Split quad::Pipeline into core and compatibility
This commit is contained in:
parent
3c5ab30117
commit
381052c50e
13 changed files with 755 additions and 220 deletions
347
glow/src/quad/compatibility.rs
Normal file
347
glow/src/quad/compatibility.rs
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@ -0,0 +1,347 @@
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use crate::program;
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use crate::Transformation;
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use glow::HasContext;
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use iced_graphics::layer;
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use iced_native::Rectangle;
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// Only change `MAX_QUADS`, otherwise you could cause problems
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// by splitting a triangle into different render passes.
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const MAX_QUADS: usize = 100_000;
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const MAX_VERTICES: usize = MAX_QUADS * 4;
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const MAX_INDICES: usize = MAX_QUADS * 6;
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#[derive(Debug)]
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pub struct Pipeline {
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program: <glow::Context as HasContext>::Program,
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vertex_array: <glow::Context as HasContext>::VertexArray,
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vertex_buffer: <glow::Context as HasContext>::Buffer,
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index_buffer: <glow::Context as HasContext>::Buffer,
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transform_location: <glow::Context as HasContext>::UniformLocation,
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scale_location: <glow::Context as HasContext>::UniformLocation,
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screen_height_location: <glow::Context as HasContext>::UniformLocation,
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current_transform: Transformation,
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current_scale: f32,
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current_target_height: u32,
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}
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impl Pipeline {
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pub fn new(gl: &glow::Context) -> Pipeline {
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let program = unsafe {
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program::create(
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gl,
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&[
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(
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glow::VERTEX_SHADER,
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include_str!("../shader/compatibility/quad.vert"),
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),
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(
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glow::FRAGMENT_SHADER,
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include_str!("../shader/compatibility/quad.frag"),
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),
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],
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)
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};
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let transform_location =
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unsafe { gl.get_uniform_location(program, "u_Transform") }
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.expect("Get transform location");
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let scale_location =
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unsafe { gl.get_uniform_location(program, "u_Scale") }
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.expect("Get scale location");
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let screen_height_location =
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unsafe { gl.get_uniform_location(program, "u_ScreenHeight") }
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.expect("Get target height location");
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unsafe {
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gl.use_program(Some(program));
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let matrix: [f32; 16] = Transformation::identity().into();
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gl.uniform_matrix_4_f32_slice(
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Some(&transform_location),
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false,
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&matrix,
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);
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gl.uniform_1_f32(Some(&scale_location), 1.0);
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gl.uniform_1_f32(Some(&screen_height_location), 0.0);
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gl.use_program(None);
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}
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let (vertex_array, vertex_buffer, index_buffer) =
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unsafe { create_buffers(gl, MAX_VERTICES) };
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Pipeline {
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program,
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vertex_array,
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vertex_buffer,
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index_buffer,
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transform_location,
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scale_location,
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screen_height_location,
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current_transform: Transformation::identity(),
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current_scale: 1.0,
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current_target_height: 0,
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}
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}
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pub fn draw(
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&mut self,
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gl: &glow::Context,
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target_height: u32,
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instances: &[layer::Quad],
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transformation: Transformation,
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scale: f32,
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bounds: Rectangle<u32>,
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) {
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// TODO: Remove this allocation (probably by changing the shader and removing the need of two `position`)
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let vertices: Vec<Vertex> = instances
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.iter()
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.flat_map(|quad| Vertex::from_quad(quad))
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.collect();
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// TODO: Remove this allocation (or allocate only when needed)
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let indices: Vec<i32> = (0..instances.len().min(MAX_QUADS) as i32)
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.flat_map(|i| {
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[
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0 + i * 4,
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1 + i * 4,
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2 + i * 4,
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2 + i * 4,
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1 + i * 4,
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3 + i * 4,
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]
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})
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.cycle()
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.take(instances.len() * 6)
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.collect();
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unsafe {
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gl.enable(glow::SCISSOR_TEST);
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gl.scissor(
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bounds.x as i32,
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(target_height - (bounds.y + bounds.height)) as i32,
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bounds.width as i32,
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bounds.height as i32,
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);
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gl.use_program(Some(self.program));
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gl.bind_vertex_array(Some(self.vertex_array));
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer));
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}
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if transformation != self.current_transform {
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unsafe {
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let matrix: [f32; 16] = transformation.into();
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gl.uniform_matrix_4_f32_slice(
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Some(&self.transform_location),
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false,
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&matrix,
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);
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self.current_transform = transformation;
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}
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}
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if scale != self.current_scale {
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unsafe {
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gl.uniform_1_f32(Some(&self.scale_location), scale);
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}
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self.current_scale = scale;
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}
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if target_height != self.current_target_height {
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unsafe {
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gl.uniform_1_f32(
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Some(&self.screen_height_location),
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target_height as f32,
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);
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}
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self.current_target_height = target_height;
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}
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let passes = vertices
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.chunks(MAX_VERTICES)
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.zip(indices.chunks(MAX_INDICES));
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for (vertices, indices) in passes {
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unsafe {
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gl.buffer_sub_data_u8_slice(
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glow::ARRAY_BUFFER,
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0,
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bytemuck::cast_slice(&vertices),
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);
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gl.buffer_sub_data_u8_slice(
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glow::ELEMENT_ARRAY_BUFFER,
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0,
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bytemuck::cast_slice(&indices),
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);
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gl.draw_elements(
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glow::TRIANGLES,
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indices.len() as i32,
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glow::UNSIGNED_INT,
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0,
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);
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}
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}
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unsafe {
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gl.bind_vertex_array(None);
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gl.use_program(None);
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gl.disable(glow::SCISSOR_TEST);
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}
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}
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}
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unsafe fn create_buffers(
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gl: &glow::Context,
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size: usize,
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) -> (
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<glow::Context as HasContext>::VertexArray,
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<glow::Context as HasContext>::Buffer,
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<glow::Context as HasContext>::Buffer,
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) {
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let vertex_array = gl.create_vertex_array().expect("Create vertex array");
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let vertex_buffer = gl.create_buffer().expect("Create vertex buffer");
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let index_buffer = gl.create_buffer().expect("Create index buffer");
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gl.bind_vertex_array(Some(vertex_array));
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer));
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gl.buffer_data_size(
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glow::ELEMENT_ARRAY_BUFFER,
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12 * size as i32,
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glow::DYNAMIC_DRAW,
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);
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
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gl.buffer_data_size(
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glow::ARRAY_BUFFER,
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(size * Vertex::SIZE) as i32,
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glow::DYNAMIC_DRAW,
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);
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let stride = Vertex::SIZE as i32;
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gl.enable_vertex_attrib_array(0);
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gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
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gl.enable_vertex_attrib_array(1);
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gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2);
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gl.enable_vertex_attrib_array(2);
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gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2));
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gl.enable_vertex_attrib_array(3);
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gl.vertex_attrib_pointer_f32(
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3,
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4,
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glow::FLOAT,
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false,
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stride,
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4 * (2 + 2 + 4),
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);
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gl.enable_vertex_attrib_array(4);
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gl.vertex_attrib_pointer_f32(
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4,
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1,
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glow::FLOAT,
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false,
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stride,
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4 * (2 + 2 + 4 + 4),
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);
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gl.enable_vertex_attrib_array(5);
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gl.vertex_attrib_pointer_f32(
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5,
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1,
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glow::FLOAT,
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false,
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stride,
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4 * (2 + 2 + 4 + 4 + 1),
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);
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gl.enable_vertex_attrib_array(6);
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gl.vertex_attrib_pointer_f32(
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6,
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2,
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glow::FLOAT,
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false,
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stride,
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4 * (2 + 2 + 4 + 4 + 1 + 1),
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);
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gl.bind_vertex_array(None);
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gl.bind_buffer(glow::ARRAY_BUFFER, None);
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
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(vertex_array, vertex_buffer, index_buffer)
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}
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/// The vertex of a colored rectangle with a border.
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///
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/// This type can be directly uploaded to GPU memory.
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#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
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#[repr(C)]
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pub struct Vertex {
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/// The position of the [`Vertex`].
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pub position: [f32; 2],
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/// The size of the [`Vertex`].
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pub size: [f32; 2],
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/// The color of the [`Vertex`], in __linear RGB__.
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pub color: [f32; 4],
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/// The border color of the [`Vertex`], in __linear RGB__.
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pub border_color: [f32; 4],
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/// The border radius of the [`Vertex`].
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pub border_radius: f32,
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/// The border width of the [`Vertex`].
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pub border_width: f32,
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/// The __quad__ position of the [`Vertex`].
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pub q_position: [f32; 2],
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}
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impl Vertex {
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const SIZE: usize = std::mem::size_of::<Self>();
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fn from_quad(quad: &layer::Quad) -> [Vertex; 4] {
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let base = Vertex {
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position: quad.position,
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size: quad.size,
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color: quad.color,
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border_color: quad.color,
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border_radius: quad.border_radius,
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border_width: quad.border_width,
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q_position: [0.0, 0.0],
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};
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[
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base,
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Self {
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q_position: [0.0, 1.0],
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..base
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},
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Self {
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q_position: [1.0, 0.0],
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..base
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},
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Self {
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q_position: [1.0, 1.0],
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..base
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},
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]
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}
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}
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233
glow/src/quad/core.rs
Normal file
233
glow/src/quad/core.rs
Normal file
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@ -0,0 +1,233 @@
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use crate::program;
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use crate::Transformation;
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use glow::HasContext;
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use iced_graphics::layer;
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use iced_native::Rectangle;
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const MAX_INSTANCES: usize = 100_000;
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#[derive(Debug)]
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pub struct Pipeline {
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program: <glow::Context as HasContext>::Program,
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vertex_array: <glow::Context as HasContext>::VertexArray,
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instances: <glow::Context as HasContext>::Buffer,
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transform_location: <glow::Context as HasContext>::UniformLocation,
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scale_location: <glow::Context as HasContext>::UniformLocation,
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screen_height_location: <glow::Context as HasContext>::UniformLocation,
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current_transform: Transformation,
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current_scale: f32,
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current_target_height: u32,
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}
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impl Pipeline {
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pub fn new(gl: &glow::Context) -> Pipeline {
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let program = unsafe {
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program::create(
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gl,
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&[
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(
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glow::VERTEX_SHADER,
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include_str!("../shader/core/quad.vert"),
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),
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(
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glow::FRAGMENT_SHADER,
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include_str!("../shader/core/quad.frag"),
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),
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],
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)
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};
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let transform_location =
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unsafe { gl.get_uniform_location(program, "u_Transform") }
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.expect("Get transform location");
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let scale_location =
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unsafe { gl.get_uniform_location(program, "u_Scale") }
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.expect("Get scale location");
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let screen_height_location =
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unsafe { gl.get_uniform_location(program, "u_ScreenHeight") }
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.expect("Get target height location");
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unsafe {
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gl.use_program(Some(program));
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let matrix: [f32; 16] = Transformation::identity().into();
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gl.uniform_matrix_4_f32_slice(
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Some(&transform_location),
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false,
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&matrix,
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);
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gl.uniform_1_f32(Some(&scale_location), 1.0);
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gl.uniform_1_f32(Some(&screen_height_location), 0.0);
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gl.use_program(None);
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}
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let (vertex_array, instances) =
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unsafe { create_instance_buffer(gl, MAX_INSTANCES) };
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Pipeline {
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program,
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vertex_array,
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instances,
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transform_location,
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scale_location,
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screen_height_location,
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current_transform: Transformation::identity(),
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current_scale: 1.0,
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current_target_height: 0,
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}
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}
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pub fn draw(
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&mut self,
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gl: &glow::Context,
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target_height: u32,
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instances: &[layer::Quad],
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transformation: Transformation,
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scale: f32,
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bounds: Rectangle<u32>,
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) {
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unsafe {
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gl.enable(glow::SCISSOR_TEST);
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gl.scissor(
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bounds.x as i32,
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(target_height - (bounds.y + bounds.height)) as i32,
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bounds.width as i32,
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bounds.height as i32,
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);
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gl.use_program(Some(self.program));
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gl.bind_vertex_array(Some(self.vertex_array));
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances));
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}
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if transformation != self.current_transform {
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unsafe {
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let matrix: [f32; 16] = transformation.into();
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gl.uniform_matrix_4_f32_slice(
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Some(&self.transform_location),
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false,
|
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&matrix,
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);
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|
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self.current_transform = transformation;
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}
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}
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|
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if scale != self.current_scale {
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unsafe {
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gl.uniform_1_f32(Some(&self.scale_location), scale);
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}
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self.current_scale = scale;
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}
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if target_height != self.current_target_height {
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unsafe {
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gl.uniform_1_f32(
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Some(&self.screen_height_location),
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target_height as f32,
|
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);
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}
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self.current_target_height = target_height;
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}
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|
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for instances in instances.chunks(MAX_INSTANCES) {
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unsafe {
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gl.buffer_sub_data_u8_slice(
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glow::ARRAY_BUFFER,
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0,
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bytemuck::cast_slice(&instances),
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);
|
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|
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gl.draw_arrays_instanced(
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glow::TRIANGLE_STRIP,
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0,
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4,
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instances.len() as i32,
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);
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}
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}
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unsafe {
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gl.bind_vertex_array(None);
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gl.use_program(None);
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gl.disable(glow::SCISSOR_TEST);
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}
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}
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}
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unsafe fn create_instance_buffer(
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gl: &glow::Context,
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size: usize,
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) -> (
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<glow::Context as HasContext>::VertexArray,
|
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<glow::Context as HasContext>::Buffer,
|
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) {
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let vertex_array = gl.create_vertex_array().expect("Create vertex array");
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let buffer = gl.create_buffer().expect("Create instance buffer");
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gl.bind_vertex_array(Some(vertex_array));
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer));
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gl.buffer_data_size(
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glow::ARRAY_BUFFER,
|
||||
(size * std::mem::size_of::<layer::Quad>()) as i32,
|
||||
glow::DYNAMIC_DRAW,
|
||||
);
|
||||
|
||||
let stride = std::mem::size_of::<layer::Quad>() as i32;
|
||||
|
||||
gl.enable_vertex_attrib_array(0);
|
||||
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
|
||||
gl.vertex_attrib_divisor(0, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(1);
|
||||
gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2);
|
||||
gl.vertex_attrib_divisor(1, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(2);
|
||||
gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2));
|
||||
gl.vertex_attrib_divisor(2, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(3);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
3,
|
||||
4,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4),
|
||||
);
|
||||
gl.vertex_attrib_divisor(3, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(4);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
4,
|
||||
1,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4 + 4),
|
||||
);
|
||||
gl.vertex_attrib_divisor(4, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(5);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
5,
|
||||
1,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4 + 4 + 1),
|
||||
);
|
||||
gl.vertex_attrib_divisor(5, 1);
|
||||
|
||||
gl.bind_vertex_array(None);
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, None);
|
||||
|
||||
(vertex_array, buffer)
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue