Wire up styling to Button in iced_native
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95acc1deb8
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3140cdc4ba
12 changed files with 55 additions and 96 deletions
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@ -304,7 +304,7 @@ impl Task {
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Button::new(edit_button, edit_icon())
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.on_press(TaskMessage::Edit)
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.padding(10)
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.style(style::Button::Icon),
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.style(&style::Button::Icon),
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)
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.into()
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}
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@ -335,7 +335,7 @@ impl Task {
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)
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.on_press(TaskMessage::Delete)
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.padding(10)
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.style(style::Button::Destructive),
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.style(&style::Button::Destructive),
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)
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.into()
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}
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@ -363,8 +363,10 @@ impl Controls {
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let filter_button = |state, label, filter, current_filter| {
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let label = Text::new(label).size(16);
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let button =
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Button::new(state, label).style(style::Button::Filter {
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selected: filter == current_filter,
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Button::new(state, label).style(if filter == current_filter {
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&style::Button::FilterSelected
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} else {
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&style::Button::FilterActive
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});
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button.on_press(Message::FilterChanged(filter)).padding(8)
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@ -602,7 +604,8 @@ mod style {
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use iced::{button, Background, Color, Vector};
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pub enum Button {
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Filter { selected: bool },
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FilterActive,
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FilterSelected,
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Icon,
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Destructive,
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}
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@ -610,20 +613,15 @@ mod style {
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impl button::StyleSheet for Button {
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fn active(&self) -> button::Style {
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match self {
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Button::Filter { selected } => {
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if *selected {
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button::Style {
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background: Some(Background::Color(
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Color::from_rgb(0.2, 0.2, 0.7),
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)),
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border_radius: 10.0,
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text_color: Color::WHITE,
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..button::Style::default()
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}
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} else {
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button::Style::default()
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}
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}
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Button::FilterActive => button::Style::default(),
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Button::FilterSelected => button::Style {
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background: Some(Background::Color(Color::from_rgb(
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0.2, 0.2, 0.7,
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))),
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border_radius: 10.0,
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text_color: Color::WHITE,
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..button::Style::default()
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},
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Button::Icon => button::Style {
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text_color: Color::from_rgb(0.5, 0.5, 0.5),
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..button::Style::default()
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@ -646,9 +644,7 @@ mod style {
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button::Style {
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text_color: match self {
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Button::Icon => Color::from_rgb(0.2, 0.2, 0.7),
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Button::Filter { selected } if !selected => {
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Color::from_rgb(0.2, 0.2, 0.7)
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}
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Button::FilterActive => Color::from_rgb(0.2, 0.2, 0.7),
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_ => active.text_color,
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},
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shadow_offset: active.shadow_offset + Vector::new(0.0, 1.0),
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