Create iced_widget subcrate and re-organize the whole codebase
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209 changed files with 1959 additions and 2183 deletions
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//! Write your own renderer.
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#[cfg(debug_assertions)]
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mod null;
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#[cfg(debug_assertions)]
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pub use null::Null;
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use crate::layout;
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use crate::{Background, Color, Element, Rectangle, Vector};
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/// A component that can be used by widgets to draw themselves on a screen.
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pub trait Renderer: Sized {
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/// The supported theme of the [`Renderer`].
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type Theme;
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/// Lays out the elements of a user interface.
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///
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/// You should override this if you need to perform any operations before or
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/// after layouting. For instance, trimming the measurements cache.
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fn layout<Message>(
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&mut self,
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element: &Element<'_, Message, Self>,
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limits: &layout::Limits,
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) -> layout::Node {
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element.as_widget().layout(self, limits)
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}
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/// Draws the primitives recorded in the given closure in a new layer.
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///
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/// The layer will clip its contents to the provided `bounds`.
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fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self));
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/// Applies a `translation` to the primitives recorded in the given closure.
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fn with_translation(
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&mut self,
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translation: Vector,
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f: impl FnOnce(&mut Self),
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);
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/// Fills a [`Quad`] with the provided [`Background`].
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fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>);
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/// Clears all of the recorded primitives in the [`Renderer`].
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fn clear(&mut self);
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}
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/// A polygon with four sides.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Quad {
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/// The bounds of the [`Quad`].
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pub bounds: Rectangle,
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/// The border radius of the [`Quad`].
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pub border_radius: BorderRadius,
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/// The border width of the [`Quad`].
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pub border_width: f32,
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/// The border color of the [`Quad`].
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pub border_color: Color,
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}
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/// The border radi for the corners of a graphics primitive in the order:
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/// top-left, top-right, bottom-right, bottom-left.
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct BorderRadius([f32; 4]);
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impl From<f32> for BorderRadius {
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fn from(w: f32) -> Self {
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Self([w; 4])
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}
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}
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impl From<[f32; 4]> for BorderRadius {
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fn from(radi: [f32; 4]) -> Self {
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Self(radi)
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}
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}
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impl From<BorderRadius> for [f32; 4] {
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fn from(radi: BorderRadius) -> Self {
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radi.0
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}
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}
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/// The styling attributes of a [`Renderer`].
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Style {
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/// The text color
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pub text_color: Color,
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}
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impl Default for Style {
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fn default() -> Self {
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Style {
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text_color: Color::BLACK,
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}
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}
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}
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