Create iced_widget subcrate and re-organize the whole codebase

This commit is contained in:
Héctor Ramón Jiménez 2023-03-04 05:37:11 +01:00
parent c54409d171
commit 3a0d34c024
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GPG key ID: 140CC052C94F138E
209 changed files with 1959 additions and 2183 deletions

13
widget/src/lazy/cache.rs Normal file
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use crate::core::overlay;
use crate::core::Element;
use ouroboros::self_referencing;
#[self_referencing(pub_extras)]
pub struct Cache<'a, Message: 'a, Renderer: 'a> {
pub element: Element<'a, Message, Renderer>,
#[borrows(mut element)]
#[covariant]
overlay: Option<overlay::Element<'this, Message, Renderer>>,
}

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//! Build and reuse custom widgets using The Elm Architecture.
use crate::core::event;
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
self, Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
};
use ouroboros::self_referencing;
use std::cell::RefCell;
use std::marker::PhantomData;
/// A reusable, custom widget that uses The Elm Architecture.
///
/// A [`Component`] allows you to implement custom widgets as if they were
/// `iced` applications with encapsulated state.
///
/// In other words, a [`Component`] allows you to turn `iced` applications into
/// custom widgets and embed them without cumbersome wiring.
///
/// A [`Component`] produces widgets that may fire an [`Event`](Component::Event)
/// and update the internal state of the [`Component`].
///
/// Additionally, a [`Component`] is capable of producing a `Message` to notify
/// the parent application of any relevant interactions.
pub trait Component<Message, Renderer> {
/// The internal state of this [`Component`].
type State: Default;
/// The type of event this [`Component`] handles internally.
type Event;
/// Processes an [`Event`](Component::Event) and updates the [`Component`] state accordingly.
///
/// It can produce a `Message` for the parent application.
fn update(
&mut self,
state: &mut Self::State,
event: Self::Event,
) -> Option<Message>;
/// Produces the widgets of the [`Component`], which may trigger an [`Event`](Component::Event)
/// on user interaction.
fn view(&self, state: &Self::State) -> Element<'_, Self::Event, Renderer>;
/// Update the [`Component`] state based on the provided [`Operation`](widget::Operation)
///
/// By default, it does nothing.
fn operate(
&self,
_state: &mut Self::State,
_operation: &mut dyn widget::Operation<Message>,
) {
}
}
/// Turns an implementor of [`Component`] into an [`Element`] that can be
/// embedded in any application.
pub fn view<'a, C, Message, Renderer>(
component: C,
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
C::State: 'static,
Message: 'a,
Renderer: core::Renderer + 'a,
{
Element::new(Instance {
state: RefCell::new(Some(
StateBuilder {
component: Box::new(component),
message: PhantomData,
state: PhantomData,
element_builder: |_| None,
}
.build(),
)),
})
}
struct Instance<'a, Message, Renderer, Event, S> {
state: RefCell<Option<State<'a, Message, Renderer, Event, S>>>,
}
#[self_referencing]
struct State<'a, Message: 'a, Renderer: 'a, Event: 'a, S: 'a> {
component:
Box<dyn Component<Message, Renderer, Event = Event, State = S> + 'a>,
message: PhantomData<Message>,
state: PhantomData<S>,
#[borrows(component)]
#[covariant]
element: Option<Element<'this, Event, Renderer>>,
}
impl<'a, Message, Renderer, Event, S> Instance<'a, Message, Renderer, Event, S>
where
S: Default,
{
fn rebuild_element(&self, state: &S) {
let heads = self.state.borrow_mut().take().unwrap().into_heads();
*self.state.borrow_mut() = Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |component| Some(component.view(state)),
}
.build(),
);
}
fn rebuild_element_with_operation(
&self,
state: &mut S,
operation: &mut dyn widget::Operation<Message>,
) {
let heads = self.state.borrow_mut().take().unwrap().into_heads();
heads.component.operate(state, operation);
*self.state.borrow_mut() = Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |component| Some(component.view(state)),
}
.build(),
);
}
fn with_element<T>(
&self,
f: impl FnOnce(&Element<'_, Event, Renderer>) -> T,
) -> T {
self.with_element_mut(|element| f(element))
}
fn with_element_mut<T>(
&self,
f: impl FnOnce(&mut Element<'_, Event, Renderer>) -> T,
) -> T {
self.state
.borrow_mut()
.as_mut()
.unwrap()
.with_element_mut(|element| f(element.as_mut().unwrap()))
}
}
impl<'a, Message, Renderer, Event, S> Widget<Message, Renderer>
for Instance<'a, Message, Renderer, Event, S>
where
S: 'static + Default,
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
tree::Tag::of::<Tag<S>>()
}
fn state(&self) -> tree::State {
tree::State::new(S::default())
}
fn children(&self) -> Vec<Tree> {
self.rebuild_element(&S::default());
self.with_element(|element| vec![Tree::new(element)])
}
fn diff(&self, tree: &mut Tree) {
self.rebuild_element(tree.state.downcast_ref());
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element))
})
}
fn width(&self) -> Length {
self.with_element(|element| element.as_widget().width())
}
fn height(&self) -> Length {
self.with_element(|element| element.as_widget().height())
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.with_element(|element| {
element.as_widget().layout(renderer, limits)
})
}
fn on_event(
&mut self,
tree: &mut Tree,
event: core::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self.with_element_mut(|element| {
element.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
)
});
local_shell.revalidate_layout(|| shell.invalidate_layout());
if let Some(redraw_request) = local_shell.redraw_request() {
shell.request_redraw(redraw_request);
}
if !local_messages.is_empty() {
let mut heads = self.state.take().unwrap().into_heads();
for message in local_messages.into_iter().filter_map(|message| {
heads
.component
.update(tree.state.downcast_mut::<S>(), message)
}) {
shell.publish(message);
}
self.state = RefCell::new(Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |state| {
Some(state.view(tree.state.downcast_ref::<S>()))
},
}
.build(),
));
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element))
});
shell.invalidate_layout();
}
event_status
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
self.rebuild_element_with_operation(
tree.state.downcast_mut(),
operation,
);
struct MapOperation<'a, B> {
operation: &'a mut dyn widget::Operation<B>,
}
impl<'a, T, B> widget::Operation<T> for MapOperation<'a, B> {
fn container(
&mut self,
id: Option<&widget::Id>,
operate_on_children: &mut dyn FnMut(
&mut dyn widget::Operation<T>,
),
) {
self.operation.container(id, &mut |operation| {
operate_on_children(&mut MapOperation { operation });
});
}
fn focusable(
&mut self,
state: &mut dyn widget::operation::Focusable,
id: Option<&widget::Id>,
) {
self.operation.focusable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn widget::operation::TextInput,
id: Option<&widget::Id>,
) {
self.operation.text_input(state, id);
}
}
self.with_element(|element| {
tree.diff_children(std::slice::from_ref(&element));
element.as_widget().operate(
&mut tree.children[0],
layout,
renderer,
&mut MapOperation { operation },
);
});
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.with_element(|element| {
element.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
});
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_element(|element| {
element.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
})
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let overlay = OverlayBuilder {
instance: self,
tree,
types: PhantomData,
overlay_builder: |instance, tree| {
instance.state.get_mut().as_mut().unwrap().with_element_mut(
move |element| {
element.as_mut().unwrap().as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
)
},
)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay.map(|position| {
overlay::Element::new(
position,
Box::new(OverlayInstance {
overlay: Some(overlay),
}),
)
})
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer, Event, S> {
instance: &'a mut Instance<'b, Message, Renderer, Event, S>,
tree: &'a mut Tree,
types: PhantomData<(Message, Event, S)>,
#[borrows(mut instance, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Event, Renderer>>,
}
struct OverlayInstance<'a, 'b, Message, Renderer, Event, S> {
overlay: Option<Overlay<'a, 'b, Message, Renderer, Event, S>>,
}
impl<'a, 'b, Message, Renderer, Event, S>
OverlayInstance<'a, 'b, Message, Renderer, Event, S>
{
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.overlay
.as_ref()
.unwrap()
.borrow_overlay()
.as_ref()
.map(f)
}
fn with_overlay_mut_maybe<T>(
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Event, Renderer>) -> T,
) -> Option<T> {
self.overlay
.as_mut()
.unwrap()
.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
impl<'a, 'b, Message, Renderer, Event, S> overlay::Overlay<Message, Renderer>
for OverlayInstance<'a, 'b, Message, Renderer, Event, S>
where
Renderer: core::Renderer,
S: 'static + Default,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let translation = position - overlay.position();
overlay.layout(renderer, bounds, translation)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
let _ = self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, theme, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn on_event(
&mut self,
event: core::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self
.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
)
})
.unwrap_or(event::Status::Ignored);
local_shell.revalidate_layout(|| shell.invalidate_layout());
if !local_messages.is_empty() {
let overlay = self.overlay.take().unwrap().into_heads();
let mut heads = overlay.instance.state.take().unwrap().into_heads();
for message in local_messages.into_iter().filter_map(|message| {
heads
.component
.update(overlay.tree.state.downcast_mut::<S>(), message)
}) {
shell.publish(message);
}
*overlay.instance.state.borrow_mut() = Some(
StateBuilder {
component: heads.component,
message: PhantomData,
state: PhantomData,
element_builder: |state| {
Some(state.view(overlay.tree.state.downcast_ref::<S>()))
},
}
.build(),
);
overlay.instance.with_element(|element| {
overlay.tree.diff_children(std::slice::from_ref(&element))
});
self.overlay = Some(
OverlayBuilder {
instance: overlay.instance,
tree: overlay.tree,
types: PhantomData,
overlay_builder: |_, _| None,
}
.build(),
);
shell.invalidate_layout();
}
event_status
}
fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
self.with_overlay_maybe(|overlay| {
overlay.is_over(layout, cursor_position)
})
.unwrap_or_default()
}
}

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use crate::core::{self, Element, Size};
use crate::lazy::component::{self, Component};
use crate::lazy::{Lazy, Responsive};
use std::hash::Hash;
pub fn lazy<'a, Message, Renderer, Dependency, View>(
dependency: Dependency,
view: impl Fn(&Dependency) -> View + 'a,
) -> Lazy<'a, Message, Renderer, Dependency, View>
where
Dependency: Hash + 'a,
View: Into<Element<'static, Message, Renderer>>,
{
Lazy::new(dependency, view)
}
/// Turns an implementor of [`Component`] into an [`Element`] that can be
/// embedded in any application.
pub fn component<'a, C, Message, Renderer>(
component: C,
) -> Element<'a, Message, Renderer>
where
C: Component<Message, Renderer> + 'a,
C::State: 'static,
Message: 'a,
Renderer: core::Renderer + 'a,
{
component::view(component)
}
pub fn responsive<'a, Message, Renderer>(
f: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Responsive<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
Responsive::new(f)
}

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use crate::core::event::{self, Event};
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
self, Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
};
use crate::horizontal_space;
use ouroboros::self_referencing;
use std::cell::{RefCell, RefMut};
use std::marker::PhantomData;
use std::ops::Deref;
/// A widget that is aware of its dimensions.
///
/// A [`Responsive`] widget will always try to fill all the available space of
/// its parent.
#[allow(missing_debug_implementations)]
pub struct Responsive<'a, Message, Renderer = crate::Renderer> {
view: Box<dyn Fn(Size) -> Element<'a, Message, Renderer> + 'a>,
content: RefCell<Content<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
/// Creates a new [`Responsive`] widget with a closure that produces its
/// contents.
///
/// The `view` closure will be provided with the current [`Size`] of
/// the [`Responsive`] widget and, therefore, can be used to build the
/// contents of the widget in a responsive way.
pub fn new(
view: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Self {
Self {
view: Box::new(view),
content: RefCell::new(Content {
size: Size::ZERO,
layout: layout::Node::new(Size::ZERO),
element: Element::new(horizontal_space(0)),
}),
}
}
}
struct Content<'a, Message, Renderer> {
size: Size,
layout: layout::Node,
element: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
fn update(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
new_size: Size,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
) {
if self.size == new_size {
return;
}
self.element = view(new_size);
self.size = new_size;
tree.diff(&self.element);
self.layout = self
.element
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, self.size));
}
fn resolve<R, T>(
&mut self,
tree: &mut Tree,
renderer: R,
layout: Layout<'_>,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
f: impl FnOnce(
&mut Tree,
R,
Layout<'_>,
&mut Element<'a, Message, Renderer>,
) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.update(tree, renderer.deref(), layout.bounds().size(), view);
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&self.layout,
);
f(tree, renderer, content_layout, &mut self.element)
}
}
struct State {
tree: RefCell<Tree>,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Responsive<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State {
tree: RefCell::new(Tree::empty()),
})
}
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(limits.max())
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element
.as_widget()
.operate(tree, layout, renderer, operation);
},
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget_mut().on_event(
tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().draw(
tree,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
use std::ops::DerefMut;
let state = tree.state.downcast_ref::<State>();
let overlay = OverlayBuilder {
content: self.content.borrow_mut(),
tree: state.tree.borrow_mut(),
types: PhantomData,
overlay_builder: |content: &mut RefMut<'_, Content<'_, _, _>>,
tree| {
content.update(
tree,
renderer,
layout.bounds().size(),
&self.view,
);
let Content {
element,
layout: content_layout,
..
} = content.deref_mut();
let content_layout = Layout::with_offset(
layout.bounds().position() - Point::ORIGIN,
content_layout,
);
element
.as_widget_mut()
.overlay(tree, content_layout, renderer)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay
.map(|position| overlay::Element::new(position, Box::new(overlay)))
}
}
impl<'a, Message, Renderer> From<Responsive<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: core::Renderer + 'a,
Message: 'a,
{
fn from(responsive: Responsive<'a, Message, Renderer>) -> Self {
Self::new(responsive)
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer> {
content: RefMut<'a, Content<'b, Message, Renderer>>,
tree: RefMut<'a, Tree>,
types: PhantomData<Message>,
#[borrows(mut content, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Message, Renderer>>,
}
impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.borrow_overlay().as_ref().map(f)
}
fn with_overlay_mut_maybe<T>(
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: core::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let translation = position - overlay.position();
overlay.layout(renderer, bounds, translation)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
let _ = self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, theme, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.unwrap_or(event::Status::Ignored)
}
fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
self.with_overlay_maybe(|overlay| {
overlay.is_over(layout, cursor_position)
})
.unwrap_or_default()
}
}