Create iced_widget subcrate and re-organize the whole codebase

This commit is contained in:
Héctor Ramón Jiménez 2023-03-04 05:37:11 +01:00
parent c54409d171
commit 3a0d34c024
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GPG key ID: 140CC052C94F138E
209 changed files with 1959 additions and 2183 deletions

View file

@ -6,6 +6,5 @@ edition = "2021"
publish = false
[dependencies]
iced = { path = "../.." }
iced_native = { path = "../../native" }
iced = { path = "../..", features = ["advanced"] }
iced_graphics = { path = "../../graphics" }

View file

@ -1,23 +1,13 @@
//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
mod rainbow {
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
// Then, you simply need to define your widget type and implement the
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
//
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_graphics::primitive::{ColoredVertex2D, Primitive};
use iced_graphics::renderer::{self, Renderer};
use iced_graphics::Backend;
use iced_native::layout;
use iced_native::widget::{self, Widget};
use iced_native::{
Element, Layout, Length, Point, Rectangle, Size, Vector,
use iced::advanced::layout::{self, Layout};
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::{
Element, Length, Point, Rectangle, Renderer, Size, Theme, Vector,
};
#[derive(Debug, Clone, Copy, Default)]
@ -27,10 +17,7 @@ mod rainbow {
Rainbow
}
impl<Message, B, T> Widget<Message, Renderer<B, T>> for Rainbow
where
B: Backend,
{
impl<Message> Widget<Message, Renderer> for Rainbow {
fn width(&self) -> Length {
Length::Fill
}
@ -41,7 +28,7 @@ mod rainbow {
fn layout(
&self,
_renderer: &Renderer<B, T>,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = limits.width(Length::Fill).resolve(Size::ZERO);
@ -52,15 +39,15 @@ mod rainbow {
fn draw(
&self,
_tree: &widget::Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
renderer: &mut Renderer,
_theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced::advanced::Renderer as _;
use iced_graphics::primitive::Mesh2D;
use iced_native::Renderer as _;
let b = layout.bounds();
@ -151,10 +138,7 @@ mod rainbow {
}
}
impl<'a, Message, B, T> From<Rainbow> for Element<'a, Message, Renderer<B, T>>
where
B: Backend,
{
impl<'a, Message> From<Rainbow> for Element<'a, Message, Renderer> {
fn from(rainbow: Rainbow) -> Self {
Self::new(rainbow)
}