Introduce daemon API and unify shell runtimes

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Héctor Ramón Jiménez 2024-06-19 01:53:40 +02:00
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//! Leverage advanced concepts like custom widgets.
pub use crate::application::Application;
pub use crate::core::clipboard::{self, Clipboard};
pub use crate::core::image;
pub use crate::core::layout::{self, Layout};

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//! Build interactive cross-platform applications.
use crate::core::text;
use crate::graphics::compositor;
use crate::shell::application;
use crate::{Element, Executor, Settings, Subscription, Task};
//! Create and run iced applications step by step.
//!
//! # Example
//! ```no_run
//! use iced::widget::{button, column, text, Column};
//! use iced::Theme;
//!
//! pub fn main() -> iced::Result {
//! iced::application("A counter", update, view)
//! .theme(|_| Theme::Dark)
//! .centered()
//! .run()
//! }
//!
//! #[derive(Debug, Clone)]
//! enum Message {
//! Increment,
//! }
//!
//! fn update(value: &mut u64, message: Message) {
//! match message {
//! Message::Increment => *value += 1,
//! }
//! }
//!
//! fn view(value: &u64) -> Column<Message> {
//! column![
//! text(value),
//! button("+").on_press(Message::Increment),
//! ]
//! }
//! ```
use crate::program::{self, Program};
use crate::window;
use crate::{Element, Font, Result, Settings, Size, Subscription, Task};
pub use application::{Appearance, DefaultStyle};
use std::borrow::Cow;
/// An interactive cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`](#method.run).
///
/// - On native platforms, it will run in its own window.
/// - On the web, it will take control of the `<title>` and the `<body>` of the
/// document.
///
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Task`] in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
///
/// # Examples
/// [The repository has a bunch of examples] that use the [`Application`] trait:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`download_progress`], a basic application that asynchronously downloads
/// a dummy file of 100 MB and tracks the download progress.
/// - [`events`], a log of native events displayed using a conditional
/// [`Subscription`].
/// - [`game_of_life`], an interactive version of the [Game of Life], invented
/// by [John Horton Conway].
/// - [`pokedex`], an application that displays a random Pokédex entry (sprite
/// included!) by using the [PokéAPI].
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
/// - [`stopwatch`], a watch with start/stop and reset buttons showcasing how
/// to listen to time.
/// - [`todos`], a todos tracker inspired by [TodoMVC].
///
/// [The repository has a bunch of examples]: https://github.com/iced-rs/iced/tree/0.12/examples
/// [`clock`]: https://github.com/iced-rs/iced/tree/0.12/examples/clock
/// [`download_progress`]: https://github.com/iced-rs/iced/tree/0.12/examples/download_progress
/// [`events`]: https://github.com/iced-rs/iced/tree/0.12/examples/events
/// [`game_of_life`]: https://github.com/iced-rs/iced/tree/0.12/examples/game_of_life
/// [`pokedex`]: https://github.com/iced-rs/iced/tree/0.12/examples/pokedex
/// [`solar_system`]: https://github.com/iced-rs/iced/tree/0.12/examples/solar_system
/// [`stopwatch`]: https://github.com/iced-rs/iced/tree/0.12/examples/stopwatch
/// [`todos`]: https://github.com/iced-rs/iced/tree/0.12/examples/todos
/// [`Sandbox`]: crate::Sandbox
/// [`Canvas`]: crate::widget::Canvas
/// [PokéAPI]: https://pokeapi.co/
/// [TodoMVC]: http://todomvc.com/
///
/// ## A simple "Hello, world!"
///
/// If you just want to get started, here is a simple [`Application`] that
/// says "Hello, world!":
pub use crate::shell::program::{Appearance, DefaultStyle};
/// Creates an iced [`Application`] given its title, update, and view logic.
