Clamp pre-edit inside viewport bounds

This commit is contained in:
Héctor Ramón Jiménez 2025-02-03 01:30:41 +01:00
parent d28af5739b
commit 3a35fd6249
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GPG key ID: 7CC46565708259A7
2 changed files with 37 additions and 14 deletions

View file

@ -413,8 +413,7 @@ where
let secure_value = self.is_secure.then(|| value.secure()); let secure_value = self.is_secure.then(|| value.secure());
let value = secure_value.as_ref().unwrap_or(value); let value = secure_value.as_ref().unwrap_or(value);
let mut children_layout = layout.children(); let text_bounds = layout.children().next().unwrap().bounds();
let text_bounds = children_layout.next().unwrap().bounds();
let caret_index = match state.cursor.state(value) { let caret_index = match state.cursor.state(value) {
cursor::State::Index(position) => position, cursor::State::Index(position) => position,
@ -435,7 +434,7 @@ where
+ alignment_offset; + alignment_offset;
InputMethod::Open { InputMethod::Open {
position: Point::new(x, text_bounds.y), position: Point::new(x, text_bounds.y + text_bounds.height),
purpose: if self.is_secure { purpose: if self.is_secure {
input_method::Purpose::Secure input_method::Purpose::Secure
} else { } else {

View file

@ -221,17 +221,19 @@ where
{ {
self.raw.set_ime_cursor_area( self.raw.set_ime_cursor_area(
LogicalPosition::new(position.x, position.y), LogicalPosition::new(position.x, position.y),
LogicalSize::new(10, 10), LogicalSize::new(10, 10), // TODO?
); );
self.raw.set_ime_purpose(conversion::ime_purpose(purpose)); self.raw.set_ime_purpose(conversion::ime_purpose(purpose));
if let Some(content) = preedit { if let Some(content) = preedit {
if let Some(preedit) = &mut self.preedit { if content.is_empty() {
preedit.update(&content, &self.renderer); self.preedit = None;
} else if let Some(preedit) = &mut self.preedit {
preedit.update(position, &content, &self.renderer);
} else { } else {
let mut preedit = Preedit::new(); let mut preedit = Preedit::new();
preedit.update(&content, &self.renderer); preedit.update(position, &content, &self.renderer);
self.preedit = Some(preedit); self.preedit = Some(preedit);
} }
@ -247,6 +249,10 @@ where
&mut self.renderer, &mut self.renderer,
self.state.text_color(), self.state.text_color(),
self.state.background_color(), self.state.background_color(),
&Rectangle::new(
Point::ORIGIN,
self.state.viewport().logical_size(),
),
); );
} }
} }
@ -271,7 +277,9 @@ where
} }
} }
fn update(&mut self, text: &str, renderer: &Renderer) { fn update(&mut self, position: Point, text: &str, renderer: &Renderer) {
self.position = position;
self.content.update(Text { self.content.update(Text {
content: text, content: text,
bounds: Size::INFINITY, bounds: Size::INFINITY,
@ -279,21 +287,37 @@ where
line_height: text::LineHeight::default(), line_height: text::LineHeight::default(),
font: renderer.default_font(), font: renderer.default_font(),
horizontal_alignment: alignment::Horizontal::Left, horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top, //Bottom, vertical_alignment: alignment::Vertical::Top,
shaping: text::Shaping::Advanced, shaping: text::Shaping::Advanced,
wrapping: text::Wrapping::None, wrapping: text::Wrapping::None,
}); });
} }
fn draw(&self, renderer: &mut Renderer, color: Color, background: Color) { fn draw(
&self,
renderer: &mut Renderer,
color: Color,
background: Color,
viewport: &Rectangle,
) {
if self.content.min_width() < 1.0 { if self.content.min_width() < 1.0 {
return; return;
} }
let top_left = let mut bounds = Rectangle::new(
self.position - Vector::new(0.0, self.content.min_height()); self.position - Vector::new(0.0, self.content.min_height()),
self.content.min_bounds(),
);
let bounds = Rectangle::new(top_left, self.content.min_bounds()); bounds.x = bounds
.x
.max(viewport.x)
.min(viewport.x + viewport.width - bounds.width);
bounds.y = bounds
.y
.max(viewport.y)
.min(viewport.y + viewport.height - bounds.height);
renderer.with_layer(bounds, |renderer| { renderer.with_layer(bounds, |renderer| {
renderer.fill_quad( renderer.fill_quad(
@ -306,7 +330,7 @@ where
renderer.fill_paragraph( renderer.fill_paragraph(
self.content.raw(), self.content.raw(),
top_left, bounds.position(),
color, color,
bounds, bounds,
); );