Implement basic image rendering in iced_wgpu
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11 changed files with 543 additions and 10 deletions
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@ -1,12 +1,33 @@
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use crate::{Primitive, Renderer};
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use iced_native::{image, Image, Layout, MouseCursor, Node, Style};
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use iced_native::{image, Image, Layout, Length, MouseCursor, Node, Style};
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impl image::Renderer for Renderer {
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fn node(&self, _image: &Image) -> Node {
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Node::new(Style::default())
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fn node(&self, image: &Image) -> Node {
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let (width, height) = self.image_pipeline.dimensions(&image.path);
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let aspect_ratio = width as f32 / height as f32;
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let mut style = Style::default().align_self(image.align_self);
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style = match (image.width, image.height) {
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(Length::Units(width), _) => style.width(image.width).height(
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Length::Units((width as f32 / aspect_ratio).round() as u16),
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),
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(_, _) => style
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.width(Length::Units(width as u16))
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.height(Length::Units(height as u16)),
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};
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Node::new(style)
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}
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fn draw(&mut self, _image: &Image, _layout: Layout<'_>) -> Self::Output {
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(Primitive::None, MouseCursor::OutOfBounds)
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fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output {
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(
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Primitive::Image {
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path: image.path.clone(),
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bounds: layout.bounds(),
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},
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MouseCursor::OutOfBounds,
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)
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}
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}
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