Introduce keyed::Column widget
This commit is contained in:
parent
1a1da6a1f0
commit
34495bba1c
8 changed files with 490 additions and 11 deletions
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@ -107,6 +107,88 @@ impl Tree {
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}
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}
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/// Reconciliates the `current_children` with the provided list of widgets using
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/// custom logic both for diffing and creating new widget state.
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///
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/// The algorithm will try to minimize the impact of diffing by querying the
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/// `maybe_changed` closure.
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pub fn diff_children_custom_with_search<T>(
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current_children: &mut Vec<Tree>,
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new_children: &[T],
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diff: impl Fn(&mut Tree, &T),
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maybe_changed: impl Fn(usize) -> bool,
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new_state: impl Fn(&T) -> Tree,
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) {
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if new_children.is_empty() {
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current_children.clear();
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return;
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}
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if current_children.is_empty() {
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current_children.extend(new_children.iter().map(new_state));
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return;
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}
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let first_maybe_changed = maybe_changed(0);
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let last_maybe_changed = maybe_changed(current_children.len() - 1);
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if current_children.len() > new_children.len() {
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if !first_maybe_changed && last_maybe_changed {
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current_children.truncate(new_children.len());
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} else {
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let difference_index = if first_maybe_changed {
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0
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} else {
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(1..current_children.len())
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.find(|&i| maybe_changed(i))
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.unwrap_or(0)
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};
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let _ = current_children.splice(
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difference_index
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..difference_index
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+ (current_children.len() - new_children.len()),
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std::iter::empty(),
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);
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}
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}
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if current_children.len() < new_children.len() {
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let first_maybe_changed = maybe_changed(0);
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let last_maybe_changed = maybe_changed(current_children.len() - 1);
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if !first_maybe_changed && last_maybe_changed {
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current_children.extend(
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new_children[current_children.len()..].iter().map(new_state),
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);
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} else {
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let difference_index = if first_maybe_changed {
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0
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} else {
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(1..current_children.len())
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.find(|&i| maybe_changed(i))
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.unwrap_or(0)
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};
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let _ = current_children.splice(
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difference_index..difference_index,
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new_children[difference_index
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..difference_index
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+ (new_children.len() - current_children.len())]
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.iter()
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.map(new_state),
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);
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}
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}
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// TODO: Merge loop with extend logic (?)
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for (child_state, new) in
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current_children.iter_mut().zip(new_children.iter())
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{
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diff(child_state, new);
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}
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}
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/// The identifier of some widget state.
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#[derive(Debug, Clone, Copy, PartialOrd, Ord, PartialEq, Eq, Hash)]
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pub struct Tag(any::TypeId);
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@ -7,9 +7,11 @@ publish = false
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[dependencies]
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iced = { path = "../..", features = ["async-std", "debug"] }
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uuid = { version = "1.0", features = ["v4", "fast-rng", "serde"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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once_cell = "1.15"
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once_cell = "1.0"
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tracing-subscriber = "0.3"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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async-std = "1.0"
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@ -5,8 +5,8 @@ use iced::keyboard::{self, KeyCode, Modifiers};
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use iced::subscription;
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use iced::theme::{self, Theme};
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use iced::widget::{
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self, button, checkbox, column, container, row, scrollable, text,
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text_input, Text,
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self, button, checkbox, column, container, keyed_column, row, scrollable,
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text, text_input, Text,
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};
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use iced::window;
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use iced::{Application, Element};
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@ -14,10 +14,13 @@ use iced::{Color, Command, Length, Settings, Subscription};
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use once_cell::sync::Lazy;
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use serde::{Deserialize, Serialize};
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use uuid::Uuid;
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static INPUT_ID: Lazy<text_input::Id> = Lazy::new(text_input::Id::unique);
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pub fn main() -> iced::Result {
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tracing_subscriber::fmt::init();
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Todos::run(Settings {
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window: window::Settings {
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size: (500, 800),
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@ -222,17 +225,19 @@ impl Application for Todos {
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tasks.iter().filter(|task| filter.matches(task));
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let tasks: Element<_> = if filtered_tasks.count() > 0 {
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column(
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keyed_column(
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tasks
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.iter()
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.enumerate()
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.filter(|(_, task)| filter.matches(task))
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.map(|(i, task)| {
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task.view(i).map(move |message| {
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Message::TaskMessage(i, message)
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})
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})
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.collect(),
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(
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task.id,
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task.view(i).map(move |message| {
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Message::TaskMessage(i, message)
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}),
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)
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}),
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)
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.spacing(10)
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.into()
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@ -295,6 +300,8 @@ impl Application for Todos {
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct Task {
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#[serde(default = "Uuid::new_v4")]
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id: Uuid,
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description: String,
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completed: bool,
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@ -330,6 +337,7 @@ impl Task {
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fn new(description: String) -> Self {
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Task {
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id: Uuid::new_v4(),
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description,
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completed: false,
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state: TaskState::Idle,
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@ -27,6 +27,8 @@ impl Paragraph {
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}
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pub fn with_text(text: Text<'_, Font>, font_system: &FontSystem) -> Self {
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log::trace!("\nAllocating paragraph: {}", text.content);
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let mut font_system = font_system.write();
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let mut buffer = cosmic_text::Buffer::new(
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@ -6,6 +6,7 @@ use crate::container::{self, Container};
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use crate::core;
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use crate::core::widget::operation;
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use crate::core::{Element, Length, Pixels};
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use crate::keyed;
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use crate::overlay;
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use crate::pick_list::{self, PickList};
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use crate::progress_bar::{self, ProgressBar};
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@ -63,14 +64,22 @@ where
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}
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/// Creates a new [`Column`] with the given children.
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///
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/// [`Column`]: widget::Column
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pub fn column<Message, Renderer>(
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children: Vec<Element<'_, Message, Renderer>>,
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) -> Column<'_, Message, Renderer> {
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Column::with_children(children)
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}
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/// Creates a new [`keyed::Column`] with the given children.
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pub fn keyed_column<'a, Key, Message, Renderer>(
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children: impl IntoIterator<Item = (Key, Element<'a, Message, Renderer>)>,
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) -> keyed::Column<'a, Key, Message, Renderer>
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where
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Key: Copy + PartialEq,
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{
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keyed::Column::with_children(children)
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}
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/// Creates a new [`Row`] with the given children.
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///
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/// [`Row`]: widget::Row
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55
widget/src/keyed.rs
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55
widget/src/keyed.rs
Normal file
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@ -0,0 +1,55 @@
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//! Use widgets that can provide hints to ensure continuity.
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//!
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//! # What is continuity?
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//! Continuity is the feeling of persistence of state.
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//!
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//! In a graphical user interface, users expect widgets to have a
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//! certain degree of continuous state. For instance, a text input
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//! that is focused should stay focused even if the widget tree
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//! changes slightly.
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//!
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//! Continuity is tricky in `iced` and the Elm Architecture because
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//! the whole widget tree is rebuilt during every `view` call. This is
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//! very convenient from a developer perspective because you can build
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//! extremely dynamic interfaces without worrying about changing state.
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//!
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//! However, the tradeoff is that determining what changed becomes hard
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//! for `iced`. If you have a list of things, adding an element at the
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//! top may cause a loss of continuity on every element on the list!
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//!
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//! # How can we keep continuity?
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//! The good news is that user interfaces generally have a static widget
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//! structure. This structure can be relied on to ensure some degree of
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//! continuity. `iced` already does this.
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//!
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//! However, sometimes you have a certain part of your interface that is
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//! quite dynamic. For instance, a list of things where items may be added
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//! or removed at any place.
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//!
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//! There are different ways to mitigate this during the reconciliation
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//! stage, but they involve comparing trees at certain depths and
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//! backtracking... Quite computationally expensive.
