Implement composable, type-safe renderer fallback

This commit is contained in:
Héctor Ramón Jiménez 2024-03-21 22:27:17 +01:00
parent 7e4ae8450e
commit 3645d34d6a
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
35 changed files with 1474 additions and 1210 deletions

View file

@ -11,17 +11,41 @@ use crate::{
/// A component that can be used by widgets to draw themselves on a screen.
pub trait Renderer {
/// Starts recording a new layer.
fn start_layer(&mut self);
/// Ends recording a new layer.
///
/// The new layer will clip its contents to the provided `bounds`.
fn end_layer(&mut self, bounds: Rectangle);
/// Draws the primitives recorded in the given closure in a new layer.
///
/// The layer will clip its contents to the provided `bounds`.
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self));
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
self.start_layer();
f(self);
self.end_layer(bounds);
}
/// Starts recording with a new [`Transformation`].
fn start_transformation(&mut self);
/// Ends recording a new layer.
///
/// The new layer will clip its contents to the provided `bounds`.
fn end_transformation(&mut self, transformation: Transformation);
/// Applies a [`Transformation`] to the primitives recorded in the given closure.
fn with_transformation(
&mut self,
transformation: Transformation,
f: impl FnOnce(&mut Self),
);
) {
self.start_transformation();
f(self);
self.end_transformation(transformation);
}
/// Applies a translation to the primitives recorded in the given closure.
fn with_translation(

View file

@ -21,14 +21,13 @@ impl Null {
}
impl Renderer for Null {
fn with_layer(&mut self, _bounds: Rectangle, _f: impl FnOnce(&mut Self)) {}
fn start_layer(&mut self) {}
fn with_transformation(
&mut self,
_transformation: Transformation,
_f: impl FnOnce(&mut Self),
) {
}
fn end_layer(&mut self, _bounds: Rectangle) {}
fn start_transformation(&mut self) {}
fn end_transformation(&mut self, _transformation: Transformation) {}
fn clear(&mut self) {}

View file

@ -1,9 +1,7 @@
use std::{f32::consts::PI, time::Instant};
use iced::mouse;
use iced::widget::canvas::{
self, stroke, Cache, Canvas, Geometry, Path, Stroke,
};
use iced::widget::canvas::{self, stroke, Cache, Canvas, Frame, Path, Stroke};
use iced::{Element, Length, Point, Rectangle, Renderer, Subscription, Theme};
pub fn main() -> iced::Result {
@ -57,11 +55,11 @@ impl<Message> canvas::Program<Message> for Arc {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
) {
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
let palette = theme.palette();
@ -104,6 +102,6 @@ impl<Message> canvas::Program<Message> for Arc {
);
});
vec![geometry]
renderer.draw_geometry([geometry]);
}
}

View file

@ -52,7 +52,7 @@ impl Example {
mod bezier {
use iced::mouse;
use iced::widget::canvas::event::{self, Event};
use iced::widget::canvas::{self, Canvas, Frame, Geometry, Path, Stroke};
use iced::widget::canvas::{self, frame, Canvas, Frame, Path, Stroke};
use iced::{Element, Length, Point, Rectangle, Renderer, Theme};
#[derive(Default)]
@ -138,30 +138,25 @@ mod bezier {
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
_theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Geometry> {
let content = self.state.cache.draw(
renderer,
bounds.size(),
|frame: &mut Frame| {
) {
let content =
self.state.cache.draw(renderer, bounds.size(), |frame| {
Curve::draw_all(self.curves, frame);
frame.stroke(
&Path::rectangle(Point::ORIGIN, frame.size()),
Stroke::default().with_width(2.0),
);
},
);
});
renderer.draw_geometry([content]);
if let Some(pending) = state {
let pending_curve = pending.draw(renderer, bounds, cursor);
vec![content, pending_curve]
} else {
vec![content]
pending.draw(renderer, bounds, cursor);
}
}
@ -187,7 +182,7 @@ mod bezier {
}
impl Curve {
fn draw_all(curves: &[Curve], frame: &mut Frame) {
fn draw_all(curves: &[Curve], frame: &mut impl Frame) {
let curves = Path::new(|p| {
for curve in curves {
p.move_to(curve.from);
@ -208,11 +203,11 @@ mod bezier {
impl Pending {
fn draw(
&self,
renderer: &Renderer,
renderer: &mut Renderer,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Geometry {
let mut frame = Frame::new(renderer, bounds.size());
) {
let mut frame = frame(renderer, bounds.size());
if let Some(cursor_position) = cursor.position_in(bounds) {
match *self {
@ -232,7 +227,7 @@ mod bezier {
};
}
frame.into_geometry()
renderer.draw_geometry([frame]);
}
}
}

View file

@ -1,6 +1,6 @@
use iced::alignment;
use iced::mouse;
use iced::widget::canvas::{stroke, Cache, Geometry, LineCap, Path, Stroke};
use iced::widget::canvas::{stroke, Cache, Frame, LineCap, Path, Stroke};
use iced::widget::{canvas, container};
use iced::{
Degrees, Element, Font, Length, Point, Rectangle, Renderer, Subscription,
@ -82,11 +82,11 @@ impl<Message> canvas::Program<Message> for Clock {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
) {
let clock = self.clock.draw(renderer, bounds.size(), |frame| {
let palette = theme.extended_palette();
@ -163,7 +163,7 @@ impl<Message> canvas::Program<Message> for Clock {
});
});
vec![clock]
renderer.draw_geometry([clock]);
}
}

View file

@ -1,6 +1,6 @@
use iced::alignment::{self, Alignment};
use iced::mouse;
use iced::widget::canvas::{self, Canvas, Frame, Geometry, Path};
use iced::widget::canvas::{self, Canvas, Frame, Path};
use iced::widget::{column, row, text, Slider};
use iced::{
Color, Element, Font, Length, Pixels, Point, Rectangle, Renderer, Size,
@ -156,7 +156,7 @@ impl Theme {
.into()
}
fn draw(&self, frame: &mut Frame, text_color: Color) {
fn draw(&self, frame: &mut impl Frame, text_color: Color) {
let pad = 20.0;
let box_size = Size {
@ -252,18 +252,18 @@ impl<Message> canvas::Program<Message> for Theme {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &iced::Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
) {
let theme = self.canvas_cache.draw(renderer, bounds.size(), |frame| {
let palette = theme.extended_palette();
self.draw(frame, palette.background.base.text);
});
vec![theme]
renderer.draw_geometry([theme]);
}
}

View file

@ -193,7 +193,7 @@ mod grid {
use iced::touch;
use iced::widget::canvas;
use iced::widget::canvas::event::{self, Event};
use iced::widget::canvas::{Cache, Canvas, Frame, Geometry, Path, Text};
use iced::widget::canvas::{frame, Cache, Canvas, Frame, Path, Text};
use iced::{
Color, Element, Length, Point, Rectangle, Renderer, Size, Theme, Vector,
};
@ -516,11 +516,11 @@ mod grid {
fn draw(
&self,
_interaction: &Interaction,
renderer: &Renderer,
renderer: &mut Renderer,
_theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Geometry> {
) {
let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
let life = self.life_cache.draw(renderer, bounds.size(), |frame| {
@ -546,7 +546,7 @@ mod grid {
});
let overlay = {
let mut frame = Frame::new(renderer, bounds.size());
let mut frame = frame(renderer, bounds.size());
let hovered_cell = cursor.position_in(bounds).map(|position| {
Cell::at(self.project(position, frame.size()))
@ -599,12 +599,10 @@ mod grid {
..text
});
frame.into_geometry()
frame.into()
};
if self.scaling < 0.2 || !self.show_lines {
vec![life, overlay]
} else {
if self.scaling >= 0.2 && self.show_lines {
let grid =
self.grid_cache.draw(renderer, bounds.size(), |frame| {
frame.translate(center);
@ -640,7 +638,9 @@ mod grid {
}
});
vec![life, grid, overlay]
renderer.draw_geometry([life, grid, overlay]);
} else {
renderer.draw_geometry([life, overlay]);
}
}

View file

@ -44,7 +44,9 @@ mod rainbow {
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
use iced::advanced::graphics::mesh::{self, Mesh, SolidVertex2D};
use iced::advanced::graphics::mesh::{
self, Mesh, Renderer as _, SolidVertex2D,
};
use iced::advanced::Renderer as _;
let bounds = layout.bounds();

View file

@ -292,12 +292,14 @@ fn square<'a>(size: impl Into<Length> + Copy) -> Element<'a, Message> {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
let mut frame = canvas::Frame::new(renderer, bounds.size());
) {
use canvas::Frame;
let mut frame = canvas::frame(renderer, bounds.size());
let palette = theme.extended_palette();
@ -307,7 +309,7 @@ fn square<'a>(size: impl Into<Length> + Copy) -> Element<'a, Message> {
palette.background.strong.color,
);
vec![frame.into_geometry()]
renderer.draw_geometry([frame]);
}
}

View file

@ -6,7 +6,7 @@ use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
use iced::event;
use iced::mouse;
use iced::time::Instant;
use iced::widget::canvas;
use iced::widget::canvas::{self, Frame};
use iced::window::{self, RedrawRequest};
use iced::{
Background, Color, Element, Event, Length, Radians, Rectangle, Renderer,
@ -356,9 +356,7 @@ where
renderer.with_translation(
Vector::new(bounds.x, bounds.y),
|renderer| {
use iced::advanced::graphics::geometry::Renderer as _;
renderer.draw(vec![geometry]);
renderer.draw_geometry([geometry]);
},
);
}

View file

@ -5,7 +5,7 @@ use iced::mouse;
use iced::touch;
use iced::widget::canvas::event;
use iced::widget::canvas::stroke::{self, Stroke};
use iced::widget::canvas::{self, Canvas, Geometry};
use iced::widget::canvas::{self, Canvas};
use iced::{Color, Element, Length, Point, Rectangle, Renderer, Theme};
use std::collections::HashMap;
@ -83,11 +83,13 @@ impl canvas::Program<Message> for Multitouch {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<Geometry> {
) {
use canvas::Frame;
let fingerweb = self.cache.draw(renderer, bounds.size(), |frame| {
if self.fingers.len() < 2 {
return;
@ -154,6 +156,6 @@ impl canvas::Program<Message> for Multitouch {
}
});
vec![fingerweb]
renderer.draw_geometry([fingerweb]);
}
}

View file

@ -107,11 +107,13 @@ impl canvas::Program<Message> for SierpinskiGraph {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
) {
use canvas::Frame;
let geom = self.cache.draw(renderer, bounds.size(), |frame| {
frame.stroke(
&canvas::Path::rectangle(Point::ORIGIN, frame.size()),
@ -139,7 +141,7 @@ impl canvas::Program<Message> for SierpinskiGraph {
});
});
vec![geom]
renderer.draw_geometry([geom]);
}
}

View file

@ -126,11 +126,12 @@ impl<Message> canvas::Program<Message> for State {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
) {
use canvas::Frame;
use std::f32::consts::PI;
let background =
@ -197,7 +198,7 @@ impl<Message> canvas::Program<Message> for State {
});
});
vec![background, system]
renderer.draw_geometry([background, system]);
}
}

View file

@ -124,11 +124,13 @@ impl<Message> canvas::Program<Message> for State {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry> {
) {
use canvas::Frame;
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
let palette = theme.palette();
let center = bounds.center();
@ -153,7 +155,7 @@ impl<Message> canvas::Program<Message> for State {
});
});
vec![geometry]
renderer.draw_geometry([geometry]);
}
}

View file

@ -2,6 +2,7 @@
use crate::core::image;
use crate::core::svg;
use crate::core::Size;
use crate::Mesh;
use std::borrow::Cow;
@ -10,7 +11,7 @@ use std::borrow::Cow;
/// [`Renderer`]: crate::Renderer
pub trait Backend {
/// The custom kind of primitives this [`Backend`] supports.
type Primitive;
type Primitive: TryFrom<Mesh, Error = &'static str>;
}
/// A graphics backend that supports text rendering.

View file

@ -14,11 +14,277 @@ pub use text::Text;
pub use crate::gradient::{self, Gradient};
use crate::core::{Point, Radians, Rectangle, Size, Vector};
use crate::Primitive;
use std::cell::RefCell;
use std::sync::Arc;
pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
where
Renderer: self::Renderer,
{
renderer.new_frame(size)
}
/// A renderer capable of drawing some [`Self::Geometry`].
pub trait Renderer: crate::core::Renderer {
/// The kind of geometry this renderer can draw.
type Geometry;
type Geometry: Geometry;
/// Draws the given layers of [`Self::Geometry`].
fn draw(&mut self, layers: Vec<Self::Geometry>);
/// The kind of [`Frame`] this renderer supports.
type Frame: Frame<Geometry = Self::Geometry>;
fn new_frame(&self, size: Size) -> Self::Frame;
/// Draws the given [`Self::Geometry`].
fn draw_geometry(&mut self, geometry: Self::Geometry);
}
pub trait Backend {
/// The kind of [`Frame`] this backend supports.
type Frame: Frame;
fn new_frame(&self, size: Size) -> Self::Frame;
}
pub trait Frame: Sized + Into<Self::Geometry> {
/// The kind of geometry this frame can draw.
type Geometry: Geometry;
/// Returns the width of the [`Frame`].
fn width(&self) -> f32;
/// Returns the height of the [`Frame`].
fn height(&self) -> f32;
/// Returns the dimensions of the [`Frame`].
fn size(&self) -> Size;
/// Returns the coordinate of the center of the [`Frame`].
fn center(&self) -> Point;
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
);
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a `Canvas`. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
fn fill_text(&mut self, text: impl Into<Text>);
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
/// This method is useful to compose transforms and perform drawing
/// operations in different coordinate systems.
#[inline]
fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
self.push_transform();
let result = f(self);
self.pop_transform();
result
}
/// Pushes the current transform in the transform stack.
fn push_transform(&mut self);
/// Pops a transform from the transform stack and sets it as the current transform.
fn pop_transform(&mut self);
/// Executes the given drawing operations within a [`Rectangle`] region,
/// clipping any geometry that overflows its bounds. Any transformations
/// performed are local to the provided closure.
///
/// This method is useful to perform drawing operations that need to be
/// clipped.
#[inline]
fn with_clip<R>(
&mut self,
region: Rectangle,
f: impl FnOnce(&mut Self) -> R,
) -> R {
let mut frame = self.draft(region.size());
let result = f(&mut frame);
let origin = Point::new(region.x, region.y);
self.paste(frame, origin);
result
}
/// Creates a new [`Frame`] with the given [`Size`].
///
/// Draw its contents back to this [`Frame`] with [`paste`].
///
/// [`paste`]: Self::paste
fn draft(&mut self, size: Size) -> Self;
/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
fn paste(&mut self, frame: Self, at: Point);
/// Applies a translation to the current transform of the [`Frame`].
fn translate(&mut self, translation: Vector);
/// Applies a rotation in radians to the current transform of the [`Frame`].
fn rotate(&mut self, angle: impl Into<Radians>);
/// Applies a uniform scaling to the current transform of the [`Frame`].
fn scale(&mut self, scale: impl Into<f32>);
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
}
pub trait Geometry: Sized {
type Cache;
fn load(cache: &Self::Cache) -> Self;
fn cache(self) -> Self::Cache;
}
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
/// change or it is explicitly cleared.
pub struct Cache<Renderer>
where
Renderer: self::Renderer,
{
state: RefCell<State<Renderer::Geometry>>,
}
impl<Renderer> Cache<Renderer>
where
Renderer: self::Renderer,
{
/// Creates a new empty [`Cache`].
pub fn new() -> Self {
Cache {
state: RefCell::new(State::Empty),
}
}
/// Clears the [`Cache`], forcing a redraw the next time it is used.
pub fn clear(&self) {
*self.state.borrow_mut() = State::Empty;
}
/// Draws [`Geometry`] using the provided closure and stores it in the
/// [`Cache`].
///
/// The closure will only be called when
/// - the bounds have changed since the previous draw call.
/// - the [`Cache`] is empty or has been explicitly cleared.
///
/// Otherwise, the previously stored [`Geometry`] will be returned. The
/// [`Cache`] is not cleared in this case. In other words, it will keep
/// returning the stored [`Geometry`] if needed.
pub fn draw(
&self,
renderer: &Renderer,
bounds: Size,
draw_fn: impl FnOnce(&mut Renderer::Frame),
) -> Renderer::Geometry {
use std::ops::Deref;
if let State::Filled {
bounds: cached_bounds,
geometry,
} = self.state.borrow().deref()
{
if *cached_bounds == bounds {
return Geometry::load(geometry);
}
}
let mut frame = frame(renderer, bounds);
draw_fn(&mut frame);
let geometry = frame.into().cache();
let result = Geometry::load(&geometry);
*self.state.borrow_mut() = State::Filled { bounds, geometry };
result
}
}
impl<Renderer> std::fmt::Debug for Cache<Renderer>
where
Renderer: self::Renderer,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let state = self.state.borrow();
match *state {
State::Empty => write!(f, "Cache::Empty"),
State::Filled { bounds, .. } => {
write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
}
}
}
}
impl<Renderer> Default for Cache<Renderer>
where
Renderer: self::Renderer,
{
fn default() -> Self {
Self::new()
}
}
enum State<Geometry>
where
Geometry: self::Geometry,
{
Empty,
Filled {
bounds: Size,
geometry: Geometry::Cache,
},
}
impl<T> Geometry for Primitive<T> {
type Cache = Arc<Self>;
fn load(cache: &Arc<Self>) -> Self {
Self::Cache {
content: cache.clone(),
}
}
fn cache(self) -> Arc<Self> {
Arc::new(self)
}
}

View file

@ -9,8 +9,8 @@
)]
#![forbid(rust_2018_idioms)]
#![deny(
missing_debug_implementations,
missing_docs,
// missing_debug_implementations,
// missing_docs,
unsafe_code,
unused_results,
rustdoc::broken_intra_doc_links

View file

@ -1,6 +1,6 @@
//! Draw triangles!
use crate::color;
use crate::core::{Rectangle, Size};
use crate::core::{self, Rectangle, Size};
use crate::gradient;
use crate::Damage;
@ -74,3 +74,7 @@ pub struct GradientVertex2D {
/// The packed vertex data of the gradient.
pub gradient: gradient::Packed,
}
pub trait Renderer: core::Renderer {
fn draw_mesh(&mut self, mesh: Mesh);
}

