Create iced_widget subcrate and re-organize the whole codebase
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209 changed files with 1959 additions and 2183 deletions
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@ -1,432 +0,0 @@
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use crate::event::{self, Event};
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use crate::layout;
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use crate::mouse;
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use crate::overlay;
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use crate::renderer;
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use crate::widget::container;
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use crate::widget::{self, Tree};
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use crate::{
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Clipboard, Element, Layout, Padding, Point, Rectangle, Shell, Size,
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};
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/// The title bar of a [`Pane`].
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///
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/// [`Pane`]: crate::widget::pane_grid::Pane
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#[allow(missing_debug_implementations)]
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pub struct TitleBar<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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Renderer::Theme: container::StyleSheet,
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{
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content: Element<'a, Message, Renderer>,
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controls: Option<Element<'a, Message, Renderer>>,
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padding: Padding,
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always_show_controls: bool,
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style: <Renderer::Theme as container::StyleSheet>::Style,
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}
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impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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Renderer::Theme: container::StyleSheet,
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{
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/// Creates a new [`TitleBar`] with the given content.
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pub fn new<E>(content: E) -> Self
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where
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E: Into<Element<'a, Message, Renderer>>,
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{
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Self {
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content: content.into(),
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controls: None,
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padding: Padding::ZERO,
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always_show_controls: false,
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style: Default::default(),
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}
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}
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/// Sets the controls of the [`TitleBar`].
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pub fn controls(
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mut self,
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controls: impl Into<Element<'a, Message, Renderer>>,
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) -> Self {
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self.controls = Some(controls.into());
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self
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}
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/// Sets the [`Padding`] of the [`TitleBar`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the style of the [`TitleBar`].
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pub fn style(
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mut self,
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style: impl Into<<Renderer::Theme as container::StyleSheet>::Style>,
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) -> Self {
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self.style = style.into();
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self
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}
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/// Sets whether or not the [`controls`] attached to this [`TitleBar`] are
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/// always visible.
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///
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/// By default, the controls are only visible when the [`Pane`] of this
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/// [`TitleBar`] is hovered.
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///
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/// [`controls`]: Self::controls
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/// [`Pane`]: crate::widget::pane_grid::Pane
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pub fn always_show_controls(mut self) -> Self {
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self.always_show_controls = true;
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self
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}
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}
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impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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Renderer::Theme: container::StyleSheet,
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{
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pub(super) fn state(&self) -> Tree {
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let children = if let Some(controls) = self.controls.as_ref() {
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vec![Tree::new(&self.content), Tree::new(controls)]
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} else {
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vec![Tree::new(&self.content), Tree::empty()]
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};
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Tree {
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children,
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..Tree::empty()
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}
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}
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pub(super) fn diff(&self, tree: &mut Tree) {
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if tree.children.len() == 2 {
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if let Some(controls) = self.controls.as_ref() {
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tree.children[1].diff(controls);
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}
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tree.children[0].diff(&self.content);
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} else {
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*tree = self.state();
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}
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}
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/// Draws the [`TitleBar`] with the provided [`Renderer`] and [`Layout`].
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///
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/// [`Renderer`]: crate::Renderer
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pub fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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inherited_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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show_controls: bool,
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) {
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use container::StyleSheet;
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let bounds = layout.bounds();
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let style = theme.appearance(&self.style);
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let inherited_style = renderer::Style {
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text_color: style.text_color.unwrap_or(inherited_style.text_color),
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};
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container::draw_background(renderer, &style, bounds);
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let mut children = layout.children();
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let padded = children.next().unwrap();
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let mut children = padded.children();
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let title_layout = children.next().unwrap();
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let mut show_title = true;
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if let Some(controls) = &self.controls {
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if show_controls || self.always_show_controls {
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let controls_layout = children.next().unwrap();
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if title_layout.bounds().width + controls_layout.bounds().width
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> padded.bounds().width
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{
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show_title = false;
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}
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controls.as_widget().draw(
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&tree.children[1],
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renderer,
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theme,
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&inherited_style,
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controls_layout,
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cursor_position,
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viewport,
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);
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}
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}
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if show_title {
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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&inherited_style,
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title_layout,
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cursor_position,
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viewport,
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);
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}
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}
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/// Returns whether the mouse cursor is over the pick area of the
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/// [`TitleBar`] or not.
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///
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/// The whole [`TitleBar`] is a pick area, except its controls.
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pub fn is_over_pick_area(
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&self,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> bool {
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if layout.bounds().contains(cursor_position) {
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let mut children = layout.children();
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let padded = children.next().unwrap();
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let mut children = padded.children();
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let title_layout = children.next().unwrap();
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if self.controls.is_some() {
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let controls_layout = children.next().unwrap();
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if title_layout.bounds().width + controls_layout.bounds().width
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> padded.bounds().width
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{
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!controls_layout.bounds().contains(cursor_position)
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} else {
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!controls_layout.bounds().contains(cursor_position)
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&& !title_layout.bounds().contains(cursor_position)
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}
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} else {
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!title_layout.bounds().contains(cursor_position)
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}
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} else {
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false
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}
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}
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pub(crate) fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.pad(self.padding);
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let max_size = limits.max();
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let title_layout = self
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.content
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.as_widget()
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.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
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let title_size = title_layout.size();
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let mut node = if let Some(controls) = &self.controls {
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let mut controls_layout = controls
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.as_widget()
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.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
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let controls_size = controls_layout.size();
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let space_before_controls = max_size.width - controls_size.width;
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let height = title_size.height.max(controls_size.height);
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controls_layout.move_to(Point::new(space_before_controls, 0.0));
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layout::Node::with_children(
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Size::new(max_size.width, height),
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vec![title_layout, controls_layout],
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)
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} else {
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layout::Node::with_children(
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Size::new(max_size.width, title_size.height),
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vec![title_layout],
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)
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};
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node.move_to(Point::new(self.padding.left, self.padding.top));
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layout::Node::with_children(node.size().pad(self.padding), vec![node])
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}
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pub(crate) fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation<Message>,
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) {
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let mut children = layout.children();
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let padded = children.next().unwrap();
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let mut children = padded.children();
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let title_layout = children.next().unwrap();
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let mut show_title = true;
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if let Some(controls) = &self.controls {
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let controls_layout = children.next().unwrap();
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if title_layout.bounds().width + controls_layout.bounds().width
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> padded.bounds().width
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{
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show_title = false;
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}
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controls.as_widget().operate(
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&mut tree.children[1],
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controls_layout,
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renderer,
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operation,
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)
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};
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if show_title {
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self.content.as_widget().operate(
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&mut tree.children[0],
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title_layout,
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renderer,
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operation,
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)
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}
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}
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pub(crate) fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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let mut children = layout.children();
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let padded = children.next().unwrap();
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let mut children = padded.children();
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let title_layout = children.next().unwrap();
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let mut show_title = true;
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let control_status = if let Some(controls) = &mut self.controls {
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let controls_layout = children.next().unwrap();
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if title_layout.bounds().width + controls_layout.bounds().width
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> padded.bounds().width
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{
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show_title = false;
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}
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controls.as_widget_mut().on_event(
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&mut tree.children[1],
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event.clone(),
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controls_layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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} else {
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event::Status::Ignored
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};
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let title_status = if show_title {
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self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event,
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title_layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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} else {
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event::Status::Ignored
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};
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control_status.merge(title_status)
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}
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pub(crate) fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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let mut children = layout.children();
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let padded = children.next().unwrap();
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let mut children = padded.children();
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let title_layout = children.next().unwrap();
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let title_interaction = self.content.as_widget().mouse_interaction(
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&tree.children[0],
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title_layout,
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cursor_position,
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viewport,
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renderer,
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);
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if let Some(controls) = &self.controls {
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let controls_layout = children.next().unwrap();
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let controls_interaction = controls.as_widget().mouse_interaction(
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&tree.children[1],
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controls_layout,
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cursor_position,
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viewport,
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renderer,
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);
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if title_layout.bounds().width + controls_layout.bounds().width
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> padded.bounds().width
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{
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controls_interaction
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} else {
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controls_interaction.max(title_interaction)
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}
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} else {
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title_interaction
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}
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}
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pub(crate) fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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let mut children = layout.children();
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let padded = children.next()?;
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let mut children = padded.children();
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let title_layout = children.next()?;
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let Self {
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content, controls, ..
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} = self;
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let mut states = tree.children.iter_mut();
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let title_state = states.next().unwrap();
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let controls_state = states.next().unwrap();
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content
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.as_widget_mut()
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.overlay(title_state, title_layout, renderer)
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.or_else(move || {
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controls.as_mut().and_then(|controls| {
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let controls_layout = children.next()?;
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controls.as_widget_mut().overlay(
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controls_state,
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controls_layout,
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renderer,
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)
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})
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})
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}
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}
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