Implement Widget::draw for Text

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Héctor Ramón Jiménez 2021-10-14 16:59:19 +07:00
parent 03b3493138
commit 3a0c503db9
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GPG key ID: 140CC052C94F138E
11 changed files with 128 additions and 32 deletions

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@ -48,7 +48,7 @@ impl Backend {
pub fn present<T: AsRef<str>>( pub fn present<T: AsRef<str>>(
&mut self, &mut self,
gl: &glow::Context, gl: &glow::Context,
primitive: &Primitive, primitives: &[Primitive],
viewport: &Viewport, viewport: &Viewport,
overlay_text: &[T], overlay_text: &[T],
) { ) {
@ -56,7 +56,7 @@ impl Backend {
let scale_factor = viewport.scale_factor() as f32; let scale_factor = viewport.scale_factor() as f32;
let projection = viewport.projection(); let projection = viewport.projection();
let mut layers = Layer::generate(primitive, viewport); let mut layers = Layer::generate(primitives, viewport);
layers.push(Layer::overlay(overlay_text, viewport)); layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers { for layer in layers {

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@ -16,7 +16,6 @@ pub trait Backend {
fn trim_measurements(&mut self) {} fn trim_measurements(&mut self) {}
} }
/// A graphics backend that supports text rendering.
pub trait Text { pub trait Text {
/// The icon font of the backend. /// The icon font of the backend.
const ICON_FONT: Font; const ICON_FONT: Font;

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@ -74,7 +74,7 @@ impl<'a> Layer<'a> {
/// Distributes the given [`Primitive`] and generates a list of layers based /// Distributes the given [`Primitive`] and generates a list of layers based
/// on its contents. /// on its contents.
pub fn generate( pub fn generate(
primitive: &'a Primitive, primitives: &'a [Primitive],
viewport: &Viewport, viewport: &Viewport,
) -> Vec<Self> { ) -> Vec<Self> {
let first_layer = let first_layer =
@ -82,12 +82,14 @@ impl<'a> Layer<'a> {
let mut layers = vec![first_layer]; let mut layers = vec![first_layer];
Self::process_primitive( for primitive in primitives {
&mut layers, Self::process_primitive(
Vector::new(0.0, 0.0), &mut layers,
primitive, Vector::new(0.0, 0.0),
0, primitive,
); 0,
);
}
layers layers
} }

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@ -1,12 +1,14 @@
use crate::{Backend, Defaults, Primitive}; use crate::backend::{self, Backend};
use crate::{Defaults, Primitive, Vector};
use iced_native::layout; use iced_native::layout;
use iced_native::{Element, Rectangle}; use iced_native::renderer;
use iced_native::{Color, Element, Font, Rectangle};
/// A backend-agnostic renderer that supports all the built-in widgets. /// A backend-agnostic renderer that supports all the built-in widgets.
#[derive(Debug)] #[derive(Debug)]
pub struct Renderer<B: Backend> { pub struct Renderer<B: Backend> {
backend: B, backend: B,
primitive: Primitive, primitives: Vec<Primitive>,
} }
impl<B: Backend> Renderer<B> { impl<B: Backend> Renderer<B> {
@ -14,7 +16,7 @@ impl<B: Backend> Renderer<B> {
pub fn new(backend: B) -> Self { pub fn new(backend: B) -> Self {
Self { Self {
backend, backend,
primitive: Primitive::None, primitives: Vec::new(),
} }
} }
@ -22,8 +24,8 @@ impl<B: Backend> Renderer<B> {
&self.backend &self.backend
} }
pub fn present(&mut self, f: impl FnOnce(&mut B, &Primitive)) { pub fn present(&mut self, f: impl FnOnce(&mut B, &[Primitive])) {
f(&mut self.backend, &self.primitive); f(&mut self.backend, &self.primitives);
} }
} }
@ -45,5 +47,44 @@ where
layout layout
} }
fn with_layer(&mut self, _bounds: Rectangle, _f: impl FnOnce(&mut Self)) {} fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
let current_primitives =
std::mem::replace(&mut self.primitives, Vec::new());
f(self);
let layer_primitives =
std::mem::replace(&mut self.primitives, current_primitives);
self.primitives.push(Primitive::Clip {
bounds,
offset: Vector::new(0, 0),
content: Box::new(Primitive::Group {
primitives: layer_primitives,
}),
});
}
fn clear(&mut self) {
self.primitives.clear();
}
}
impl<B> renderer::Text for Renderer<B>
where
B: Backend + backend::Text,
{
type Font = Font;
fn fill_text(&mut self, text: renderer::text::Section<'_, Self::Font>) {
self.primitives.push(Primitive::Text {
content: text.content.to_string(),
bounds: text.bounds,
size: text.size.unwrap_or(f32::from(self.backend.default_size())),
color: text.color.unwrap_or(Color::BLACK),
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
});
}
} }

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@ -15,8 +15,6 @@ impl<B> text::Renderer for Renderer<B>
where where
B: Backend + backend::Text, B: Backend + backend::Text,
{ {
type Font = Font;
fn default_size(&self) -> u16 { fn default_size(&self) -> u16 {
self.backend().default_size() self.backend().default_size()
} }

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@ -19,13 +19,17 @@
//! [`text::Renderer`]: crate::widget::text::Renderer //! [`text::Renderer`]: crate::widget::text::Renderer
//! [`Checkbox`]: crate::widget::Checkbox //! [`Checkbox`]: crate::widget::Checkbox
//! [`checkbox::Renderer`]: crate::widget::checkbox::Renderer //! [`checkbox::Renderer`]: crate::widget::checkbox::Renderer
pub mod text;
pub use text::Text;
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
mod null; mod null;
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
pub use null::Null; pub use null::Null;
use crate::{layout, Element, Rectangle}; use crate::layout;
use crate::{Element, Rectangle};
/// A component that can take the state of a user interface and produce an /// A component that can take the state of a user interface and produce an
/// output for its users. /// output for its users.
@ -48,4 +52,6 @@ pub trait Renderer: Sized {
} }
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)); fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self));
fn clear(&mut self);
} }

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@ -4,12 +4,13 @@ use crate::container;
use crate::pane_grid; use crate::pane_grid;
use crate::progress_bar; use crate::progress_bar;
use crate::radio; use crate::radio;
use crate::renderer::{self, Renderer};
use crate::scrollable; use crate::scrollable;
use crate::slider; use crate::slider;
use crate::text; use crate::text;
use crate::text_input; use crate::text_input;
use crate::toggler; use crate::toggler;
use crate::{Font, Padding, Point, Rectangle, Renderer, Size}; use crate::{Font, Padding, Point, Rectangle, Size};
/// A renderer that does nothing. /// A renderer that does nothing.
/// ///
@ -28,11 +29,17 @@ impl Renderer for Null {
type Defaults = (); type Defaults = ();
fn with_layer(&mut self, _bounds: Rectangle, _f: impl FnOnce(&mut Self)) {} fn with_layer(&mut self, _bounds: Rectangle, _f: impl FnOnce(&mut Self)) {}
fn clear(&mut self) {}
}
impl renderer::Text for Null {
type Font = Font;
fn fill_text(&mut self, _text: renderer::text::Section<'_, Self::Font>) {}
} }
impl text::Renderer for Null { impl text::Renderer for Null {
type Font = Font;
fn default_size(&self) -> u16 { fn default_size(&self) -> u16 {
20 20
} }

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@ -0,0 +1,20 @@
use crate::alignment;
use crate::{Color, Rectangle, Renderer};
pub trait Text: Renderer {
/// The font type used.
type Font: Default + Copy;
fn fill_text(&mut self, section: Section<'_, Self::Font>);
}
#[derive(Debug, Clone, Copy)]
pub struct Section<'a, Font> {
pub content: &'a str,
pub bounds: Rectangle,
pub size: Option<f32>,
pub color: Option<Color>,
pub font: Font,
pub horizontal_alignment: alignment::Horizontal,
pub vertical_alignment: alignment::Vertical,
}

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@ -330,6 +330,9 @@ where
/// } /// }
/// ``` /// ```
pub fn draw(&mut self, renderer: &mut Renderer, cursor_position: Point) { pub fn draw(&mut self, renderer: &mut Renderer, cursor_position: Point) {
// TODO: Move to shell level (?)
renderer.clear();
let viewport = Rectangle::with_size(self.bounds); let viewport = Rectangle::with_size(self.bounds);
let overlay = if let Some(mut overlay) = let overlay = if let Some(mut overlay) =

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@ -1,6 +1,7 @@
//! Write some text for your users to read. //! Write some text for your users to read.
use crate::alignment; use crate::alignment;
use crate::layout; use crate::layout;
use crate::renderer;
use crate::{ use crate::{
Color, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget, Color, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
}; };
@ -133,13 +134,35 @@ where
fn draw( fn draw(
&self, &self,
_renderer: &mut Renderer, renderer: &mut Renderer,
_defaults: &Renderer::Defaults, _defaults: &Renderer::Defaults,
_layout: Layout<'_>, layout: Layout<'_>,
_cursor_position: Point, _cursor_position: Point,
_viewport: &Rectangle, _viewport: &Rectangle,
) { ) {
// TODO let bounds = layout.bounds();
let x = match self.horizontal_alignment {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => bounds.center_x(),
alignment::Horizontal::Right => bounds.x + bounds.width,
};
let y = match self.vertical_alignment {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => bounds.center_y(),
alignment::Vertical::Bottom => bounds.y + bounds.height,
};
renderer.fill_text(renderer::text::Section {
content: &self.content,
size: self.size.map(f32::from),
bounds: Rectangle { x, y, ..bounds },
color: self.color,
font: self.font,
horizontal_alignment: self.horizontal_alignment,
vertical_alignment: self.vertical_alignment,
});
} }
fn hash_layout(&self, state: &mut Hasher) { fn hash_layout(&self, state: &mut Hasher) {
@ -159,10 +182,7 @@ where
/// able to use [`Text`] in your user interface. /// able to use [`Text`] in your user interface.
/// ///
/// [renderer]: crate::Renderer /// [renderer]: crate::Renderer
pub trait Renderer: crate::Renderer { pub trait Renderer: renderer::Text {
/// The font type used for [`Text`].
type Font: Default + Copy;
/// Returns the default size of [`Text`]. /// Returns the default size of [`Text`].
fn default_size(&self) -> u16; fn default_size(&self) -> u16;

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@ -74,7 +74,7 @@ impl Backend {
staging_belt: &mut wgpu::util::StagingBelt, staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView, frame: &wgpu::TextureView,
primitive: &Primitive, primitives: &[Primitive],
viewport: &Viewport, viewport: &Viewport,
overlay_text: &[T], overlay_text: &[T],
) { ) {
@ -84,7 +84,7 @@ impl Backend {
let scale_factor = viewport.scale_factor() as f32; let scale_factor = viewport.scale_factor() as f32;
let transformation = viewport.projection(); let transformation = viewport.projection();
let mut layers = Layer::generate(primitive, viewport); let mut layers = Layer::generate(primitives, viewport);
layers.push(Layer::overlay(overlay_text, viewport)); layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers { for layer in layers {