Take a slice in iced_wgpu::triangle pipeline
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@ -194,7 +194,7 @@ impl Pipeline {
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target_width: u32,
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target_height: u32,
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transformation: Transformation,
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meshes: &Vec<(Point, &Mesh2D)>,
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meshes: &[(Point, &Mesh2D)],
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bounds: Rectangle<u32>,
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) {
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// This looks a bit crazy, but we are just counting how many vertices
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