View file

@ -8,8 +8,9 @@ use crate::core::text::Text;
use crate::core::{
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
};
use crate::mesh;
use crate::text;
use crate::Primitive;
use crate::{Mesh, Primitive};
use std::borrow::Cow;
@ -20,6 +21,7 @@ pub struct Renderer<B: Backend> {
default_font: Font,
default_text_size: Pixels,
primitives: Vec<Primitive<B::Primitive>>,
stack: Vec<Vec<Primitive<B::Primitive>>>,
}
impl<B: Backend> Renderer<B> {
@ -34,6 +36,7 @@ impl<B: Backend> Renderer<B> {
default_font,
default_text_size,
primitives: Vec::new(),
stack: Vec::new(),
}
}
@ -56,59 +59,45 @@ impl<B: Backend> Renderer<B> {
f(&mut self.backend, &self.primitives)
}
/// Starts recording a new layer.
pub fn start_layer(&mut self) -> Vec<Primitive<B::Primitive>> {
std::mem::take(&mut self.primitives)
}
/// Ends the recording of a layer.
pub fn end_layer(
#[cfg(feature = "geometry")]
pub fn draw_geometry<Geometry>(
&mut self,
primitives: Vec<Primitive<B::Primitive>>,
bounds: Rectangle,
) {
let layer = std::mem::replace(&mut self.primitives, primitives);
self.primitives.push(Primitive::group(layer).clip(bounds));
layers: impl IntoIterator<Item = Geometry>,
) where
Geometry: Into<Primitive<B::Primitive>>,
{
for layer in layers {
self.draw_primitive(layer.into());
}
/// Starts recording a translation.
pub fn start_transformation(&mut self) -> Vec<Primitive<B::Primitive>> {
std::mem::take(&mut self.primitives)
}
/// Ends the recording of a translation.
pub fn end_transformation(
&mut self,
primitives: Vec<Primitive<B::Primitive>>,
transformation: Transformation,
) {
let layer = std::mem::replace(&mut self.primitives, primitives);
self.primitives
.push(Primitive::group(layer).transform(transformation));
}
}
impl<B: Backend> iced_core::Renderer for Renderer<B> {
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
let current = self.start_layer();
f(self);
self.end_layer(current, bounds);
fn start_layer(&mut self) {
self.stack.push(std::mem::take(&mut self.primitives));
}
fn with_transformation(
&mut self,
transformation: Transformation,
f: impl FnOnce(&mut Self),
) {
let current = self.start_transformation();
fn end_layer(&mut self, bounds: Rectangle) {
let layer = std::mem::replace(
&mut self.primitives,
self.stack.pop().expect("a layer should be recording"),
);
f(self);
self.primitives.push(Primitive::group(layer).clip(bounds));
}
self.end_transformation(current, transformation);
fn start_transformation(&mut self) {
self.stack.push(std::mem::take(&mut self.primitives));
}
fn end_transformation(&mut self, transformation: Transformation) {
let layer = std::mem::replace(
&mut self.primitives,
self.stack.pop().expect("a layer should be recording"),
);
self.primitives
.push(Primitive::group(layer).transform(transformation));
}
fn fill_quad(
@ -250,3 +239,34 @@ where
});
}
}
impl<B: Backend> mesh::Renderer for Renderer<B> {
fn draw_mesh(&mut self, mesh: Mesh) {
match B::Primitive::try_from(mesh) {
Ok(primitive) => {
self.draw_primitive(Primitive::Custom(primitive));
}
Err(error) => {
log::warn!("mesh primitive could not be drawn: {error:?}");
}
}
}
}
#[cfg(feature = "geometry")]
impl<B> crate::geometry::Renderer for Renderer<B>
where
B: Backend + crate::geometry::Backend,
B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
{
type Frame = B::Frame;
type Geometry = Primitive<B::Primitive>;
fn new_frame(&self, size: Size) -> Self::Frame {
self.backend.new_frame(size)
}
fn draw_geometry(&mut self, geometry: Self::Geometry) {
self.draw_primitive(geometry);
}
}

View file

@ -1,300 +1 @@
use crate::core::Color;
use crate::graphics::compositor::{Information, SurfaceError, Window};
use crate::graphics::{Error, Viewport};
use crate::{Renderer, Settings};
use std::env;
use std::future::Future;
pub enum Compositor {
TinySkia(iced_tiny_skia::window::Compositor),
#[cfg(feature = "wgpu")]
Wgpu(iced_wgpu::window::Compositor),
#[cfg(feature = "custom")]
Custom(Box<dyn crate::custom::Compositor>),
}
pub enum Surface {
TinySkia(iced_tiny_skia::window::Surface),
#[cfg(feature = "wgpu")]
Wgpu(iced_wgpu::window::Surface<'static>),
#[cfg(feature = "custom")]
Custom(Box<dyn crate::custom::Surface>),
}
impl crate::graphics::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = Surface;
fn new<W: Window + Clone>(
settings: Self::Settings,
compatible_window: W,
) -> impl Future<Output = Result<Self, Error>> {
let candidates =
Candidate::list_from_env().unwrap_or(Candidate::default_list());
async move {
let mut error = Error::GraphicsAdapterNotFound;
for candidate in candidates {
match candidate.build(settings, compatible_window.clone()).await
{
Ok(compositor) => return Ok(compositor),
Err(new_error) => {
error = new_error;
}
}
}
Err(error)
}
}
fn create_renderer(&self) -> Self::Renderer {
match self {
Compositor::TinySkia(compositor) => {
Renderer::TinySkia(compositor.create_renderer())
}
#[cfg(feature = "wgpu")]
Compositor::Wgpu(compositor) => {
Renderer::Wgpu(compositor.create_renderer())
}
#[cfg(feature = "custom")]
Compositor::Custom(compositor) => {
Renderer::Custom(compositor.create_renderer())
}
}
}
fn create_surface<W: Window + Clone>(
&mut self,
window: W,
width: u32,
height: u32,
) -> Surface {
match self {
Self::TinySkia(compositor) => Surface::TinySkia(
compositor.create_surface(window, width, height),
),
#[cfg(feature = "wgpu")]
Self::Wgpu(compositor) => {
Surface::Wgpu(compositor.create_surface(window, width, height))
}
#[cfg(feature = "custom")]
Self::Custom(compositor) => Surface::Custom(
compositor.create_surface(Box::new(window), width, height),
),
}
}
fn configure_surface(
&mut self,
surface: &mut Surface,
width: u32,
height: u32,
) {
match (self, surface) {
(Self::TinySkia(compositor), Surface::TinySkia(surface)) => {
compositor.configure_surface(surface, width, height);
}
#[cfg(feature = "wgpu")]
(Self::Wgpu(compositor), Surface::Wgpu(surface)) => {
compositor.configure_surface(surface, width, height);
}
#[cfg(feature = "custom")]
(Self::Custom(compositor), Surface::Custom(surface)) => {
compositor.configure_surface(surface.as_mut(), width, height);
}
#[allow(unreachable_patterns)]
_ => panic!(
"The provided surface is not compatible with the compositor."
),
}
}
fn fetch_information(&self) -> Information {
match self {
Self::TinySkia(compositor) => compositor.fetch_information(),
#[cfg(feature = "wgpu")]
Self::Wgpu(compositor) => compositor.fetch_information(),
#[cfg(feature = "custom")]
Self::Custom(compositor) => compositor.fetch_information(),
}
}
fn present<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), SurfaceError> {
match (self, renderer, surface) {
(
Self::TinySkia(_compositor),
crate::Renderer::TinySkia(renderer),
Surface::TinySkia(surface),
) => renderer.with_primitives(|backend, primitives| {
iced_tiny_skia::window::compositor::present(
backend,
surface,
primitives,
viewport,
background_color,
overlay,
)
}),
#[cfg(feature = "wgpu")]
(
Self::Wgpu(compositor),
crate::Renderer::Wgpu(renderer),
Surface::Wgpu(surface),
) => renderer.with_primitives(|backend, primitives| {
iced_wgpu::window::compositor::present(
compositor,
backend,
surface,
primitives,
viewport,
background_color,
overlay,
)
}),
#[cfg(feature = "custom")]
(
Self::Custom(compositor),
crate::Renderer::Custom(renderer),
Surface::Custom(surface),
) => renderer.present(
surface.as_mut(),
viewport,
background_color,
compositor.as_mut(),
),
#[allow(unreachable_patterns)]
_ => panic!(
"The provided renderer or surface are not compatible \
with the compositor."
),
}
}
fn screenshot<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Vec<u8> {
match (self, renderer, surface) {
(
Self::TinySkia(_compositor),
Renderer::TinySkia(renderer),
Surface::TinySkia(surface),
) => renderer.with_primitives(|backend, primitives| {
iced_tiny_skia::window::compositor::screenshot(
surface,
backend,
primitives,
viewport,
background_color,
overlay,
)
}),
#[cfg(feature = "wgpu")]
(
Self::Wgpu(compositor),
Renderer::Wgpu(renderer),
Surface::Wgpu(_),
) => renderer.with_primitives(|backend, primitives| {
iced_wgpu::window::compositor::screenshot(
compositor,
backend,
primitives,
viewport,
background_color,
overlay,
)
}),
#[allow(unreachable_patterns)]
_ => panic!(
"The provided renderer or backend are not compatible \
with the compositor."
),
}
}
}
enum Candidate {
Wgpu,
TinySkia,
}
impl Candidate {
fn default_list() -> Vec<Self> {
vec![
#[cfg(feature = "wgpu")]
Self::Wgpu,
Self::TinySkia,
]
}
fn list_from_env() -> Option<Vec<Self>> {
let backends = env::var("ICED_BACKEND").ok()?;
Some(
backends
.split(',')
.map(str::trim)
.map(|backend| match backend {
"wgpu" => Self::Wgpu,
"tiny-skia" => Self::TinySkia,
_ => panic!("unknown backend value: \"{backend}\""),
})
.collect(),
)
}
async fn build<W: Window>(
self,
settings: Settings,
_compatible_window: W,
) -> Result<Compositor, Error> {
match self {
Self::TinySkia => {
let compositor = iced_tiny_skia::window::compositor::new(
iced_tiny_skia::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
},
_compatible_window,
);
Ok(Compositor::TinySkia(compositor))
}
#[cfg(feature = "wgpu")]
Self::Wgpu => {
let compositor = iced_wgpu::window::compositor::new(
iced_wgpu::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: settings.antialiasing,
..iced_wgpu::Settings::from_env()
},
_compatible_window,
)
.await?;
Ok(Compositor::Wgpu(compositor))
}
#[cfg(not(feature = "wgpu"))]
Self::Wgpu => {
panic!("`wgpu` feature was not enabled in `iced_renderer`")
}
}
}
}

View file

@ -94,8 +94,6 @@ pub trait Renderer {
#[cfg(feature = "geometry")]
pub trait Frame: std::any::Any {
fn new(&self, size: Size) -> Box<dyn Frame>;
fn width(&self) -> f32;
fn height(&self) -> f32;
@ -108,7 +106,7 @@ pub trait Frame: std::any::Any {
fn fill_rectangle(&mut self, top_left: Point, size: Size, fill: Fill);
fn stroke<'a>(&mut self, path: &Path, stroke: Stroke<'a>);
fn stroke(&mut self, path: &Path, stroke: Stroke<'_>);
fn fill_text(&mut self, text: geometry::Text);

562
renderer/src/fallback.rs Normal file
View file

@ -0,0 +1,562 @@
use crate::core::image;
use crate::core::renderer;
use crate::core::svg;
use crate::core::{
self, Background, Color, Point, Rectangle, Size, Transformation,
};
use crate::graphics;
use crate::graphics::compositor;
use crate::graphics::mesh;
pub enum Renderer<L, R>
where
L: core::Renderer,
R: core::Renderer,
{
Left(L),
Right(R),
}
macro_rules! delegate {
($renderer:expr, $name:ident, $body:expr) => {
match $renderer {
Self::Left($name) => $body,
Self::Right($name) => $body,
}
};
}
impl<L, R> Renderer<L, R>
where
L: core::Renderer,
R: core::Renderer,
{
#[cfg(feature = "geometry")]
pub fn draw_geometry<Geometry>(
&mut self,
layers: impl IntoIterator<Item = Geometry>,
) where
L: graphics::geometry::Renderer,
R: graphics::geometry::Renderer,
Geometry: Into<geometry::Geometry<L::Geometry, R::Geometry>>,
{
use graphics::geometry::Renderer;
for layer in layers {
<Self as Renderer>::draw_geometry(self, layer.into());
}
}
}
impl<L, R> core::Renderer for Renderer<L, R>
where
L: core::Renderer,
R: core::Renderer,
{
fn fill_quad(
&mut self,
quad: renderer::Quad,
background: impl Into<Background>,
) {
delegate!(self, renderer, renderer.fill_quad(quad, background.into()));
}
fn clear(&mut self) {
delegate!(self, renderer, renderer.clear());
}
fn start_layer(&mut self) {
delegate!(self, renderer, renderer.start_layer());
}
fn end_layer(&mut self, bounds: Rectangle) {
delegate!(self, renderer, renderer.end_layer(bounds));
}
fn start_transformation(&mut self) {
delegate!(self, renderer, renderer.start_transformation());
}
fn end_transformation(&mut self, transformation: Transformation) {
delegate!(self, renderer, renderer.end_transformation(transformation));
}
}
impl<L, R> core::text::Renderer for Renderer<L, R>
where
L: core::text::Renderer,
R: core::text::Renderer<
Font = L::Font,
Paragraph = L::Paragraph,
Editor = L::Editor,
>,
{
type Font = L::Font;
type Paragraph = L::Paragraph;
type Editor = L::Editor;
const ICON_FONT: Self::Font = L::ICON_FONT;
const CHECKMARK_ICON: char = L::CHECKMARK_ICON;
const ARROW_DOWN_ICON: char = L::ARROW_DOWN_ICON;
fn default_font(&self) -> Self::Font {
delegate!(self, renderer, renderer.default_font())
}
fn default_size(&self) -> core::Pixels {
delegate!(self, renderer, renderer.default_size())
}
fn load_font(&mut self, font: std::borrow::Cow<'static, [u8]>) {
delegate!(self, renderer, renderer.load_font(font));
}
fn fill_paragraph(
&mut self,
text: &Self::Paragraph,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.fill_paragraph(text, position, color, clip_bounds)
);
}
fn fill_editor(
&mut self,
editor: &Self::Editor,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.fill_editor(editor, position, color, clip_bounds)
);
}
fn fill_text(
&mut self,
text: core::Text<'_, Self::Font>,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.fill_text(text, position, color, clip_bounds)
);
}
}
impl<L, R> image::Renderer for Renderer<L, R>
where
L: image::Renderer,
R: image::Renderer<Handle = L::Handle>,
{
type Handle = L::Handle;
fn measure_image(&self, handle: &Self::Handle) -> Size<u32> {
delegate!(self, renderer, renderer.measure_image(handle))
}
fn draw_image(
&mut self,
handle: Self::Handle,
filter_method: image::FilterMethod,
bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.draw_image(handle, filter_method, bounds)
);
}
}
impl<L, R> svg::Renderer for Renderer<L, R>
where
L: svg::Renderer,
R: svg::Renderer,
{
fn measure_svg(&self, handle: &svg::Handle) -> Size<u32> {
delegate!(self, renderer, renderer.measure_svg(handle))
}
fn draw_svg(
&mut self,
handle: svg::Handle,
color: Option<Color>,
bounds: Rectangle,
) {
delegate!(self, renderer, renderer.draw_svg(handle, color, bounds));
}
}
impl<L, R> mesh::Renderer for Renderer<L, R>
where
L: mesh::Renderer,
R: mesh::Renderer,
{
fn draw_mesh(&mut self, mesh: graphics::Mesh) {
delegate!(self, renderer, renderer.draw_mesh(mesh));
}
}
pub enum Compositor<L, R>
where
L: graphics::Compositor,
R: graphics::Compositor,
{
Left(L),
Right(R),
}
pub enum Surface<L, R> {
Left(L),
Right(R),
}
impl<L, R> graphics::Compositor for Compositor<L, R>
where
L: graphics::Compositor,
R: graphics::Compositor,
L::Settings: From<crate::Settings>,
R::Settings: From<crate::Settings>,
{
type Settings = crate::Settings;
type Renderer = Renderer<L::Renderer, R::Renderer>;
type Surface = Surface<L::Surface, R::Surface>;
async fn new<W: compositor::Window + Clone>(
settings: Self::Settings,
compatible_window: W,
) -> Result<Self, graphics::Error> {
if let Ok(left) = L::new(settings.into(), compatible_window.clone())
.await
.map(Self::Left)
{
return Ok(left);
}
R::new(settings.into(), compatible_window)
.await
.map(Self::Right)
}
fn create_renderer(&self) -> Self::Renderer {
match self {
Self::Left(compositor) => {
Renderer::Left(compositor.create_renderer())
}
Self::Right(compositor) => {
Renderer::Right(compositor.create_renderer())
}
}
}
fn create_surface<W: compositor::Window + Clone>(
&mut self,
window: W,
width: u32,
height: u32,
) -> Self::Surface {
match self {
Self::Left(compositor) => {
Surface::Left(compositor.create_surface(window, width, height))
}
Self::Right(compositor) => {
Surface::Right(compositor.create_surface(window, width, height))
}
}
}
fn configure_surface(
&mut self,
surface: &mut Self::Surface,
width: u32,
height: u32,
) {
match (self, surface) {
(Self::Left(compositor), Surface::Left(surface)) => {
compositor.configure_surface(surface, width, height);
}
(Self::Right(compositor), Surface::Right(surface)) => {
compositor.configure_surface(surface, width, height);
}
_ => unreachable!(),
}
}
fn fetch_information(&self) -> compositor::Information {
delegate!(self, compositor, compositor.fetch_information())
}
fn present<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &graphics::Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), compositor::SurfaceError> {
match (self, renderer, surface) {
(
Self::Left(compositor),
Renderer::Left(renderer),
Surface::Left(surface),
) => compositor.present(
renderer,
surface,
viewport,
background_color,
overlay,
),
(
Self::Right(compositor),
Renderer::Right(renderer),
Surface::Right(surface),
) => compositor.present(
renderer,
surface,
viewport,
background_color,
overlay,
),
_ => unreachable!(),
}
}
fn screenshot<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &graphics::Viewport,
background_color: Color,
overlay: &[T],
) -> Vec<u8> {
match (self, renderer, surface) {
(
Self::Left(compositor),
Renderer::Left(renderer),
Surface::Left(surface),
) => compositor.screenshot(
renderer,
surface,
viewport,
background_color,
overlay,
),
(
Self::Right(compositor),
Renderer::Right(renderer),
Surface::Right(surface),
) => compositor.screenshot(
renderer,
surface,
viewport,
background_color,
overlay,
),
_ => unreachable!(),
}
}
}
#[cfg(feature = "wgpu")]
impl<L, R> iced_wgpu::primitive::pipeline::Renderer for Renderer<L, R>
where
L: iced_wgpu::primitive::pipeline::Renderer,
R: core::Renderer,
{
fn draw_pipeline_primitive(
&mut self,
bounds: Rectangle,
primitive: impl iced_wgpu::primitive::pipeline::Primitive,
) {
match self {
Self::Left(renderer) => {
renderer.draw_pipeline_primitive(bounds, primitive);
}
Self::Right(_) => {
log::warn!(
"Custom shader primitive is not supported with this renderer."
);
}
}
}
}
#[cfg(feature = "geometry")]
mod geometry {
use super::Renderer;
use crate::core::{Point, Radians, Size, Vector};
use crate::graphics::geometry::{self, Fill, Path, Stroke, Text};
impl<L, R> geometry::Renderer for Renderer<L, R>
where
L: geometry::Renderer,
R: geometry::Renderer,
{
type Geometry = Geometry<L::Geometry, R::Geometry>;
type Frame = Frame<L::Frame, R::Frame>;
fn new_frame(&self, size: iced_graphics::core::Size) -> Self::Frame {
match self {
Self::Left(renderer) => Frame::Left(renderer.new_frame(size)),
Self::Right(renderer) => Frame::Right(renderer.new_frame(size)),
}
}
fn draw_geometry(&mut self, geometry: Self::Geometry) {
match (self, geometry) {
(Self::Left(renderer), Geometry::Left(geometry)) => {
renderer.draw_geometry(geometry);
}
(Self::Right(renderer), Geometry::Right(geometry)) => {
renderer.draw_geometry(geometry);
}
_ => unreachable!(),
}
}
}
pub enum Geometry<L, R> {
Left(L),
Right(R),
}
impl<L, R> geometry::Geometry for Geometry<L, R>
where
L: geometry::Geometry,
R: geometry::Geometry,
{
type Cache = Geometry<L::Cache, R::Cache>;
fn load(cache: &Self::Cache) -> Self {
match cache {
Geometry::Left(cache) => Self::Left(L::load(cache)),
Geometry::Right(cache) => Self::Right(R::load(cache)),
}
}
fn cache(self) -> Self::Cache {
match self {
Self::Left(geometry) => Geometry::Left(geometry.cache()),
Self::Right(geometry) => Geometry::Right(geometry.cache()),
}
}
}
pub enum Frame<L, R> {
Left(L),
Right(R),
}
impl<L, R> geometry::Frame for Frame<L, R>
where
L: geometry::Frame,
R: geometry::Frame,
{
type Geometry = Geometry<L::Geometry, R::Geometry>;
fn width(&self) -> f32 {
delegate!(self, frame, frame.width())
}
fn height(&self) -> f32 {
delegate!(self, frame, frame.height())
}
fn size(&self) -> Size {
delegate!(self, frame, frame.size())
}
fn center(&self) -> Point {
delegate!(self, frame, frame.center())
}
fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
delegate!(self, frame, frame.fill(path, fill));
}
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
delegate!(self, frame, frame.fill_rectangle(top_left, size, fill));
}
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
delegate!(self, frame, frame.stroke(path, stroke));
}
fn fill_text(&mut self, text: impl Into<Text>) {
delegate!(self, frame, frame.fill_text(text));
}
fn push_transform(&mut self) {
delegate!(self, frame, frame.push_transform());
}
fn pop_transform(&mut self) {
delegate!(self, frame, frame.pop_transform());
}
fn draft(&mut self, size: Size) -> Self {
match self {
Self::Left(frame) => Self::Left(frame.draft(size)),
Self::Right(frame) => Self::Right(frame.draft(size)),
}
}
fn paste(&mut self, frame: Self, at: Point) {
match (self, frame) {
(Self::Left(target), Self::Left(source)) => {
target.paste(source, at);
}
(Self::Right(target), Self::Right(source)) => {
target.paste(source, at);
}
_ => unreachable!(),
}
}
fn translate(&mut self, translation: Vector) {
delegate!(self, frame, frame.translate(translation));
}
fn rotate(&mut self, angle: impl Into<Radians>) {
delegate!(self, frame, frame.rotate(angle));
}
fn scale(&mut self, scale: impl Into<f32>) {
delegate!(self, frame, frame.scale(scale));
}
fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
delegate!(self, frame, frame.scale_nonuniform(scale));
}
}
impl<L, R> From<Frame<L, R>> for Geometry<L::Geometry, R::Geometry>
where
L: geometry::Frame,
R: geometry::Frame,
{
fn from(frame: Frame<L, R>) -> Self {
match frame {
Frame::Left(frame) => Self::Left(frame.into()),
Frame::Right(frame) => Self::Right(frame.into()),
}
}
}
}

View file

@ -4,364 +4,42 @@
#[cfg(feature = "wgpu")]
pub use iced_wgpu as wgpu;
pub mod compositor;
pub mod custom;
#[cfg(feature = "geometry")]
pub mod geometry;
pub mod fallback;
mod settings;
pub use iced_graphics as graphics;
pub use iced_graphics::core;
pub use compositor::Compositor;
pub use settings::Settings;
#[cfg(feature = "geometry")]
pub use geometry::Geometry;
pub use iced_graphics::geometry;
use crate::core::renderer;
use crate::core::text::{self, Text};
use crate::core::{
Background, Color, Font, Pixels, Point, Rectangle, Transformation,
};
use crate::graphics::text::Editor;
use crate::graphics::text::Paragraph;
use crate::graphics::Mesh;
use std::borrow::Cow;
pub use settings::Settings;
/// The default graphics renderer for [`iced`].
///
/// [`iced`]: https://github.com/iced-rs/iced
pub enum Renderer {
TinySkia(iced_tiny_skia::Renderer),
#[cfg(feature = "wgpu")]
Wgpu(iced_wgpu::Renderer),
#[cfg(feature = "custom")]
Custom(Box<dyn custom::Renderer>),
}
macro_rules! delegate {
($renderer:expr, $name:ident, $body:expr) => {
match $renderer {
Self::TinySkia($name) => $body,
#[cfg(feature = "wgpu")]
Self::Wgpu($name) => $body,
#[cfg(feature = "custom")]
Self::Custom($name) => $body,
}
};
}
impl Renderer {
pub fn draw_mesh(&mut self, mesh: Mesh) {
match self {
Self::TinySkia(_) => {
log::warn!("Unsupported mesh primitive: {mesh:?}");
}
#[cfg(feature = "wgpu")]
Self::Wgpu(renderer) => {
renderer.draw_primitive(iced_wgpu::Primitive::Custom(
iced_wgpu::primitive::Custom::Mesh(mesh),
));
}
#[cfg(feature = "custom")]
Self::Custom(renderer) => {
renderer.draw_mesh(mesh);
}
}
}
}
impl core::Renderer for Renderer {
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
match self {
Self::TinySkia(renderer) => {
let primitives = renderer.start_layer();
f(self);
match self {
Self::TinySkia(renderer) => {
renderer.end_layer(primitives, bounds);
}
#[cfg(feature = "wgpu")]
_ => unreachable!(),
}
}
#[cfg(feature = "wgpu")]
Self::Wgpu(renderer) => {
let primitives = renderer.start_layer();
f(self);
match self {
#[cfg(feature = "wgpu")]
Self::Wgpu(renderer) => {
renderer.end_layer(primitives, bounds);
}
_ => unreachable!(),
}
}
#[cfg(feature = "custom")]
Self::Custom(renderer) => {
renderer.start_layer();
f(self);
match self {
Self::Custom(renderer) => {
renderer.end_layer(bounds);
}
_ => unreachable!(),
}
}
}
}
fn with_transformation(
&mut self,
transformation: Transformation,
f: impl FnOnce(&mut Self),
) {
match self {
Self::TinySkia(renderer) => {
let primitives = renderer.start_transformation();
f(self);
match self {
Self::TinySkia(renderer) => {
renderer.end_transformation(primitives, transformation);
}
#[cfg(feature = "wgpu")]
_ => unreachable!(),
}
}
#[cfg(feature = "wgpu")]
Self::Wgpu(renderer) => {
let primitives = renderer.start_transformation();
f(self);
match self {
#[cfg(feature = "wgpu")]
Self::Wgpu(renderer) => {
renderer.end_transformation(primitives, transformation);
}
_ => unreachable!(),
}
}
#[cfg(feature = "custom")]
Self::Custom(renderer) => {
renderer.start_transformation();
f(self);
match self {
Self::Custom(renderer) => {
renderer.end_transformation(transformation);
}
_ => unreachable!(),
}
}
}
}
fn fill_quad(
&mut self,
quad: renderer::Quad,
background: impl Into<Background>,
) {
delegate!(self, renderer, renderer.fill_quad(quad, background.into()));
}
fn clear(&mut self) {
delegate!(self, renderer, renderer.clear());
}
}
impl text::Renderer for Renderer {
type Font = Font;
type Paragraph = Paragraph;
type Editor = Editor;
const ICON_FONT: Font = iced_tiny_skia::Renderer::ICON_FONT;
const CHECKMARK_ICON: char = iced_tiny_skia::Renderer::CHECKMARK_ICON;
const ARROW_DOWN_ICON: char = iced_tiny_skia::Renderer::ARROW_DOWN_ICON;
fn default_font(&self) -> Self::Font {
delegate!(self, renderer, renderer.default_font())
}
fn default_size(&self) -> Pixels {
delegate!(self, renderer, renderer.default_size())
}
fn load_font(&mut self, bytes: Cow<'static, [u8]>) {
delegate!(self, renderer, renderer.load_font(bytes));
}
fn fill_paragraph(
&mut self,
paragraph: &Self::Paragraph,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.fill_paragraph(paragraph, position, color, clip_bounds)
);
}
fn fill_editor(
&mut self,
editor: &Self::Editor,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.fill_editor(editor, position, color, clip_bounds)
);
}
fn fill_text(
&mut self,
text: Text<'_, Self::Font>,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.fill_text(text, position, color, clip_bounds)
);
}
}
#[cfg(feature = "image")]
impl crate::core::image::Renderer for Renderer {
type Handle = crate::core::image::Handle;
fn measure_image(
&self,
handle: &crate::core::image::Handle,
) -> core::Size<u32> {
delegate!(self, renderer, renderer.measure_image(handle))
}
fn draw_image(
&mut self,
handle: crate::core::image::Handle,
filter_method: crate::core::image::FilterMethod,
bounds: Rectangle,
) {
delegate!(
self,
renderer,
renderer.draw_image(handle, filter_method, bounds)
);
}
}
#[cfg(feature = "svg")]
impl crate::core::svg::Renderer for Renderer {
fn measure_svg(
&self,
handle: &crate::core::svg::Handle,
) -> core::Size<u32> {
delegate!(self, renderer, renderer.measure_svg(handle))
}
fn draw_svg(
&mut self,
handle: crate::core::svg::Handle,
color: Option<crate::core::Color>,
bounds: Rectangle,
) {
delegate!(self, renderer, renderer.draw_svg(handle, color, bounds));
}
}
#[cfg(feature = "geometry")]
impl crate::graphics::geometry::Renderer for Renderer {
type Geometry = crate::Geometry;
fn draw(&mut self, layers: Vec<Self::Geometry>) {
match self {
Self::TinySkia(renderer) => {
for layer in layers {
match layer {
crate::Geometry::TinySkia(primitive) => {
renderer.draw_primitive(primitive);
}
#[cfg(feature = "wgpu")]
crate::Geometry::Wgpu(_) => unreachable!(),
#[cfg(feature = "custom")]
crate::Geometry::Custom(_) => unreachable!(),
}
}
}
#[cfg(feature = "wgpu")]
Self::Wgpu(renderer) => {
for layer in layers {
match layer {
crate::Geometry::Wgpu(primitive) => {
renderer.draw_primitive(primitive);
}
crate::Geometry::TinySkia(_) => unreachable!(),
#[cfg(feature = "custom")]
crate::Geometry::Custom(_) => unreachable!(),
}
}
}
#[cfg(feature = "custom")]
Self::Custom(renderer) => {
for layer in layers {
match layer {
crate::Geometry::Custom(geometry) => {
renderer.draw_geometry(geometry);
}
crate::Geometry::TinySkia(_) => unreachable!(),
#[cfg(feature = "wgpu")]
crate::Geometry::Wgpu(_) => unreachable!(),
}
}
}
}
}
}
#[cfg(not(feature = "wgpu"))]
pub type Renderer = iced_tiny_skia::Renderer;
/// The default graphics renderer for [`iced`].
///
/// [`iced`]: https://github.com/iced-rs/iced
#[cfg(feature = "wgpu")]
impl iced_wgpu::primitive::pipeline::Renderer for Renderer {
fn draw_pipeline_primitive(
&mut self,
bounds: Rectangle,
primitive: impl wgpu::primitive::pipeline::Primitive,
) {
match self {
Self::TinySkia(_renderer) => {
log::warn!(
"Custom shader primitive is unavailable with tiny-skia."
);
}
Self::Wgpu(renderer) => {
renderer.draw_pipeline_primitive(bounds, primitive);
}
#[cfg(feature = "custom")]
Self::Custom(_renderer) => {
log::warn!(
"Custom shader primitive is unavailable with custom renderer."
);
}
}
}
}
pub type Renderer =
fallback::Renderer<iced_wgpu::Renderer, iced_tiny_skia::Renderer>;
/// The default graphics compositor for [`iced`].
///
/// [`iced`]: https://github.com/iced-rs/iced
#[cfg(not(feature = "wgpu"))]
pub type Compositor = iced_tiny_skia::window::Compositor;
/// The default graphics renderer for [`iced`].
///
/// [`iced`]: https://github.com/iced-rs/iced
#[cfg(feature = "wgpu")]
pub type Compositor = fallback::Compositor<
iced_wgpu::window::Compositor,
iced_tiny_skia::window::Compositor,
>;

View file

@ -27,3 +27,24 @@ impl Default for Settings {
}
}
}
impl From<Settings> for iced_tiny_skia::Settings {
fn from(settings: Settings) -> Self {
Self {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
}
}
}
#[cfg(feature = "wgpu")]
impl From<Settings> for iced_wgpu::Settings {
fn from(settings: Settings) -> Self {
Self {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: settings.antialiasing,
..iced_wgpu::Settings::default()
}
}
}

View file

@ -1018,3 +1018,12 @@ impl backend::Svg for Backend {
self.vector_pipeline.viewport_dimensions(handle)
}
}
#[cfg(feature = "geometry")]
impl crate::graphics::geometry::Backend for Backend {
type Frame = crate::geometry::Frame;
fn new_frame(&self, size: Size) -> Self::Frame {
crate::geometry::Frame::new(size)
}
}

View file

@ -4,7 +4,7 @@ use crate::core::{
};
use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::stroke::{self, Stroke};
use crate::graphics::geometry::{Path, Style, Text};
use crate::graphics::geometry::{self, Path, Style, Text};
use crate::graphics::Gradient;
use crate::primitive::{self, Primitive};
@ -25,23 +25,36 @@ impl Frame {
}
}
pub fn width(&self) -> f32 {
pub fn into_primitive(self) -> Primitive {
Primitive::Clip {
bounds: Rectangle::new(Point::ORIGIN, self.size),
content: Box::new(Primitive::Group {
primitives: self.primitives,
}),
}
}
}
impl geometry::Frame for Frame {
type Geometry = Primitive;
fn width(&self) -> f32 {
self.size.width
}
pub fn height(&self) -> f32 {
fn height(&self) -> f32 {
self.size.height
}
pub fn size(&self) -> Size {
fn size(&self) -> Size {
self.size
}
pub fn center(&self) -> Point {
fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Some(path) =
convert_path(path).and_then(|path| path.transform(self.transform))
else {
@ -61,7 +74,7 @@ impl Frame {
}));
}
pub fn fill_rectangle(
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
@ -89,7 +102,7 @@ impl Frame {
}));
}
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let Some(path) =
convert_path(path).and_then(|path| path.transform(self.transform))
else {
@ -110,7 +123,7 @@ impl Frame {
}));
}
pub fn fill_text(&mut self, text: impl Into<Text>) {
fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let (scale_x, scale_y) = self.transform.get_scale();
@ -174,51 +187,52 @@ impl Frame {
}
}
pub fn push_transform(&mut self) {
fn push_transform(&mut self) {
self.stack.push(self.transform);
}
pub fn pop_transform(&mut self) {
fn pop_transform(&mut self) {
self.transform = self.stack.pop().expect("Pop transform");
}
pub fn clip(&mut self, frame: Self, at: Point) {
fn draft(&mut self, size: Size) -> Self {
Self::new(size)
}
fn paste(&mut self, frame: Self, at: Point) {
self.primitives.push(Primitive::Transform {
transformation: Transformation::translate(at.x, at.y),
content: Box::new(frame.into_primitive()),
});
}
pub fn translate(&mut self, translation: Vector) {
fn translate(&mut self, translation: Vector) {
self.transform =
self.transform.pre_translate(translation.x, translation.y);
}
pub fn rotate(&mut self, angle: impl Into<Radians>) {
fn rotate(&mut self, angle: impl Into<Radians>) {
self.transform = self.transform.pre_concat(
tiny_skia::Transform::from_rotate(angle.into().0.to_degrees()),
);
}
pub fn scale(&mut self, scale: impl Into<f32>) {
fn scale(&mut self, scale: impl Into<f32>) {
let scale = scale.into();
self.scale_nonuniform(Vector { x: scale, y: scale });
}
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
let scale = scale.into();
self.transform = self.transform.pre_scale(scale.x, scale.y);
}
}
pub fn into_primitive(self) -> Primitive {
Primitive::Clip {
bounds: Rectangle::new(Point::ORIGIN, self.size),
content: Box::new(Primitive::Group {
primitives: self.primitives,
}),
}
impl From<Frame> for Primitive {
fn from(frame: Frame) -> Self {
frame.into_primitive()
}
}

View file

@ -1,5 +1,5 @@
use crate::core::Rectangle;
use crate::graphics::Damage;
use crate::graphics::{Damage, Mesh};
pub type Primitive = crate::graphics::Primitive<Custom>;
@ -42,3 +42,11 @@ impl Damage for Custom {
}
}
}
impl TryFrom<Mesh> for Custom {
type Error = &'static str;
fn try_from(_mesh: Mesh) -> Result<Self, Self::Error> {
Err("unsupported")
}
}

View file

@ -397,3 +397,12 @@ impl backend::Svg for Backend {
self.image_pipeline.viewport_dimensions(handle)
}
}
#[cfg(feature = "geometry")]
impl crate::graphics::geometry::Backend for Backend {
type Frame = crate::geometry::Frame;
fn new_frame(&self, size: Size) -> Self::Frame {
crate::geometry::Frame::new(size)
}
}

View file

@ -6,7 +6,7 @@ use crate::core::{
use crate::graphics::color;
use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::{
LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
self, LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
};
use crate::graphics::gradient::{self, Gradient};
use crate::graphics::mesh::{self, Mesh};
@ -14,6 +14,7 @@ use crate::primitive::{self, Primitive};
use lyon::geom::euclid;
use lyon::tessellation;
use std::borrow::Cow;
/// A frame for drawing some geometry.
@ -27,6 +28,326 @@ pub struct Frame {
stroke_tessellator: tessellation::StrokeTessellator,
}
impl Frame {
/// Creates a new [`Frame`] with the given [`Size`].
pub fn new(size: Size) -> Frame {
Frame {
size,
buffers: BufferStack::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform(lyon::math::Transform::identity()),
},
fill_tessellator: tessellation::FillTessellator::new(),
stroke_tessellator: tessellation::StrokeTessellator::new(),
}
}
fn into_primitives(mut self) -> Vec<Primitive> {
for buffer in self.buffers.stack {
match buffer {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Custom(
primitive::Custom::Mesh(Mesh::Solid {
buffers: mesh::Indexed {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
}),
));
}
}
Buffer::Gradient(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Custom(
primitive::Custom::Mesh(Mesh::Gradient {
buffers: mesh::Indexed {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
}),
));
}
}
}
}
self.primitives
}
}
impl geometry::Frame for Frame {
type Geometry = Primitive;
/// Creates a new empty [`Frame`] with the given dimensions.
///
/// The default coordinate system of a [`Frame`] has its origin at the
/// top-left corner of its bounds.
#[inline]
fn width(&self) -> f32 {
self.size.width
}
#[inline]
fn height(&self) -> f32 {
self.size.height
}
#[inline]
fn size(&self) -> Size {
self.size
}
#[inline]
fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
.get_fill(&self.transforms.current.transform_style(style));
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
if self.transforms.current.is_identity() {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
} else {
let path = path.transform(&self.transforms.current.0);
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
}
.expect("Tessellate path.");
}
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
.get_fill(&self.transforms.current.transform_style(style));
let top_left = self
.transforms
.current
.0
.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
let size =
self.transforms.current.0.transform_vector(
lyon::math::Vector::new(size.width, size.height),
);
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
self.fill_tessellator
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
buffer.as_mut(),
)
.expect("Fill rectangle");
}
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
let mut buffer = self
.buffers
.get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
options.start_cap = into_line_cap(stroke.line_cap);
options.end_cap = into_line_cap(stroke.line_cap);
options.line_join = into_line_join(stroke.line_join);
let path = if stroke.line_dash.segments.is_empty() {
Cow::Borrowed(path)
} else {
Cow::Owned(dashed(path, stroke.line_dash))
};
if self.transforms.current.is_identity() {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
} else {
let path = path.transform(&self.transforms.current.0);
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
}
.expect("Stroke path");
}
fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let (scale_x, scale_y) = self.transforms.current.scale();
if self.transforms.current.is_scale_translation()
&& scale_x == scale_y
&& scale_x > 0.0
&& scale_y > 0.0
{
let (position, size, line_height) =
if self.transforms.current.is_identity() {
(text.position, text.size, text.line_height)
} else {
let position =
self.transforms.current.transform_point(text.position);
let size = Pixels(text.size.0 * scale_y);
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
LineHeight::Absolute(Pixels(size.0 * scale_y))
}
LineHeight::Relative(factor) => {
LineHeight::Relative(factor)
}
};
(position, size, line_height)
};
let bounds = Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
};
// TODO: Honor layering!
self.primitives.push(Primitive::Text {
content: text.content,
bounds,
color: text.color,
size,
line_height,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
clip_bounds: Rectangle::with_size(Size::INFINITY),
});
} else {
text.draw_with(|path, color| self.fill(&path, color));
}
}
#[inline]
fn translate(&mut self, translation: Vector) {
self.transforms.current.0 =
self.transforms
.current
.0
.pre_translate(lyon::math::Vector::new(
translation.x,
translation.y,
));
}
#[inline]
fn rotate(&mut self, angle: impl Into<Radians>) {
self.transforms.current.0 = self
.transforms
.current
.0
.pre_rotate(lyon::math::Angle::radians(angle.into().0));
}
#[inline]
fn scale(&mut self, scale: impl Into<f32>) {
let scale = scale.into();
self.scale_nonuniform(Vector { x: scale, y: scale });
}
#[inline]
fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
let scale = scale.into();
self.transforms.current.0 =
self.transforms.current.0.pre_scale(scale.x, scale.y);
}
fn push_transform(&mut self) {
self.transforms.previous.push(self.transforms.current);
}
fn pop_transform(&mut self) {
self.transforms.current = self.transforms.previous.pop().unwrap();
}
fn draft(&mut self, size: Size) -> Frame {
Frame::new(size)
}
fn paste(&mut self, frame: Frame, at: Point) {
let size = frame.size();
let primitives = frame.into_primitives();
let transformation = Transformation::translate(at.x, at.y);
let (text, meshes) = primitives
.into_iter()
.partition(|primitive| matches!(primitive, Primitive::Text { .. }));
self.primitives.push(Primitive::Group {
primitives: vec![
Primitive::Transform {
transformation,
content: Box::new(Primitive::Group { primitives: meshes }),
},
Primitive::Transform {
transformation,
content: Box::new(Primitive::Clip {
bounds: Rectangle::with_size(size),
content: Box::new(Primitive::Group {
primitives: text,
}),
}),
},
],
});
}
}
impl From<Frame> for Primitive {
fn from(frame: Frame) -> Self {
Self::Group {
primitives: frame.into_primitives(),
}
}
}
enum Buffer {
Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
@ -165,386 +486,6 @@ impl Transform {
gradient
}
}
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
/// The default coordinate system of a [`Frame`] has its origin at the
/// top-left corner of its bounds.
pub fn new(size: Size) -> Frame {
Frame {
size,
buffers: BufferStack::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform(lyon::math::Transform::identity()),
},
fill_tessellator: tessellation::FillTessellator::new(),
stroke_tessellator: tessellation::StrokeTessellator::new(),
}
}
/// Returns the width of the [`Frame`].
#[inline]
pub fn width(&self) -> f32 {
self.size.width
}
/// Returns the height of the [`Frame`].
#[inline]
pub fn height(&self) -> f32 {
self.size.height
}
/// Returns the dimensions of the [`Frame`].
#[inline]
pub fn size(&self) -> Size {
self.size
}
/// Returns the coordinate of the center of the [`Frame`].
#[inline]
pub fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
.get_fill(&self.transforms.current.transform_style(style));
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
if self.transforms.current.is_identity() {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
} else {
let path = path.transform(&self.transforms.current.0);
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
}
.expect("Tessellate path.");
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
.get_fill(&self.transforms.current.transform_style(style));
let top_left = self
.transforms
.current
.0
.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
let size =
self.transforms.current.0.transform_vector(
lyon::math::Vector::new(size.width, size.height),
);
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
self.fill_tessellator
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
buffer.as_mut(),
)
.expect("Fill rectangle");
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
let mut buffer = self
.buffers
.get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
options.start_cap = into_line_cap(stroke.line_cap);
options.end_cap = into_line_cap(stroke.line_cap);
options.line_join = into_line_join(stroke.line_join);
let path = if stroke.line_dash.segments.is_empty() {
Cow::Borrowed(path)
} else {
Cow::Owned(dashed(path, stroke.line_dash))
};
if self.transforms.current.is_identity() {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
} else {
let path = path.transform(&self.transforms.current.0);
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
buffer.as_mut(),
)
}
.expect("Stroke path");
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a `Canvas`. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
pub fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let (scale_x, scale_y) = self.transforms.current.scale();
if self.transforms.current.is_scale_translation()
&& scale_x == scale_y
&& scale_x > 0.0
&& scale_y > 0.0
{
let (position, size, line_height) =
if self.transforms.current.is_identity() {
(text.position, text.size, text.line_height)
} else {
let position =
self.transforms.current.transform_point(text.position);
let size = Pixels(text.size.0 * scale_y);
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
LineHeight::Absolute(Pixels(size.0 * scale_y))
}
LineHeight::Relative(factor) => {
LineHeight::Relative(factor)
}
};
(position, size, line_height)
};
let bounds = Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
};
// TODO: Honor layering!
self.primitives.push(Primitive::Text {
content: text.content,
bounds,
color: text.color,
size,
line_height,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
clip_bounds: Rectangle::with_size(Size::INFINITY),
});
} else {
text.draw_with(|path, color| self.fill(&path, color));
}
}
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
/// This method is useful to compose transforms and perform drawing
/// operations in different coordinate systems.
#[inline]
pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Frame) -> R) -> R {
self.push_transform();
let result = f(self);
self.pop_transform();
result
}
/// Pushes the current transform in the transform stack.
pub fn push_transform(&mut self) {
self.transforms.previous.push(self.transforms.current);
}
/// Pops a transform from the transform stack and sets it as the current transform.
pub fn pop_transform(&mut self) {
self.transforms.current = self.transforms.previous.pop().unwrap();
}
/// Executes the given drawing operations within a [`Rectangle`] region,
/// clipping any geometry that overflows its bounds. Any transformations
/// performed are local to the provided closure.
///
/// This method is useful to perform drawing operations that need to be
/// clipped.
#[inline]
pub fn with_clip<R>(
&mut self,
region: Rectangle,
f: impl FnOnce(&mut Frame) -> R,
) -> R {
let mut frame = Frame::new(region.size());
let result = f(&mut frame);
let origin = Point::new(region.x, region.y);
self.clip(frame, origin);
result
}
/// Draws the clipped contents of the given [`Frame`] with origin at the given [`Point`].
pub fn clip(&mut self, frame: Frame, at: Point) {
let size = frame.size();
let primitives = frame.into_primitives();
let transformation = Transformation::translate(at.x, at.y);
let (text, meshes) = primitives
.into_iter()
.partition(|primitive| matches!(primitive, Primitive::Text { .. }));
self.primitives.push(Primitive::Group {
primitives: vec![
Primitive::Transform {
transformation,
content: Box::new(Primitive::Group { primitives: meshes }),
},
Primitive::Transform {
transformation,
content: Box::new(Primitive::Clip {
bounds: Rectangle::with_size(size),
content: Box::new(Primitive::Group {
primitives: text,
}),
}),
},
],
});
}
/// Applies a translation to the current transform of the [`Frame`].
#[inline]
pub fn translate(&mut self, translation: Vector) {
self.transforms.current.0 =
self.transforms
.current
.0
.pre_translate(lyon::math::Vector::new(
translation.x,
translation.y,
));
}
/// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: impl Into<Radians>) {
self.transforms.current.0 = self
.transforms
.current
.0
.pre_rotate(lyon::math::Angle::radians(angle.into().0));
}
/// Applies a uniform scaling to the current transform of the [`Frame`].
#[inline]
pub fn scale(&mut self, scale: impl Into<f32>) {
let scale = scale.into();
self.scale_nonuniform(Vector { x: scale, y: scale });
}
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
#[inline]
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
let scale = scale.into();
self.transforms.current.0 =
self.transforms.current.0.pre_scale(scale.x, scale.y);
}
/// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
pub fn into_primitive(self) -> Primitive {
Primitive::Group {
primitives: self.into_primitives(),
}
}
fn into_primitives(mut self) -> Vec<Primitive> {
for buffer in self.buffers.stack {
match buffer {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Custom(
primitive::Custom::Mesh(Mesh::Solid {
buffers: mesh::Indexed {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
}),
));
}
}
Buffer::Gradient(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Custom(
primitive::Custom::Mesh(Mesh::Gradient {
buffers: mesh::Indexed {
vertices: buffer.vertices,
indices: buffer.indices,
},
size: self.size,
}),
));
}
}
}
}
self.primitives
}
}
struct GradientVertex2DBuilder {
gradient: gradient::Packed,
}

View file

@ -28,3 +28,11 @@ impl Damage for Custom {
}
}
}
impl TryFrom<Mesh> for Custom {
type Error = &'static str;
fn try_from(mesh: Mesh) -> Result<Self, Self::Error> {
Ok(Custom::Mesh(mesh))
}
}

View file

@ -7,7 +7,6 @@ pub use event::Event;
pub use program::Program;
pub use crate::graphics::geometry::*;
pub use crate::renderer::geometry::*;
use crate::core;
use crate::core::layout::{self, Layout};
@ -21,13 +20,19 @@ use crate::graphics::geometry;
use std::marker::PhantomData;
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
/// change or it is explicitly cleared.
pub type Cache<Renderer = crate::Renderer> = geometry::Cache<Renderer>;
/// A widget capable of drawing 2D graphics.
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # use iced_widget::canvas::{self, Canvas, Fill, Frame, Geometry, Path, Program};
/// # use iced_widget::canvas::{self, frame, Canvas, Fill, Frame, Path, Program};
/// # use iced_widget::core::{Color, Rectangle};
/// # use iced_widget::core::mouse;
/// # use iced_widget::{Renderer, Theme};
@ -42,9 +47,9 @@ use std::marker::PhantomData;
/// impl Program<()> for Circle {
/// type State = ();
///
/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) -> Vec<Geometry>{
/// fn draw(&self, _state: &(), renderer: &mut Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) {
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(renderer, bounds.size());
/// let mut frame = frame(renderer, bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
@ -53,7 +58,7 @@ use std::marker::PhantomData;
/// frame.fill(&circle, Color::BLACK);
///
/// // Finally, we produce the geometry
/// vec![frame.into_geometry()]
/// renderer.draw_geometry([frame]);
/// }
/// }
///
@ -210,9 +215,7 @@ where
renderer.with_transformation(
Transformation::translate(bounds.x, bounds.y),
|renderer| {
renderer.draw(
self.program.draw(state, renderer, theme, bounds, cursor),
);
self.program.draw(state, renderer, theme, bounds, cursor);
},
);
}

View file

@ -37,22 +37,15 @@ where
(event::Status::Ignored, None)
}
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
///
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
/// [`Cache`].
///
/// [`Geometry`]: crate::canvas::Geometry
/// [`Frame`]: crate::canvas::Frame
/// [`Cache`]: crate::canvas::Cache
/// Draws the state of the [`Program`] with the given [`Renderer`].
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Renderer::Geometry>;
);
/// Returns the current mouse interaction of the [`Program`].
///
@ -90,12 +83,12 @@ where
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
renderer: &mut Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Renderer::Geometry> {
T::draw(self, state, renderer, theme, bounds, cursor)
) {
T::draw(self, state, renderer, theme, bounds, cursor);
}
fn mouse_interaction(

View file

@ -8,7 +8,6 @@ use crate::core::{
Color, Element, Layout, Length, Point, Rectangle, Size, Theme, Vector,
Widget,
};
use crate::graphics::geometry::Renderer as _;
use crate::Renderer;
use std::cell::RefCell;
@ -92,6 +91,8 @@ impl<'a, Message, Theme> Widget<Message, Theme, Renderer>
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
use canvas::Frame;
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
@ -142,7 +143,7 @@ impl<'a, Message, Theme> Widget<Message, Theme, Renderer>
renderer.with_translation(
bounds.position() - Point::ORIGIN,
|renderer| {
renderer.draw(vec![geometry]);
renderer.draw_geometry(vec![geometry]);
},
);
}
@ -161,11 +162,11 @@ where
/// The data of a [`QRCode`].
///
/// It stores the contents that will be displayed.
#[derive(Debug)]
#[allow(missing_debug_implementations)]
pub struct Data {
contents: Vec<qrcode::Color>,
width: usize,
cache: canvas::Cache,
cache: canvas::Cache<Renderer>,
}
impl Data {

View file

@ -130,7 +130,7 @@ pub fn default(theme: &Theme) -> Appearance {
/// settings.
pub async fn run<A, E, C>(
settings: Settings<A::Flags>,
compositor_settings: C::Settings,
compositor_settings: impl Into<C::Settings>,
) -> Result<(), Error>
where
A: Application + 'static,
@ -219,7 +219,7 @@ where
};
}
let compositor = C::new(compositor_settings, window.clone()).await?;
let compositor = C::new(compositor_settings.into(), window.clone()).await?;
let mut renderer = compositor.create_renderer();
for font in settings.fonts {

View file

@ -105,7 +105,7 @@ where
/// settings.
pub fn run<A, E, C>(
settings: Settings<A::Flags>,
compositor_settings: C::Settings,
compositor_settings: impl Into<C::Settings>,
) -> Result<(), Error>
where
A: Application + 'static,
@ -186,8 +186,10 @@ where
};
}
let mut compositor =
executor::block_on(C::new(compositor_settings, main_window.clone()))?;
let mut compositor = executor::block_on(C::new(
compositor_settings.into(),
main_window.clone(),
))?;
let mut window_manager = WindowManager::new();
let _ = window_manager.insert(