///
/// # Example
/// ```no_run
/// use iced::advanced::Application;
/// use iced::executor;
/// use iced::{Task, Element, Settings, Theme, Renderer};
/// use iced::widget::{button, column, text, Column};
///
/// pub fn main() -> iced::Result {
/// Hello::run(Settings::default())
/// iced::application("A counter", update, view).run()
/// }
///
/// struct Hello;
/// #[derive(Debug, Clone)]
/// enum Message {
/// Increment,
/// }
///
/// impl Application for Hello {
/// type Executor = executor::Default;
/// type Flags = ();
/// type Message = ();
/// type Theme = Theme;
/// type Renderer = Renderer;
///
/// fn new(_flags: ()) -> (Hello, Task<Self::Message>) {
/// (Hello, Task::none())
/// fn update(value: &mut u64, message: Message) {
/// match message {
/// Message::Increment => *value += 1,
/// }
/// }
///
/// fn title(&self) -> String {
/// String::from("A cool application")
/// }
///
/// fn update(&mut self, _message: Self::Message) -> Task<Self::Message> {
/// Task::none()
/// }
///
/// fn view(&self) -> Element<Self::Message> {
/// "Hello, world!".into()
/// }
/// fn view(value: &u64) -> Column<Message> {
/// column![
/// text(value),
/// button("+").on_press(Message::Increment),
/// ]
/// }
/// ```
pub trait Application: Sized
pub fn application<State, Message, Theme, Renderer>(
title: impl Title<State>,
update: impl Update<State, Message>,
view: impl for<'a> self::View<'a, State, Message, Theme, Renderer>,
) -> Application<impl Program<State = State, Message = Message, Theme = Theme>>
where
Self::Theme: DefaultStyle,
State: 'static,
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: program::Renderer,
{
/// The [`Executor`] that will run commands and subscriptions.
///
/// The [default executor] can be a good starting point!
///
/// [`Executor`]: Self::Executor
/// [default executor]: crate::executor::Default
type Executor: Executor;
use std::marker::PhantomData;
/// The type of __messages__ your [`Application`] will produce.
type Message: std::fmt::Debug + Send;
/// The theme of your [`Application`].
type Theme: Default;
/// The renderer of your [`Application`].
type Renderer: text::Renderer + compositor::Default;
/// The data needed to initialize your [`Application`].
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Task`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
///
/// [`run`]: Self::run
fn new(flags: Self::Flags) -> (Self, Task<Self::Message>);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
fn title(&self) -> String;
/// Handles a __message__ and updates the state of the [`Application`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Task`] returned will be executed immediately in the background.
fn update(&mut self, message: Self::Message) -> Task<Self::Message>;
/// Returns the widgets to display in the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view(&self) -> Element<'_, Self::Message, Self::Theme, Self::Renderer>;
/// Returns the current [`Theme`] of the [`Application`].
///
/// [`Theme`]: Self::Theme
fn theme(&self) -> Self::Theme {
Self::Theme::default()
struct Instance<State, Message, Theme, Renderer, Update, View> {
update: Update,
view: View,
_state: PhantomData<State>,
_message: PhantomData<Message>,
_theme: PhantomData<Theme>,
_renderer: PhantomData<Renderer>,
}
/// Returns the current [`Appearance`] of the [`Application`].
fn style(&self, theme: &Self::Theme) -> Appearance {
theme.default_style()
impl<State, Message, Theme, Renderer, Update, View> Program
for Instance<State, Message, Theme, Renderer, Update, View>
where
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: program::Renderer,
Update: self::Update<State, Message>,
View: for<'a> self::View<'a, State, Message, Theme, Renderer>,
{
type State = State;
type Message = Message;
type Theme = Theme;
type Renderer = Renderer;
type Executor = iced_futures::backend::default::Executor;
fn load(&self) -> Task<Self::Message> {
Task::none()
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Task<Self::Message> {
self.update.update(state, message).into()
}
fn view<'a>(
&self,
state: &'a Self::State,
_window: window::Id,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.view.view(state).into()
}
}
/// Returns the event [`Subscription`] for the current state of the
/// application.
///
/// A [`Subscription`] will be kept alive as long as you keep returning it,
/// and the __messages__ produced will be handled by
/// [`update`](#tymethod.update).
///
/// By default, this method returns an empty [`Subscription`].
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
Application {
raw: Instance {
update,
view,
_state: PhantomData,
_message: PhantomData,
_theme: PhantomData,
_renderer: PhantomData,
},
settings: Settings::default(),
window: window::Settings::default(),
}
.title(title)
}
/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
fn scale_factor(&self) -> f64 {
1.0
}
/// The underlying definition and configuration of an iced application.
///
/// You can use this API to create and run iced applications
/// step by step—without coupling your logic to a trait
/// or a specific type.
///
/// You can create an [`Application`] with the [`application`] helper.
#[derive(Debug)]
pub struct Application<P: Program> {
raw: P,
settings: Settings,
window: window::Settings,
}
impl<P: Program> Application<P> {
/// Runs the [`Application`].
