Remove image abstractions in iced_graphics
This commit is contained in:
parent
9b4bcd287a
commit
3a26baa564
11 changed files with 352 additions and 436 deletions
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@ -119,7 +119,7 @@ impl Backend {
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self.triangle_pipeline.end_frame();
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#[cfg(any(feature = "image", feature = "svg"))]
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self.image_pipeline.end_frame(device, queue, encoder);
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self.image_pipeline.end_frame();
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}
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fn prepare_text(
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@ -1,5 +1,11 @@
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mod atlas;
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#[cfg(feature = "image")]
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mod raster;
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#[cfg(feature = "svg")]
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mod vector;
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use atlas::Atlas;
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use crate::core::{Rectangle, Size};
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@ -7,12 +13,6 @@ use crate::graphics::Transformation;
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use crate::layer;
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use crate::Buffer;
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#[cfg(feature = "image")]
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use crate::graphics::image::raster;
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#[cfg(feature = "svg")]
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use crate::graphics::image::vector;
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use std::cell::RefCell;
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use std::mem;
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@ -30,9 +30,9 @@ use tracing::info_span;
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell<raster::Cache<Atlas>>,
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raster_cache: RefCell<raster::Cache>,
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#[cfg(feature = "svg")]
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vector_cache: RefCell<vector::Cache<Atlas>>,
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vector_cache: RefCell<vector::Cache>,
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pipeline: wgpu::RenderPipeline,
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vertices: wgpu::Buffer,
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@ -368,8 +368,10 @@ impl Pipeline {
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#[cfg(feature = "image")]
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layer::Image::Raster { handle, bounds } => {
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if let Some(atlas_entry) = raster_cache.upload(
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device,
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queue,
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encoder,
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handle,
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&mut (device, queue, encoder),
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&mut self.texture_atlas,
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) {
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add_instances(
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@ -392,11 +394,13 @@ impl Pipeline {
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let size = [bounds.width, bounds.height];
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if let Some(atlas_entry) = vector_cache.upload(
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device,
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queue,
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encoder,
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handle,
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*color,
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size,
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_scale,
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&mut (device, queue, encoder),
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&mut self.texture_atlas,
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) {
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add_instances(
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@ -477,21 +481,12 @@ impl Pipeline {
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}
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}
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pub fn end_frame(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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) {
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pub fn end_frame(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache
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.borrow_mut()
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.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
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self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
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#[cfg(feature = "svg")]
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self.vector_cache
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.borrow_mut()
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.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
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self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
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self.prepare_layer = 0;
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}
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@ -13,7 +13,6 @@ use allocator::Allocator;
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pub const SIZE: u32 = 2048;
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use crate::core::Size;
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use crate::graphics::image;
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use std::num::NonZeroU32;
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@ -64,6 +63,97 @@ impl Atlas {
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self.layers.len()
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}
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pub fn upload(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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width: u32,
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height: u32,
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data: &[u8],
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) -> Option<Entry> {
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let entry = {
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let current_size = self.layers.len();
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let entry = self.allocate(width, height)?;
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// We grow the internal texture after allocating if necessary
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let new_layers = self.layers.len() - current_size;
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self.grow(new_layers, device, encoder);
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entry
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};
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log::info!("Allocated atlas entry: {:?}", entry);
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// It is a webgpu requirement that:
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// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
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// So we calculate padded_width by rounding width up to the next
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// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
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let padding = (align - (4 * width) % align) % align;
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let padded_width = (4 * width + padding) as usize;
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let padded_data_size = padded_width * height as usize;
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let mut padded_data = vec![0; padded_data_size];
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for row in 0..height as usize {
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let offset = row * padded_width;
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padded_data[offset..offset + 4 * width as usize].copy_from_slice(
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&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
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)
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}
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match &entry {
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Entry::Contiguous(allocation) => {
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self.upload_allocation(
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&padded_data,
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width,
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height,
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padding,
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0,
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allocation,
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queue,
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);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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let (x, y) = fragment.position;
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let offset = (y * padded_width as u32 + 4 * x) as usize;
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self.upload_allocation(
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&padded_data,
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width,
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height,
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padding,
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offset,
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&fragment.allocation,
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queue,
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);
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}
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}
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}
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log::info!("Current atlas: {:?}", self);
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Some(entry)
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}
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pub fn remove(&mut self, entry: &Entry) {
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log::info!("Removing atlas entry: {:?}", entry);
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match entry {
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Entry::Contiguous(allocation) => {
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self.deallocate(allocation);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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self.deallocate(&fragment.allocation);
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}
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}
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}
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}
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fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
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// Allocate one layer if texture fits perfectly
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if width == SIZE && height == SIZE {
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@ -296,101 +386,3 @@ impl Atlas {
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});
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}
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}
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impl image::Storage for Atlas {
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type Entry = Entry;
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type State<'a> = (
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&'a wgpu::Device,
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&'a wgpu::Queue,
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&'a mut wgpu::CommandEncoder,
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);
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fn upload(
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&mut self,
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width: u32,
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height: u32,
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data: &[u8],
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(device, queue, encoder): &mut Self::State<'_>,
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) -> Option<Self::Entry> {
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let entry = {
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let current_size = self.layers.len();
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let entry = self.allocate(width, height)?;
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// We grow the internal texture after allocating if necessary
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let new_layers = self.layers.len() - current_size;
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self.grow(new_layers, device, encoder);
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entry
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};
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log::info!("Allocated atlas entry: {:?}", entry);
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// It is a webgpu requirement that:
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// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
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// So we calculate padded_width by rounding width up to the next
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// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
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let padding = (align - (4 * width) % align) % align;
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let padded_width = (4 * width + padding) as usize;
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let padded_data_size = padded_width * height as usize;
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let mut padded_data = vec![0; padded_data_size];
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for row in 0..height as usize {
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let offset = row * padded_width;
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padded_data[offset..offset + 4 * width as usize].copy_from_slice(
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&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
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)
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}
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match &entry {
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Entry::Contiguous(allocation) => {
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self.upload_allocation(
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&padded_data,
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width,
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height,
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padding,
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0,
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allocation,
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queue,
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);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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let (x, y) = fragment.position;
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let offset = (y * padded_width as u32 + 4 * x) as usize;
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self.upload_allocation(
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&padded_data,
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width,
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height,
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padding,
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offset,
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&fragment.allocation,
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queue,
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);
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}
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}
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}
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log::info!("Current atlas: {:?}", self);
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Some(entry)
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}
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fn remove(&mut self, entry: &Entry, _: &mut Self::State<'_>) {
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log::info!("Removing atlas entry: {:?}", entry);
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match entry {
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Entry::Contiguous(allocation) => {
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self.deallocate(allocation);
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}
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Entry::Fragmented { fragments, .. } => {
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for fragment in fragments {
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self.deallocate(&fragment.allocation);
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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use crate::core::Size;
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use crate::graphics::image;
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use crate::image::atlas;
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#[derive(Debug)]
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@ -11,8 +10,9 @@ pub enum Entry {
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},
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}
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impl image::storage::Entry for Entry {
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fn size(&self) -> Size<u32> {
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impl Entry {
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#[cfg(feature = "image")]
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pub fn size(&self) -> Size<u32> {
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match self {
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Entry::Contiguous(allocation) => allocation.size(),
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Entry::Fragmented { size, .. } => *size,
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121
wgpu/src/image/raster.rs
Normal file
121
wgpu/src/image/raster.rs
Normal file
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@ -0,0 +1,121 @@
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use crate::core::image;
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use crate::core::Size;
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use crate::graphics;
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use crate::graphics::image::image_rs;
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use crate::image::atlas::{self, Atlas};
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use std::collections::{HashMap, HashSet};
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/// Entry in cache corresponding to an image handle
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#[derive(Debug)]
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pub enum Memory {
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/// Image data on host
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Host(image_rs::ImageBuffer<image_rs::Rgba<u8>, Vec<u8>>),
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/// Storage entry
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Device(atlas::Entry),
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/// Image not found
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NotFound,
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/// Invalid image data
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Invalid,
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}
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impl Memory {
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/// Width and height of image
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pub fn dimensions(&self) -> Size<u32> {
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match self {
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Memory::Host(image) => {
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let (width, height) = image.dimensions();
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Size::new(width, height)
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}
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Memory::Device(entry) => entry.size(),
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Memory::NotFound => Size::new(1, 1),
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Memory::Invalid => Size::new(1, 1),
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}
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}
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}
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/// Caches image raster data
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#[derive(Debug, Default)]
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pub struct Cache {
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map: HashMap<u64, Memory>,
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hits: HashSet<u64>,
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}
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impl Cache {
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/// Load image
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pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
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if self.contains(handle) {
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return self.get(handle).unwrap();
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}
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let memory = match graphics::image::load(handle) {
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Ok(image) => Memory::Host(image.to_rgba8()),
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Err(image_rs::error::ImageError::IoError(_)) => Memory::NotFound,
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Err(_) => Memory::Invalid,
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};
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self.insert(handle, memory);
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self.get(handle).unwrap()
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}
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/// Load image and upload raster data
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pub fn upload(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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handle: &image::Handle,
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atlas: &mut Atlas,
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) -> Option<&atlas::Entry> {
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let memory = self.load(handle);
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if let Memory::Host(image) = memory {
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let (width, height) = image.dimensions();
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let entry =
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atlas.upload(device, queue, encoder, width, height, image)?;
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*memory = Memory::Device(entry);
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}
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if let Memory::Device(allocation) = memory {
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Some(allocation)
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} else {
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None
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}
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}
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/// Trim cache misses from cache
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pub fn trim(&mut self, atlas: &mut Atlas) {
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let hits = &self.hits;
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self.map.retain(|k, memory| {
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let retain = hits.contains(k);
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if !retain {
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if let Memory::Device(entry) = memory {
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atlas.remove(entry);
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}
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}
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retain
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});
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self.hits.clear();
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}
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fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
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let _ = self.hits.insert(handle.id());
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self.map.get_mut(&handle.id())
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}
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fn insert(&mut self, handle: &image::Handle, memory: Memory) {
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let _ = self.map.insert(handle.id(), memory);
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}
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fn contains(&self, handle: &image::Handle) -> bool {
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self.map.contains_key(&handle.id())
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}
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}
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181
wgpu/src/image/vector.rs
Normal file
181
wgpu/src/image/vector.rs
Normal file
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@ -0,0 +1,181 @@
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use crate::core::svg;
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use crate::core::{Color, Size};
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use crate::image::atlas::{self, Atlas};
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use resvg::tiny_skia;
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use resvg::usvg;
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use std::collections::{HashMap, HashSet};
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use std::fs;
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/// Entry in cache corresponding to an svg handle
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pub enum Svg {
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/// Parsed svg
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Loaded(usvg::Tree),
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/// Svg not found or failed to parse
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NotFound,
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}
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impl Svg {
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/// Viewport width and height
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pub fn viewport_dimensions(&self) -> Size<u32> {
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match self {
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Svg::Loaded(tree) => {
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let size = tree.size;
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Size::new(size.width() as u32, size.height() as u32)
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}
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Svg::NotFound => Size::new(1, 1),
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}
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}
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}
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/// Caches svg vector and raster data
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#[derive(Debug, Default)]
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pub struct Cache {
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svgs: HashMap<u64, Svg>,
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rasterized: HashMap<(u64, u32, u32, ColorFilter), atlas::Entry>,
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svg_hits: HashSet<u64>,
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rasterized_hits: HashSet<(u64, u32, u32, ColorFilter)>,
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}
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type ColorFilter = Option<[u8; 4]>;
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impl Cache {
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/// Load svg
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pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
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if self.svgs.contains_key(&handle.id()) {
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return self.svgs.get(&handle.id()).unwrap();
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}
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let svg = match handle.data() {
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svg::Data::Path(path) => {
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let tree = fs::read_to_string(path).ok().and_then(|contents| {
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usvg::Tree::from_str(&contents, &usvg::Options::default())
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.ok()
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});
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tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
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}
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svg::Data::Bytes(bytes) => {
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match usvg::Tree::from_data(bytes, &usvg::Options::default()) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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}
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};
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let _ = self.svgs.insert(handle.id(), svg);
|
||||
self.svgs.get(&handle.id()).unwrap()
|
||||
}
|
||||
|
||||
/// Load svg and upload raster data
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
handle: &svg::Handle,
|
||||
color: Option<Color>,
|
||||
[width, height]: [f32; 2],
|
||||
scale: f32,
|
||||
atlas: &mut Atlas,
|
||||
) -> Option<&atlas::Entry> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
(scale * width).ceil() as u32,
|
||||
(scale * height).ceil() as u32,
|
||||
);
|
||||
|
||||
let color = color.map(Color::into_rgba8);
|
||||
let key = (id, width, height, color);
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
if self.rasterized.contains_key(&key) {
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert(key);
|
||||
|
||||
return self.rasterized.get(&key);
|
||||
}
|
||||
|
||||
match self.load(handle) {
|
||||
Svg::Loaded(tree) => {
|
||||
if width == 0 || height == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let mut img = tiny_skia::Pixmap::new(width, height)?;
|
||||
|
||||
resvg::render(
|
||||
tree,
|
||||
if width > height {
|
||||
usvg::FitTo::Width(width)
|
||||
} else {
|
||||
usvg::FitTo::Height(height)
|
||||
},
|
||||
tiny_skia::Transform::default(),
|
||||
img.as_mut(),
|
||||
)?;
|
||||
|
||||
let mut rgba = img.take();
|
||||
|
||||
if let Some(color) = color {
|
||||
rgba.chunks_exact_mut(4).for_each(|rgba| {
|
||||
if rgba[3] > 0 {
|
||||
rgba[0] = color[0];
|
||||
rgba[1] = color[1];
|
||||
rgba[2] = color[2];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let allocation = atlas
|
||||
.upload(device, queue, encoder, width, height, &rgba)?;
|
||||
|
||||
log::debug!("allocating {} {}x{}", id, width, height);
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert(key);
|
||||
let _ = self.rasterized.insert(key, allocation);
|
||||
|
||||
self.rasterized.get(&key)
|
||||
}
|
||||
Svg::NotFound => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Load svg and upload raster data
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
self.svgs.retain(|k, _| svg_hits.contains(k));
|
||||
self.rasterized.retain(|k, entry| {
|
||||
let retain = rasterized_hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
self.svg_hits.clear();
|
||||
self.rasterized_hits.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Svg::Loaded(_) => write!(f, "Svg::Loaded"),
|
||||
Svg::NotFound => write!(f, "Svg::NotFound"),
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue