Fix layer transformations
This commit is contained in:
parent
cc05cb9be4
commit
394e599c3a
6 changed files with 203 additions and 161 deletions
152
wgpu/src/lib.rs
152
wgpu/src/lib.rs
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@ -116,32 +116,10 @@ impl Renderer {
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viewport: &Viewport,
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overlay: &[T],
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) {
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let target_size = viewport.physical_size();
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let scale_factor = viewport.scale_factor() as f32;
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let transformation = viewport.projection();
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self.draw_overlay(overlay, viewport);
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self.prepare(
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engine,
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device,
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queue,
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format,
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encoder,
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scale_factor,
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target_size,
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transformation,
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);
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self.render(
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engine,
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device,
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encoder,
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frame,
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clear_color,
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scale_factor,
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target_size,
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);
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self.prepare(engine, device, queue, format, encoder, viewport);
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self.render(engine, device, encoder, frame, clear_color, viewport);
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}
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fn prepare(
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@ -151,10 +129,10 @@ impl Renderer {
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queue: &wgpu::Queue,
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_format: wgpu::TextureFormat,
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encoder: &mut wgpu::CommandEncoder,
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scale_factor: f32,
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target_size: Size<u32>,
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transformation: Transformation,
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viewport: &Viewport,
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) {
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let scale_factor = viewport.scale_factor() as f32;
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for layer in self.layers.iter_mut() {
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match layer {
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LayerMut::Live(live) => {
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@ -164,7 +142,7 @@ impl Renderer {
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encoder,
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&mut engine.staging_belt,
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&live.quads,
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transformation,
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viewport.projection(),
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scale_factor,
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);
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}
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@ -175,7 +153,7 @@ impl Renderer {
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encoder,
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&mut engine.staging_belt,
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&live.meshes,
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transformation
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viewport.projection()
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* Transformation::scale(scale_factor),
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);
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}
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@ -187,10 +165,11 @@ impl Renderer {
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encoder,
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&live.text,
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live.bounds.unwrap_or(Rectangle::with_size(
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Size::INFINITY,
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viewport.logical_size(),
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)),
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scale_factor,
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target_size,
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live.transformation
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* Transformation::scale(scale_factor),
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viewport.physical_size(),
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);
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}
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@ -201,38 +180,46 @@ impl Renderer {
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encoder,
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&mut engine.staging_belt,
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&live.images,
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transformation,
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viewport.projection(),
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scale_factor,
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);
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}
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}
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LayerMut::Cached(mut cached) => {
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LayerMut::Cached(layer_transformation, mut cached) => {
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if !cached.quads.is_empty() {
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engine.quad_pipeline.prepare_cache(
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device,
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encoder,
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&mut engine.staging_belt,
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&mut cached.quads,
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transformation,
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viewport.projection(),
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scale_factor,
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);
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}
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if !cached.meshes.is_empty() {
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let transformation =
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Transformation::scale(scale_factor)
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* layer_transformation;
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engine.triangle_pipeline.prepare_cache(
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device,
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encoder,
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&mut engine.staging_belt,
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&mut cached.meshes,
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transformation
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* Transformation::scale(scale_factor),
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viewport.projection(),
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transformation,
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);
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}
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if !cached.text.is_empty() {
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let bounds = cached
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.bounds
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.unwrap_or(Rectangle::with_size(Size::INFINITY));
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let bounds = cached.bounds.unwrap_or(
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Rectangle::with_size(viewport.logical_size()),
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);
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let transformation =
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Transformation::scale(scale_factor)
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* layer_transformation;
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engine.text_pipeline.prepare_cache(
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device,
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@ -240,8 +227,8 @@ impl Renderer {
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encoder,
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&mut cached.text,
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bounds,
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scale_factor,
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target_size,
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transformation,
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viewport.physical_size(),
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);
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}
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@ -252,7 +239,7 @@ impl Renderer {
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encoder,
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&mut engine.staging_belt,
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&cached.images,
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transformation,
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viewport.projection(),
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scale_factor,
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);
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}
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@ -268,8 +255,7 @@ impl Renderer {
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encoder: &mut wgpu::CommandEncoder,
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frame: &wgpu::TextureView,
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clear_color: Option<Color>,
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scale_factor: f32,
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target_size: Size<u32>,
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viewport: &Viewport,
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) {
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use std::mem::ManuallyDrop;
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@ -312,22 +298,37 @@ impl Renderer {
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let mut image_layer = 0;
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// TODO: Can we avoid collecting here?
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let scale_factor = viewport.scale_factor() as f32;
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let screen_bounds = Rectangle::with_size(viewport.logical_size());
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let physical_bounds = Rectangle::<f32>::from(Rectangle::with_size(
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viewport.physical_size(),
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));
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let layers: Vec<_> = self.layers.iter().collect();
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let mut i = 0;
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// println!("RENDER");
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while i < layers.len() {
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match layers[i] {
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Layer::Live(live) => {
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let bounds = live
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.bounds
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.map(|bounds| bounds * scale_factor)
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let layer_transformation =
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Transformation::scale(scale_factor)
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* live.transformation;
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let layer_bounds = live.bounds.unwrap_or(screen_bounds);
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let Some(physical_bounds) = physical_bounds
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.intersection(&(layer_bounds * layer_transformation))
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.map(Rectangle::snap)
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.unwrap_or(Rectangle::with_size(target_size));
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else {
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continue;
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};
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if !live.quads.is_empty() {
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engine.quad_pipeline.render_batch(
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quad_layer,
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bounds,
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physical_bounds,
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&live.quads,
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&mut render_pass,
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);
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@ -336,6 +337,7 @@ impl Renderer {
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}
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if !live.meshes.is_empty() {
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// println!("LIVE PASS");
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let _ = ManuallyDrop::into_inner(render_pass);
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engine.triangle_pipeline.render_batch(
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@ -343,10 +345,10 @@ impl Renderer {
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encoder,
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frame,
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mesh_layer,
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target_size,
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viewport.physical_size(),
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&live.meshes,
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bounds,
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scale_factor,
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physical_bounds,
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&layer_transformation,
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);
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mesh_layer += 1;
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@ -375,7 +377,7 @@ impl Renderer {
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if !live.text.is_empty() {
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engine.text_pipeline.render_batch(
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text_layer,
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bounds,
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physical_bounds,
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&mut render_pass,
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);
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@ -386,7 +388,7 @@ impl Renderer {
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if !live.images.is_empty() {
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engine.image_pipeline.render(
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image_layer,
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bounds,
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physical_bounds,
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&mut render_pass,
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);
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@ -395,25 +397,35 @@ impl Renderer {
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i += 1;
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}
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Layer::Cached(_) => {
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Layer::Cached(_, _) => {
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let group_len = layers[i..]
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.iter()
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.position(|layer| matches!(layer, Layer::Live(_)))
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.unwrap_or(layers.len());
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.unwrap_or(layers.len() - i);
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let group = layers[i..i + group_len].iter().map(|layer| {
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let Layer::Cached(cached) = layer else {
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unreachable!()
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};
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let group =
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layers[i..i + group_len].iter().filter_map(|layer| {
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let Layer::Cached(transformation, cached) = layer
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else {
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unreachable!()
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};
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let bounds = cached
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.bounds
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.map(|bounds| bounds * scale_factor)
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.map(Rectangle::snap)
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.unwrap_or(Rectangle::with_size(target_size));
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let physical_bounds = cached
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.bounds
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.and_then(|bounds| {
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physical_bounds.intersection(
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&(bounds
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* *transformation
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* Transformation::scale(
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scale_factor,
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)),
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)
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})
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.unwrap_or(physical_bounds)
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.snap();
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(cached, bounds)
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});
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Some((cached, physical_bounds))
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});
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for (cached, bounds) in group.clone() {
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if !cached.quads.is_empty() {
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@ -430,17 +442,17 @@ impl Renderer {
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.any(|(cached, _)| !cached.meshes.is_empty());
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if group_has_meshes {
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// println!("CACHE PASS");
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let _ = ManuallyDrop::into_inner(render_pass);
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engine.triangle_pipeline.render_cache_group(
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device,
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encoder,
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frame,
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target_size,
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viewport.physical_size(),
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group.clone().map(|(cached, bounds)| {
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(&cached.meshes, bounds)
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}),
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scale_factor,
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);
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render_pass =
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