Implement composable, type-safe renderer fallback
This commit is contained in:
parent
7e4ae8450e
commit
3645d34d6a
35 changed files with 1474 additions and 1210 deletions
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@ -397,3 +397,12 @@ impl backend::Svg for Backend {
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self.image_pipeline.viewport_dimensions(handle)
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}
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}
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#[cfg(feature = "geometry")]
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impl crate::graphics::geometry::Backend for Backend {
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type Frame = crate::geometry::Frame;
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fn new_frame(&self, size: Size) -> Self::Frame {
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crate::geometry::Frame::new(size)
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}
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}
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@ -6,7 +6,7 @@ use crate::core::{
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use crate::graphics::color;
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::{
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LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
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self, LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
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};
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use crate::graphics::gradient::{self, Gradient};
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use crate::graphics::mesh::{self, Mesh};
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@ -14,6 +14,7 @@ use crate::primitive::{self, Primitive};
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use lyon::geom::euclid;
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use lyon::tessellation;
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use std::borrow::Cow;
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/// A frame for drawing some geometry.
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@ -27,6 +28,326 @@ pub struct Frame {
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stroke_tessellator: tessellation::StrokeTessellator,
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}
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impl Frame {
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/// Creates a new [`Frame`] with the given [`Size`].
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pub fn new(size: Size) -> Frame {
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Frame {
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size,
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buffers: BufferStack::new(),
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primitives: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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current: Transform(lyon::math::Transform::identity()),
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},
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fill_tessellator: tessellation::FillTessellator::new(),
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stroke_tessellator: tessellation::StrokeTessellator::new(),
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}
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}
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fn into_primitives(mut self) -> Vec<Primitive> {
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for buffer in self.buffers.stack {
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match buffer {
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Buffer::Solid(buffer) => {
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if !buffer.indices.is_empty() {
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self.primitives.push(Primitive::Custom(
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primitive::Custom::Mesh(Mesh::Solid {
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buffers: mesh::Indexed {
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vertices: buffer.vertices,
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indices: buffer.indices,
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},
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size: self.size,
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}),
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));
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}
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}
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Buffer::Gradient(buffer) => {
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if !buffer.indices.is_empty() {
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self.primitives.push(Primitive::Custom(
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primitive::Custom::Mesh(Mesh::Gradient {
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buffers: mesh::Indexed {
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vertices: buffer.vertices,
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indices: buffer.indices,
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},
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size: self.size,
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}),
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));
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}
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}
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}
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}
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self.primitives
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}
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}
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impl geometry::Frame for Frame {
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type Geometry = Primitive;
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/// Creates a new empty [`Frame`] with the given dimensions.
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///
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/// The default coordinate system of a [`Frame`] has its origin at the
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/// top-left corner of its bounds.
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#[inline]
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fn width(&self) -> f32 {
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self.size.width
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}
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#[inline]
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fn height(&self) -> f32 {
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self.size.height
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}
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#[inline]
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fn size(&self) -> Size {
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self.size
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}
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#[inline]
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fn center(&self) -> Point {
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Point::new(self.size.width / 2.0, self.size.height / 2.0)
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}
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fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get_fill(&self.transforms.current.transform_style(style));
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let options = tessellation::FillOptions::default()
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.with_fill_rule(into_fill_rule(rule));
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if self.transforms.current.is_identity() {
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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} else {
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let path = path.transform(&self.transforms.current.0);
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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}
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.expect("Tessellate path.");
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}
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fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get_fill(&self.transforms.current.transform_style(style));
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let top_left = self
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.transforms
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.current
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.0
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.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
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let size =
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self.transforms.current.0.transform_vector(
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lyon::math::Vector::new(size.width, size.height),
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);
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let options = tessellation::FillOptions::default()
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.with_fill_rule(into_fill_rule(rule));
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self.fill_tessellator
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.tessellate_rectangle(
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&lyon::math::Box2D::new(top_left, top_left + size),
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&options,
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buffer.as_mut(),
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)
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.expect("Fill rectangle");
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}
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fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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let stroke = stroke.into();
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let mut buffer = self
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.buffers
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.get_stroke(&self.transforms.current.transform_style(stroke.style));
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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options.start_cap = into_line_cap(stroke.line_cap);
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options.end_cap = into_line_cap(stroke.line_cap);
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options.line_join = into_line_join(stroke.line_join);
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let path = if stroke.line_dash.segments.is_empty() {
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Cow::Borrowed(path)
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} else {
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Cow::Owned(dashed(path, stroke.line_dash))
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};
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if self.transforms.current.is_identity() {
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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} else {
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let path = path.transform(&self.transforms.current.0);
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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}
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.expect("Stroke path");
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}
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fn fill_text(&mut self, text: impl Into<Text>) {
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let text = text.into();
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let (scale_x, scale_y) = self.transforms.current.scale();
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if self.transforms.current.is_scale_translation()
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&& scale_x == scale_y
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&& scale_x > 0.0
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&& scale_y > 0.0
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{
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let (position, size, line_height) =
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if self.transforms.current.is_identity() {
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(text.position, text.size, text.line_height)
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} else {
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let position =
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self.transforms.current.transform_point(text.position);
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let size = Pixels(text.size.0 * scale_y);
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let line_height = match text.line_height {
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LineHeight::Absolute(size) => {
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LineHeight::Absolute(Pixels(size.0 * scale_y))
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}
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LineHeight::Relative(factor) => {
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LineHeight::Relative(factor)
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}
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};
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(position, size, line_height)
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};
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let bounds = Rectangle {
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x: position.x,
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y: position.y,
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width: f32::INFINITY,
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height: f32::INFINITY,
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};
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// TODO: Honor layering!
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self.primitives.push(Primitive::Text {
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content: text.content,
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bounds,
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color: text.color,
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size,
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line_height,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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shaping: text.shaping,
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clip_bounds: Rectangle::with_size(Size::INFINITY),
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});
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} else {
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text.draw_with(|path, color| self.fill(&path, color));
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}
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}
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#[inline]
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fn translate(&mut self, translation: Vector) {
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self.transforms.current.0 =
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self.transforms
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.current
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.0
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.pre_translate(lyon::math::Vector::new(
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translation.x,
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translation.y,
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));
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}
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#[inline]
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fn rotate(&mut self, angle: impl Into<Radians>) {
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self.transforms.current.0 = self
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.transforms
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.current
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.0
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.pre_rotate(lyon::math::Angle::radians(angle.into().0));
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}
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#[inline]
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fn scale(&mut self, scale: impl Into<f32>) {
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let scale = scale.into();
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self.scale_nonuniform(Vector { x: scale, y: scale });
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}
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#[inline]
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fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
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let scale = scale.into();
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self.transforms.current.0 =
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self.transforms.current.0.pre_scale(scale.x, scale.y);
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}
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fn push_transform(&mut self) {
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self.transforms.previous.push(self.transforms.current);
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}
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fn pop_transform(&mut self) {
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self.transforms.current = self.transforms.previous.pop().unwrap();
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}
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fn draft(&mut self, size: Size) -> Frame {
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Frame::new(size)
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}
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fn paste(&mut self, frame: Frame, at: Point) {
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let size = frame.size();
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let primitives = frame.into_primitives();
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let transformation = Transformation::translate(at.x, at.y);
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let (text, meshes) = primitives
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.into_iter()
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.partition(|primitive| matches!(primitive, Primitive::Text { .. }));
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self.primitives.push(Primitive::Group {
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primitives: vec![
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Primitive::Transform {
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transformation,
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content: Box::new(Primitive::Group { primitives: meshes }),
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},
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Primitive::Transform {
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transformation,
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content: Box::new(Primitive::Clip {
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bounds: Rectangle::with_size(size),
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content: Box::new(Primitive::Group {
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primitives: text,
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}),
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}),
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},
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],
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});
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}
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}
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impl From<Frame> for Primitive {
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fn from(frame: Frame) -> Self {
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Self::Group {
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primitives: frame.into_primitives(),
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}
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}
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}
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enum Buffer {
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Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
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Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
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@ -165,386 +486,6 @@ impl Transform {
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gradient
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}
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}
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impl Frame {
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/// Creates a new empty [`Frame`] with the given dimensions.
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///
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/// The default coordinate system of a [`Frame`] has its origin at the
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/// top-left corner of its bounds.
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pub fn new(size: Size) -> Frame {
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Frame {
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size,
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buffers: BufferStack::new(),
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primitives: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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current: Transform(lyon::math::Transform::identity()),
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},
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fill_tessellator: tessellation::FillTessellator::new(),
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stroke_tessellator: tessellation::StrokeTessellator::new(),
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}
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}
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/// Returns the width of the [`Frame`].
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#[inline]
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pub fn width(&self) -> f32 {
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self.size.width
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}
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/// Returns the height of the [`Frame`].
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#[inline]
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pub fn height(&self) -> f32 {
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self.size.height
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}
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/// Returns the dimensions of the [`Frame`].
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#[inline]
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pub fn size(&self) -> Size {
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self.size
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}
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/// Returns the coordinate of the center of the [`Frame`].
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#[inline]
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pub fn center(&self) -> Point {
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Point::new(self.size.width / 2.0, self.size.height / 2.0)
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}
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get_fill(&self.transforms.current.transform_style(style));
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let options = tessellation::FillOptions::default()
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.with_fill_rule(into_fill_rule(rule));
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if self.transforms.current.is_identity() {
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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} else {
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let path = path.transform(&self.transforms.current.0);
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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}
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.expect("Tessellate path.");
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}
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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pub fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get_fill(&self.transforms.current.transform_style(style));
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let top_left = self
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.transforms
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.current
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.0
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.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
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let size =
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self.transforms.current.0.transform_vector(
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lyon::math::Vector::new(size.width, size.height),
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);
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let options = tessellation::FillOptions::default()
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.with_fill_rule(into_fill_rule(rule));
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self.fill_tessellator
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.tessellate_rectangle(
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&lyon::math::Box2D::new(top_left, top_left + size),
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&options,
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buffer.as_mut(),
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)
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.expect("Fill rectangle");
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}
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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/// provided style.
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pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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let stroke = stroke.into();
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let mut buffer = self
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.buffers
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.get_stroke(&self.transforms.current.transform_style(stroke.style));
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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options.start_cap = into_line_cap(stroke.line_cap);
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options.end_cap = into_line_cap(stroke.line_cap);
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options.line_join = into_line_join(stroke.line_join);
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let path = if stroke.line_dash.segments.is_empty() {
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Cow::Borrowed(path)
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} else {
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Cow::Owned(dashed(path, stroke.line_dash))
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};
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if self.transforms.current.is_identity() {
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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} else {
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let path = path.transform(&self.transforms.current.0);
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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}
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.expect("Stroke path");
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}
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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/// them with the given color.
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///
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/// __Warning:__ Text currently does not work well with rotations and scale
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/// transforms! The position will be correctly transformed, but the
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/// resulting glyphs will not be rotated or scaled properly.
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///
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/// Additionally, all text will be rendered on top of all the layers of
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/// a `Canvas`. Therefore, it is currently only meant to be used for
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/// overlays, which is the most common use case.
|
||||
///
|
||||
/// Support for vectorial text is planned, and should address all these
|
||||
/// limitations.
|
||||
pub fn fill_text(&mut self, text: impl Into<Text>) {
|
||||
let text = text.into();
|
||||
|
||||
let (scale_x, scale_y) = self.transforms.current.scale();
|
||||
|
||||
if self.transforms.current.is_scale_translation()
|
||||
&& scale_x == scale_y
|
||||
&& scale_x > 0.0
|
||||
&& scale_y > 0.0
|
||||
{
|
||||
let (position, size, line_height) =
|
||||
if self.transforms.current.is_identity() {
|
||||
(text.position, text.size, text.line_height)
|
||||
} else {
|
||||
let position =
|
||||
self.transforms.current.transform_point(text.position);
|
||||
|
||||
let size = Pixels(text.size.0 * scale_y);
|
||||
|
||||
let line_height = match text.line_height {
|
||||
LineHeight::Absolute(size) => {
|
||||
LineHeight::Absolute(Pixels(size.0 * scale_y))
|
||||
}
|
||||
LineHeight::Relative(factor) => {
|
||||
LineHeight::Relative(factor)
|
||||
}
|
||||
};
|
||||
|
||||
(position, size, line_height)
|
||||
};
|
||||
|
||||
let bounds = Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
};
|
||||
|
||||
// TODO: Honor layering!
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds,
|
||||
color: text.color,
|
||||
size,
|
||||
line_height,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
shaping: text.shaping,
|
||||
clip_bounds: Rectangle::with_size(Size::INFINITY),
|
||||
});
|
||||
} else {
|
||||
text.draw_with(|path, color| self.fill(&path, color));
|
||||
}
|
||||
}
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
/// drawing operations, restoring the transform afterwards.
|
||||
///
|
||||
/// This method is useful to compose transforms and perform drawing
|
||||
/// operations in different coordinate systems.
|
||||
#[inline]
|
||||
pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Frame) -> R) -> R {
|
||||
self.push_transform();
|
||||
|
||||
let result = f(self);
|
||||
|
||||
self.pop_transform();
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Pushes the current transform in the transform stack.
|
||||
pub fn push_transform(&mut self) {
|
||||
self.transforms.previous.push(self.transforms.current);
|
||||
}
|
||||
|
||||
/// Pops a transform from the transform stack and sets it as the current transform.
