Split quad::Pipeline into core and compatibility

This commit is contained in:
Richard 2021-11-04 19:26:49 -03:00
parent 3c5ab30117
commit 381052c50e
13 changed files with 755 additions and 220 deletions

View file

@ -1,13 +0,0 @@
#version 330
uniform mat4 u_Transform;
layout(location = 0) in vec2 i_Position;
layout(location = 1) in vec4 i_Color;
out vec4 v_Color;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
v_Color = i_Color;
}