///
/// On native platforms, this method will take control of the current thread
/// until the [`Application`] exits.
/// The state of the [`Application`] must implement [`Default`].
/// If your state does not implement [`Default`], use [`run_with`]
/// instead.
///
/// On the web platform, this method __will NOT return__ unless there is an
/// [`Error`] during startup.
///
/// [`Error`]: crate::Error
fn run(settings: Settings<Self::Flags>) -> crate::Result
/// [`run_with`]: Self::run_with
pub fn run(self) -> Result
where
Self: 'static,
P::State: Default,
{
#[allow(clippy::needless_update)]
let renderer_settings = crate::graphics::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: if settings.antialiasing {
Some(crate::graphics::Antialiasing::MSAAx4)
} else {
None
self.run_with(P::State::default)
}
/// Runs the [`Application`] with a closure that creates the initial state.
pub fn run_with<I>(self, initialize: I) -> Result
where
Self: 'static,
I: Fn() -> P::State + Clone + 'static,
{
self.raw
.run_with(self.settings, Some(self.window), initialize)
}
/// Sets the [`Settings`] that will be used to run the [`Application`].
pub fn settings(self, settings: Settings) -> Self {
Self { settings, ..self }
}
/// Sets the [`Settings::antialiasing`] of the [`Application`].
pub fn antialiasing(self, antialiasing: bool) -> Self {
Self {
settings: Settings {
antialiasing,
..self.settings
},
..crate::graphics::Settings::default()
};
..self
}
}
Ok(crate::shell::application::run::<
Instance<Self>,
Self::Executor,
<Self::Renderer as compositor::Default>::Compositor,
>(settings.into(), renderer_settings)?)
/// Sets the default [`Font`] of the [`Application`].
pub fn default_font(self, default_font: Font) -> Self {
Self {
settings: Settings {
default_font,
..self.settings
},
..self
}
}
/// Adds a font to the list of fonts that will be loaded at the start of the [`Application`].
pub fn font(mut self, font: impl Into<Cow<'static, [u8]>>) -> Self {
self.settings.fonts.push(font.into());
self
}
/// Sets the [`window::Settings::position`] to [`window::Position::Centered`] in the [`Application`].
pub fn centered(self) -> Self {
Self {
window: window::Settings {
position: window::Position::Centered,
..self.window
},
..self
}
}
/// Sets the [`window::Settings::exit_on_close_request`] of the [`Application`].
pub fn exit_on_close_request(self, exit_on_close_request: bool) -> Self {
Self {
window: window::Settings {
exit_on_close_request,
..self.window
},
..self
}
}
/// Sets the [`window::Settings::size`] of the [`Application`].
pub fn window_size(self, size: impl Into<Size>) -> Self {
Self {
window: window::Settings {
size: size.into(),
..self.window
},
..self
}
}
/// Sets the [`window::Settings::transparent`] of the [`Application`].
pub fn transparent(self, transparent: bool) -> Self {
Self {
window: window::Settings {
transparent,
..self.window
},
..self
}
}
/// Sets the [`Title`] of the [`Application`].
pub(crate) fn title(
self,
title: impl Title<P::State>,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_title(self.raw, move |state, _window| {
title.title(state)
}),
settings: self.settings,
window: self.window,
}
}
/// Runs the [`Task`] produced by the closure at startup.
pub fn load(
self,
f: impl Fn() -> Task<P::Message>,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_load(self.raw, f),
settings: self.settings,
window: self.window,
}
}
/// Sets the subscription logic of the [`Application`].
pub fn subscription(
self,
f: impl Fn(&P::State) -> Subscription<P::Message>,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_subscription(self.raw, f),
settings: self.settings,
window: self.window,
}
}
/// Sets the theme logic of the [`Application`].
pub fn theme(
self,
f: impl Fn(&P::State) -> P::Theme,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_theme(self.raw, move |state, _window| f(state)),
settings: self.settings,
window: self.window,
}
}
/// Sets the style logic of the [`Application`].
pub fn style(
self,
f: impl Fn(&P::State, &P::Theme) -> Appearance,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_style(self.raw, f),
settings: self.settings,
window: self.window,
}
}
/// Sets the scale factor of the [`Application`].
pub fn scale_factor(
self,
f: impl Fn(&P::State) -> f64,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_scale_factor(self.raw, move |state, _window| {
f(state)
}),
settings: self.settings,
window: self.window,
}
}
}
struct Instance<A>(A)
where
A: Application,
A::Theme: DefaultStyle;
/// The title logic of some [`Application`].
///
/// This trait is implemented both for `&static str` and
/// any closure `Fn(&State) -> String`.
///
/// This trait allows the [`application`] builder to take any of them.
pub trait Title<State> {
/// Produces the title of the [`Application`].
fn title(&self, state: &State) -> String;
}
impl<A> crate::runtime::Program for Instance<A>
impl<State> Title<State> for &'static str {
fn title(&self, _state: &State) -> String {
self.to_string()
}
}
impl<T, State> Title<State> for T
where
A: Application,
A::Theme: DefaultStyle,
T: Fn(&State) -> String,
{
type Message = A::Message;
type Theme = A::Theme;
type Renderer = A::Renderer;
fn update(&mut self, message: Self::Message) -> Task<Self::Message> {
self.0.update(message)
}
fn view(&self) -> Element<'_, Self::Message, Self::Theme, Self::Renderer> {
self.0.view()
fn title(&self, state: &State) -> String {
self(state)
}
}
impl<A> application::Application for Instance<A>
/// The update logic of some [`Application`].
///
/// This trait allows the [`application`] builder to take any closure that
/// returns any `Into<Task<Message>>`.
pub trait Update<State, Message> {
/// Processes the message and updates the state of the [`Application`].
fn update(
&self,
state: &mut State,
message: Message,
) -> impl Into<Task<Message>>;
}
impl<T, State, Message, C> Update<State, Message> for T
where
A: Application,
A::Theme: DefaultStyle,
T: Fn(&mut State, Message) -> C,
C: Into<Task<Message>>,
{
type Flags = A::Flags;
fn new(flags: Self::Flags) -> (Self, Task<A::Message>) {
let (app, command) = A::new(flags);
(Instance(app), command)
}
fn title(&self) -> String {
self.0.title()
}
fn theme(&self) -> A::Theme {
self.0.theme()
}
fn style(&self, theme: &A::Theme) -> Appearance {
self.0.style(theme)
}
fn subscription(&self) -> Subscription<Self::Message> {
self.0.subscription()
}
fn scale_factor(&self) -> f64 {
self.0.scale_factor()
fn update(
&self,
state: &mut State,
message: Message,
) -> impl Into<Task<Message>> {
self(state, message)
}
}
/// The view logic of some [`Application`].
///
/// This trait allows the [`application`] builder to take any closure that
/// returns any `Into<Element<'_, Message>>`.
pub trait View<'a, State, Message, Theme, Renderer> {
/// Produces the widget of the [`Application`].
fn view(
&self,
state: &'a State,
) -> impl Into<Element<'a, Message, Theme, Renderer>>;
}
impl<'a, T, State, Message, Theme, Renderer, Widget>
View<'a, State, Message, Theme, Renderer> for T
where
T: Fn(&'a State) -> Widget,
State: 'static,
Widget: Into<Element<'a, Message, Theme, Renderer>>,
{
fn view(
&self,
state: &'a State,
) -> impl Into<Element<'a, Message, Theme, Renderer>> {
self(state)
}
}

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//! Create and run daemons that run in the background.
use crate::application;
use crate::program::{self, Program};
use crate::window;
use crate::{Element, Font, Result, Settings, Subscription, Task};
use std::borrow::Cow;
pub use crate::shell::program::{Appearance, DefaultStyle};
/// Creates an iced [`Daemon`] given its title, update, and view logic.
///
/// A [`Daemon`] will not open a window by default, but will run silently
/// instead until a [`Task`] from [`window::open`] is returned by its update logic.
///
/// Furthermore, a [`Daemon`] will not stop running when all its windows are closed.
/// In order to completely terminate a [`Daemon`], its process must be interrupted or
/// its update logic must produce a [`Task`] from [`exit`].
///
/// [`exit`]: crate::exit
pub fn daemon<State, Message, Theme, Renderer>(
title: impl Title<State>,
update: impl application::Update<State, Message>,
view: impl for<'a> self::View<'a, State, Message, Theme, Renderer>,
) -> Daemon<impl Program<State = State, Message = Message, Theme = Theme>>
where
State: 'static,
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: program::Renderer,
{
use std::marker::PhantomData;
struct Instance<State, Message, Theme, Renderer, Update, View> {
update: Update,
view: View,
_state: PhantomData<State>,
_message: PhantomData<Message>,
_theme: PhantomData<Theme>,
_renderer: PhantomData<Renderer>,
}
impl<State, Message, Theme, Renderer, Update, View> Program
for Instance<State, Message, Theme, Renderer, Update, View>
where
Message: Send + std::fmt::Debug + 'static,
Theme: Default + DefaultStyle,
Renderer: program::Renderer,
Update: application::Update<State, Message>,
View: for<'a> self::View<'a, State, Message, Theme, Renderer>,
{
type State = State;
type Message = Message;
type Theme = Theme;
type Renderer = Renderer;
type Executor = iced_futures::backend::default::Executor;
fn load(&self) -> Task<Self::Message> {
Task::none()
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Task<Self::Message> {
self.update.update(state, message).into()
}
fn view<'a>(
&self,
state: &'a Self::State,
window: window::Id,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.view.view(state, window).into()
}
}
Daemon {
raw: Instance {
update,
view,
_state: PhantomData,
_message: PhantomData,
_theme: PhantomData,
_renderer: PhantomData,
},
settings: Settings::default(),
}
.title(title)
}
/// The underlying definition and configuration of an iced daemon.
///
/// You can use this API to create and run iced applications
/// step by step—without coupling your logic to a trait
/// or a specific type.
///
/// You can create a [`Daemon`] with the [`daemon`] helper.
#[derive(Debug)]
pub struct Daemon<P: Program> {
raw: P,
settings: Settings,
}
impl<P: Program> Daemon<P> {
/// Runs the [`Daemon`].
///
/// The state of the [`Daemon`] must implement [`Default`].
/// If your state does not implement [`Default`], use [`run_with`]
/// instead.
///
/// [`run_with`]: Self::run_with
pub fn run(self) -> Result
where
Self: 'static,
P::State: Default,
{
self.run_with(P::State::default)
}
/// Runs the [`Daemon`] with a closure that creates the initial state.
pub fn run_with<I>(self, initialize: I) -> Result
where
Self: 'static,
I: Fn() -> P::State + Clone + 'static,
{
self.raw.run_with(self.settings, None, initialize)
}
/// Sets the [`Settings`] that will be used to run the [`Daemon`].
pub fn settings(self, settings: Settings) -> Self {
Self { settings, ..self }
}
/// Sets the [`Settings::antialiasing`] of the [`Daemon`].
pub fn antialiasing(self, antialiasing: bool) -> Self {
Self {
settings: Settings {
antialiasing,
..self.settings
},
..self
}
}
/// Sets the default [`Font`] of the [`Daemon`].
pub fn default_font(self, default_font: Font) -> Self {
Self {
settings: Settings {
default_font,
..self.settings
},
..self
}
}
/// Adds a font to the list of fonts that will be loaded at the start of the [`Daemon`].
pub fn font(mut self, font: impl Into<Cow<'static, [u8]>>) -> Self {
self.settings.fonts.push(font.into());
self
}
/// Sets the [`Title`] of the [`Daemon`].
pub(crate) fn title(
self,
title: impl Title<P::State>,
) -> Daemon<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Daemon {
raw: program::with_title(self.raw, move |state, window| {
title.title(state, window)
}),
settings: self.settings,
}
}
/// Runs the [`Task`] produced by the closure at startup.
pub fn load(
self,
f: impl Fn() -> Task<P::Message>,
) -> Daemon<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Daemon {
raw: program::with_load(self.raw, f),
settings: self.settings,
}
}
/// Sets the subscription logic of the [`Daemon`].
pub fn subscription(
self,
f: impl Fn(&P::State) -> Subscription<P::Message>,
) -> Daemon<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Daemon {
raw: program::with_subscription(self.raw, f),
settings: self.settings,
}
}
/// Sets the theme logic of the [`Daemon`].
pub fn theme(
self,
f: impl Fn(&P::State, window::Id) -> P::Theme,
) -> Daemon<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Daemon {
raw: program::with_theme(self.raw, f),
settings: self.settings,
}
}
/// Sets the style logic of the [`Daemon`].
pub fn style(
self,
f: impl Fn(&P::State, &P::Theme) -> Appearance,
) -> Daemon<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Daemon {
raw: program::with_style(self.raw, f),
settings: self.settings,
}
}
/// Sets the scale factor of the [`Daemon`].
pub fn scale_factor(
self,
f: impl Fn(&P::State, window::Id) -> f64,
) -> Daemon<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Daemon {
raw: program::with_scale_factor(self.raw, f),
settings: self.settings,
}
}
}
/// The title logic of some [`Daemon`].
///
/// This trait is implemented both for `&static str` and
/// any closure `Fn(&State, window::Id) -> String`.
///
/// This trait allows the [`daemon`] builder to take any of them.
pub trait Title<State> {
/// Produces the title of the [`Daemon`].
fn title(&self, state: &State, window: window::Id) -> String;
}
impl<State> Title<State> for &'static str {
fn title(&self, _state: &State, _window: window::Id) -> String {
self.to_string()
}
}
impl<T, State> Title<State> for T
where
T: Fn(&State, window::Id) -> String,
{
fn title(&self, state: &State, window: window::Id) -> String {
self(state, window)
}
}
/// The view logic of some [`Daemon`].
///
/// This trait allows the [`daemon`] builder to take any closure that
/// returns any `Into<Element<'_, Message>>`.
pub trait View<'a, State, Message, Theme, Renderer> {
/// Produces the widget of the [`Daemon`].
fn view(
&self,
state: &'a State,
window: window::Id,
) -> impl Into<Element<'a, Message, Theme, Renderer>>;
}
impl<'a, T, State, Message, Theme, Renderer, Widget>
View<'a, State, Message, Theme, Renderer> for T
where
T: Fn(&'a State, window::Id) -> Widget,
State: 'static,
Widget: Into<Element<'a, Message, Theme, Renderer>>,
{
fn view(
&self,
state: &'a State,
window: window::Id,
) -> impl Into<Element<'a, Message, Theme, Renderer>> {
self(state, window)
}
}

View file

@ -158,11 +158,11 @@
//! 1. Draw the resulting user interface.
//!
//! # Usage
//! Use [`run`] or the [`program`] builder.
//! Use [`run`] or the [`application`] builder.
//!
//! [Elm]: https://elm-lang.org/
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
//! [`program`]: program()
//! [`application`]: application()
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
)]
@ -179,10 +179,11 @@ pub use iced_futures::futures;
#[cfg(feature = "highlighter")]
pub use iced_highlighter as highlighter;
mod application;
mod error;
mod program;
pub mod program;
pub mod application;
pub mod daemon;
pub mod settings;
pub mod time;
pub mod window;
@ -190,9 +191,6 @@ pub mod window;
#[cfg(feature = "advanced")]
pub mod advanced;
#[cfg(feature = "multi-window")]
pub mod multi_window;
pub use crate::core::alignment;
pub use crate::core::border;
pub use crate::core::color;
@ -203,7 +201,7 @@ pub use crate::core::{
Length, Padding, Pixels, Point, Radians, Rectangle, Rotation, Shadow, Size,
Theme, Transformation, Vector,
};
pub use crate::runtime::Task;
pub use crate::runtime::{exit, Task};
pub mod clipboard {
//! Access the clipboard.
@ -308,11 +306,12 @@ pub mod widget {
mod runtime {}
}
pub use application::{application, Application};
pub use daemon::{daemon, Daemon};
pub use error::Error;
pub use event::Event;
pub use executor::Executor;
pub use font::Font;
pub use program::Program;
pub use renderer::Renderer;
pub use settings::Settings;
pub use subscription::Subscription;
@ -327,13 +326,13 @@ pub type Element<
Renderer = crate::Renderer,
> = crate::core::Element<'a, Message, Theme, Renderer>;
/// The result of running a [`Program`].
/// The result of running an iced program.
pub type Result = std::result::Result<(), Error>;
/// Runs a basic iced application with default [`Settings`] given its title,
/// update, and view logic.
///
/// This is equivalent to chaining [`program`] with [`Program::run`].
/// This is equivalent to chaining [`application()`] with [`Application::run`].
///
/// [`program`]: program()
///
@ -364,9 +363,10 @@ pub type Result = std::result::Result<(), Error>;
/// }
/// ```
pub fn run<State, Message, Theme, Renderer>(
title: impl program::Title<State> + 'static,
update: impl program::Update<State, Message> + 'static,
view: impl for<'a> program::View<'a, State, Message, Theme, Renderer> + 'static,
title: impl application::Title<State> + 'static,
update: impl application::Update<State, Message> + 'static,
view: impl for<'a> application::View<'a, State, Message, Theme, Renderer>
+ 'static,
) -> Result
where
State: Default + 'static,
@ -374,8 +374,5 @@ where
Theme: Default + program::DefaultStyle + 'static,
Renderer: program::Renderer + 'static,
{
program(title, update, view).run()
application(title, update, view).run()
}
#[doc(inline)]
pub use program::program;

View file

@ -1,254 +0,0 @@
//! Leverage multi-window support in your application.
use crate::window;
use crate::{Element, Executor, Settings, Subscription, Task};
pub use crate::application::{Appearance, DefaultStyle};
/// An interactive cross-platform multi-window application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`](#method.run).
///
/// - On native platforms, it will run in its own windows.
/// - On the web, it will take control of the `<title>` and the `<body>` of the
/// document and display only the contents of the `window::Id::MAIN` window.
///
/// An [`Application`] can execute asynchronous actions by returning a
/// [`Task`] in some of its methods.
///
/// When using an [`Application`] with the `debug` feature enabled, a debug view
/// can be toggled by pressing `F12`.
///
/// # Examples
/// See the `examples/multi-window` example to see this multi-window `Application` trait in action.
///
/// ## A simple "Hello, world!"
///
/// If you just want to get started, here is a simple [`Application`] that
/// says "Hello, world!":
///
/// ```no_run
/// use iced::{executor, window};
/// use iced::{Task, Element, Settings, Theme};
/// use iced::multi_window::{self, Application};
///
/// pub fn main() -> iced::Result {
/// Hello::run(Settings::default())
/// }
///
/// struct Hello;
///
/// impl multi_window::Application for Hello {
/// type Executor = executor::Default;
/// type Flags = ();
/// type Message = ();
/// type Theme = Theme;
///
/// fn new(_flags: ()) -> (Hello, Task<Self::Message>) {
/// (Hello, Task::none())
/// }
///
/// fn title(&self, _window: window::Id) -> String {
/// String::from("A cool application")
/// }
///
/// fn update(&mut self, _message: Self::Message) -> Task<Self::Message> {
/// Task::none()
/// }
///
/// fn view(&self, _window: window::Id) -> Element<Self::Message> {
/// "Hello, world!".into()
/// }
/// }
/// ```
///
/// [`Sandbox`]: crate::Sandbox
pub trait Application: Sized
where
Self::Theme: DefaultStyle,
{
/// The [`Executor`] that will run commands and subscriptions.
///
/// The [default executor] can be a good starting point!
///
/// [`Executor`]: Self::Executor
/// [default executor]: crate::executor::Default
type Executor: Executor;
/// The type of __messages__ your [`Application`] will produce.
type Message: std::fmt::Debug + Send;
/// The theme of your [`Application`].
type Theme: Default;
/// The data needed to initialize your [`Application`].
type Flags;
/// Initializes the [`Application`] with the flags provided to
/// [`run`] as part of the [`Settings`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Task`] if you need to perform some
/// async action in the background on startup. This is useful if you want to
/// load state from a file, perform an initial HTTP request, etc.
///
/// [`run`]: Self::run
fn new(flags: Self::Flags) -> (Self, Task<Self::Message>);
/// Returns the current title of the `window` of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your window when necessary.
fn title(&self, window: window::Id) -> String;
/// Handles a __message__ and updates the state of the [`Application`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Task`] returned will be executed immediately in the background.
fn update(&mut self, message: Self::Message) -> Task<Self::Message>;
/// Returns the widgets to display in the `window` of the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
fn view(
&self,
window: window::Id,
) -> Element<'_, Self::Message, Self::Theme, crate::Renderer>;
/// Returns the current [`Theme`] of the `window` of the [`Application`].
///
/// [`Theme`]: Self::Theme
#[allow(unused_variables)]
fn theme(&self, window: window::Id) -> Self::Theme {
Self::Theme::default()
}
/// Returns the current `Style` of the [`Theme`].
///
/// [`Theme`]: Self::Theme
fn style(&self, theme: &Self::Theme) -> Appearance {
Self::Theme::default_style(theme)
}
/// Returns the event [`Subscription`] for the current state of the
/// application.
///
/// A [`Subscription`] will be kept alive as long as you keep returning it,
/// and the __messages__ produced will be handled by
/// [`update`](#tymethod.update).
///
/// By default, this method returns an empty [`Subscription`].
fn subscription(&self) -> Subscription<Self::Message> {
Subscription::none()
}
/// Returns the scale factor of the `window` of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
#[allow(unused_variables)]
fn scale_factor(&self, window: window::Id) -> f64 {
1.0
}
/// Runs the multi-window [`Application`].
///
/// On native platforms, this method will take control of the current thread
/// until the [`Application`] exits.
///
/// On the web platform, this method __will NOT return__ unless there is an
/// [`Error`] during startup.
///
/// [`Error`]: crate::Error
fn run(settings: Settings<Self::Flags>) -> crate::Result
where
Self: 'static,
{
#[allow(clippy::needless_update)]
let renderer_settings = crate::graphics::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: if settings.antialiasing {
Some(crate::graphics::Antialiasing::MSAAx4)
} else {
None
},
..crate::graphics::Settings::default()
};
Ok(crate::shell::multi_window::run::<
Instance<Self>,
Self::Executor,
crate::renderer::Compositor,
>(settings.into(), renderer_settings)?)
}
}
struct Instance<A>(A)
where
A: Application,
A::Theme: DefaultStyle;
impl<A> crate::runtime::multi_window::Program for Instance<A>
where
A: Application,
A::Theme: DefaultStyle,
{
type Message = A::Message;
type Theme = A::Theme;
type Renderer = crate::Renderer;
fn update(&mut self, message: Self::Message) -> Task<Self::Message> {
self.0.update(message)
}
fn view(
&self,
window: window::Id,
) -> Element<'_, Self::Message, Self::Theme, Self::Renderer> {
self.0.view(window)
}
}
impl<A> crate::shell::multi_window::Application for Instance<A>
where
A: Application,
A::Theme: DefaultStyle,
{
type Flags = A::Flags;
fn new(flags: Self::Flags) -> (Self, Task<A::Message>) {
let (app, command) = A::new(flags);
(Instance(app), command)
}
fn title(&self, window: window::Id) -> String {
self.0.title(window)
}
fn theme(&self, window: window::Id) -> A::Theme {
self.0.theme(window)
}
fn style(&self, theme: &Self::Theme) -> Appearance {
self.0.style(theme)
}
fn subscription(&self) -> Subscription<Self::Message> {
self.0.subscription()
}
fn scale_factor(&self, window: window::Id) -> f64 {
self.0.scale_factor(window)
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,30 +1,17 @@
//! Configure your application.
use crate::window;
use crate::{Font, Pixels};
use std::borrow::Cow;
/// The settings of an iced [`Program`].
///
/// [`Program`]: crate::Program
/// The settings of an iced program.
#[derive(Debug, Clone)]
pub struct Settings<Flags = ()> {
pub struct Settings {
/// The identifier of the application.
///
/// If provided, this identifier may be used to identify the application or
/// communicate with it through the windowing system.
pub id: Option<String>,
/// The window settings.
///
/// They will be ignored on the Web.
pub window: window::Settings,
/// The data needed to initialize the [`Program`].
///
/// [`Program`]: crate::Program
pub flags: Flags,
/// The fonts to load on boot.
pub fonts: Vec<Cow<'static, [u8]>>,
@ -50,34 +37,10 @@ pub struct Settings<Flags = ()> {
pub antialiasing: bool,
}
impl<Flags> Settings<Flags> {
/// Initialize [`Program`] settings using the given data.
///
/// [`Program`]: crate::Program
pub fn with_flags(flags: Flags) -> Self {
let default_settings = Settings::<()>::default();
Self {
flags,
id: default_settings.id,
window: default_settings.window,
fonts: default_settings.fonts,
default_font: default_settings.default_font,
default_text_size: default_settings.default_text_size,
antialiasing: default_settings.antialiasing,
}
}
}
impl<Flags> Default for Settings<Flags>
where
Flags: Default,
{
impl Default for Settings {
fn default() -> Self {
Self {
id: None,
window: window::Settings::default(),
flags: Default::default(),
fonts: Vec::new(),
default_font: Font::default(),
default_text_size: Pixels(16.0),
@ -86,12 +49,10 @@ where
}
}
impl<Flags> From<Settings<Flags>> for iced_winit::Settings<Flags> {
fn from(settings: Settings<Flags>) -> iced_winit::Settings<Flags> {
impl From<Settings> for iced_winit::Settings {
fn from(settings: Settings) -> iced_winit::Settings {
iced_winit::Settings {
id: settings.id,
window: settings.window,
flags: settings.flags,
fonts: settings.fonts,
}
}