Split quad::Pipeline into core and compatibility
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13 changed files with 755 additions and 220 deletions
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#version 330
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uniform mat4 u_Transform;
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layout(location = 0) in vec2 i_Position;
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layout(location = 1) in vec4 i_Color;
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out vec4 v_Color;
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void main() {
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gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
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v_Color = i_Color;
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}
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