Fix blit shader constants visivility #1083

This commit is contained in:
Paul Delafosse 2021-10-15 12:20:46 +02:00
parent 378a13555d
commit 3a723f6ec1

View file

@ -1,4 +1,4 @@
var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(-1.0, 1.0),
vec2<f32>(-1.0, -1.0),
vec2<f32>(1.0, -1.0),
@ -7,7 +7,7 @@ var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(1.0, -1.0)
);
var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(0.0, 0.0),
vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 1.0),