of a vector image.
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handle: svg::Handle,
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/// The bounds of the image.
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bounds: Rectangle,
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},
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}
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#[allow(unsafe_code)]
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unsafe impl bytemuck::Zeroable for Quad {}
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#[allow(unsafe_code)]
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unsafe impl bytemuck::Pod for Quad {}
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/// Returns the number of total vertices & total indices of all [`Mesh`]es.
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pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
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meshes
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