Implement composable, type-safe renderer fallback
This commit is contained in:
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7e4ae8450e
commit
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35 changed files with 1474 additions and 1210 deletions
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@ -1,300 +1 @@
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use crate::core::Color;
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use crate::graphics::compositor::{Information, SurfaceError, Window};
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use crate::graphics::{Error, Viewport};
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use crate::{Renderer, Settings};
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use std::env;
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use std::future::Future;
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pub enum Compositor {
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TinySkia(iced_tiny_skia::window::Compositor),
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#[cfg(feature = "wgpu")]
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Wgpu(iced_wgpu::window::Compositor),
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#[cfg(feature = "custom")]
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Custom(Box<dyn crate::custom::Compositor>),
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}
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pub enum Surface {
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TinySkia(iced_tiny_skia::window::Surface),
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#[cfg(feature = "wgpu")]
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Wgpu(iced_wgpu::window::Surface<'static>),
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#[cfg(feature = "custom")]
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Custom(Box<dyn crate::custom::Surface>),
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}
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impl crate::graphics::Compositor for Compositor {
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type Settings = Settings;
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type Renderer = Renderer;
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type Surface = Surface;
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fn new<W: Window + Clone>(
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settings: Self::Settings,
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compatible_window: W,
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) -> impl Future<Output = Result<Self, Error>> {
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let candidates =
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Candidate::list_from_env().unwrap_or(Candidate::default_list());
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async move {
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let mut error = Error::GraphicsAdapterNotFound;
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for candidate in candidates {
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match candidate.build(settings, compatible_window.clone()).await
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{
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Ok(compositor) => return Ok(compositor),
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Err(new_error) => {
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error = new_error;
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}
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}
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}
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Err(error)
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}
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}
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fn create_renderer(&self) -> Self::Renderer {
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match self {
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Compositor::TinySkia(compositor) => {
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Renderer::TinySkia(compositor.create_renderer())
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}
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#[cfg(feature = "wgpu")]
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Compositor::Wgpu(compositor) => {
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Renderer::Wgpu(compositor.create_renderer())
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}
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#[cfg(feature = "custom")]
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Compositor::Custom(compositor) => {
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Renderer::Custom(compositor.create_renderer())
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}
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}
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}
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fn create_surface<W: Window + Clone>(
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&mut self,
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window: W,
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width: u32,
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height: u32,
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) -> Surface {
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match self {
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Self::TinySkia(compositor) => Surface::TinySkia(
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compositor.create_surface(window, width, height),
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),
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#[cfg(feature = "wgpu")]
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Self::Wgpu(compositor) => {
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Surface::Wgpu(compositor.create_surface(window, width, height))
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}
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#[cfg(feature = "custom")]
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Self::Custom(compositor) => Surface::Custom(
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compositor.create_surface(Box::new(window), width, height),
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),
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}
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}
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fn configure_surface(
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&mut self,
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surface: &mut Surface,
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width: u32,
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height: u32,
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) {
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match (self, surface) {
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(Self::TinySkia(compositor), Surface::TinySkia(surface)) => {
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compositor.configure_surface(surface, width, height);
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}
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#[cfg(feature = "wgpu")]
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(Self::Wgpu(compositor), Surface::Wgpu(surface)) => {
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compositor.configure_surface(surface, width, height);
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}
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#[cfg(feature = "custom")]
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(Self::Custom(compositor), Surface::Custom(surface)) => {
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compositor.configure_surface(surface.as_mut(), width, height);
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}
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#[allow(unreachable_patterns)]
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_ => panic!(
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"The provided surface is not compatible with the compositor."
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),
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}
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}
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fn fetch_information(&self) -> Information {
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match self {
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Self::TinySkia(compositor) => compositor.fetch_information(),
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#[cfg(feature = "wgpu")]
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Self::Wgpu(compositor) => compositor.fetch_information(),
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#[cfg(feature = "custom")]
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Self::Custom(compositor) => compositor.fetch_information(),
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}
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}
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fn present<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), SurfaceError> {
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match (self, renderer, surface) {
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(
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Self::TinySkia(_compositor),
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crate::Renderer::TinySkia(renderer),
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Surface::TinySkia(surface),
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) => renderer.with_primitives(|backend, primitives| {
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iced_tiny_skia::window::compositor::present(
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backend,
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surface,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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}),
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#[cfg(feature = "wgpu")]
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(
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Self::Wgpu(compositor),
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crate::Renderer::Wgpu(renderer),
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Surface::Wgpu(surface),
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) => renderer.with_primitives(|backend, primitives| {
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iced_wgpu::window::compositor::present(
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compositor,
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backend,
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surface,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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}),
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#[cfg(feature = "custom")]
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(
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Self::Custom(compositor),
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crate::Renderer::Custom(renderer),
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Surface::Custom(surface),
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) => renderer.present(
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surface.as_mut(),
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viewport,
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background_color,
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compositor.as_mut(),
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),
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#[allow(unreachable_patterns)]
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_ => panic!(
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"The provided renderer or surface are not compatible \
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with the compositor."
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),
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}
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}
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fn screenshot<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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match (self, renderer, surface) {
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(
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Self::TinySkia(_compositor),
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Renderer::TinySkia(renderer),
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Surface::TinySkia(surface),
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) => renderer.with_primitives(|backend, primitives| {
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iced_tiny_skia::window::compositor::screenshot(
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surface,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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}),
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#[cfg(feature = "wgpu")]
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(
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Self::Wgpu(compositor),
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Renderer::Wgpu(renderer),
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Surface::Wgpu(_),
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) => renderer.with_primitives(|backend, primitives| {
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iced_wgpu::window::compositor::screenshot(
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compositor,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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}),
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#[allow(unreachable_patterns)]
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_ => panic!(
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"The provided renderer or backend are not compatible \
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with the compositor."
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),
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}
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}
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}
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enum Candidate {
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Wgpu,
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TinySkia,
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}
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impl Candidate {
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fn default_list() -> Vec<Self> {
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vec![
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#[cfg(feature = "wgpu")]
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Self::Wgpu,
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Self::TinySkia,
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]
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}
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fn list_from_env() -> Option<Vec<Self>> {
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let backends = env::var("ICED_BACKEND").ok()?;
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Some(
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backends
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.split(',')
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.map(str::trim)
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.map(|backend| match backend {
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"wgpu" => Self::Wgpu,
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"tiny-skia" => Self::TinySkia,
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_ => panic!("unknown backend value: \"{backend}\""),
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})
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.collect(),
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)
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}
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async fn build<W: Window>(
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self,
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settings: Settings,
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_compatible_window: W,
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) -> Result<Compositor, Error> {
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match self {
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Self::TinySkia => {
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let compositor = iced_tiny_skia::window::compositor::new(
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iced_tiny_skia::Settings {
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default_font: settings.default_font,
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default_text_size: settings.default_text_size,
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},
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_compatible_window,
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);
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Ok(Compositor::TinySkia(compositor))
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}
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#[cfg(feature = "wgpu")]
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Self::Wgpu => {
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let compositor = iced_wgpu::window::compositor::new(
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iced_wgpu::Settings {
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default_font: settings.default_font,
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default_text_size: settings.default_text_size,
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antialiasing: settings.antialiasing,
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..iced_wgpu::Settings::from_env()
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},
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_compatible_window,
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)
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.await?;
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Ok(Compositor::Wgpu(compositor))
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}
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#[cfg(not(feature = "wgpu"))]
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Self::Wgpu => {
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panic!("`wgpu` feature was not enabled in `iced_renderer`")
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}
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}
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}
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}
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@ -94,8 +94,6 @@ pub trait Renderer {
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#[cfg(feature = "geometry")]
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pub trait Frame: std::any::Any {
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fn new(&self, size: Size) -> Box<dyn Frame>;
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fn width(&self) -> f32;
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fn height(&self) -> f32;
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@ -108,7 +106,7 @@ pub trait Frame: std::any::Any {
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fn fill_rectangle(&mut self, top_left: Point, size: Size, fill: Fill);
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fn stroke<'a>(&mut self, path: &Path, stroke: Stroke<'a>);
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fn stroke(&mut self, path: &Path, stroke: Stroke<'_>);
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fn fill_text(&mut self, text: geometry::Text);
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562
renderer/src/fallback.rs
Normal file
562
renderer/src/fallback.rs
Normal file
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@ -0,0 +1,562 @@
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use crate::core::image;
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use crate::core::renderer;
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use crate::core::svg;
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use crate::core::{
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self, Background, Color, Point, Rectangle, Size, Transformation,
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};
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use crate::graphics;
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use crate::graphics::compositor;
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use crate::graphics::mesh;
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pub enum Renderer<L, R>
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where
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L: core::Renderer,
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R: core::Renderer,
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{
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Left(L),
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Right(R),
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}
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macro_rules! delegate {
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($renderer:expr, $name:ident, $body:expr) => {
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match $renderer {
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Self::Left($name) => $body,
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Self::Right($name) => $body,
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}
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};
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}
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impl<L, R> Renderer<L, R>
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where
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L: core::Renderer,
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R: core::Renderer,
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{
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#[cfg(feature = "geometry")]
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pub fn draw_geometry<Geometry>(
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&mut self,
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layers: impl IntoIterator<Item = Geometry>,
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) where
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L: graphics::geometry::Renderer,
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R: graphics::geometry::Renderer,
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Geometry: Into<geometry::Geometry<L::Geometry, R::Geometry>>,
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{
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use graphics::geometry::Renderer;
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for layer in layers {
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<Self as Renderer>::draw_geometry(self, layer.into());
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}
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}
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}
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impl<L, R> core::Renderer for Renderer<L, R>
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where
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L: core::Renderer,
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R: core::Renderer,
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{
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fn fill_quad(
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&mut self,
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quad: renderer::Quad,
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background: impl Into<Background>,
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) {
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delegate!(self, renderer, renderer.fill_quad(quad, background.into()));
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}
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fn clear(&mut self) {
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delegate!(self, renderer, renderer.clear());
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}
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fn start_layer(&mut self) {
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delegate!(self, renderer, renderer.start_layer());
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}
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fn end_layer(&mut self, bounds: Rectangle) {
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delegate!(self, renderer, renderer.end_layer(bounds));
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}
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fn start_transformation(&mut self) {
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delegate!(self, renderer, renderer.start_transformation());
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}
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fn end_transformation(&mut self, transformation: Transformation) {
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delegate!(self, renderer, renderer.end_transformation(transformation));
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}
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}
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impl<L, R> core::text::Renderer for Renderer<L, R>
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where
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L: core::text::Renderer,
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R: core::text::Renderer<
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Font = L::Font,
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Paragraph = L::Paragraph,
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Editor = L::Editor,
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>,
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{
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type Font = L::Font;
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type Paragraph = L::Paragraph;
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type Editor = L::Editor;
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const ICON_FONT: Self::Font = L::ICON_FONT;
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const CHECKMARK_ICON: char = L::CHECKMARK_ICON;
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const ARROW_DOWN_ICON: char = L::ARROW_DOWN_ICON;
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fn default_font(&self) -> Self::Font {
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delegate!(self, renderer, renderer.default_font())
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}
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fn default_size(&self) -> core::Pixels {
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delegate!(self, renderer, renderer.default_size())
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}
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fn load_font(&mut self, font: std::borrow::Cow<'static, [u8]>) {
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delegate!(self, renderer, renderer.load_font(font));
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}
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fn fill_paragraph(
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&mut self,
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text: &Self::Paragraph,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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) {
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delegate!(
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self,
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renderer,
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renderer.fill_paragraph(text, position, color, clip_bounds)
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);
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}
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fn fill_editor(
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&mut self,
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editor: &Self::Editor,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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) {
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delegate!(
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self,
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renderer,
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renderer.fill_editor(editor, position, color, clip_bounds)
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);
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}
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fn fill_text(
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&mut self,
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text: core::Text<'_, Self::Font>,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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) {
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delegate!(
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self,
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renderer,
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renderer.fill_text(text, position, color, clip_bounds)
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);
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}
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}
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impl<L, R> image::Renderer for Renderer<L, R>
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where
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L: image::Renderer,
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R: image::Renderer<Handle = L::Handle>,
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{
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type Handle = L::Handle;
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fn measure_image(&self, handle: &Self::Handle) -> Size<u32> {
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delegate!(self, renderer, renderer.measure_image(handle))
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}
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fn draw_image(
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&mut self,
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handle: Self::Handle,
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filter_method: image::FilterMethod,
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bounds: Rectangle,
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) {
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delegate!(
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self,
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renderer,
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renderer.draw_image(handle, filter_method, bounds)
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);
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}
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}
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impl<L, R> svg::Renderer for Renderer<L, R>
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where
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L: svg::Renderer,
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R: svg::Renderer,
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{
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fn measure_svg(&self, handle: &svg::Handle) -> Size<u32> {
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delegate!(self, renderer, renderer.measure_svg(handle))
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}
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fn draw_svg(
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&mut self,
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handle: svg::Handle,
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color: Option<Color>,
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bounds: Rectangle,
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) {
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delegate!(self, renderer, renderer.draw_svg(handle, color, bounds));
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}
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}
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impl<L, R> mesh::Renderer for Renderer<L, R>
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where
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L: mesh::Renderer,
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R: mesh::Renderer,
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{
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fn draw_mesh(&mut self, mesh: graphics::Mesh) {
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delegate!(self, renderer, renderer.draw_mesh(mesh));
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}
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}
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|
||||
pub enum Compositor<L, R>
|
||||
where
|
||||
L: graphics::Compositor,
|
||||
R: graphics::Compositor,
|
||||
{
|
||||
Left(L),
|
||||
Right(R),
|
||||
}
|
||||
|
||||
pub enum Surface<L, R> {
|
||||
Left(L),
|
||||
Right(R),
|
||||
}
|
||||
|
||||
impl<L, R> graphics::Compositor for Compositor<L, R>
|
||||
where
|
||||
L: graphics::Compositor,
|
||||
R: graphics::Compositor,
|
||||
L::Settings: From<crate::Settings>,
|
||||
R::Settings: From<crate::Settings>,
|
||||
{
|
||||
type Settings = crate::Settings;
|
||||
type Renderer = Renderer<L::Renderer, R::Renderer>;
|
||||
type Surface = Surface<L::Surface, R::Surface>;
|
||||
|
||||
async fn new<W: compositor::Window + Clone>(
|
||||
settings: Self::Settings,
|
||||
compatible_window: W,
|
||||
) -> Result<Self, graphics::Error> {
|
||||
if let Ok(left) = L::new(settings.into(), compatible_window.clone())
|
||||
.await
|
||||
.map(Self::Left)
|
||||
{
|
||||
return Ok(left);
|
||||
}
|
||||
|
||||
R::new(settings.into(), compatible_window)
|
||||
.await
|
||||
.map(Self::Right)
|
||||
}
|
||||
|
||||
fn create_renderer(&self) -> Self::Renderer {
|
||||
match self {
|
||||
Self::Left(compositor) => {
|
||||
Renderer::Left(compositor.create_renderer())
|
||||
}
|
||||
Self::Right(compositor) => {
|
||||
Renderer::Right(compositor.create_renderer())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn create_surface<W: compositor::Window + Clone>(
|
||||
&mut self,
|
||||
window: W,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Self::Surface {
|
||||
match self {
|
||||
Self::Left(compositor) => {
|
||||
Surface::Left(compositor.create_surface(window, width, height))
|
||||
}
|
||||
Self::Right(compositor) => {
|
||||
Surface::Right(compositor.create_surface(window, width, height))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_surface(
|
||||
&mut self,
|
||||
surface: &mut Self::Surface,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) {
|
||||
match (self, surface) {
|
||||
(Self::Left(compositor), Surface::Left(surface)) => {
|
||||
compositor.configure_surface(surface, width, height);
|
||||
}
|
||||
(Self::Right(compositor), Surface::Right(surface)) => {
|
||||
compositor.configure_surface(surface, width, height);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn fetch_information(&self) -> compositor::Information {
|
||||
delegate!(self, compositor, compositor.fetch_information())
|
||||
}
|
||||
|
||||
fn present<T: AsRef<str>>(
|
||||
&mut self,
|
||||
renderer: &mut Self::Renderer,
|
||||
surface: &mut Self::Surface,
|
||||
viewport: &graphics::Viewport,
|
||||
background_color: Color,
|
||||
overlay: &[T],
|
||||
) -> Result<(), compositor::SurfaceError> {
|
||||
match (self, renderer, surface) {
|
||||
(
|
||||
Self::Left(compositor),
|
||||
Renderer::Left(renderer),
|
||||
Surface::Left(surface),
|
||||
) => compositor.present(
|
||||
renderer,
|
||||
surface,
|
||||
viewport,
|
||||
background_color,
|
||||
overlay,
|
||||
),
|
||||
(
|
||||
Self::Right(compositor),
|
||||
Renderer::Right(renderer),
|
||||
Surface::Right(surface),
|
||||
) => compositor.present(
|
||||
renderer,
|
||||
surface,
|
||||
viewport,
|
||||
background_color,
|
||||
overlay,
|
||||
),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn screenshot<T: AsRef<str>>(
|
||||
&mut self,
|
||||
renderer: &mut Self::Renderer,
|
||||
surface: &mut Self::Surface,
|
||||
viewport: &graphics::Viewport,
|
||||
background_color: Color,
|
||||
overlay: &[T],
|
||||
) -> Vec<u8> {
|
||||
match (self, renderer, surface) {
|
||||
(
|
||||
Self::Left(compositor),
|
||||
Renderer::Left(renderer),
|
||||
Surface::Left(surface),
|
||||
) => compositor.screenshot(
|
||||
renderer,
|
||||
surface,
|
||||
viewport,
|
||||
background_color,
|
||||
overlay,
|
||||
),
|
||||
(
|
||||
Self::Right(compositor),
|
||||
Renderer::Right(renderer),
|
||||
Surface::Right(surface),
|
||||
) => compositor.screenshot(
|
||||
renderer,
|
||||
surface,
|
||||
viewport,
|
||||
background_color,
|
||||
overlay,
|
||||
),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
impl<L, R> iced_wgpu::primitive::pipeline::Renderer for Renderer<L, R>
|
||||
where
|
||||
L: iced_wgpu::primitive::pipeline::Renderer,
|
||||
R: core::Renderer,
|
||||
{
|
||||
fn draw_pipeline_primitive(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
primitive: impl iced_wgpu::primitive::pipeline::Primitive,
|
||||
) {
|
||||
match self {
|
||||
Self::Left(renderer) => {
|
||||
renderer.draw_pipeline_primitive(bounds, primitive);
|
||||
}
|
||||
Self::Right(_) => {
|
||||
log::warn!(
|
||||
"Custom shader primitive is not supported with this renderer."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "geometry")]
|
||||
mod geometry {
|
||||
use super::Renderer;
|
||||
use crate::core::{Point, Radians, Size, Vector};
|
||||
use crate::graphics::geometry::{self, Fill, Path, Stroke, Text};
|
||||
|
||||
impl<L, R> geometry::Renderer for Renderer<L, R>
|
||||
where
|
||||
L: geometry::Renderer,
|
||||
R: geometry::Renderer,
|
||||
{
|
||||
type Geometry = Geometry<L::Geometry, R::Geometry>;
|
||||
type Frame = Frame<L::Frame, R::Frame>;
|
||||
|
||||
fn new_frame(&self, size: iced_graphics::core::Size) -> Self::Frame {
|
||||
match self {
|
||||
Self::Left(renderer) => Frame::Left(renderer.new_frame(size)),
|
||||
Self::Right(renderer) => Frame::Right(renderer.new_frame(size)),
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_geometry(&mut self, geometry: Self::Geometry) {
|
||||
match (self, geometry) {
|
||||
(Self::Left(renderer), Geometry::Left(geometry)) => {
|
||||
renderer.draw_geometry(geometry);
|
||||
}
|
||||
(Self::Right(renderer), Geometry::Right(geometry)) => {
|
||||
renderer.draw_geometry(geometry);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum Geometry<L, R> {
|
||||
Left(L),
|
||||
Right(R),
|
||||
}
|
||||
|
||||
impl<L, R> geometry::Geometry for Geometry<L, R>
|
||||
where
|
||||
L: geometry::Geometry,
|
||||
R: geometry::Geometry,
|
||||
{
|
||||
type Cache = Geometry<L::Cache, R::Cache>;
|
||||
|
||||
fn load(cache: &Self::Cache) -> Self {
|
||||
match cache {
|
||||
Geometry::Left(cache) => Self::Left(L::load(cache)),
|
||||
Geometry::Right(cache) => Self::Right(R::load(cache)),
|
||||
}
|
||||
}
|
||||
|
||||
fn cache(self) -> Self::Cache {
|
||||
match self {
|
||||
Self::Left(geometry) => Geometry::Left(geometry.cache()),
|
||||
Self::Right(geometry) => Geometry::Right(geometry.cache()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum Frame<L, R> {
|
||||
Left(L),
|
||||
Right(R),
|
||||
}
|
||||
|
||||
impl<L, R> geometry::Frame for Frame<L, R>
|
||||
where
|
||||
L: geometry::Frame,
|
||||
R: geometry::Frame,
|
||||
{
|
||||
type Geometry = Geometry<L::Geometry, R::Geometry>;
|
||||
|
||||
fn width(&self) -> f32 {
|
||||
delegate!(self, frame, frame.width())
|
||||
}
|
||||
|
||||
fn height(&self) -> f32 {
|
||||
delegate!(self, frame, frame.height())
|
||||
}
|
||||
|
||||
fn size(&self) -> Size {
|
||||
delegate!(self, frame, frame.size())
|
||||
}
|
||||
|
||||
fn center(&self) -> Point {
|
||||
delegate!(self, frame, frame.center())
|
||||
}
|
||||
|
||||
fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
|
||||
delegate!(self, frame, frame.fill(path, fill));
|
||||
}
|
||||
|
||||
fn fill_rectangle(
|
||||
&mut self,
|
||||
top_left: Point,
|
||||
size: Size,
|
||||
fill: impl Into<Fill>,
|
||||
) {
|
||||
delegate!(self, frame, frame.fill_rectangle(top_left, size, fill));
|
||||
}
|
||||
|
||||
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
|
||||
delegate!(self, frame, frame.stroke(path, stroke));
|
||||
}
|
||||
|
||||
fn fill_text(&mut self, text: impl Into<Text>) {
|
||||
delegate!(self, frame, frame.fill_text(text));
|
||||
}
|
||||
|
||||
fn push_transform(&mut self) {
|
||||
delegate!(self, frame, frame.push_transform());
|
||||
}
|
||||
|
||||
fn pop_transform(&mut self) {
|
||||
delegate!(self, frame, frame.pop_transform());
|
||||
}
|
||||
|
||||
fn draft(&mut self, size: Size) -> Self {
|
||||
match self {
|
||||
Self::Left(frame) => Self::Left(frame.draft(size)),
|
||||
Self::Right(frame) => Self::Right(frame.draft(size)),
|
||||
}
|
||||
}
|
||||
|
||||
fn paste(&mut self, frame: Self, at: Point) {
|
||||
match (self, frame) {
|
||||
(Self::Left(target), Self::Left(source)) => {
|
||||
target.paste(source, at);
|
||||
}
|
||||
(Self::Right(target), Self::Right(source)) => {
|
||||
target.paste(source, at);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn translate(&mut self, translation: Vector) {
|
||||
delegate!(self, frame, frame.translate(translation));
|
||||
}
|
||||
|
||||
fn rotate(&mut self, angle: impl Into<Radians>) {
|
||||
delegate!(self, frame, frame.rotate(angle));
|
||||
}
|
||||
|
||||
fn scale(&mut self, scale: impl Into<f32>) {
|
||||
delegate!(self, frame, frame.scale(scale));
|
||||
}
|
||||
|
||||
fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
|
||||
delegate!(self, frame, frame.scale_nonuniform(scale));
|
||||
}
|
||||
}
|
||||
|
||||
impl<L, R> From<Frame<L, R>> for Geometry<L::Geometry, R::Geometry>
|
||||
where
|
||||
L: geometry::Frame,
|
||||
R: geometry::Frame,
|
||||
{
|
||||
fn from(frame: Frame<L, R>) -> Self {
|
||||
match frame {
|
||||
Frame::Left(frame) => Self::Left(frame.into()),
|
||||
Frame::Right(frame) => Self::Right(frame.into()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,364 +4,42 @@
|
|||
#[cfg(feature = "wgpu")]
|
||||
pub use iced_wgpu as wgpu;
|
||||
|
||||
pub mod compositor;
|
||||
pub mod custom;
|
||||
|
||||
#[cfg(feature = "geometry")]
|
||||
pub mod geometry;
|
||||
pub mod fallback;
|
||||
|
||||
mod settings;
|
||||
|
||||
pub use iced_graphics as graphics;
|
||||
pub use iced_graphics::core;
|
||||
|
||||
pub use compositor::Compositor;
|
||||
pub use settings::Settings;
|
||||
|
||||
#[cfg(feature = "geometry")]
|
||||
pub use geometry::Geometry;
|
||||
pub use iced_graphics::geometry;
|
||||
|
||||
use crate::core::renderer;
|
||||
use crate::core::text::{self, Text};
|
||||
use crate::core::{
|
||||
Background, Color, Font, Pixels, Point, Rectangle, Transformation,
|
||||
};
|
||||
use crate::graphics::text::Editor;
|
||||
use crate::graphics::text::Paragraph;
|
||||
use crate::graphics::Mesh;
|
||||
|
||||
use std::borrow::Cow;
|
||||
pub use settings::Settings;
|
||||
|
||||
/// The default graphics renderer for [`iced`].
|
||||
///
|
||||
/// [`iced`]: https://github.com/iced-rs/iced
|
||||
pub enum Renderer {
|
||||
TinySkia(iced_tiny_skia::Renderer),
|
||||
#[cfg(feature = "wgpu")]
|
||||
Wgpu(iced_wgpu::Renderer),
|
||||
#[cfg(feature = "custom")]
|
||||
Custom(Box<dyn custom::Renderer>),
|
||||
}
|
||||
|
||||
macro_rules! delegate {
|
||||
($renderer:expr, $name:ident, $body:expr) => {
|
||||
match $renderer {
|
||||
Self::TinySkia($name) => $body,
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu($name) => $body,
|
||||
#[cfg(feature = "custom")]
|
||||
Self::Custom($name) => $body,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
pub fn draw_mesh(&mut self, mesh: Mesh) {
|
||||
match self {
|
||||
Self::TinySkia(_) => {
|
||||
log::warn!("Unsupported mesh primitive: {mesh:?}");
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu(renderer) => {
|
||||
renderer.draw_primitive(iced_wgpu::Primitive::Custom(
|
||||
iced_wgpu::primitive::Custom::Mesh(mesh),
|
||||
));
|
||||
}
|
||||
#[cfg(feature = "custom")]
|
||||
Self::Custom(renderer) => {
|
||||
renderer.draw_mesh(mesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl core::Renderer for Renderer {
|
||||
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
|
||||
match self {
|
||||
Self::TinySkia(renderer) => {
|
||||
let primitives = renderer.start_layer();
|
||||
|
||||
f(self);
|
||||
|
||||
match self {
|
||||
Self::TinySkia(renderer) => {
|
||||
renderer.end_layer(primitives, bounds);
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu(renderer) => {
|
||||
let primitives = renderer.start_layer();
|
||||
|
||||
f(self);
|
||||
|
||||
match self {
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu(renderer) => {
|
||||
renderer.end_layer(primitives, bounds);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "custom")]
|
||||
Self::Custom(renderer) => {
|
||||
renderer.start_layer();
|
||||
|
||||
f(self);
|
||||
|
||||
match self {
|
||||
Self::Custom(renderer) => {
|
||||
renderer.end_layer(bounds);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn with_transformation(
|
||||
&mut self,
|
||||
transformation: Transformation,
|
||||
f: impl FnOnce(&mut Self),
|
||||
) {
|
||||
match self {
|
||||
Self::TinySkia(renderer) => {
|
||||
let primitives = renderer.start_transformation();
|
||||
|
||||
f(self);
|
||||
|
||||
match self {
|
||||
Self::TinySkia(renderer) => {
|
||||
renderer.end_transformation(primitives, transformation);
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu(renderer) => {
|
||||
let primitives = renderer.start_transformation();
|
||||
|
||||
f(self);
|
||||
|
||||
match self {
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu(renderer) => {
|
||||
renderer.end_transformation(primitives, transformation);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "custom")]
|
||||
Self::Custom(renderer) => {
|
||||
renderer.start_transformation();
|
||||
|
||||
f(self);
|
||||
|
||||
match self {
|
||||
Self::Custom(renderer) => {
|
||||
renderer.end_transformation(transformation);
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn fill_quad(
|
||||
&mut self,
|
||||
quad: renderer::Quad,
|
||||
background: impl Into<Background>,
|
||||
) {
|
||||
delegate!(self, renderer, renderer.fill_quad(quad, background.into()));
|
||||
}
|
||||
|
||||
fn clear(&mut self) {
|
||||
delegate!(self, renderer, renderer.clear());
|
||||
}
|
||||
}
|
||||
|
||||
impl text::Renderer for Renderer {
|
||||
type Font = Font;
|
||||
type Paragraph = Paragraph;
|
||||
type Editor = Editor;
|
||||
|
||||
const ICON_FONT: Font = iced_tiny_skia::Renderer::ICON_FONT;
|
||||
const CHECKMARK_ICON: char = iced_tiny_skia::Renderer::CHECKMARK_ICON;
|
||||
const ARROW_DOWN_ICON: char = iced_tiny_skia::Renderer::ARROW_DOWN_ICON;
|
||||
|
||||
fn default_font(&self) -> Self::Font {
|