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//!
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//! One approach that is cheaper consists in letting the user provide some hints
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//! about the identities of the different widgets so that they can be compared
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//! directly without going deeper.
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//!
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//! The widgets in this module will all ask for a "hint" of some sort. In order
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//! to help them keep continuity, you need to make sure the hint stays the same
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//! for the same items in your user interface between `view` calls.
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pub mod column;
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pub use column::Column;
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/// Creates a [`Column`] with the given children.
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///
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/// [`Column`]: widget::Column
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#[macro_export]
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macro_rules! keyed_column {
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() => (
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$crate::Column::new()
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);
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($($x:expr),+ $(,)?) => (
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$crate::keyed::Column::with_children(vec![$($crate::core::Element::from($x)),+])
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);
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}
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320
widget/src/keyed/column.rs
Normal file
320
widget/src/keyed/column.rs
Normal file
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@ -0,0 +1,320 @@
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//! Distribute content vertically.
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use crate::core::event::{self, Event};
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget::tree::{self, Tree};
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use crate::core::widget::Operation;
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use crate::core::{
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Alignment, Clipboard, Element, Layout, Length, Padding, Pixels, Rectangle,
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Shell, Widget,
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};
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/// A container that distributes its contents vertically.
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#[allow(missing_debug_implementations)]
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pub struct Column<'a, Key, Message, Renderer = crate::Renderer>
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where
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Key: Copy + PartialEq,
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{
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spacing: f32,
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padding: Padding,
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width: Length,
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height: Length,
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max_width: f32,
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align_items: Alignment,
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keys: Vec<Key>,
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children: Vec<Element<'a, Message, Renderer>>,
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}
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impl<'a, Key, Message, Renderer> Column<'a, Key, Message, Renderer>
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where
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Key: Copy + PartialEq,
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{
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/// Creates an empty [`Column`].
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pub fn new() -> Self {
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Self::with_children(Vec::new())
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}
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/// Creates a [`Column`] with the given elements.
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pub fn with_children(
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children: impl IntoIterator<Item = (Key, Element<'a, Message, Renderer>)>,
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) -> Self {
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let (keys, children) = children.into_iter().fold(
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(Vec::new(), Vec::new()),
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|(mut keys, mut children), (key, child)| {
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keys.push(key);
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children.push(child);
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(keys, children)
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},
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);
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Column {
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spacing: 0.0,
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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max_width: f32::INFINITY,
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align_items: Alignment::Start,
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keys,
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children,
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}
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}
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/// Sets the vertical spacing _between_ elements.
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///
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/// Custom margins per element do not exist in iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
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self.spacing = amount.into().0;
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self
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}
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/// Sets the [`Padding`] of the [`Column`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the width of the [`Column`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Column`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the maximum width of the [`Column`].
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pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
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self.max_width = max_width.into().0;
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self
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}
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/// Sets the horizontal alignment of the contents of the [`Column`] .
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pub fn align_items(mut self, align: Alignment) -> Self {
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self.align_items = align;
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self
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}
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/// Adds an element to the [`Column`].
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pub fn push(
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mut self,
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key: Key,
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child: impl Into<Element<'a, Message, Renderer>>,
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) -> Self {
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self.keys.push(key);
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self.children.push(child.into());
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self
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}
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}
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impl<'a, Key, Message, Renderer> Default for Column<'a, Key, Message, Renderer>
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where
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Key: Copy + PartialEq,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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struct State<Key>
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where
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Key: Copy + PartialEq,
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{
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keys: Vec<Key>,
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}
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impl<'a, Key, Message, Renderer> Widget<Message, Renderer>
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for Column<'a, Key, Message, Renderer>
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where
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Renderer: crate::core::Renderer,
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Key: Copy + PartialEq + 'static,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State<Key>>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State {
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keys: self.keys.clone(),
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})
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}
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fn children(&self) -> Vec<Tree> {
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self.children.iter().map(Tree::new).collect()
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}
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fn diff(&self, tree: &mut Tree) {
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let Tree {
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state, children, ..
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} = tree;
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let state = state.downcast_mut::<State<Key>>();
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tree::diff_children_custom_with_search(
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children,
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&self.children,
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|tree, child| child.as_widget().diff(tree),
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|index| {
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self.keys.get(index).or_else(|| self.keys.last()).copied()
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!= Some(state.keys[index])
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},
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|child| Tree::new(child.as_widget()),
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);
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if state.keys != self.keys {
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state.keys = self.keys.clone();
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}
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits
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.max_width(self.max_width)
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.width(self.width)
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.height(self.height);
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layout::flex::resolve(
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layout::flex::Axis::Vertical,
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renderer,
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&limits,
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self.padding,
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self.spacing,
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self.align_items,
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&self.children,
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&mut tree.children,
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)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation<Message>,
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) {
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operation.container(None, layout.bounds(), &mut |operation| {
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self.children
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.for_each(|((child, state), layout)| {
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child
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.as_widget()
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.operate(state, layout, renderer, operation);
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})
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
renderer: &Renderer,
|
||||
clipboard: &mut dyn Clipboard,
|
||||
shell: &mut Shell<'_, Message>,
|
||||
viewport: &Rectangle,
|
||||
) -> event::Status {
|
||||
self.children
|
||||
.iter_mut()
|
||||
.zip(&mut tree.children)
|
||||
.zip(layout.children())
|
||||
.map(|((child, state), layout)| {
|
||||
child.as_widget_mut().on_event(
|
||||
state,
|
||||
event.clone(),
|
||||
layout,
|
||||
cursor,
|
||||
renderer,
|
||||
clipboard,
|
||||
shell,
|
||||
viewport,
|
||||
)
|
||||
})
|
||||
.fold(event::Status::Ignored, event::Status::merge)
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
viewport: &Rectangle,
|
||||
renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
self.children
|
||||
.iter()
|
||||
.zip(&tree.children)
|
||||
.zip(layout.children())
|
||||
.map(|((child, state), layout)| {
|
||||
child.as_widget().mouse_interaction(
|
||||
state, layout, cursor, viewport, renderer,
|
||||
)
|
||||
})
|
||||
.max()
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
renderer: &mut Renderer,
|
||||
theme: &Renderer::Theme,
|
||||
style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
cursor: mouse::Cursor,
|
||||
viewport: &Rectangle,
|
||||
) {
|
||||
for ((child, state), layout) in self
|
||||
.children
|
||||
.iter()
|
||||
.zip(&tree.children)
|
||||
.zip(layout.children())
|
||||
{
|
||||
child
|
||||
.as_widget()
|
||||
.draw(state, renderer, theme, style, layout, cursor, viewport);
|
||||
}
|
||||
}
|
||||
|
||||
fn overlay<'b>(
|
||||
&'b mut self,
|
||||
tree: &'b mut Tree,
|
||||
layout: Layout<'_>,
|
||||
renderer: &Renderer,
|
||||
) -> Option<overlay::Element<'b, Message, Renderer>> {
|
||||
overlay::from_children(&mut self.children, tree, layout, renderer)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Key, Message, Renderer> From<Column<'a, Key, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Key: Copy + PartialEq + 'static,
|
||||
Message: 'a,
|
||||
Renderer: crate::core::Renderer + 'a,
|
||||
{
|
||||
fn from(column: Column<'a, Key, Message, Renderer>) -> Self {
|
||||
Self::new(column)
|
||||
}
|
||||
}
|
||||
|
|
@ -29,6 +29,7 @@ pub mod button;
|
|||
pub mod checkbox;
|
||||
pub mod combo_box;
|
||||
pub mod container;
|
||||
pub mod keyed;
|
||||
pub mod overlay;
|
||||
pub mod pane_grid;
|
||||
pub mod pick_list;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue