Fix clippy lints 🦀
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3e8ed05356
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33f6262944
4 changed files with 8 additions and 8 deletions
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@ -479,15 +479,15 @@ impl DepthPipeline {
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entry_point: "vs_main",
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buffers: &[],
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},
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primitive: Default::default(),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: Some(wgpu::DepthStencilState {
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format: wgpu::TextureFormat::Depth32Float,
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depth_write_enabled: false,
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depth_compare: wgpu::CompareFunction::Less,
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stencil: Default::default(),
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bias: Default::default(),
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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}),
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multisample: Default::default(),
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multisample: wgpu::MultisampleState::default(),
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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