Refactor image::Pipeline into prepare and render architecture

This commit is contained in:
Héctor Ramón Jiménez 2023-02-07 22:53:08 +01:00
parent 34c963f7b3
commit 363966ee9e
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GPG key ID: 140CC052C94F138E
4 changed files with 190 additions and 147 deletions

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@ -6,7 +6,7 @@ use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
use crate::Transformation;
use crate::{Buffer, Transformation};
use atlas::Atlas;
use iced_graphics::layer;
@ -34,15 +34,108 @@ pub struct Pipeline {
vector_cache: RefCell<vector::Cache<Atlas>>,
pipeline: wgpu::RenderPipeline,
uniforms: wgpu::Buffer,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
instances: wgpu::Buffer,
constants: wgpu::BindGroup,
sampler: wgpu::Sampler,
texture: wgpu::BindGroup,
texture_version: usize,
texture_layout: wgpu::BindGroupLayout,
texture_atlas: Atlas,
texture_layout: wgpu::BindGroupLayout,
constant_layout: wgpu::BindGroupLayout,
layers: Vec<Layer>,
prepare_layer: usize,
render_layer: usize,
}
#[derive(Debug)]
struct Layer {
uniforms: wgpu::Buffer,
constants: wgpu::BindGroup,
instances: Buffer<Instance>,
instance_count: usize,
}
impl Layer {
fn new(
device: &wgpu::Device,
constant_layout: &wgpu::BindGroupLayout,
sampler: &wgpu::Sampler,
) -> Self {
let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image uniforms buffer"),
size: mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image constants bind group"),
layout: &constant_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
wgpu::BufferBinding {
buffer: &uniforms,
offset: 0,
size: None,
},
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
],
});
let instances = Buffer::new(
device,
"iced_wgpu::image instance buffer",
Instance::INITIAL,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
);
Self {
uniforms,
constants,
instances,
instance_count: 0,
}
}
fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
instances: &[Instance],
transformation: Transformation,
) {
queue.write_buffer(
&self.uniforms,
0,
bytemuck::bytes_of(&Uniforms {
transform: transformation.into(),
}),
);
let _ = self.instances.resize(device, instances.len());
self.instances.write(queue, 0, instances);
self.instance_count = instances.len();
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..self.instance_count as u32,
);
}
}
impl Pipeline {
@ -86,35 +179,6 @@ impl Pipeline {
],
});
let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image uniforms buffer"),
size: mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image constants bind group"),
layout: &constant_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
wgpu::BufferBinding {
buffer: &uniforms_buffer,
offset: 0,
size: None,
},
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
],
});
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu::image texture atlas layout"),
@ -225,13 +289,6 @@ impl Pipeline {
usage: wgpu::BufferUsages::INDEX,
});
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image instance buffer"),
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let texture_atlas = Atlas::new(device);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
@ -253,15 +310,18 @@ impl Pipeline {
vector_cache: RefCell::new(vector::Cache::default()),
pipeline,
uniforms: uniforms_buffer,
vertices,
indices,
instances,
constants: constant_bind_group,
sampler,
texture,
texture_version: texture_atlas.layer_count(),
texture_layout,
texture_atlas,
texture_layout,
constant_layout,
layers: Vec::new(),
prepare_layer: 0,
render_layer: 0,
}
}
@ -281,17 +341,18 @@ impl Pipeline {
svg.viewport_dimensions()
}
pub fn draw(
pub fn prepare(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
images: &[layer::Image],
transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
_scale: f32,
) {
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Image", "PREPARE").entered();
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Image", "DRAW").entered();
@ -309,7 +370,7 @@ impl Pipeline {
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
&mut (device, encoder),
&mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
@ -336,7 +397,7 @@ impl Pipeline {
*color,
size,
_scale,
&mut (device, encoder),
&mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
@ -376,68 +437,27 @@ impl Pipeline {
self.texture_version = texture_version;
}
{
let mut uniforms_buffer = staging_belt.write_buffer(
encoder,
&self.uniforms,
0,
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
.unwrap(),
if self.layers.len() <= self.prepare_layer {
self.layers.push(Layer::new(
device,
);
uniforms_buffer.copy_from_slice(bytemuck::bytes_of(&Uniforms {
transform: transformation.into(),
}));
&self.constant_layout,
&self.sampler,
));
}
let mut i = 0;
let total = instances.len();
let layer = &mut self.layers[self.prepare_layer];
layer.prepare(device, queue, instances, transformation);
while i < total {
let end = (i + Instance::MAX).min(total);
let amount = end - i;
let mut instances_buffer = staging_belt.write_buffer(
encoder,
&self.instances,
0,
wgpu::BufferSize::new(
(amount * std::mem::size_of::<Instance>()) as u64,
)
.unwrap(),
device,
);
instances_buffer.copy_from_slice(bytemuck::cast_slice(
&instances[i..i + amount],
));
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::image render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
},
)],
depth_stencil_attachment: None,
});
self.prepare_layer += 1;
}
pub fn render<'a>(
&'a mut self,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(self.render_layer) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,
@ -446,30 +466,37 @@ impl Pipeline {
bounds.height,
);
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..amount as u32,
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
i += Instance::MAX;
layer.render(render_pass);
self.render_layer += 1;
}
}
pub fn trim_cache(
pub fn end_frame(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
) {
#[cfg(feature = "image")]
self.raster_cache
.borrow_mut()
.trim(&mut self.texture_atlas, &mut (device, encoder));
.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
#[cfg(feature = "svg")]
self.vector_cache
.borrow_mut()
.trim(&mut self.texture_atlas, &mut (device, encoder));
.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
self.prepare_layer = 0;
self.render_layer = 0;
}
}
@ -507,7 +534,7 @@ struct Instance {
}
impl Instance {
pub const MAX: usize = 1_000;
pub const INITIAL: usize = 1_000;
}
#[repr(C)]