Introduce Tag and State opaque types in iced_pure::widget::tree
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16 changed files with 101 additions and 197 deletions
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@ -1,4 +1,5 @@
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use crate::widget::{Tree, Widget};
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use crate::widget::tree::{self, Tree};
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use crate::widget::Widget;
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use iced_native::event::{self, Event};
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use iced_native::layout::{self, Layout};
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@ -6,8 +7,6 @@ use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::{Clipboard, Hasher, Length, Point, Rectangle, Shell};
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use std::any::{self, Any};
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pub struct Element<'a, Message, Renderer> {
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widget: Box<dyn Widget<Message, Renderer> + 'a>,
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}
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@ -66,22 +65,22 @@ where
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A: 'a,
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B: 'a,
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{
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fn tag(&self) -> any::TypeId {
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fn tag(&self) -> tree::Tag {
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self.widget.tag()
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}
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fn state(&self) -> Box<dyn Any> {
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fn state(&self) -> tree::State {
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self.widget.state()
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}
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fn children(&self) -> Vec<Tree> {
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self.widget.children()
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}
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fn diff(&self, tree: &mut Tree) {
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self.widget.diff(tree)
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}
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fn children_state(&self) -> Vec<Tree> {
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self.widget.children_state()
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}
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fn width(&self) -> Length {
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self.widget.width()
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}
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