Refactor image::Pipeline into prepare and render architecture
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34c963f7b3
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4 changed files with 190 additions and 147 deletions
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@ -6,7 +6,7 @@ use iced_graphics::image::raster;
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#[cfg(feature = "svg")]
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use iced_graphics::image::vector;
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use crate::Transformation;
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use crate::{Buffer, Transformation};
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use atlas::Atlas;
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use iced_graphics::layer;
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@ -34,15 +34,108 @@ pub struct Pipeline {
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vector_cache: RefCell<vector::Cache<Atlas>>,
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pipeline: wgpu::RenderPipeline,
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uniforms: wgpu::Buffer,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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sampler: wgpu::Sampler,
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_layout: wgpu::BindGroupLayout,
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texture_atlas: Atlas,
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texture_layout: wgpu::BindGroupLayout,
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constant_layout: wgpu::BindGroupLayout,
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layers: Vec<Layer>,
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prepare_layer: usize,
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render_layer: usize,
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}
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#[derive(Debug)]
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struct Layer {
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uniforms: wgpu::Buffer,
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constants: wgpu::BindGroup,
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instances: Buffer<Instance>,
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instance_count: usize,
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}
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impl Layer {
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fn new(
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device: &wgpu::Device,
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constant_layout: &wgpu::BindGroupLayout,
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sampler: &wgpu::Sampler,
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) -> Self {
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let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu::image constants bind group"),
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layout: &constant_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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wgpu::BufferBinding {
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buffer: &uniforms,
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offset: 0,
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size: None,
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},
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),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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],
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});
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let instances = Buffer::new(
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device,
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"iced_wgpu::image instance buffer",
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Instance::INITIAL,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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uniforms,
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constants,
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instances,
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instance_count: 0,
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}
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}
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fn prepare(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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instances: &[Instance],
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transformation: Transformation,
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) {
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queue.write_buffer(
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&self.uniforms,
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0,
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bytemuck::bytes_of(&Uniforms {
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transform: transformation.into(),
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}),
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);
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let _ = self.instances.resize(device, instances.len());
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self.instances.write(queue, 0, instances);
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self.instance_count = instances.len();
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}
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fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..self.instance_count as u32,
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);
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}
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}
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impl Pipeline {
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@ -86,35 +179,6 @@ impl Pipeline {
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],
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});
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let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu::image constants bind group"),
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layout: &constant_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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wgpu::BufferBinding {
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buffer: &uniforms_buffer,
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offset: 0,
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size: None,
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},
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),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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],
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});
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("iced_wgpu::image texture atlas layout"),
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@ -225,13 +289,6 @@ impl Pipeline {
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usage: wgpu::BufferUsages::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image instance buffer"),
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let texture_atlas = Atlas::new(device);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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@ -253,15 +310,18 @@ impl Pipeline {
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vector_cache: RefCell::new(vector::Cache::default()),
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pipeline,
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uniforms: uniforms_buffer,
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vertices,
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indices,
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instances,
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constants: constant_bind_group,
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sampler,
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texture,
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texture_version: texture_atlas.layer_count(),
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texture_layout,
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texture_atlas,
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texture_layout,
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constant_layout,
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layers: Vec::new(),
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prepare_layer: 0,
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render_layer: 0,
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}
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}
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@ -281,17 +341,18 @@ impl Pipeline {
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svg.viewport_dimensions()
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}
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pub fn draw(
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pub fn prepare(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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images: &[layer::Image],
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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_scale: f32,
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) {
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#[cfg(feature = "tracing")]
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let _ = info_span!("Wgpu::Image", "PREPARE").entered();
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#[cfg(feature = "tracing")]
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let _ = info_span!("Wgpu::Image", "DRAW").entered();
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@ -309,7 +370,7 @@ impl Pipeline {
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layer::Image::Raster { handle, bounds } => {
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if let Some(atlas_entry) = raster_cache.upload(
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handle,
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&mut (device, encoder),
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&mut (device, queue, encoder),
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&mut self.texture_atlas,
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) {
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add_instances(
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@ -336,7 +397,7 @@ impl Pipeline {
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*color,
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size,
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_scale,
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&mut (device, encoder),
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&mut (device, queue, encoder),
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&mut self.texture_atlas,
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) {
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add_instances(
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@ -376,68 +437,27 @@ impl Pipeline {
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self.texture_version = texture_version;
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}
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{
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let mut uniforms_buffer = staging_belt.write_buffer(
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encoder,
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&self.uniforms,
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0,
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wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
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.unwrap(),
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if self.layers.len() <= self.prepare_layer {
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self.layers.push(Layer::new(
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device,
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);
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uniforms_buffer.copy_from_slice(bytemuck::bytes_of(&Uniforms {
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transform: transformation.into(),
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}));
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&self.constant_layout,
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&self.sampler,
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));
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}
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let mut i = 0;
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let total = instances.len();
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let layer = &mut self.layers[self.prepare_layer];
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layer.prepare(device, queue, instances, transformation);
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while i < total {
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let end = (i + Instance::MAX).min(total);
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let amount = end - i;
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let mut instances_buffer = staging_belt.write_buffer(
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encoder,
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&self.instances,
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0,
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wgpu::BufferSize::new(
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(amount * std::mem::size_of::<Instance>()) as u64,
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)
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.unwrap(),
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device,
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);
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instances_buffer.copy_from_slice(bytemuck::cast_slice(
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&instances[i..i + amount],
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));
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::image render pass"),
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color_attachments: &[Some(
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wgpu::RenderPassColorAttachment {
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view: target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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},
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},
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)],
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depth_stencil_attachment: None,
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});
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self.prepare_layer += 1;
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}
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pub fn render<'a>(
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&'a mut self,
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bounds: Rectangle<u32>,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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if let Some(layer) = self.layers.get(self.render_layer) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.set_scissor_rect(
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bounds.x,
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@ -446,30 +466,37 @@ impl Pipeline {
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bounds.height,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..amount as u32,
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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i += Instance::MAX;
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layer.render(render_pass);
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self.render_layer += 1;
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}
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}
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pub fn trim_cache(
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pub fn end_frame(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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) {
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#[cfg(feature = "image")]
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self.raster_cache
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.borrow_mut()
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.trim(&mut self.texture_atlas, &mut (device, encoder));
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.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
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#[cfg(feature = "svg")]
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self.vector_cache
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.borrow_mut()
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.trim(&mut self.texture_atlas, &mut (device, encoder));
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.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
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self.prepare_layer = 0;
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self.render_layer = 0;
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}
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}
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@ -507,7 +534,7 @@ struct Instance {
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}
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impl Instance {
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pub const MAX: usize = 1_000;
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pub const INITIAL: usize = 1_000;
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}
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#[repr(C)]
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