Implement composable, type-safe renderer fallback
This commit is contained in:
parent
7e4ae8450e
commit
3645d34d6a
35 changed files with 1474 additions and 1210 deletions
|
|
@ -2,6 +2,7 @@
|
|||
use crate::core::image;
|
||||
use crate::core::svg;
|
||||
use crate::core::Size;
|
||||
use crate::Mesh;
|
||||
|
||||
use std::borrow::Cow;
|
||||
|
||||
|
|
@ -10,7 +11,7 @@ use std::borrow::Cow;
|
|||
/// [`Renderer`]: crate::Renderer
|
||||
pub trait Backend {
|
||||
/// The custom kind of primitives this [`Backend`] supports.
|
||||
type Primitive;
|
||||
type Primitive: TryFrom<Mesh, Error = &'static str>;
|
||||
}
|
||||
|
||||
/// A graphics backend that supports text rendering.
|
||||
|
|
|
|||
|
|
@ -14,11 +14,277 @@ pub use text::Text;
|
|||
|
||||
pub use crate::gradient::{self, Gradient};
|
||||
|
||||
use crate::core::{Point, Radians, Rectangle, Size, Vector};
|
||||
use crate::Primitive;
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::sync::Arc;
|
||||
|
||||
pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
renderer.new_frame(size)
|
||||
}
|
||||
|
||||
/// A renderer capable of drawing some [`Self::Geometry`].
|
||||
pub trait Renderer: crate::core::Renderer {
|
||||
/// The kind of geometry this renderer can draw.
|
||||
type Geometry;
|
||||
type Geometry: Geometry;
|
||||
|
||||
/// Draws the given layers of [`Self::Geometry`].
|
||||
fn draw(&mut self, layers: Vec<Self::Geometry>);
|
||||
/// The kind of [`Frame`] this renderer supports.
|
||||
type Frame: Frame<Geometry = Self::Geometry>;
|
||||
|
||||
fn new_frame(&self, size: Size) -> Self::Frame;
|
||||
|
||||
/// Draws the given [`Self::Geometry`].
|
||||
fn draw_geometry(&mut self, geometry: Self::Geometry);
|
||||
}
|
||||
|
||||
pub trait Backend {
|
||||
/// The kind of [`Frame`] this backend supports.
|
||||
type Frame: Frame;
|
||||
|
||||
fn new_frame(&self, size: Size) -> Self::Frame;
|
||||
}
|
||||
|
||||
pub trait Frame: Sized + Into<Self::Geometry> {
|
||||
/// The kind of geometry this frame can draw.
|
||||
type Geometry: Geometry;
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
fn width(&self) -> f32;
|
||||
|
||||
/// Returns the height of the [`Frame`].
|
||||
fn height(&self) -> f32;
|
||||
|
||||
/// Returns the dimensions of the [`Frame`].
|
||||
fn size(&self) -> Size;
|
||||
|
||||
/// Returns the coordinate of the center of the [`Frame`].
|
||||
fn center(&self) -> Point;
|
||||
|
||||
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
|
||||
/// provided style.
|
||||
fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
|
||||
|
||||
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
|
||||
/// its `Size` on the [`Frame`] by filling it with the provided style.
|
||||
fn fill_rectangle(
|
||||
&mut self,
|
||||
top_left: Point,
|
||||
size: Size,
|
||||
fill: impl Into<Fill>,
|
||||
);
|
||||
|
||||
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
|
||||
/// provided style.
|
||||
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
|
||||
|
||||
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
|
||||
/// them with the given color.
|
||||
///
|
||||
/// __Warning:__ Text currently does not work well with rotations and scale
|
||||
/// transforms! The position will be correctly transformed, but the
|
||||
/// resulting glyphs will not be rotated or scaled properly.
|
||||
///
|
||||
/// Additionally, all text will be rendered on top of all the layers of
|
||||
/// a `Canvas`. Therefore, it is currently only meant to be used for
|
||||
/// overlays, which is the most common use case.
|
||||
///
|
||||
/// Support for vectorial text is planned, and should address all these
|
||||
/// limitations.
|
||||
fn fill_text(&mut self, text: impl Into<Text>);
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
/// drawing operations, restoring the transform afterwards.
|
||||
///
|
||||
/// This method is useful to compose transforms and perform drawing
|
||||
/// operations in different coordinate systems.
|
||||
#[inline]
|
||||
fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
self.push_transform();
|
||||
|
||||
let result = f(self);
|
||||
|
||||
self.pop_transform();
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Pushes the current transform in the transform stack.
|
||||
fn push_transform(&mut self);
|
||||
|
||||
/// Pops a transform from the transform stack and sets it as the current transform.
|
||||
fn pop_transform(&mut self);
|
||||
|
||||
/// Executes the given drawing operations within a [`Rectangle`] region,
|
||||
/// clipping any geometry that overflows its bounds. Any transformations
|
||||
/// performed are local to the provided closure.
|
||||
///
|
||||
/// This method is useful to perform drawing operations that need to be
|
||||
/// clipped.
|
||||
#[inline]
|
||||
fn with_clip<R>(
|
||||
&mut self,
|
||||
region: Rectangle,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> R {
|
||||
let mut frame = self.draft(region.size());
|
||||
|
||||
let result = f(&mut frame);
|
||||
|
||||
let origin = Point::new(region.x, region.y);
|
||||
|
||||
self.paste(frame, origin);
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Creates a new [`Frame`] with the given [`Size`].
|
||||
///
|
||||
/// Draw its contents back to this [`Frame`] with [`paste`].
|
||||
///
|
||||
/// [`paste`]: Self::paste
|
||||
fn draft(&mut self, size: Size) -> Self;
|
||||
|
||||
/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
|
||||
fn paste(&mut self, frame: Self, at: Point);
|
||||
|
||||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
fn translate(&mut self, translation: Vector);
|
||||
|
||||
/// Applies a rotation in radians to the current transform of the [`Frame`].
|
||||
fn rotate(&mut self, angle: impl Into<Radians>);
|
||||
|
||||
/// Applies a uniform scaling to the current transform of the [`Frame`].
|
||||
fn scale(&mut self, scale: impl Into<f32>);
|
||||
|
||||
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
|
||||
fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
|
||||
}
|
||||
|
||||
pub trait Geometry: Sized {
|
||||
type Cache;
|
||||
|
||||
fn load(cache: &Self::Cache) -> Self;
|
||||
|
||||
fn cache(self) -> Self::Cache;
|
||||
}
|
||||
|
||||
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
|
||||
///
|
||||
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
|
||||
/// change or it is explicitly cleared.
|
||||
pub struct Cache<Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
state: RefCell<State<Renderer::Geometry>>,
|
||||
}
|
||||
|
||||
impl<Renderer> Cache<Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
/// Creates a new empty [`Cache`].
|
||||
pub fn new() -> Self {
|
||||
Cache {
|
||||
state: RefCell::new(State::Empty),
|
||||
}
|
||||
}
|
||||
|
||||
/// Clears the [`Cache`], forcing a redraw the next time it is used.
|
||||
pub fn clear(&self) {
|
||||
*self.state.borrow_mut() = State::Empty;
|
||||
}
|
||||
|
||||
/// Draws [`Geometry`] using the provided closure and stores it in the
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// The closure will only be called when
|
||||
/// - the bounds have changed since the previous draw call.
|
||||
/// - the [`Cache`] is empty or has been explicitly cleared.
|
||||
///
|
||||
/// Otherwise, the previously stored [`Geometry`] will be returned. The
|
||||
/// [`Cache`] is not cleared in this case. In other words, it will keep
|
||||
/// returning the stored [`Geometry`] if needed.
|
||||
pub fn draw(
|
||||
&self,
|
||||
renderer: &Renderer,
|
||||
bounds: Size,
|
||||
draw_fn: impl FnOnce(&mut Renderer::Frame),
|
||||
) -> Renderer::Geometry {
|
||||
use std::ops::Deref;
|
||||
|
||||
if let State::Filled {
|
||||
bounds: cached_bounds,
|
||||
geometry,
|
||||
} = self.state.borrow().deref()
|
||||
{
|
||||
if *cached_bounds == bounds {
|
||||
return Geometry::load(geometry);
|
||||
}
|
||||
}
|
||||
|
||||
let mut frame = frame(renderer, bounds);
|
||||
draw_fn(&mut frame);
|
||||
|
||||
let geometry = frame.into().cache();
|
||||
let result = Geometry::load(&geometry);
|
||||
|
||||
*self.state.borrow_mut() = State::Filled { bounds, geometry };
|
||||
|
||||
result
|
||||
}
|
||||
}
|
||||
|
||||
impl<Renderer> std::fmt::Debug for Cache<Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
let state = self.state.borrow();
|
||||
|
||||
match *state {
|
||||
State::Empty => write!(f, "Cache::Empty"),
|
||||
State::Filled { bounds, .. } => {
|
||||
write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<Renderer> Default for Cache<Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
enum State<Geometry>
|
||||
where
|
||||
Geometry: self::Geometry,
|
||||
{
|
||||
Empty,
|
||||
Filled {
|
||||
bounds: Size,
|
||||
geometry: Geometry::Cache,
|
||||
},
|
||||
}
|
||||
|
||||
impl<T> Geometry for Primitive<T> {
|
||||
type Cache = Arc<Self>;
|
||||
|
||||
fn load(cache: &Arc<Self>) -> Self {
|
||||
Self::Cache {
|
||||
content: cache.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
fn cache(self) -> Arc<Self> {
|
||||
Arc::new(self)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@
|
|||
)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![deny(
|
||||
missing_debug_implementations,
|
||||
missing_docs,
|
||||
// missing_debug_implementations,
|
||||
// missing_docs,
|
||||
unsafe_code,
|
||||
unused_results,
|
||||
rustdoc::broken_intra_doc_links
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
//! Draw triangles!
|
||||
use crate::color;
|
||||
use crate::core::{Rectangle, Size};
|
||||
use crate::core::{self, Rectangle, Size};
|
||||
use crate::gradient;
|
||||
use crate::Damage;
|
||||
|
||||
|
|
@ -74,3 +74,7 @@ pub struct GradientVertex2D {
|
|||
/// The packed vertex data of the gradient.
|
||||
pub gradient: gradient::Packed,
|
||||
}
|
||||
|
||||
pub trait Renderer: core::Renderer {
|
||||
fn draw_mesh(&mut self, mesh: Mesh);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,8 +8,9 @@ use crate::core::text::Text;
|
|||
use crate::core::{
|
||||
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
|
||||
};
|
||||
use crate::mesh;
|
||||
use crate::text;
|
||||
use crate::Primitive;
|
||||
use crate::{Mesh, Primitive};
|
||||
|
||||
use std::borrow::Cow;
|
||||
|
||||
|
|
@ -20,6 +21,7 @@ pub struct Renderer<B: Backend> {
|
|||
default_font: Font,
|
||||
default_text_size: Pixels,
|
||||
primitives: Vec<Primitive<B::Primitive>>,
|
||||
stack: Vec<Vec<Primitive<B::Primitive>>>,
|
||||
}
|
||||
|
||||
impl<B: Backend> Renderer<B> {
|
||||
|
|
@ -34,6 +36,7 @@ impl<B: Backend> Renderer<B> {
|
|||
default_font,
|
||||
default_text_size,
|
||||
primitives: Vec::new(),
|
||||
stack: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -56,59 +59,45 @@ impl<B: Backend> Renderer<B> {
|
|||
f(&mut self.backend, &self.primitives)
|
||||
}
|
||||
|
||||
/// Starts recording a new layer.
|
||||
pub fn start_layer(&mut self) -> Vec<Primitive<B::Primitive>> {
|
||||
std::mem::take(&mut self.primitives)
|
||||
}
|
||||
|
||||
/// Ends the recording of a layer.
|
||||
pub fn end_layer(
|
||||
#[cfg(feature = "geometry")]
|
||||
pub fn draw_geometry<Geometry>(
|
||||
&mut self,
|
||||
primitives: Vec<Primitive<B::Primitive>>,
|
||||
bounds: Rectangle,
|
||||
) {
|
||||
let layer = std::mem::replace(&mut self.primitives, primitives);
|
||||
|
||||
self.primitives.push(Primitive::group(layer).clip(bounds));
|
||||
}
|
||||
|
||||
/// Starts recording a translation.
|
||||
pub fn start_transformation(&mut self) -> Vec<Primitive<B::Primitive>> {
|
||||
std::mem::take(&mut self.primitives)
|
||||
}
|
||||
|
||||
/// Ends the recording of a translation.
|
||||
pub fn end_transformation(
|
||||
&mut self,
|
||||
primitives: Vec<Primitive<B::Primitive>>,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let layer = std::mem::replace(&mut self.primitives, primitives);
|
||||
|
||||
self.primitives
|
||||
.push(Primitive::group(layer).transform(transformation));
|
||||
layers: impl IntoIterator<Item = Geometry>,
|
||||
) where
|
||||
Geometry: Into<Primitive<B::Primitive>>,
|
||||
{
|
||||
for layer in layers {
|
||||
self.draw_primitive(layer.into());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> iced_core::Renderer for Renderer<B> {
|
||||
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
|
||||
let current = self.start_layer();
|
||||
|
||||
f(self);
|
||||
|
||||
self.end_layer(current, bounds);
|
||||
fn start_layer(&mut self) {
|
||||
self.stack.push(std::mem::take(&mut self.primitives));
|
||||
}
|
||||
|
||||
fn with_transformation(
|
||||
&mut self,
|
||||
transformation: Transformation,
|
||||
f: impl FnOnce(&mut Self),
|
||||
) {
|
||||
let current = self.start_transformation();
|
||||
fn end_layer(&mut self, bounds: Rectangle) {
|
||||
let layer = std::mem::replace(
|
||||
&mut self.primitives,
|
||||
self.stack.pop().expect("a layer should be recording"),
|
||||
);
|
||||
|
||||
f(self);
|
||||
self.primitives.push(Primitive::group(layer).clip(bounds));
|
||||
}
|
||||
|
||||
self.end_transformation(current, transformation);
|
||||
fn start_transformation(&mut self) {
|
||||
self.stack.push(std::mem::take(&mut self.primitives));
|
||||
}
|
||||
|
||||
fn end_transformation(&mut self, transformation: Transformation) {
|
||||
let layer = std::mem::replace(
|
||||
&mut self.primitives,
|
||||
self.stack.pop().expect("a layer should be recording"),
|
||||
);
|
||||
|
||||
self.primitives
|
||||
.push(Primitive::group(layer).transform(transformation));
|
||||
}
|
||||
|
||||
fn fill_quad(
|
||||
|
|
@ -250,3 +239,34 @@ where
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl<B: Backend> mesh::Renderer for Renderer<B> {
|
||||
fn draw_mesh(&mut self, mesh: Mesh) {
|
||||
match B::Primitive::try_from(mesh) {
|
||||
Ok(primitive) => {
|
||||
self.draw_primitive(Primitive::Custom(primitive));
|
||||
}
|
||||
Err(error) => {
|
||||
log::warn!("mesh primitive could not be drawn: {error:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "geometry")]
|
||||
impl<B> crate::geometry::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + crate::geometry::Backend,
|
||||
B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
|
||||
{
|
||||
type Frame = B::Frame;
|
||||
type Geometry = Primitive<B::Primitive>;
|
||||
|
||||
fn new_frame(&self, size: Size) -> Self::Frame {
|
||||
self.backend.new_frame(size)
|
||||
}
|
||||
|
||||
fn draw_geometry(&mut self, geometry: Self::Geometry) {
|
||||
self.draw_primitive(geometry);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue