Implement basic image rendering in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2019-10-23 01:21:23 +02:00
parent f8a232c8af
commit 38b6c84e77
11 changed files with 543 additions and 10 deletions

View file

@ -1,12 +1,33 @@
use crate::{Primitive, Renderer};
use iced_native::{image, Image, Layout, MouseCursor, Node, Style};
use iced_native::{image, Image, Layout, Length, MouseCursor, Node, Style};
impl image::Renderer for Renderer {
fn node(&self, _image: &Image) -> Node {
Node::new(Style::default())
fn node(&self, image: &Image) -> Node {
let (width, height) = self.image_pipeline.dimensions(&image.path);
let aspect_ratio = width as f32 / height as f32;
let mut style = Style::default().align_self(image.align_self);
style = match (image.width, image.height) {
(Length::Units(width), _) => style.width(image.width).height(
Length::Units((width as f32 / aspect_ratio).round() as u16),
),
(_, _) => style
.width(Length::Units(width as u16))
.height(Length::Units(height as u16)),
};
Node::new(style)
}
fn draw(&mut self, _image: &Image, _layout: Layout<'_>) -> Self::Output {
(Primitive::None, MouseCursor::OutOfBounds)
fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output {
(
Primitive::Image {
path: image.path.clone(),
bounds: layout.bounds(),
},
MouseCursor::OutOfBounds,
)
}
}