Fix details in documentation

This commit is contained in:
Héctor Ramón Jiménez 2019-08-24 03:55:07 +02:00
parent ec66e3fc1b
commit 36d18d979f
9 changed files with 40 additions and 32 deletions

View file

@ -26,10 +26,10 @@ pub fn main() -> ggez::GameResult {
struct Game {
spritesheet: graphics::Image,
cache: Option<iced::Cache>,
events: Vec<iced::Event>,
tour: Tour,
events: Vec<iced::Event>,
cache: Option<iced::Cache>,
}
impl Game {
@ -38,10 +38,10 @@ impl Game {
Ok(Game {
spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
cache: Some(iced::Cache::default()),
events: Vec::new(),
tour: Tour::new(),
events: Vec::new(),
cache: Some(iced::Cache::default()),
})
}
}

View file

@ -6,7 +6,10 @@ pub trait Renderer {
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
///
/// This will be called when [`Element::explain`] has been used. It should
/// _explain_ the [`Layout`] graphically.
/// _explain_ the given [`Layout`] graphically.
///
/// A common approach consists in recursively rendering the bounds of the
/// [`Layout`] and its children.
///
/// [`Layout`]: struct.Layout.html
/// [`Element`]: struct.Element.html

View file

@ -37,7 +37,7 @@ impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
pub fn update(
&mut self,
events: std::vec::Drain<'_, Event>,
events: impl Iterator<Item = Event>,
) -> Vec<Message> {
let mut messages = Vec::new();

View file

@ -1,16 +1,18 @@
//! Use the built-in widgets in your user interface.
//! Use the built-in widgets or create your own!
//!
//! # Customization
//! Every drawable widget has its own module with a `Renderer` trait that must
//! be implemented by a custom renderer before being able to use the
//! widget.
//! be implemented by a renderer before being able to use it as a [`Widget`].
//!
//! The built-in [`Renderer`] supports all the widgets in this module!
//! # Re-exports
//! For convenience, the contents of this module are available at the root
//! module. Therefore, you can directly type:
//!
//! [`ui` module]: ../index.html
//! [`Row`]: struct.Row.html
//! [`Column`]: struct.Column.html
//! [`Renderer`]: ../struct.Renderer.html
//! ```
//! use iced::{button, Button, Widget};
//! ```
//!
//! [`Widget`]: trait.Widget.html
mod column;
mod row;
@ -30,24 +32,26 @@ pub use text::Text;
use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
/// A component that displays information or allows interaction.
/// A component that displays information and allows interaction.
///
/// If you want to build your own widgets, you will need to implement this
/// trait.
///
/// If you want to build a custom widget, you will need to implement this trait.
/// Additionally, remember to also provide [`Into<Element>`] so your users can
/// easily turn your [`Widget`] into a generic [`Element`]
/// easily turn your [`Widget`] into a generic [`Element`].
///
/// [`Into<Element>`]: struct.Element.html
/// [`Into<Element>`]: ../struct.Element.html
/// [`Widget`]: trait.Widget.html
/// [`Element`]: struct.Element.html
/// [`Element`]: ../struct.Element.html
pub trait Widget<Message, Renderer>: std::fmt::Debug {
/// Returns the [`Node`] of the [`Widget`].
///
/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
/// user interface.
///
/// [`Node`]: struct.Node.html
/// [`Node`]: ../struct.Node.html
/// [`Widget`]: trait.Widget.html
/// [`Layout`]: struct.Layout.html
/// [`Layout`]: ../struct.Layout.html
fn node(&self, renderer: &Renderer) -> Node;
/// Draws the [`Widget`] using the associated `Renderer`.
@ -55,7 +59,7 @@ pub trait Widget<Message, Renderer>: std::fmt::Debug {
/// It must return the [`MouseCursor`] state for the [`Widget`].
///
/// [`Widget`]: trait.Widget.html
/// [`MouseCursor`]: enum.MouseCursor.html
/// [`MouseCursor`]: ../enum.MouseCursor.html
fn draw(
&self,
renderer: &mut Renderer,

View file

@ -218,7 +218,7 @@ impl State {
/// The type of a [`Button`].
///
/// ![Different buttons drawn by the built-in renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
///
/// [`Button`]: struct.Button.html
#[derive(Debug, Clone, Copy, PartialEq, Eq)]

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@ -43,7 +43,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
/// Sets the vertical spacing _between_ elements in pixels.
///
/// Custom margins per element do not exist in Coffee. You should use this
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, px: u16) -> Self {

View file

@ -49,7 +49,7 @@ use std::hash::Hash;
/// .label_color(Color::Black);
/// ```
///
/// ![Checkbox drawn by the built-in renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
/// ![Checkbox drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
pub struct Radio<Color, Message> {
is_selected: bool,
on_click: Message,

View file

@ -40,7 +40,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
/// Sets the horizontal spacing _between_ elements in pixels.
///
/// Custom margins per element do not exist in Coffee. You should use this
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, px: u16) -> Self {

View file

@ -141,13 +141,14 @@ where
}
}
/// The renderer of a [`Text`] fragment.
/// The renderer of a [`Text`] fragment with a generic `Color`.
///
/// Your [`core::Renderer`] will need to implement this trait before being
/// able to use a [`Text`] in your user interface.
/// Your [`Renderer`] will need to implement this trait before being
/// able to use [`Text`] in your [`UserInterface`].
///
/// [`Text`]: struct.Text.html
/// [`core::Renderer`]: ../../core/trait.Renderer.html
/// [`Renderer`]: ../../trait.Renderer.html
/// [`UserInterface`]: ../../struct.UserInterface.html
pub trait Renderer<Color> {
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
/// contents and size.