Fix blit shader constants visivility #1083
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1 changed files with 2 additions and 2 deletions
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@ -1,4 +1,4 @@
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var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, -1.0),
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vec2<f32>(1.0, -1.0),
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@ -7,7 +7,7 @@ var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(1.0, -1.0)
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);
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var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2<f32>(0.0, 0.0),
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vec2<f32>(0.0, 1.0),
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vec2<f32>(1.0, 1.0),
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