Fix details in documentation
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9 changed files with 40 additions and 32 deletions
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@ -1,16 +1,18 @@
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//! Use the built-in widgets in your user interface.
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//! Use the built-in widgets or create your own!
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//!
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//! # Customization
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//! Every drawable widget has its own module with a `Renderer` trait that must
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//! be implemented by a custom renderer before being able to use the
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//! widget.
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//! be implemented by a renderer before being able to use it as a [`Widget`].
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//!
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//! The built-in [`Renderer`] supports all the widgets in this module!
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//! # Re-exports
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//! For convenience, the contents of this module are available at the root
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//! module. Therefore, you can directly type:
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//!
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//! [`ui` module]: ../index.html
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//! [`Row`]: struct.Row.html
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//! [`Column`]: struct.Column.html
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//! [`Renderer`]: ../struct.Renderer.html
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//! ```
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//! use iced::{button, Button, Widget};
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//! ```
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//!
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//! [`Widget`]: trait.Widget.html
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mod column;
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mod row;
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@ -30,24 +32,26 @@ pub use text::Text;
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use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
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/// A component that displays information or allows interaction.
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/// A component that displays information and allows interaction.
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///
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/// If you want to build your own widgets, you will need to implement this
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/// trait.
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///
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/// If you want to build a custom widget, you will need to implement this trait.
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/// Additionally, remember to also provide [`Into<Element>`] so your users can
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/// easily turn your [`Widget`] into a generic [`Element`]
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/// easily turn your [`Widget`] into a generic [`Element`].
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///
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/// [`Into<Element>`]: struct.Element.html
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/// [`Into<Element>`]: ../struct.Element.html
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/// [`Widget`]: trait.Widget.html
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/// [`Element`]: struct.Element.html
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/// [`Element`]: ../struct.Element.html
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pub trait Widget<Message, Renderer>: std::fmt::Debug {
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/// Returns the [`Node`] of the [`Widget`].
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///
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/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
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/// user interface.
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///
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/// [`Node`]: struct.Node.html
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/// [`Node`]: ../struct.Node.html
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/// [`Widget`]: trait.Widget.html
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/// [`Layout`]: struct.Layout.html
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/// [`Layout`]: ../struct.Layout.html
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fn node(&self, renderer: &Renderer) -> Node;
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/// Draws the [`Widget`] using the associated `Renderer`.
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@ -55,7 +59,7 @@ pub trait Widget<Message, Renderer>: std::fmt::Debug {
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/// It must return the [`MouseCursor`] state for the [`Widget`].
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///
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/// [`Widget`]: trait.Widget.html
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/// [`MouseCursor`]: enum.MouseCursor.html
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/// [`MouseCursor`]: ../enum.MouseCursor.html
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fn draw(
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&self,
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renderer: &mut Renderer,
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