Create iced_widget subcrate and re-organize the whole codebase
This commit is contained in:
parent
c54409d171
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209 changed files with 1959 additions and 2183 deletions
9
src/advanced.rs
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9
src/advanced.rs
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@ -0,0 +1,9 @@
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//! Leverage advanced concepts like custom widgets.
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pub use crate::core::image;
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pub use crate::core::layout::{self, Layout};
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pub use crate::core::overlay::{self, Overlay};
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pub use crate::core::renderer::{self, Renderer};
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pub use crate::core::svg;
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pub use crate::core::text::{self, Text};
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pub use crate::core::widget::{self, Widget};
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pub use crate::core::{Clipboard, Shell};
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@ -1,7 +1,7 @@
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//! Build interactive cross-platform applications.
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use crate::{Command, Element, Executor, Settings, Subscription};
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pub use iced_native::application::{Appearance, StyleSheet};
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pub use crate::style::application::{Appearance, StyleSheet};
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/// An interactive cross-platform application.
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///
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@ -198,24 +198,24 @@ pub trait Application: Sized {
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default_font: settings.default_font,
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default_text_size: settings.default_text_size,
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antialiasing: if settings.antialiasing {
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Some(crate::renderer::Antialiasing::MSAAx4)
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Some(crate::graphics::Antialiasing::MSAAx4)
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} else {
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None
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},
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..crate::renderer::Settings::default()
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};
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Ok(crate::runtime::application::run::<
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Ok(crate::shell::application::run::<
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Instance<Self>,
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Self::Executor,
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crate::renderer::window::Compositor<Self::Theme>,
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crate::renderer::Compositor<Self::Theme>,
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>(settings.into(), renderer_settings)?)
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}
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}
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struct Instance<A: Application>(A);
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impl<A> iced_winit::Program for Instance<A>
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impl<A> crate::native::Program for Instance<A>
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where
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A: Application,
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{
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@ -231,7 +231,7 @@ where
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}
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}
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impl<A> crate::runtime::Application for Instance<A>
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impl<A> crate::shell::Application for Instance<A>
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where
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A: Application,
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{
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@ -1,3 +0,0 @@
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//! Access the clipboard.
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#[cfg(not(target_arch = "wasm32"))]
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pub use crate::runtime::clipboard::{read, write};
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@ -1,5 +0,0 @@
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/// A generic widget.
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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crate::runtime::Element<'a, Message, Renderer>;
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16
src/error.rs
16
src/error.rs
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@ -1,4 +1,6 @@
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use iced_futures::futures;
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use crate::futures;
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use crate::graphics;
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use crate::shell;
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/// An error that occurred while running an application.
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#[derive(Debug, thiserror::Error)]
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@ -13,19 +15,19 @@ pub enum Error {
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/// The application graphics context could not be created.
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#[error("the application graphics context could not be created")]
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GraphicsCreationFailed(iced_renderer::Error),
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GraphicsCreationFailed(graphics::Error),
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}
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impl From<iced_winit::Error> for Error {
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fn from(error: iced_winit::Error) -> Error {
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impl From<shell::Error> for Error {
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fn from(error: shell::Error) -> Error {
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match error {
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iced_winit::Error::ExecutorCreationFailed(error) => {
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shell::Error::ExecutorCreationFailed(error) => {
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Error::ExecutorCreationFailed(error)
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}
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iced_winit::Error::WindowCreationFailed(error) => {
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shell::Error::WindowCreationFailed(error) => {
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Error::WindowCreationFailed(Box::new(error))
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}
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iced_winit::Error::GraphicsCreationFailed(error) => {
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shell::Error::GraphicsCreationFailed(error) => {
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Error::GraphicsCreationFailed(error)
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}
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}
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//! Choose your preferred executor to power your application.
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pub use crate::runtime::Executor;
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/// A default cross-platform executor.
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///
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/// - On native platforms, it will use:
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/// - `iced_futures::backend::native::tokio` when the `tokio` feature is enabled.
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/// - `iced_futures::backend::native::async-std` when the `async-std` feature is
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/// enabled.
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/// - `iced_futures::backend::native::smol` when the `smol` feature is enabled.
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/// - `iced_futures::backend::native::thread_pool` otherwise.
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///
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/// - On Wasm, it will use `iced_futures::backend::wasm::wasm_bindgen`.
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pub type Default = iced_futures::backend::default::Executor;
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@ -1,2 +0,0 @@
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//! Listen and react to keyboard events.
