Make basic text shaping the default shaping strategy
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parent
57a276e165
commit
33b5a90019
24 changed files with 140 additions and 10 deletions
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@ -463,6 +463,7 @@ where
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&icon.code_point.to_string(),
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icon.size.unwrap_or_else(|| renderer.default_size()),
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icon.font,
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true,
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);
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let mut text_node = layout::Node::new(
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@ -975,6 +976,7 @@ pub fn draw<Renderer>(
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bounds: icon_layout.bounds(),
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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advanced_shape: true,
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});
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}
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@ -1079,6 +1081,7 @@ pub fn draw<Renderer>(
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if text.is_empty() { placeholder } else { &text },
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size,
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font,
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true,
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);
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let render = |renderer: &mut Renderer| {
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@ -1106,6 +1109,7 @@ pub fn draw<Renderer>(
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size,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Center,
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advanced_shape: true,
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});
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};
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@ -1311,7 +1315,7 @@ where
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let text_before_cursor = value.until(cursor_index).to_string();
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let text_value_width =
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renderer.measure_width(&text_before_cursor, size, font);
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renderer.measure_width(&text_before_cursor, size, font, true);
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let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
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@ -1346,6 +1350,7 @@ where
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Size::INFINITY,
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Point::new(x + offset, text_bounds.height / 2.0),
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true,
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true,
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)
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.map(text::Hit::cursor)?;
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