Clamp pre-edit inside viewport bounds

This commit is contained in:
Héctor Ramón Jiménez 2025-02-03 01:30:41 +01:00
parent d28af5739b
commit 3a35fd6249
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
2 changed files with 37 additions and 14 deletions

View file

@ -221,17 +221,19 @@ where
{
self.raw.set_ime_cursor_area(
LogicalPosition::new(position.x, position.y),
LogicalSize::new(10, 10),
LogicalSize::new(10, 10), // TODO?
);
self.raw.set_ime_purpose(conversion::ime_purpose(purpose));
if let Some(content) = preedit {
if let Some(preedit) = &mut self.preedit {
preedit.update(&content, &self.renderer);
if content.is_empty() {
self.preedit = None;
} else if let Some(preedit) = &mut self.preedit {
preedit.update(position, &content, &self.renderer);
} else {
let mut preedit = Preedit::new();
preedit.update(&content, &self.renderer);
preedit.update(position, &content, &self.renderer);
self.preedit = Some(preedit);
}
@ -247,6 +249,10 @@ where
&mut self.renderer,
self.state.text_color(),
self.state.background_color(),
&Rectangle::new(
Point::ORIGIN,
self.state.viewport().logical_size(),
),
);
}
}
@ -271,7 +277,9 @@ where
}
}
fn update(&mut self, text: &str, renderer: &Renderer) {
fn update(&mut self, position: Point, text: &str, renderer: &Renderer) {
self.position = position;
self.content.update(Text {
content: text,
bounds: Size::INFINITY,
@ -279,21 +287,37 @@ where
line_height: text::LineHeight::default(),
font: renderer.default_font(),
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top, //Bottom,
vertical_alignment: alignment::Vertical::Top,
shaping: text::Shaping::Advanced,
wrapping: text::Wrapping::None,
});
}
fn draw(&self, renderer: &mut Renderer, color: Color, background: Color) {
fn draw(
&self,
renderer: &mut Renderer,
color: Color,
background: Color,
viewport: &Rectangle,
) {
if self.content.min_width() < 1.0 {
return;
}
let top_left =
self.position - Vector::new(0.0, self.content.min_height());
let mut bounds = Rectangle::new(
self.position - Vector::new(0.0, self.content.min_height()),
self.content.min_bounds(),
);
let bounds = Rectangle::new(top_left, self.content.min_bounds());
bounds.x = bounds
.x
.max(viewport.x)
.min(viewport.x + viewport.width - bounds.width);
bounds.y = bounds
.y
.max(viewport.y)
.min(viewport.y + viewport.height - bounds.height);
renderer.with_layer(bounds, |renderer| {
renderer.fill_quad(
@ -306,7 +330,7 @@ where
renderer.fill_paragraph(
self.content.raw(),
top_left,
bounds.position(),
color,
bounds,
);