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pub use crate::runtime::keyboard::{Event, KeyCode, Modifiers};
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134
src/lib.rs
134
src/lib.rs
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@ -164,51 +164,133 @@
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#![forbid(rust_2018_idioms, unsafe_code)]
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#![allow(clippy::inherent_to_string, clippy::type_complexity)]
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#![cfg_attr(docsrs, feature(doc_cfg))]
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use iced_widget::graphics;
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use iced_widget::renderer;
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use iced_widget::style;
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use iced_winit as shell;
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use iced_winit::core;
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use iced_winit::native;
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pub use iced_futures::futures;
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mod element;
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mod error;
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mod result;
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mod sandbox;
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pub mod application;
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pub mod clipboard;
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pub mod executor;
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pub mod keyboard;
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pub mod mouse;
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pub mod overlay;
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pub mod settings;
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pub mod time;
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pub mod touch;
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pub mod widget;
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pub mod window;
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use iced_renderer as renderer;
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use iced_winit as runtime;
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#[cfg(feature = "advanced")]
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pub mod advanced;
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pub use iced_native::theme;
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pub use runtime::event;
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pub use runtime::font;
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pub use runtime::subscription;
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pub use style::theme;
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pub use crate::core::alignment;
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pub use crate::core::event;
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pub use crate::core::{
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color, Alignment, Background, Color, ContentFit, Length, Padding, Point,
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Rectangle, Size, Vector,
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};
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pub use crate::native::Command;
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pub use native::subscription;
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pub mod clipboard {
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//! Access the clipboard.
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pub use crate::shell::clipboard::{read, write};
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}
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pub mod executor {
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//! Choose your preferred executor to power your application.
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pub use iced_futures::Executor;
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/// A default cross-platform executor.
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///
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/// - On native platforms, it will use:
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/// - `iced_futures::backend::native::tokio` when the `tokio` feature is enabled.
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/// - `iced_futures::backend::native::async-std` when the `async-std` feature is
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/// enabled.
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/// - `iced_futures::backend::native::smol` when the `smol` feature is enabled.
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/// - `iced_futures::backend::native::thread_pool` otherwise.
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///
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/// - On Wasm, it will use `iced_futures::backend::wasm::wasm_bindgen`.
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pub type Default = iced_futures::backend::default::Executor;
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}
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pub mod font {
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//! Load and use fonts.
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pub use crate::core::font::*;
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pub use crate::native::font::*;
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}
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pub mod keyboard {
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//! Listen and react to keyboard events.
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pub use crate::core::keyboard::{Event, KeyCode, Modifiers};
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}
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pub mod mouse {
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//! Listen and react to mouse events.
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pub use crate::core::mouse::{Button, Event, Interaction, ScrollDelta};
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}
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#[cfg(feature = "system")]
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pub mod system {
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//! Retrieve system information.
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pub use crate::native::system::Information;
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pub use crate::shell::system::*;
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}
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pub mod overlay {
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//! Display interactive elements on top of other widgets.
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/// A generic [`Overlay`].
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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///
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/// [`Overlay`]: iced_native::Overlay
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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crate::core::overlay::Element<'a, Message, Renderer>;
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pub use iced_widget::overlay::*;
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}
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pub mod touch {
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//! Listen and react to touch events.
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pub use crate::core::touch::{Event, Finger};
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}
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pub mod widget {
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//! Use the built-in widgets or create your own.
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pub use iced_widget::*;
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// We hide the re-exported modules by `iced_widget`
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mod core {}
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mod graphics {}
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mod native {}
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mod renderer {}
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mod style {}
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}
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pub use application::Application;
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pub use element::Element;
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pub use error::Error;
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pub use event::Event;
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pub use executor::Executor;
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pub use font::Font;
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pub use renderer::Renderer;
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pub use result::Result;
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pub use sandbox::Sandbox;
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pub use settings::Settings;
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pub use subscription::Subscription;
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pub use theme::Theme;
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pub use runtime::alignment;
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pub use runtime::futures;
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pub use runtime::{
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color, Alignment, Background, Color, Command, ContentFit, Length, Padding,
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Point, Rectangle, Size, Vector,
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};
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/// The default renderer.
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pub type Renderer<Theme = style::Theme> = renderer::Renderer<Theme>;
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#[cfg(feature = "system")]
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pub use runtime::system;
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/// A generic widget.
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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crate::core::Element<'a, Message, Renderer>;
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/// The result of running an [`Application`].
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///
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/// [`Application`]: crate::Application
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pub type Result = std::result::Result<(), Error>;
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//! Listen and react to mouse events.
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pub use crate::runtime::mouse::{Button, Event, Interaction, ScrollDelta};
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//! Display interactive elements on top of other widgets.
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/// A generic [`Overlay`].
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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///
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/// [`Overlay`]: iced_native::Overlay
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pub type Element<'a, Message, Renderer = crate::Renderer> =
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iced_native::overlay::Element<'a, Message, Renderer>;
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pub mod menu {
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//! Build and show dropdown menus.
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pub use iced_native::overlay::menu::{Appearance, State, StyleSheet};
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/// A widget that produces a message when clicked.
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pub type Menu<'a, Message, Renderer = crate::Renderer> =
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iced_native::overlay::Menu<'a, Message, Renderer>;
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}
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use crate::Error;
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/// The result of running an [`Application`].
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///
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/// [`Application`]: crate::Application
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pub type Result = std::result::Result<(), Error>;
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//! Listen and react to touch events.
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pub use crate::runtime::touch::{Event, Finger};
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pub use crate::core::touch::{Event, Finger};
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239
src/widget.rs
239
src/widget.rs
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//! Display information and interactive controls in your application.
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pub use iced_native::widget::helpers::*;
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pub use iced_native::{column, row};
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/// A container that distributes its contents vertically.
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pub type Column<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Column<'a, Message, Renderer>;
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/// A container that distributes its contents horizontally.
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pub type Row<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Row<'a, Message, Renderer>;
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pub mod text {
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//! Write some text for your users to read.
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pub use iced_native::widget::text::{Appearance, StyleSheet};
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/// A paragraph of text.
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pub type Text<'a, Renderer = crate::Renderer> =
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iced_native::widget::Text<'a, Renderer>;
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}
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pub mod button {
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//! Allow your users to perform actions by pressing a button.
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pub use iced_native::widget::button::{Appearance, StyleSheet};
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/// A widget that produces a message when clicked.
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pub type Button<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Button<'a, Message, Renderer>;
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}
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pub mod checkbox {
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//! Show toggle controls using checkboxes.
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pub use iced_native::widget::checkbox::{Appearance, Icon, StyleSheet};
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/// A box that can be checked.
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pub type Checkbox<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Checkbox<'a, Message, Renderer>;
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}
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pub mod container {
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//! Decorate content and apply alignment.
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pub use iced_native::widget::container::{Appearance, StyleSheet};
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/// An element decorating some content.
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pub type Container<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Container<'a, Message, Renderer>;
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}
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pub mod pane_grid {
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//! Let your users split regions of your application and organize layout dynamically.
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//!
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//! [](https://gfycat.com/mixedflatjellyfish)
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//!
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//! # Example
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//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
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//! drag and drop, and hotkey support.
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//!
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//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.8/examples/pane_grid
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pub use iced_native::widget::pane_grid::{
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Axis, Configuration, Direction, DragEvent, Line, Node, Pane,
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ResizeEvent, Split, State, StyleSheet,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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/// to completely fill the space available.
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///
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/// [](https://gfycat.com/mixedflatjellyfish)
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pub type PaneGrid<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::PaneGrid<'a, Message, Renderer>;
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/// The content of a [`Pane`].
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pub type Content<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::pane_grid::Content<'a, Message, Renderer>;
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/// The title bar of a [`Pane`].
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pub type TitleBar<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::pane_grid::TitleBar<'a, Message, Renderer>;
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}
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pub mod pick_list {
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//! Display a dropdown list of selectable values.
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pub use iced_native::widget::pick_list::{
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Appearance, Handle, Icon, StyleSheet,
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};
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/// A widget allowing the selection of a single value from a list of options.
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pub type PickList<'a, T, Message, Renderer = crate::Renderer> =
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iced_native::widget::PickList<'a, T, Message, Renderer>;
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}
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pub mod radio {
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//! Create choices using radio buttons.
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pub use iced_native::widget::radio::{Appearance, StyleSheet};
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/// A circular button representing a choice.
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pub type Radio<Message, Renderer = crate::Renderer> =
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iced_native::widget::Radio<Message, Renderer>;
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}
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pub mod scrollable {
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//! Navigate an endless amount of content with a scrollbar.
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pub use iced_native::widget::scrollable::{
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snap_to, style::Scrollbar, style::Scroller, Id, Properties,
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RelativeOffset, StyleSheet,
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};
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/// A widget that can vertically display an infinite amount of content
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/// with a scrollbar.
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pub type Scrollable<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Scrollable<'a, Message, Renderer>;
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}
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pub mod toggler {
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//! Show toggle controls using togglers.
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pub use iced_native::widget::toggler::{Appearance, StyleSheet};
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/// A toggler widget.
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pub type Toggler<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Toggler<'a, Message, Renderer>;
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}
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pub mod text_input {
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//! Display fields that can be filled with text.
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pub use iced_native::widget::text_input::{
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focus, move_cursor_to, move_cursor_to_end, move_cursor_to_front,
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select_all, Appearance, Id, StyleSheet,
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};
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/// A field that can be filled with text.
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pub type TextInput<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::TextInput<'a, Message, Renderer>;
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}
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pub mod tooltip {
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//! Display a widget over another.
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pub use iced_native::widget::tooltip::Position;
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/// A widget allowing the selection of a single value from a list of options.
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pub type Tooltip<'a, Message, Renderer = crate::Renderer> =
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iced_native::widget::Tooltip<'a, Message, Renderer>;
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}
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pub use iced_native::widget::progress_bar;
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pub use iced_native::widget::rule;
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pub use iced_native::widget::slider;
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pub use iced_native::widget::vertical_slider;
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pub use iced_native::widget::Space;
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|
||||
pub use button::Button;
|
||||
pub use checkbox::Checkbox;
|
||||
pub use container::Container;
|
||||
pub use pane_grid::PaneGrid;
|
||||
pub use pick_list::PickList;
|
||||
pub use progress_bar::ProgressBar;
|
||||
pub use radio::Radio;
|
||||
pub use rule::Rule;
|
||||
pub use scrollable::Scrollable;
|
||||
pub use slider::Slider;
|
||||
pub use text::Text;
|
||||
pub use text_input::TextInput;
|
||||
pub use toggler::Toggler;
|
||||
pub use tooltip::Tooltip;
|
||||
pub use vertical_slider::VerticalSlider;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub mod canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
/// Creates a new [`Canvas`].
|
||||
pub fn canvas<P, Message, Renderer>(program: P) -> Canvas<P, Message, Renderer>
|
||||
where
|
||||
Renderer: iced_renderer::geometry::Renderer,
|
||||
P: canvas::Program<Message, Renderer>,
|
||||
{
|
||||
Canvas::new(program)
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
|
||||
pub mod image {
|
||||
//! Display images in your user interface.
|
||||
pub use iced_native::image::Handle;
|
||||
|
||||
/// A frame that displays an image.
|
||||
pub type Image = iced_native::widget::Image<Handle>;
|
||||
|
||||
pub use iced_native::widget::image::viewer;
|
||||
pub use viewer::Viewer;
|
||||
}
|
||||
|
||||
#[cfg(feature = "qr_code")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "qr_code")))]
|
||||
pub mod qr_code;
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
|
||||
pub mod svg {
|
||||
//! Display vector graphics in your application.
|
||||
pub use iced_native::svg::Handle;
|
||||
pub use iced_native::widget::svg::{Appearance, StyleSheet, Svg};
|
||||
}
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub use canvas::Canvas;
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
|
||||
pub use image::Image;
|
||||
|
||||
#[cfg(feature = "qr_code")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "qr_code")))]
|
||||
pub use qr_code::QRCode;
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
|
||||
pub use svg::Svg;
|
||||
|
||||
use crate::Command;
|
||||
use iced_native::widget::operation;
|
||||
|
||||
/// Focuses the previous focusable widget.
|
||||
pub fn focus_previous<Message>() -> Command<Message>
|
||||
where
|
||||
Message: 'static,
|
||||
{
|
||||
Command::widget(operation::focusable::focus_previous())
|
||||
}
|
||||
|
||||
/// Focuses the next focusable widget.
|
||||
pub fn focus_next<Message>() -> Command<Message>
|
||||
where
|
||||
Message: 'static,
|
||||
{
|
||||
Command::widget(operation::focusable::focus_next())
|
||||
}
|
||||
|
|
@ -1,238 +0,0 @@
|
|||
//! Draw 2D graphics for your users.
|
||||
pub mod event;
|
||||
|
||||
mod cursor;
|
||||
mod program;
|
||||
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use program::Program;
|
||||
|
||||
pub use iced_renderer::geometry::*;
|
||||
|
||||
use crate::{Length, Point, Rectangle, Size, Vector};
|
||||
|
||||
use iced_native::layout::{self, Layout};
|
||||
use iced_native::mouse;
|
||||
use iced_native::renderer;
|
||||
use iced_native::widget::tree::{self, Tree};
|
||||
use iced_native::{Clipboard, Element, Shell, Widget};
|
||||
|
||||
use std::marker::PhantomData;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
/// ## Drawing a simple circle
|
||||
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
|
||||
/// use iced::{Color, Rectangle, Theme, Renderer};
|
||||
///
|
||||
/// // First, we define the data we need for drawing
|
||||
/// #[derive(Debug)]
|
||||
/// struct Circle {
|
||||
/// radius: f32,
|
||||
/// }
|
||||
///
|
||||
/// // Then, we implement the `Program` trait
|
||||
/// impl Program<()> for Circle {
|
||||
/// type State = ();
|
||||
///
|
||||
/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
|
||||
/// // We prepare a new `Frame`
|
||||
/// let mut frame = Frame::new(renderer, bounds.size());
|
||||
///
|
||||
/// // We create a `Path` representing a simple circle
|
||||
/// let circle = Path::circle(frame.center(), self.radius);
|
||||
///
|
||||
/// // And fill it with some color
|
||||
/// frame.fill(&circle, Color::BLACK);
|
||||
///
|
||||
/// // Finally, we produce the geometry
|
||||
/// vec![frame.into_geometry()]
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Finally, we simply use our `Circle` to create the `Canvas`!
|
||||
/// let canvas = Canvas::new(Circle { radius: 50.0 });
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct Canvas<P, Message, Renderer = crate::Renderer>
|
||||
where
|
||||
Renderer: iced_renderer::geometry::Renderer,
|
||||
P: Program<Message, Renderer>,
|
||||
{
|
||||
width: Length,
|
||||
height: Length,
|
||||
program: P,
|
||||
message_: PhantomData<Message>,
|
||||
theme_: PhantomData<Renderer>,
|
||||
}
|
||||
|
||||
impl<P, Message, Renderer> Canvas<P, Message, Renderer>
|
||||
where
|
||||
Renderer: iced_renderer::geometry::Renderer,
|
||||
P: Program<Message, Renderer>,
|
||||
{
|
||||
const DEFAULT_SIZE: f32 = 100.0;
|
||||
|
||||
/// Creates a new [`Canvas`].
