Group all solid triangles independently of color
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23 changed files with 1343 additions and 1084 deletions
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@ -1,15 +1,12 @@
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//! Draw geometry using meshes of triangles.
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use crate::Color;
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#[cfg(not(target_arch = "wasm32"))]
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use crate::Gradient;
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use bytemuck::{Pod, Zeroable};
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/// A set of [`Vertex2D`] and indices representing a list of triangles.
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#[derive(Clone, Debug)]
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pub struct Mesh2D {
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pub struct Mesh2D<T> {
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/// The vertices of the mesh
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pub vertices: Vec<Vertex2D>,
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pub vertices: Vec<T>,
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/// The list of vertex indices that defines the triangles of the mesh.
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///
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/// Therefore, this list should always have a length that is a multiple of 3.
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@ -24,25 +21,13 @@ pub struct Vertex2D {
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pub position: [f32; 2],
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}
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#[derive(Debug, Clone, PartialEq)]
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/// Supported shaders for triangle primitives.
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pub enum Style {
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/// Fill a primitive with a solid color.
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Solid(Color),
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#[cfg(not(target_arch = "wasm32"))]
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/// Fill a primitive with an interpolated color.
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Gradient(Gradient),
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}
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/// A two-dimensional vertex with a color.
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#[derive(Copy, Clone, Debug, Zeroable, Pod)]
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#[repr(C)]
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pub struct ColoredVertex2D {
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/// The vertex position in 2D space.
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pub position: [f32; 2],
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impl From<Color> for Style {
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fn from(color: Color) -> Self {
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Self::Solid(color)
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl From<Gradient> for Style {
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fn from(gradient: Gradient) -> Self {
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Self::Gradient(gradient)
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}
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/// The color of the vertex in __linear__ RGBA.
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pub color: [f32; 4],
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}
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