|
||||
pub fn pop_transform(&mut self) {
|
||||
self.transforms.current = self.transforms.previous.pop().unwrap();
|
||||
}
|
||||
|
||||
/// Executes the given drawing operations within a [`Rectangle`] region,
|
||||
/// clipping any geometry that overflows its bounds. Any transformations
|
||||
/// performed are local to the provided closure.
|
||||
///
|
||||
/// This method is useful to perform drawing operations that need to be
|
||||
/// clipped.
|
||||
#[inline]
|
||||
pub fn with_clip<R>(
|
||||
&mut self,
|
||||
region: Rectangle,
|
||||
f: impl FnOnce(&mut Frame) -> R,
|
||||
) -> R {
|
||||
let mut frame = Frame::new(region.size());
|
||||
|
||||
let result = f(&mut frame);
|
||||
|
||||
let origin = Point::new(region.x, region.y);
|
||||
|
||||
self.clip(frame, origin);
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Draws the clipped contents of the given [`Frame`] with origin at the given [`Point`].
|
||||
pub fn clip(&mut self, frame: Frame, at: Point) {
|
||||
let size = frame.size();
|
||||
let primitives = frame.into_primitives();
|
||||
let transformation = Transformation::translate(at.x, at.y);
|
||||
|
||||
let (text, meshes) = primitives
|
||||
.into_iter()
|
||||
.partition(|primitive| matches!(primitive, Primitive::Text { .. }));
|
||||
|
||||
self.primitives.push(Primitive::Group {
|
||||
primitives: vec![
|
||||
Primitive::Transform {
|
||||
transformation,
|
||||
content: Box::new(Primitive::Group { primitives: meshes }),
|
||||
},
|
||||
Primitive::Transform {
|
||||
transformation,
|
||||
content: Box::new(Primitive::Clip {
|
||||
bounds: Rectangle::with_size(size),
|
||||
content: Box::new(Primitive::Group {
|
||||
primitives: text,
|
||||
}),
|
||||
}),
|
||||
},
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn translate(&mut self, translation: Vector) {
|
||||
self.transforms.current.0 =
|
||||
self.transforms
|
||||
.current
|
||||
.0
|
||||
.pre_translate(lyon::math::Vector::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
));
|
||||
}
|
||||
|
||||
/// Applies a rotation in radians to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn rotate(&mut self, angle: impl Into<Radians>) {
|
||||
self.transforms.current.0 = self
|
||||
.transforms
|
||||
.current
|
||||
.0
|
||||
.pre_rotate(lyon::math::Angle::radians(angle.into().0));
|
||||
}
|
||||
|
||||
/// Applies a uniform scaling to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn scale(&mut self, scale: impl Into<f32>) {
|
||||
let scale = scale.into();
|
||||
|
||||
self.scale_nonuniform(Vector { x: scale, y: scale });
|
||||
}
|
||||
|
||||
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
|
||||
let scale = scale.into();
|
||||
|
||||
self.transforms.current.0 =
|
||||
self.transforms.current.0.pre_scale(scale.x, scale.y);
|
||||
}
|
||||
|
||||
/// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
|
||||
pub fn into_primitive(self) -> Primitive {
|
||||
Primitive::Group {
|
||||
primitives: self.into_primitives(),
|
||||
}
|
||||
}
|
||||
|
||||
fn into_primitives(mut self) -> Vec<Primitive> {
|
||||
for buffer in self.buffers.stack {
|
||||
match buffer {
|
||||
Buffer::Solid(buffer) => {
|
||||
if !buffer.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Custom(
|
||||
primitive::Custom::Mesh(Mesh::Solid {
|
||||
buffers: mesh::Indexed {
|
||||
vertices: buffer.vertices,
|
||||
indices: buffer.indices,
|
||||
},
|
||||
size: self.size,
|
||||
}),
|
||||
));
|
||||
}
|
||||
}
|
||||
Buffer::Gradient(buffer) => {
|
||||
if !buffer.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Custom(
|
||||
primitive::Custom::Mesh(Mesh::Gradient {
|
||||
buffers: mesh::Indexed {
|
||||
vertices: buffer.vertices,
|
||||
indices: buffer.indices,
|
||||
},
|
||||
size: self.size,
|
||||
}),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.primitives
|
||||
}
|
||||
}
|
||||
|
||||
struct GradientVertex2DBuilder {
|
||||
gradient: gradient::Packed,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,3 +28,11 @@ impl Damage for Custom {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TryFrom<Mesh> for Custom {
|
||||
type Error = &'static str;
|
||||
|
||||
fn try_from(mesh: Mesh) -> Result<Self, Self::Error> {
|
||||
Ok(Custom::Mesh(mesh))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue