Create iced_widget subcrate and re-organize the whole codebase
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209 changed files with 1959 additions and 2183 deletions
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@ -1,250 +0,0 @@
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use crate::widget::pane_grid::{Axis, Pane, Split};
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use crate::{Rectangle, Size};
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use std::collections::BTreeMap;
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/// A layout node of a [`PaneGrid`].
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///
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/// [`PaneGrid`]: crate::widget::PaneGrid
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#[derive(Debug, Clone)]
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pub enum Node {
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/// The region of this [`Node`] is split into two.
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Split {
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/// The [`Split`] of this [`Node`].
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id: Split,
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/// The direction of the split.
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axis: Axis,
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/// The ratio of the split in [0.0, 1.0].
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ratio: f32,
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/// The left/top [`Node`] of the split.
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a: Box<Node>,
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/// The right/bottom [`Node`] of the split.
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b: Box<Node>,
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},
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/// The region of this [`Node`] is taken by a [`Pane`].
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Pane(Pane),
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}
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impl Node {
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/// Returns an iterator over each [`Split`] in this [`Node`].
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pub fn splits(&self) -> impl Iterator<Item = &Split> {
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let mut unvisited_nodes = vec![self];
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std::iter::from_fn(move || {
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while let Some(node) = unvisited_nodes.pop() {
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if let Node::Split { id, a, b, .. } = node {
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unvisited_nodes.push(a);
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unvisited_nodes.push(b);
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return Some(id);
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}
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}
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None
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})
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}
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/// Returns the rectangular region for each [`Pane`] in the [`Node`] given
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/// the spacing between panes and the total available space.
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pub fn pane_regions(
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&self,
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spacing: f32,
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size: Size,
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) -> BTreeMap<Pane, Rectangle> {
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let mut regions = BTreeMap::new();
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self.compute_regions(
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spacing,
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&Rectangle {
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x: 0.0,
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y: 0.0,
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width: size.width,
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height: size.height,
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},
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&mut regions,
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);
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regions
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}
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/// Returns the axis, rectangular region, and ratio for each [`Split`] in
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/// the [`Node`] given the spacing between panes and the total available
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/// space.
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pub fn split_regions(
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&self,
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spacing: f32,
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size: Size,
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) -> BTreeMap<Split, (Axis, Rectangle, f32)> {
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let mut splits = BTreeMap::new();
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self.compute_splits(
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spacing,
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&Rectangle {
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x: 0.0,
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y: 0.0,
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width: size.width,
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height: size.height,
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},
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&mut splits,
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);
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splits
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}
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pub(crate) fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
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match self {
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Node::Split { a, b, .. } => {
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a.find(pane).or_else(move || b.find(pane))
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}
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Node::Pane(p) => {
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if p == pane {
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Some(self)
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} else {
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None
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}
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}
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}
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}
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pub(crate) fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
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*self = Node::Split {
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id,
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axis,
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ratio: 0.5,
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a: Box::new(self.clone()),
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b: Box::new(Node::Pane(new_pane)),
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};
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}
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pub(crate) fn update(&mut self, f: &impl Fn(&mut Node)) {
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if let Node::Split { a, b, .. } = self {
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a.update(f);
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b.update(f);
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}
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f(self);
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}
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pub(crate) fn resize(&mut self, split: &Split, percentage: f32) -> bool {
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match self {
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Node::Split {
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id, ratio, a, b, ..
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} => {
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if id == split {
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*ratio = percentage;
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true
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} else if a.resize(split, percentage) {
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true
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} else {
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b.resize(split, percentage)
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}
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}
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Node::Pane(_) => false,
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}
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}
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pub(crate) fn remove(&mut self, pane: &Pane) -> Option<Pane> {
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match self {
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Node::Split { a, b, .. } => {
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if a.pane() == Some(*pane) {
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*self = *b.clone();
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Some(self.first_pane())
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} else if b.pane() == Some(*pane) {
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*self = *a.clone();
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Some(self.first_pane())
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} else {
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a.remove(pane).or_else(|| b.remove(pane))
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}
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}
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Node::Pane(_) => None,
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}
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}
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fn pane(&self) -> Option<Pane> {
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match self {
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Node::Split { .. } => None,
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Node::Pane(pane) => Some(*pane),
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}
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}
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fn first_pane(&self) -> Pane {
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match self {
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Node::Split { a, .. } => a.first_pane(),
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Node::Pane(pane) => *pane,
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}
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}
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fn compute_regions(
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&self,
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spacing: f32,
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current: &Rectangle,
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regions: &mut BTreeMap<Pane, Rectangle>,
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) {
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match self {
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Node::Split {
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axis, ratio, a, b, ..
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} => {
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let (region_a, region_b) = axis.split(current, *ratio, spacing);
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a.compute_regions(spacing, ®ion_a, regions);
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b.compute_regions(spacing, ®ion_b, regions);
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}
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Node::Pane(pane) => {
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let _ = regions.insert(*pane, *current);
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}
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}
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}
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fn compute_splits(
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&self,
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spacing: f32,
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current: &Rectangle,
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splits: &mut BTreeMap<Split, (Axis, Rectangle, f32)>,
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) {
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match self {
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Node::Split {
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axis,
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ratio,
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a,
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b,
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id,
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} => {
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let (region_a, region_b) = axis.split(current, *ratio, spacing);
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let _ = splits.insert(*id, (*axis, *current, *ratio));
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a.compute_splits(spacing, ®ion_a, splits);
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b.compute_splits(spacing, ®ion_b, splits);
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}
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Node::Pane(_) => {}
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}
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}
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}
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impl std::hash::Hash for Node {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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match self {
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Node::Split {
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id,
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axis,
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ratio,
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a,
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b,
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} => {
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id.hash(state);
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axis.hash(state);
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((ratio * 100_000.0) as u32).hash(state);
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a.hash(state);
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b.hash(state);
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}
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Node::Pane(pane) => {
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pane.hash(state);
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}
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}
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}
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}
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