|
||||
pub fn new(program: P) -> Self {
|
||||
Canvas {
|
||||
width: Length::Fixed(Self::DEFAULT_SIZE),
|
||||
height: Length::Fixed(Self::DEFAULT_SIZE),
|
||||
program,
|
||||
message_: PhantomData,
|
||||
theme_: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Canvas`].
|
||||
pub fn width(mut self, width: impl Into<Length>) -> Self {
|
||||
self.width = width.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Canvas`].
|
||||
pub fn height(mut self, height: impl Into<Length>) -> Self {
|
||||
self.height = height.into();
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<P, Message, Renderer> Widget<Message, Renderer>
|
||||
for Canvas<P, Message, Renderer>
|
||||
where
|
||||
Renderer: iced_renderer::geometry::Renderer,
|
||||
P: Program<Message, Renderer>,
|
||||
{
|
||||
fn tag(&self) -> tree::Tag {
|
||||
struct Tag<T>(T);
|
||||
tree::Tag::of::<Tag<P::State>>()
|
||||
}
|
||||
|
||||
fn state(&self) -> tree::State {
|
||||
tree::State::new(P::State::default())
|
||||
}
|
||||
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
tree: &mut Tree,
|
||||
event: iced_native::Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
_renderer: &Renderer,
|
||||
_clipboard: &mut dyn Clipboard,
|
||||
shell: &mut Shell<'_, Message>,
|
||||
) -> event::Status {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let canvas_event = match event {
|
||||
iced_native::Event::Mouse(mouse_event) => {
|
||||
Some(Event::Mouse(mouse_event))
|
||||
}
|
||||
iced_native::Event::Touch(touch_event) => {
|
||||
Some(Event::Touch(touch_event))
|
||||
}
|
||||
iced_native::Event::Keyboard(keyboard_event) => {
|
||||
Some(Event::Keyboard(keyboard_event))
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
if let Some(canvas_event) = canvas_event {
|
||||
let state = tree.state.downcast_mut::<P::State>();
|
||||
|
||||
let (event_status, message) =
|
||||
self.program.update(state, canvas_event, bounds, cursor);
|
||||
|
||||
if let Some(message) = message {
|
||||
shell.publish(message);
|
||||
}
|
||||
|
||||
return event_status;
|
||||
}
|
||||
|
||||
event::Status::Ignored
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
_renderer: &Renderer,
|
||||
) -> mouse::Interaction {
|
||||
let bounds = layout.bounds();
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
let state = tree.state.downcast_ref::<P::State>();
|
||||
|
||||
self.program.mouse_interaction(state, bounds, cursor)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
tree: &Tree,
|
||||
renderer: &mut Renderer,
|
||||
theme: &Renderer::Theme,
|
||||
_style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if bounds.width < 1.0 || bounds.height < 1.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
let state = tree.state.downcast_ref::<P::State>();
|
||||
|
||||
renderer.with_translation(
|
||||
Vector::new(bounds.x, bounds.y),
|
||||
|renderer| {
|
||||
renderer.draw(
|
||||
self.program.draw(state, renderer, theme, bounds, cursor),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, P, Message, Renderer> From<Canvas<P, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Message: 'a,
|
||||
Renderer: 'a + iced_renderer::geometry::Renderer,
|
||||
P: Program<Message, Renderer> + 'a,
|
||||
{
|
||||
fn from(
|
||||
canvas: Canvas<P, Message, Renderer>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(canvas)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
use crate::{Point, Rectangle};
|
||||
|
||||
/// The mouse cursor state.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Cursor {
|
||||
/// The cursor has a defined position.
|
||||
Available(Point),
|
||||
|
||||
/// The cursor is currently unavailable (i.e. out of bounds or busy).
|
||||
Unavailable,
|
||||
}
|
||||
|
||||
impl Cursor {
|
||||
// TODO: Remove this once this type is used in `iced_native` to encode
|
||||
// proper cursor availability
|
||||
pub(crate) fn from_window_position(position: Point) -> Self {
|
||||
if position.x < 0.0 || position.y < 0.0 {
|
||||
Cursor::Unavailable
|
||||
} else {
|
||||
Cursor::Available(position)
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the absolute position of the [`Cursor`], if available.
|
||||
pub fn position(&self) -> Option<Point> {
|
||||
match self {
|
||||
Cursor::Available(position) => Some(*position),
|
||||
Cursor::Unavailable => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the relative position of the [`Cursor`] inside the given bounds,
|
||||
/// if available.
|
||||
///
|
||||
/// If the [`Cursor`] is not over the provided bounds, this method will
|
||||
/// return `None`.
|
||||
pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
|
||||
if self.is_over(bounds) {
|
||||
self.position_from(bounds.position())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the relative position of the [`Cursor`] from the given origin,
|
||||
/// if available.
|
||||
pub fn position_from(&self, origin: Point) -> Option<Point> {
|
||||
match self {
|
||||
Cursor::Available(position) => {
|
||||
Some(Point::new(position.x - origin.x, position.y - origin.y))
|
||||
}
|
||||
Cursor::Unavailable => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the [`Cursor`] is currently over the provided bounds
|
||||
/// or not.
|
||||
pub fn is_over(&self, bounds: &Rectangle) -> bool {
|
||||
match self {
|
||||
Cursor::Available(position) => bounds.contains(*position),
|
||||
Cursor::Unavailable => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
//! Handle events of a canvas.
|
||||
use iced_native::keyboard;
|
||||
use iced_native::mouse;
|
||||
use iced_native::touch;
|
||||
|
||||
pub use iced_native::event::Status;
|
||||
|
||||
/// A [`Canvas`] event.
|
||||
///
|
||||
/// [`Canvas`]: crate::widget::Canvas
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Event {
|
||||
/// A mouse event.
|
||||
Mouse(mouse::Event),
|
||||
|
||||
/// A touch event.
|
||||
Touch(touch::Event),
|
||||
|
||||
/// A keyboard event.
|
||||
Keyboard(keyboard::Event),
|
||||
}
|
||||
|
|
@ -1,108 +0,0 @@
|
|||
use crate::widget::canvas::event::{self, Event};
|
||||
use crate::widget::canvas::mouse;
|
||||
use crate::widget::canvas::Cursor;
|
||||
use crate::Rectangle;
|
||||
|
||||
/// The state and logic of a [`Canvas`].
|
||||
///
|
||||
/// A [`Program`] can mutate internal state and produce messages for an
|
||||
/// application.
|
||||
///
|
||||
/// [`Canvas`]: crate::widget::Canvas
|
||||
pub trait Program<Message, Renderer = crate::Renderer>
|
||||
where
|
||||
Renderer: iced_renderer::geometry::Renderer,
|
||||
{
|
||||
/// The internal state mutated by the [`Program`].
|
||||
type State: Default + 'static;
|
||||
|
||||
/// Updates the [`State`](Self::State) of the [`Program`].
|
||||
///
|
||||
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
|
||||
/// method for each [`Event`].
|
||||
///
|
||||
/// This method can optionally return a `Message` to notify an application
|
||||
/// of any meaningful interactions.
|
||||
///
|
||||
/// By default, this method does and returns nothing.
|
||||
///
|
||||
/// [`Canvas`]: crate::widget::Canvas
|
||||
fn update(
|
||||
&self,
|
||||
_state: &mut Self::State,
|
||||
_event: Event,
|
||||
_bounds: Rectangle,
|
||||
_cursor: Cursor,
|
||||
) -> (event::Status, Option<Message>) {
|
||||
(event::Status::Ignored, None)
|
||||
}
|
||||
|
||||
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
|
||||
///
|
||||
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// [`Frame`]: crate::widget::canvas::Frame
|
||||
/// [`Cache`]: crate::widget::canvas::Cache
|
||||
fn draw(
|
||||
&self,
|
||||
state: &Self::State,
|
||||
renderer: &Renderer,
|
||||
theme: &Renderer::Theme,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> Vec<Renderer::Geometry>;
|
||||
|
||||
/// Returns the current mouse interaction of the [`Program`].
|
||||
///
|
||||
/// The interaction returned will be in effect even if the cursor position
|
||||
/// is out of bounds of the program's [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: crate::widget::Canvas
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
_state: &Self::State,
|
||||
_bounds: Rectangle,
|
||||
_cursor: Cursor,
|
||||
) -> mouse::Interaction {
|
||||
mouse::Interaction::default()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer, T> Program<Message, Renderer> for &T
|
||||
where
|
||||
Renderer: iced_renderer::geometry::Renderer,
|
||||
T: Program<Message, Renderer>,
|
||||
{
|
||||
type State = T::State;
|
||||
|
||||
fn update(
|
||||
&self,
|
||||
state: &mut Self::State,
|
||||
event: Event,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> (event::Status, Option<Message>) {
|
||||
T::update(self, state, event, bounds, cursor)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
state: &Self::State,
|
||||
renderer: &Renderer,
|
||||
theme: &Renderer::Theme,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> Vec<Renderer::Geometry> {
|
||||
T::draw(self, state, renderer, theme, bounds, cursor)
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
state: &Self::State,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> mouse::Interaction {
|
||||
T::mouse_interaction(self, state, bounds, cursor)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,300 +0,0 @@
|
|||
//! Encode and display information in a QR code.
|
||||
use crate::widget::canvas;
|
||||
use crate::Renderer;
|
||||
|
||||
use iced_native::layout;
|
||||
use iced_native::renderer;
|
||||
use iced_native::widget::Tree;
|
||||
use iced_native::{
|
||||
Color, Element, Layout, Length, Point, Rectangle, Size, Vector, Widget,
|
||||
};
|
||||
use thiserror::Error;
|
||||
|
||||
const DEFAULT_CELL_SIZE: u16 = 4;
|
||||
const QUIET_ZONE: usize = 2;
|
||||
|
||||
/// A type of matrix barcode consisting of squares arranged in a grid which
|
||||
/// can be read by an imaging device, such as a camera.
|
||||
#[derive(Debug)]
|
||||
pub struct QRCode<'a> {
|
||||
state: &'a State,
|
||||
dark: Color,
|
||||
light: Color,
|
||||
cell_size: u16,
|
||||
}
|
||||
|
||||
impl<'a> QRCode<'a> {
|
||||
/// Creates a new [`QRCode`] with the provided [`State`].
|
||||
pub fn new(state: &'a State) -> Self {
|
||||
Self {
|
||||
cell_size: DEFAULT_CELL_SIZE,
|
||||
dark: Color::BLACK,
|
||||
light: Color::WHITE,
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets both the dark and light [`Color`]s of the [`QRCode`].
|
||||
pub fn color(mut self, dark: Color, light: Color) -> Self {
|
||||
self.dark = dark;
|
||||
self.light = light;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the size of the squares of the grid cell of the [`QRCode`].
|
||||
pub fn cell_size(mut self, cell_size: u16) -> Self {
|
||||
self.cell_size = cell_size;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Theme> Widget<Message, Renderer<Theme>> for QRCode<'a> {
|
||||
fn width(&self) -> Length {
|
||||
Length::Shrink
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
Length::Shrink
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer<Theme>,
|
||||
_limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let side_length = (self.state.width + 2 * QUIET_ZONE) as f32
|
||||
* f32::from(self.cell_size);
|
||||
|
||||
layout::Node::new(Size::new(side_length, side_length))
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_state: &Tree,
|
||||
renderer: &mut Renderer<Theme>,
|
||||
_theme: &Theme,
|
||||
_style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
use iced_native::Renderer as _;
|
||||
|
||||
let bounds = layout.bounds();
|
||||
let side_length = self.state.width + 2 * QUIET_ZONE;
|
||||
|
||||
// Reuse cache if possible
|
||||
let geometry =
|
||||
self.state.cache.draw(renderer, bounds.size(), |frame| {
|
||||
// Scale units to cell size
|
||||
frame.scale(f32::from(self.cell_size));
|
||||
|
||||
// Draw background
|
||||
frame.fill_rectangle(
|
||||
Point::ORIGIN,
|
||||
Size::new(side_length as f32, side_length as f32),
|
||||
self.light,
|
||||
);
|
||||
|
||||
// Avoid drawing on the quiet zone
|
||||
frame.translate(Vector::new(
|
||||
QUIET_ZONE as f32,
|
||||
QUIET_ZONE as f32,
|
||||
));
|
||||
|
||||
// Draw contents
|
||||
self.state
|
||||
.contents
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, value)| **value == qrcode::Color::Dark)
|
||||
.for_each(|(index, _)| {
|
||||
let row = index / self.state.width;
|
||||
let column = index % self.state.width;
|
||||
|
||||
frame.fill_rectangle(
|
||||
Point::new(column as f32, row as f32),
|
||||
Size::UNIT,
|
||||
self.dark,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
let translation = Vector::new(bounds.x, bounds.y);
|
||||
|
||||
renderer.with_translation(translation, |renderer| {
|
||||
renderer.draw_primitive(geometry.0);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Theme> From<QRCode<'a>>
|
||||
for Element<'a, Message, Renderer<Theme>>
|
||||
{
|
||||
fn from(qr_code: QRCode<'a>) -> Self {
|
||||
Self::new(qr_code)
|
||||
}
|
||||
}
|
||||
|
||||
/// The state of a [`QRCode`].
|
||||
///
|
||||
/// It stores the data that will be displayed.
|
||||
#[derive(Debug)]
|
||||
pub struct State {
|
||||
contents: Vec<qrcode::Color>,
|
||||
width: usize,
|
||||
cache: canvas::Cache,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`] with the provided data.
|
||||
///
|
||||
/// This method uses an [`ErrorCorrection::Medium`] and chooses the smallest
|
||||
/// size to display the data.
|
||||
pub fn new(data: impl AsRef<[u8]>) -> Result<Self, Error> {
|
||||
let encoded = qrcode::QrCode::new(data)?;
|
||||
|
||||
Ok(Self::build(encoded))
|
||||
}
|
||||
|
||||
/// Creates a new [`State`] with the provided [`ErrorCorrection`].
|
||||
pub fn with_error_correction(
|
||||
data: impl AsRef<[u8]>,
|
||||
error_correction: ErrorCorrection,
|
||||
) -> Result<Self, Error> {
|
||||
let encoded = qrcode::QrCode::with_error_correction_level(
|
||||
data,
|
||||
error_correction.into(),
|
||||
)?;
|
||||
|
||||
Ok(Self::build(encoded))
|
||||
}
|
||||
|
||||
/// Creates a new [`State`] with the provided [`Version`] and
|
||||
/// [`ErrorCorrection`].
|
||||
pub fn with_version(
|
||||
data: impl AsRef<[u8]>,
|
||||
version: Version,
|
||||
error_correction: ErrorCorrection,
|
||||
) -> Result<Self, Error> {
|
||||
let encoded = qrcode::QrCode::with_version(
|
||||
data,
|
||||
version.into(),
|
||||
error_correction.into(),
|
||||
)?;
|
||||
|
||||
Ok(Self::build(encoded))
|
||||
}
|
||||
|
||||
fn build(encoded: qrcode::QrCode) -> Self {
|
||||
let width = encoded.width();
|
||||
let contents = encoded.into_colors();
|
||||
|
||||
Self {
|
||||
contents,
|
||||
width,
|
||||
cache: canvas::Cache::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
/// The size of a [`QRCode`].
|
||||
///
|
||||
/// The higher the version the larger the grid of cells, and therefore the more
|
||||
/// information the [`QRCode`] can carry.
|
||||
pub enum Version {
|
||||
/// A normal QR code version. It should be between 1 and 40.
|
||||
Normal(u8),
|
||||
|
||||
/// A micro QR code version. It should be between 1 and 4.
|
||||
Micro(u8),
|
||||
}
|
||||
|
||||
impl From<Version> for qrcode::Version {
|
||||
fn from(version: Version) -> Self {
|
||||
match version {
|
||||
Version::Normal(v) => qrcode::Version::Normal(i16::from(v)),
|
||||
Version::Micro(v) => qrcode::Version::Micro(i16::from(v)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The error correction level.
|
||||
///
|
||||
/// It controls the amount of data that can be damaged while still being able
|
||||
/// to recover the original information.
|
||||
///
|
||||
/// A higher error correction level allows for more corrupted data.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ErrorCorrection {
|
||||
/// Low error correction. 7% of the data can be restored.
|
||||
Low,
|
||||
/// Medium error correction. 15% of the data can be restored.
|
||||
Medium,
|
||||
/// Quartile error correction. 25% of the data can be restored.
|
||||
Quartile,
|
||||
/// High error correction. 30% of the data can be restored.
|
||||
High,
|
||||
}
|
||||
|
||||
impl From<ErrorCorrection> for qrcode::EcLevel {
|
||||
fn from(ec_level: ErrorCorrection) -> Self {
|
||||
match ec_level {
|
||||
ErrorCorrection::Low => qrcode::EcLevel::L,
|
||||
ErrorCorrection::Medium => qrcode::EcLevel::M,
|
||||
ErrorCorrection::Quartile => qrcode::EcLevel::Q,
|
||||
ErrorCorrection::High => qrcode::EcLevel::H,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An error that occurred when building a [`State`] for a [`QRCode`].
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Error)]
|
||||
pub enum Error {
|
||||
/// The data is too long to encode in a QR code for the chosen [`Version`].
|
||||
#[error(
|
||||
"The data is too long to encode in a QR code for the chosen version"
|
||||
)]
|
||||
DataTooLong,
|
||||
|
||||
/// The chosen [`Version`] and [`ErrorCorrection`] combination is invalid.
|
||||
#[error(
|
||||
"The chosen version and error correction level combination is invalid."
|
||||
)]
|
||||
InvalidVersion,
|
||||
|
||||
/// One or more characters in the provided data are not supported by the
|
||||
/// chosen [`Version`].
|
||||
#[error(
|
||||
"One or more characters in the provided data are not supported by the \
|
||||
chosen version"
|
||||
)]
|
||||
UnsupportedCharacterSet,
|
||||
|
||||
/// The chosen ECI designator is invalid. A valid designator should be
|
||||
/// between 0 and 999999.
|
||||
#[error(
|
||||
"The chosen ECI designator is invalid. A valid designator should be \
|
||||
between 0 and 999999."
|
||||
)]
|
||||
InvalidEciDesignator,
|
||||
|
||||
/// A character that does not belong to the character set was found.
|
||||
#[error("A character that does not belong to the character set was found")]
|
||||
InvalidCharacter,
|
||||
}
|
||||
|
||||
impl From<qrcode::types::QrError> for Error {
|
||||
fn from(error: qrcode::types::QrError) -> Self {
|
||||
use qrcode::types::QrError;
|
||||
|
||||
match error {
|
||||
QrError::DataTooLong => Error::DataTooLong,
|
||||
QrError::InvalidVersion => Error::InvalidVersion,
|
||||
QrError::UnsupportedCharacterSet => Error::UnsupportedCharacterSet,
|
||||
QrError::InvalidEciDesignator => Error::InvalidEciDesignator,
|
||||
QrError::InvalidCharacter => Error::InvalidCharacter,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,5 +8,6 @@ pub use icon::Icon;
|
|||
pub use position::Position;
|
||||
pub use settings::Settings;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use crate::runtime::window::*;
|
||||
pub use crate::core::window::*;
|
||||
pub use crate::native::window::*;
|
||||
pub use crate::shell::window::*;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue