Create iced_widget subcrate and re-organize the whole codebase
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209 changed files with 1959 additions and 2183 deletions
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@ -6,6 +6,5 @@ edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../.." }
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iced_native = { path = "../../native" }
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iced = { path = "../..", features = ["advanced"] }
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iced_graphics = { path = "../../graphics" }
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@ -1,23 +1,13 @@
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//! This example showcases a simple native custom widget that renders using
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//! arbitrary low-level geometry.
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mod rainbow {
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// For now, to implement a custom native widget you will need to add
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// `iced_native` and `iced_wgpu` to your dependencies.
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//
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// Then, you simply need to define your widget type and implement the
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// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
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//
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// Of course, you can choose to make the implementation renderer-agnostic,
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// if you wish to, by creating your own `Renderer` trait, which could be
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// implemented by `iced_wgpu` and other renderers.
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use iced_graphics::primitive::{ColoredVertex2D, Primitive};
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use iced_graphics::renderer::{self, Renderer};
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use iced_graphics::Backend;
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use iced_native::layout;
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use iced_native::widget::{self, Widget};
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use iced_native::{
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Element, Layout, Length, Point, Rectangle, Size, Vector,
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use iced::advanced::layout::{self, Layout};
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use iced::advanced::renderer;
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use iced::advanced::widget::{self, Widget};
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use iced::{
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Element, Length, Point, Rectangle, Renderer, Size, Theme, Vector,
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};
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#[derive(Debug, Clone, Copy, Default)]
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@ -27,10 +17,7 @@ mod rainbow {
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Rainbow
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}
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impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
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where
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B: Backend,
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{
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impl<Message> Widget<Message, Renderer> for Rainbow {
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fn width(&self) -> Length {
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Length::Fill
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}
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@ -41,7 +28,7 @@ mod rainbow {
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fn layout(
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&self,
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_renderer: &Renderer<B, T>,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let size = limits.width(Length::Fill).resolve(Size::ZERO);
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@ -52,15 +39,15 @@ mod rainbow {
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fn draw(
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&self,
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_tree: &widget::Tree,
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renderer: &mut Renderer<B, T>,
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_theme: &T,
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renderer: &mut Renderer,
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_theme: &Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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use iced::advanced::Renderer as _;
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use iced_graphics::primitive::Mesh2D;
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use iced_native::Renderer as _;
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let b = layout.bounds();
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@ -151,10 +138,7 @@ mod rainbow {
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}
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}
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impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
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where
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B: Backend,
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{
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impl<'a, Message> From<Rainbow> for Element<'a, Message, Renderer> {
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fn from(rainbow: Rainbow) -> Self {
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Self::new(rainbow)
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}
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