Create iced_widget subcrate and re-organize the whole codebase
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209 changed files with 1959 additions and 2183 deletions
277
core/src/widget/text.rs
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277
core/src/widget/text.rs
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//! Write some text for your users to read.
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use crate::alignment;
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use crate::layout;
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use crate::renderer;
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use crate::text;
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use crate::widget::Tree;
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use crate::{
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Color, Element, Layout, Length, Pixels, Point, Rectangle, Size, Widget,
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};
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use std::borrow::Cow;
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/// A paragraph of text.
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#[allow(missing_debug_implementations)]
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pub struct Text<'a, Renderer>
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where
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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content: Cow<'a, str>,
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size: Option<f32>,
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width: Length,
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height: Length,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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font: Option<Renderer::Font>,
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style: <Renderer::Theme as StyleSheet>::Style,
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}
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impl<'a, Renderer> Text<'a, Renderer>
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where
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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/// Create a new fragment of [`Text`] with the given contents.
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pub fn new(content: impl Into<Cow<'a, str>>) -> Self {
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Text {
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content: content.into(),
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size: None,
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font: None,
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width: Length::Shrink,
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height: Length::Shrink,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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style: Default::default(),
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}
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}
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/// Sets the size of the [`Text`].
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pub fn size(mut self, size: impl Into<Pixels>) -> Self {
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self.size = Some(size.into().0);
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self
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}
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/// Sets the [`Font`] of the [`Text`].
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///
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/// [`Font`]: crate::text::Renderer::Font
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pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
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self.font = Some(font.into());
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self
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}
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/// Sets the style of the [`Text`].
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pub fn style(
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mut self,
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style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
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) -> Self {
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self.style = style.into();
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self
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}
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/// Sets the width of the [`Text`] boundaries.
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Text`] boundaries.
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the [`alignment::Horizontal`] of the [`Text`].
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pub fn horizontal_alignment(
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mut self,
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alignment: alignment::Horizontal,
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) -> Self {
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self.horizontal_alignment = alignment;
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self
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}
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/// Sets the [`alignment::Vertical`] of the [`Text`].
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pub fn vertical_alignment(
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mut self,
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alignment: alignment::Vertical,
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) -> Self {
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self.vertical_alignment = alignment;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for Text<'a, Renderer>
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where
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = self.size.unwrap_or_else(|| renderer.default_size());
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let bounds = limits.max();
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let (width, height) = renderer.measure(
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&self.content,
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size,
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self.font.unwrap_or_else(|| renderer.default_font()),
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bounds,
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);
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let size = limits.resolve(Size::new(width, height));
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layout::Node::new(size)
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}
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fn draw(
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&self,
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_state: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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) {
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draw(
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renderer,
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style,
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layout,
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&self.content,
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self.size,
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self.font,
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theme.appearance(self.style),
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self.horizontal_alignment,
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self.vertical_alignment,
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);
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}
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}
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/// Draws text using the same logic as the [`Text`] widget.
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///
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/// Specifically:
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///
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/// * If no `size` is provided, the default text size of the `Renderer` will be
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/// used.
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/// * If no `color` is provided, the [`renderer::Style::text_color`] will be
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/// used.
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/// * The alignment attributes do not affect the position of the bounds of the
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/// [`Layout`].
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pub fn draw<Renderer>(
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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content: &str,
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size: Option<f32>,
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font: Option<Renderer::Font>,
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appearance: Appearance,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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) where
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Renderer: text::Renderer,
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{
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let bounds = layout.bounds();
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let x = match horizontal_alignment {
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alignment::Horizontal::Left => bounds.x,
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alignment::Horizontal::Center => bounds.center_x(),
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alignment::Horizontal::Right => bounds.x + bounds.width,
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};
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let y = match vertical_alignment {
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alignment::Vertical::Top => bounds.y,
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alignment::Vertical::Center => bounds.center_y(),
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alignment::Vertical::Bottom => bounds.y + bounds.height,
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};
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renderer.fill_text(crate::Text {
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content,
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size: size.unwrap_or_else(|| renderer.default_size()),
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bounds: Rectangle { x, y, ..bounds },
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color: appearance.color.unwrap_or(style.text_color),
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font: font.unwrap_or_else(|| renderer.default_font()),
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horizontal_alignment,
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vertical_alignment,
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});
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}
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impl<'a, Message, Renderer> From<Text<'a, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: text::Renderer + 'a,
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Renderer::Theme: StyleSheet,
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{
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fn from(text: Text<'a, Renderer>) -> Element<'a, Message, Renderer> {
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Element::new(text)
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}
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}
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impl<'a, Renderer> Clone for Text<'a, Renderer>
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where
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn clone(&self) -> Self {
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Self {
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content: self.content.clone(),
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size: self.size,
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width: self.width,
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height: self.height,
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horizontal_alignment: self.horizontal_alignment,
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vertical_alignment: self.vertical_alignment,
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font: self.font,
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style: self.style,
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}
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}
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}
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impl<'a, Renderer> From<&'a str> for Text<'a, Renderer>
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where
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn from(content: &'a str) -> Self {
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Self::new(content)
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}
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}
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impl<'a, Message, Renderer> From<&'a str> for Element<'a, Message, Renderer>
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where
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Renderer: text::Renderer + 'a,
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Renderer::Theme: StyleSheet,
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{
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fn from(content: &'a str) -> Self {
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Text::from(content).into()
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}
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}
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/// The style sheet of some text.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default + Copy;
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/// Produces the [`Appearance`] of some text.
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fn appearance(&self, style: Self::Style) -> Appearance;
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}
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/// The apperance of some text.
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Appearance {
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/// The [`Color`] of the text.
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///
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/// The default, `None`, means using the inherited color.
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pub color: Option<Color>,
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}
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