Split quad::Pipeline into core and compatibility
This commit is contained in:
parent
3c5ab30117
commit
381052c50e
13 changed files with 755 additions and 220 deletions
234
glow/src/quad.rs
234
glow/src/quad.rs
|
|
@ -1,77 +1,24 @@
|
|||
use crate::program;
|
||||
mod compatibility;
|
||||
mod core;
|
||||
|
||||
use crate::Transformation;
|
||||
use glow::HasContext;
|
||||
use iced_graphics::layer;
|
||||
use iced_native::Rectangle;
|
||||
|
||||
const MAX_INSTANCES: usize = 100_000;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
program: <glow::Context as HasContext>::Program,
|
||||
vertex_array: <glow::Context as HasContext>::VertexArray,
|
||||
instances: <glow::Context as HasContext>::Buffer,
|
||||
transform_location: <glow::Context as HasContext>::UniformLocation,
|
||||
scale_location: <glow::Context as HasContext>::UniformLocation,
|
||||
screen_height_location: <glow::Context as HasContext>::UniformLocation,
|
||||
current_transform: Transformation,
|
||||
current_scale: f32,
|
||||
current_target_height: u32,
|
||||
pub enum Pipeline {
|
||||
Core(core::Pipeline),
|
||||
Compatibility(compatibility::Pipeline),
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(gl: &glow::Context) -> Pipeline {
|
||||
let program = unsafe {
|
||||
program::create(
|
||||
gl,
|
||||
&[
|
||||
(glow::VERTEX_SHADER, include_str!("shader/quad.vert")),
|
||||
(glow::FRAGMENT_SHADER, include_str!("shader/quad.frag")),
|
||||
],
|
||||
)
|
||||
};
|
||||
|
||||
let transform_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_Transform") }
|
||||
.expect("Get transform location");
|
||||
|
||||
let scale_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_Scale") }
|
||||
.expect("Get scale location");
|
||||
|
||||
let screen_height_location =
|
||||
unsafe { gl.get_uniform_location(program, "u_ScreenHeight") }
|
||||
.expect("Get target height location");
|
||||
|
||||
unsafe {
|
||||
gl.use_program(Some(program));
|
||||
|
||||
let matrix: [f32; 16] = Transformation::identity().into();
|
||||
gl.uniform_matrix_4_f32_slice(
|
||||
Some(&transform_location),
|
||||
false,
|
||||
&matrix,
|
||||
);
|
||||
|
||||
gl.uniform_1_f32(Some(&scale_location), 1.0);
|
||||
gl.uniform_1_f32(Some(&screen_height_location), 0.0);
|
||||
|
||||
gl.use_program(None);
|
||||
}
|
||||
|
||||
let (vertex_array, instances) =
|
||||
unsafe { create_instance_buffer(gl, MAX_INSTANCES) };
|
||||
|
||||
Pipeline {
|
||||
program,
|
||||
vertex_array,
|
||||
instances,
|
||||
transform_location,
|
||||
scale_location,
|
||||
screen_height_location,
|
||||
current_transform: Transformation::identity(),
|
||||
current_scale: 1.0,
|
||||
current_target_height: 0,
|
||||
let version = gl.version();
|
||||
if version.is_embedded || version.major == 2 {
|
||||
Pipeline::Compatibility(compatibility::Pipeline::new(gl))
|
||||
} else {
|
||||
Pipeline::Core(core::Pipeline::new(gl))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -84,152 +31,27 @@ impl Pipeline {
|
|||
scale: f32,
|
||||
bounds: Rectangle<u32>,
|
||||
) {
|
||||
unsafe {
|
||||
gl.enable(glow::SCISSOR_TEST);
|
||||
gl.scissor(
|
||||
bounds.x as i32,
|
||||
(target_height - (bounds.y + bounds.height)) as i32,
|
||||
bounds.width as i32,
|
||||
bounds.height as i32,
|
||||
);
|
||||
|
||||
gl.use_program(Some(self.program));
|
||||
gl.bind_vertex_array(Some(self.vertex_array));
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances));
|
||||
}
|
||||
|
||||
if transformation != self.current_transform {
|
||||
unsafe {
|
||||
let matrix: [f32; 16] = transformation.into();
|
||||
gl.uniform_matrix_4_f32_slice(
|
||||
Some(&self.transform_location),
|
||||
false,
|
||||
&matrix,
|
||||
);
|
||||
|
||||
self.current_transform = transformation;
|
||||
}
|
||||
}
|
||||
|
||||
if scale != self.current_scale {
|
||||
unsafe {
|
||||
gl.uniform_1_f32(Some(&self.scale_location), scale);
|
||||
}
|
||||
|
||||
self.current_scale = scale;
|
||||
}
|
||||
|
||||
if target_height != self.current_target_height {
|
||||
unsafe {
|
||||
gl.uniform_1_f32(
|
||||
Some(&self.screen_height_location),
|
||||
target_height as f32,
|
||||
match self {
|
||||
Pipeline::Core(pipeline) => {
|
||||
pipeline.draw(
|
||||
gl,
|
||||
target_height,
|
||||
instances,
|
||||
transformation,
|
||||
scale,
|
||||
bounds,
|
||||
);
|
||||
}
|
||||
|
||||
self.current_target_height = target_height;
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
||||
while i < total {
|
||||
let end = (i + MAX_INSTANCES).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
unsafe {
|
||||
gl.buffer_sub_data_u8_slice(
|
||||
glow::ARRAY_BUFFER,
|
||||
0,
|
||||
bytemuck::cast_slice(&instances[i..end]),
|
||||
);
|
||||
|
||||
gl.draw_arrays_instanced(
|
||||
glow::TRIANGLE_STRIP,
|
||||
0,
|
||||
4,
|
||||
amount as i32,
|
||||
Pipeline::Compatibility(pipeline) => {
|
||||
pipeline.draw(
|
||||
gl,
|
||||
target_height,
|
||||
instances,
|
||||
transformation,
|
||||
scale,
|
||||
bounds,
|
||||
);
|
||||
}
|
||||
|
||||
i += MAX_INSTANCES;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl.bind_vertex_array(None);
|
||||
gl.use_program(None);
|
||||
gl.disable(glow::SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn create_instance_buffer(
|
||||
gl: &glow::Context,
|
||||
size: usize,
|
||||
) -> (
|
||||
<glow::Context as HasContext>::VertexArray,
|
||||
<glow::Context as HasContext>::Buffer,
|
||||
) {
|
||||
let vertex_array = gl.create_vertex_array().expect("Create vertex array");
|
||||
let buffer = gl.create_buffer().expect("Create instance buffer");
|
||||
|
||||
gl.bind_vertex_array(Some(vertex_array));
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer));
|
||||
gl.buffer_data_size(
|
||||
glow::ARRAY_BUFFER,
|
||||
(size * std::mem::size_of::<layer::Quad>()) as i32,
|
||||
glow::DYNAMIC_DRAW,
|
||||
);
|
||||
|
||||
let stride = std::mem::size_of::<layer::Quad>() as i32;
|
||||
|
||||
gl.enable_vertex_attrib_array(0);
|
||||
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
|
||||
gl.vertex_attrib_divisor(0, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(1);
|
||||
gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2);
|
||||
gl.vertex_attrib_divisor(1, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(2);
|
||||
gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2));
|
||||
gl.vertex_attrib_divisor(2, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(3);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
3,
|
||||
4,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4),
|
||||
);
|
||||
gl.vertex_attrib_divisor(3, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(4);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
4,
|
||||
1,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4 + 4),
|
||||
);
|
||||
gl.vertex_attrib_divisor(4, 1);
|
||||
|
||||
gl.enable_vertex_attrib_array(5);
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
5,
|
||||
1,
|
||||
glow::FLOAT,
|
||||
false,
|
||||
stride,
|
||||
4 * (2 + 2 + 4 + 4 + 1),
|
||||
);
|
||||
gl.vertex_attrib_divisor(5, 1);
|
||||
|
||||
gl.bind_vertex_array(None);
|
||||
gl.bind_buffer(glow::ARRAY_BUFFER, None);
|
||||
|
||||
(vertex_array, buffer)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue