Implement basic image rendering in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2019-10-23 01:21:23 +02:00
parent f8a232c8af
commit 38b6c84e77
11 changed files with 543 additions and 10 deletions

View file

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#version 450
layout(location = 0) in vec2 v_Uv;
layout(set = 0, binding = 1) uniform sampler u_Sampler;
layout(set = 1, binding = 0) uniform texture2D u_Texture;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
}