||||
delegate!(self, renderer, renderer.default_font())
|
||||
}
|
||||
|
||||
fn default_size(&self) -> Pixels {
|
||||
delegate!(self, renderer, renderer.default_size())
|
||||
}
|
||||
|
||||
fn load_font(&mut self, bytes: Cow<'static, [u8]>) {
|
||||
delegate!(self, renderer, renderer.load_font(bytes));
|
||||
}
|
||||
|
||||
fn fill_paragraph(
|
||||
&mut self,
|
||||
paragraph: &Self::Paragraph,
|
||||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
) {
|
||||
delegate!(
|
||||
self,
|
||||
renderer,
|
||||
renderer.fill_paragraph(paragraph, position, color, clip_bounds)
|
||||
);
|
||||
}
|
||||
|
||||
fn fill_editor(
|
||||
&mut self,
|
||||
editor: &Self::Editor,
|
||||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
) {
|
||||
delegate!(
|
||||
self,
|
||||
renderer,
|
||||
renderer.fill_editor(editor, position, color, clip_bounds)
|
||||
);
|
||||
}
|
||||
|
||||
fn fill_text(
|
||||
&mut self,
|
||||
text: Text<'_, Self::Font>,
|
||||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
) {
|
||||
delegate!(
|
||||
self,
|
||||
renderer,
|
||||
renderer.fill_text(text, position, color, clip_bounds)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
impl crate::core::image::Renderer for Renderer {
|
||||
type Handle = crate::core::image::Handle;
|
||||
|
||||
fn measure_image(
|
||||
&self,
|
||||
handle: &crate::core::image::Handle,
|
||||
) -> core::Size<u32> {
|
||||
delegate!(self, renderer, renderer.measure_image(handle))
|
||||
}
|
||||
|
||||
fn draw_image(
|
||||
&mut self,
|
||||
handle: crate::core::image::Handle,
|
||||
filter_method: crate::core::image::FilterMethod,
|
||||
bounds: Rectangle,
|
||||
) {
|
||||
delegate!(
|
||||
self,
|
||||
renderer,
|
||||
renderer.draw_image(handle, filter_method, bounds)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
impl crate::core::svg::Renderer for Renderer {
|
||||
fn measure_svg(
|
||||
&self,
|
||||
handle: &crate::core::svg::Handle,
|
||||
) -> core::Size<u32> {
|
||||
delegate!(self, renderer, renderer.measure_svg(handle))
|
||||
}
|
||||
|
||||
fn draw_svg(
|
||||
&mut self,
|
||||
handle: crate::core::svg::Handle,
|
||||
color: Option<crate::core::Color>,
|
||||
bounds: Rectangle,
|
||||
) {
|
||||
delegate!(self, renderer, renderer.draw_svg(handle, color, bounds));
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "geometry")]
|
||||
impl crate::graphics::geometry::Renderer for Renderer {
|
||||
type Geometry = crate::Geometry;
|
||||
|
||||
fn draw(&mut self, layers: Vec<Self::Geometry>) {
|
||||
match self {
|
||||
Self::TinySkia(renderer) => {
|
||||
for layer in layers {
|
||||
match layer {
|
||||
crate::Geometry::TinySkia(primitive) => {
|
||||
renderer.draw_primitive(primitive);
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
crate::Geometry::Wgpu(_) => unreachable!(),
|
||||
#[cfg(feature = "custom")]
|
||||
crate::Geometry::Custom(_) => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "wgpu")]
|
||||
Self::Wgpu(renderer) => {
|
||||
for layer in layers {
|
||||
match layer {
|
||||
crate::Geometry::Wgpu(primitive) => {
|
||||
renderer.draw_primitive(primitive);
|
||||
}
|
||||
crate::Geometry::TinySkia(_) => unreachable!(),
|
||||
#[cfg(feature = "custom")]
|
||||
crate::Geometry::Custom(_) => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "custom")]
|
||||
Self::Custom(renderer) => {
|
||||
for layer in layers {
|
||||
match layer {
|
||||
crate::Geometry::Custom(geometry) => {
|
||||
renderer.draw_geometry(geometry);
|
||||
}
|
||||
crate::Geometry::TinySkia(_) => unreachable!(),
|
||||
#[cfg(feature = "wgpu")]
|
||||
crate::Geometry::Wgpu(_) => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(not(feature = "wgpu"))]
|
||||
pub type Renderer = iced_tiny_skia::Renderer;
|
||||
|
||||
/// The default graphics renderer for [`iced`].
|
||||
///
|
||||
/// [`iced`]: https://github.com/iced-rs/iced
|
||||
#[cfg(feature = "wgpu")]
|
||||
impl iced_wgpu::primitive::pipeline::Renderer for Renderer {
|
||||
fn draw_pipeline_primitive(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
primitive: impl wgpu::primitive::pipeline::Primitive,
|
||||
) {
|
||||
match self {
|
||||
Self::TinySkia(_renderer) => {
|
||||
log::warn!(
|
||||
"Custom shader primitive is unavailable with tiny-skia."
|
||||
);
|
||||
}
|
||||
Self::Wgpu(renderer) => {
|
||||
renderer.draw_pipeline_primitive(bounds, primitive);
|
||||
}
|
||||
#[cfg(feature = "custom")]
|
||||
Self::Custom(_renderer) => {
|
||||
log::warn!(
|
||||
"Custom shader primitive is unavailable with custom renderer."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
pub type Renderer =
|
||||
fallback::Renderer<iced_wgpu::Renderer, iced_tiny_skia::Renderer>;
|
||||
|
||||
/// The default graphics compositor for [`iced`].
|
||||
///
|
||||
/// [`iced`]: https://github.com/iced-rs/iced
|
||||
#[cfg(not(feature = "wgpu"))]
|
||||
pub type Compositor = iced_tiny_skia::window::Compositor;
|
||||
|
||||
/// The default graphics renderer for [`iced`].
|
||||
///
|
||||
/// [`iced`]: https://github.com/iced-rs/iced
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub type Compositor = fallback::Compositor<
|
||||
iced_wgpu::window::Compositor,
|
||||
iced_tiny_skia::window::Compositor,
|
||||
>;
|
||||
|
|
|
|||
|
|
@ -27,3 +27,24 @@ impl Default for Settings {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Settings> for iced_tiny_skia::Settings {
|
||||
fn from(settings: Settings) -> Self {
|
||||
Self {
|
||||
default_font: settings.default_font,
|
||||
default_text_size: settings.default_text_size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "wgpu")]
|
||||
impl From<Settings> for iced_wgpu::Settings {
|
||||
fn from(settings: Settings) -> Self {
|
||||
Self {
|
||||
default_font: settings.default_font,
|
||||
default_text_size: settings.default_text_size,
|
||||
antialiasing: settings.antialiasing,
|
||||
..iced_wgpu::Settings::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue